• Title/Summary/Keyword: Information business

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An Approach to Structuralizing Business Information for Internet Shopping Malls (인터넷쇼핑몰의 사업자신원정보 구조화 방안)

  • 장용식
    • Journal of Intelligence and Information Systems
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    • v.10 no.1
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    • pp.27-45
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    • 2004
  • While on-line shopping is increasing, the "Consumer Protection Law in Electronic Commerce" obliges each internet shopping mall to provide its business information. Although most internet shopping malls provide their business information in the semi-structured format on the bottom of their homepages, the attributes and expression forms of business information are different each other. It makes consumers difficult to identify their business information and lowers public confidence. Hence this study proposes three approaches - HTML-based structure, XML-based structure, and XML data island-based structure - to structuralizing business information for correct expression. The experiment results showed that the business information extraction time by XML data island-based structure is independent of the size of the web document, while the time by HTML-based structure is dependent on the size. By comparing the business information extraction times, we show that XML data island-based structure is more efficient and effective than HTML-based structure.structure.

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Web Mining for successful e-Business based on Artificial Intelligence Techniques (성공적인 e-Business를 위한 인공지능 기법 기반 웹 마이닝)

  • 이장희;유성진;박상찬
    • Journal of Intelligence and Information Systems
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    • v.8 no.2
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    • pp.159-175
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    • 2002
  • Web mining is an emerging science of applying modem data mining technologies to the problem of extracting valid, comprehensible, and actionable information from large databases of web in e-Business environment and of using it to make crucial e-Business decisions. In this paper, we present the noble framework of data visualization system based on web mining for analyzing the characteristics of on-line customers in e-Business. We also propose the framework of forecasting system for providing the forecasting information of sales/purchase through the use of web mining based on artificial intelligence techniques such as back-propagation network, memory-based reasoning, and self-organizing map.

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An Evaluative Framework for Business Information Systems (기업 정보 시스템의 평가를 위한 모형)

  • Lee, Guk-Hui
    • Asia pacific journal of information systems
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    • v.2 no.1
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    • pp.17-33
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    • 1992
  • This paper provides a framework for evaluating business information systems. The framework identifies three evaluation domains: IS business value, IS expenses, and IS functionality. Discussions of each category encompass what to be measured, how to measure, and how to judge the measured value. Then, the framework classifies three categories of individual information systems based on IS life cycle: industry-common, industry-similar, and firm-specific. This categorization is used to match the role of an individual system with the focus of evaluation efforts. The framework can contribute to the systematic design of evaluation programs for business information systems.

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A Study on C2B2C Business Integration Model Design Focusing On the Fashion Clothes Business

  • Cheng, Zhi-Chao;Kwon, Donghwoon;Jin, Chang-Hai;Kwon, YoungJik
    • Journal of Multimedia Information System
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    • v.3 no.3
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    • pp.85-90
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    • 2016
  • We firstly tried to understand consumers' purchasing tendencies and mainly focused on designing a platform model that offers integrated support. C2B (Customer to Business) orders integrate with a consumption platform of a B2C (Business to Customer) model, and integrated support aims at design, supply, processing, and distribution of a fashion business. All the information such as orders, sales, production, supply, and settlement of accounts is synchronized under the C2B, B2C, and O2O (Online to Offline) environment so that accurate information can be shared in real time. Our platform automatically handles with a net income of a product designer, manufacturer, and shipping company once shipping is confirmed.

Business Blogging e-Hub:An Innovative Approach to e-Business

  • Wang, Guo-An
    • International Commerce and Information Review
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    • v.7 no.4
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    • pp.23-36
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    • 2005
  • With the rapid development of the Internet, e-business has been entering a new phase. However, there're still some problems to be settled and needs for breakthrough. The paper proposes an innovative approach to e-business models with the aim to resolve the problems. The paper reviews the exiting e-commerce models and points out some of the common weaknesses of the models, and presents the "Business Blogging e-Hub"model for e-business. With the characteristics of all-sided information, multi-dimensional interactivity and trans-model e-commerce platform, the proposed model is created and derived from the integration of the "classical"e-commerce models as B2B, B2C and C2C with the technology and essence of blogging, and is thus sure to meet rapidly changing business needs.

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How to use Business Simulation Game for Business Education: Based on the Development Process and Business Education Method (경영 교육을 위한 경영 모의 게임의 활용 방안: 개발 과정 및 교육 방법을 중심으로)

  • Kim, Sang-Soo
    • Information Systems Review
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    • v.7 no.1
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    • pp.41-63
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    • 2005
  • Due to the fast development of information technology, a variety of edutainment software has been used in the field of business education. One of them is Business Simulation Game that the business game domain and the information technology is definitely associated. A lot of business simulation game have been developed and used for many courses of colleges and corporate training in USA and EU. However, education program based on business simulation game has not been activated in Korea. This paper introduce a business simulation game developed by joint effort of business professors and a software firm for last three years and suggest the method of business education using this business simulation game. First of all, the development process, architecture and procedure of business simulation game are summarized. From a perspective of business education, the effect and advantage of business simulation game, sample syllabus, course outlines, users, missions and evaluation method are also addressed.

ANALYZING EFFECTIVE FACTOR OF THE CHANGE MANAGEMENT BASED ON URBAN REGENERATION PROJECT IN REPUBLIC OF KOREA

  • Jae-Pil Seo;Yoon-Ki Choi;Bo-Sik Son;Han-Guk Ryu
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.591-596
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    • 2011
  • There are quite a number of business processes in the urban regeneration project. Managers and participants who involved in the project make and use information for the best way to perform in the particular business process. The information can be also reused and produced for data at the next stage. Accordingly, the information sometimes goes out of existence and work data up into new information when the urban regeneration project has been accomplished. But in that case some of changes happen occasionally, the business for urban regeneration has suffered a loss of profit and time as result of confusions about decisions and inappropriate action. For that reason, the information should be analyzed to achieve its aim at the business process under the influence of changes. Then, even though detail processes and management method change, the Core Information, which are important factors for accomplishing the project, help that the project can be operated to solve the problem about confusion and loss of the business. In conclusion, the Core Information is main effective factors for successful urban regeneration projects on the change management. The purpose of this study is to research the information according to the Information-flow and changes, and to find out the influence factors and the Core Information to manage efficiently at the process of urban regeneration projects.

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A Study on the Success Factors by the Development Stages of e-Business in Korean Enter prises (우리나라 기업의 e-비즈니스 발전단계별 성공요인에 관한 연구)

  • Shin, Hoe-Kyun;Ahn, Cha-Num
    • The Journal of Information Systems
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    • v.14 no.1
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    • pp.67-85
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    • 2005
  • This study is to find out empirically the success factors on the development stages of e-business in Korean enterprises, to formulate e-business strategy and to decide e-business policy. For this purpose, the study reviews the conceptual framework on the success factors for the development stages of e-business and the data is collected from 304 companies implementing e-business. The study is conducted in three ophases an follows; First, according to this study, the development stage of e-business in Korean Enterprises is between 'Information Access Stage' and 'Core Business Transaction Stage'. Second, four factors comsisted of 29 items derived from factor analysis are named as 'Environmental Adaptation','Customer Relationship management','Marketing' and 'Environment of Organization'. Third, the success factors of first stage(Information Access Statge) include 'Marketing' and 'Environmental Adapotation', the success factors of second stage(Electronic Collaboration Stage) include 'Environmental Adaptation' and 'Environment of Organization' and the success factor of third stage(Core Business Transaction Stage) include 'Environment of Organization'. The results of this study show that; 1) the Korean enterprise seems to be in the Electronic Collaboration Stage of e-business development, and 2) the success factors are 'Marketing' for first stage, 'Environmental Adaptation' for second stage, and 'Environment of Organization' for third stage.

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A Study on the Classification of e-Business Human Resources and the Development of Education Program (e-Business 인력분류와 교육 프로그램 개발 방안에 대한 연구)

  • 홍정완;장기진;임춘성;전남주;김용재
    • Proceedings of the CALSEC Conference
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    • 2002.01a
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    • pp.175-197
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    • 2002
  • The persons who realize e-Business should have capabilities of understanding in both Information Technology and business processes. It is expected that current education policies and systems could not meet needs of e-Business Human Resources in Korea, In this paper. we define and categorize HR for e-Business. Using this, we present policies for a development of e-Business human resources. after conducting intensive field survey, Also we develop a program for e-Business education. In order to develop that, we research previous studies on skills and knowledge requirements of human resources and e-Business education program.

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