• Title/Summary/Keyword: Information Use Environments

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A Study on the Implementation of Standards-Based Web Geographic Information Service (표준기반 웹 지리정보 서비스 구현방안)

  • Yeon, Young-Kwang;Han, Jong-Gyu
    • Journal of the Korean Association of Geographic Information Studies
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    • v.16 no.1
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    • pp.47-58
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    • 2013
  • According to the increasing use of information in the mobile web environment, web information techniques previously developed considering only a specific platform become unable to use. Such techniques need to be replaced by the web standard techniques guaranteeing interoperability and to develop a new graphic user interface required in the mobile web environment. Based on such backgrounds, this paper surveyed the standards for implementing web geographic information system(GIS) service considering mobile and desktop environments. Based on the survey results, a GIS system configured with open source is designed and web mapping clients based on ExtJs are implemented for mobile and desktop environments. For the purpose of coping with the new web standard environment, the methods and prototype system suggested and implemented in the paper can be used as a case study to implement a GIS in the use of mobile and desktop environments.

Collaborative Ship Design System Based on Internet Environments (인터넷 기반의 원격 협동 선박설계 시스템)

  • 이경호;이순섭;이종갑
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.3
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    • pp.198-205
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    • 2001
  • Under the concept of global economy, the enterprises are assigning design and production environments around the world in different areas. In shipbuilding companies, a serious problem of information exchange emerges as companies use traditional hardware and very distinct softwares appropriate to their field of expertise. To overcome the decreased productivity due to the interruption of information, the concept of simultaneous engineering and concurrent design becomes very significant. In this article, the concept of collaborative design based on internet environments is described. Especially, the core technologies to achieve collaborative design environments among shipbuilding companies, ship owners, ship classification societies, model basin, and consulting companies are adopted.

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Employing SNMP to Manage Ubiquitous Environments

  • Murtaza Syed Shariyar;Amin Syed Obaid;Hong Choong Seon;Choi Sang Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.196-198
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    • 2005
  • The vision of ubiquitous computing is becoming a reality now .Service discovery in ubiquitous environment, as well as adding semantics to the data is quite established. But, not many researchers have thought about the management of these devices. We envisage that by integrating SNMP with service discovery protocols, we could leverage the use of management factors (like performance, fault and security management etc) in the business, organizations, and other multi-user environments.

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Anonymity Guaranteed Payment Protocol in Vehicular Ad Hoc Network Environments (VANET 환경에서의 익명성을 보장하는 요금 결제 프로토콜)

  • Na, Jin-Han;Park, Young-Ho;Moon, Sang-Jae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5B
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    • pp.849-857
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    • 2010
  • Security is essential to make use of application service securely in VANET environments. This paper proposes payment protocol which supports user's anonymity. The proposed protocol is designed to use a charge card as a payment method and performs pre-registration, renewal and payment phase. The user's anonymity and disclosure of charge card information is protected through the pre-registration and renewal phase, and also fast computing operation is supported by minimizing the computational load on vehicles.

Design and Evaluation of Secure Framework for User Management in Personal Cloud Environments (퍼스널 클라우드 환경에서 사용자 관리를 위한 보안 프레임워크의 설계 및 평가)

  • Jin, Byungwook;Kim, Jonghwa;Cha, Siho;Jun, Moonseog
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.81-87
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    • 2016
  • Cloud computing technologies are utilized and merged in various domains. Cloud computing technology-based personal cloud service technologies provide mobility and free access by using user centered storages and smart devices such like smart phones and table PCs. Therefore, we should overcome limits on the storage by solving the capacity problems of devices to provide security services in the personal cloud environments It can be addressable to provide the convenience of various security technologies. However, there are some security threats inherited from existing cloud environments and the possibilities of information leakage when devices are lost or stolen. Therefore, we designed a framework for providing secure cloud services by adding objects, such as user authorization, access tokens, set permissions by key generation, and key management assignments, for user management in personal cloud environments. We analyzed the stability of the proposed framework in terms of irreverent use and abuse, access to insiders, and data loss or leakage. And we evaluated the proposed framework in terms of the security with access control requirements in personal cloud environments.

Frameworks and Environments for Mobile Agents

  • Kim Haeng Kon;Chung Youn-Ky
    • The Journal of Information Systems
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    • v.14 no.3
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    • pp.48-52
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    • 2005
  • The Mobile agent-based distributed systems become obtaining significant popularity as a potential vehicle to allow software components to be executed on heterogeneous environments despite mobility of users and computations. However, as these systems generally force mobile agents to use only common functionalities provided in every execution environment, the agents may not access environment-specific resources. In this paper, we propose a new framework using Aspect Oriented Programming technique to accommodate a variety of static resources as well as dynamic ones whose amount is continually changed at runtime even in the same execution environment. Unlike previous works, this framework divides roles of software developers into three groups to relieve application programmers from the complex and error prone parts of implementing dynamic adaptation and allowing each developer to only concentrate on his own part. Also, the framework enables policy decision makers to apply various adaptation policies to dynamically changing environments for adjusting mobile agents to the change of their resources.

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A-GNSS Performance Test in Various Urban Environments by Using a Commercial Low Cost GNSS Receiver and Service

  • Han, Kahee;Lee, Jung-Hoon;Im, Ji-Ung;Won, Jong-Hoon
    • Journal of Positioning, Navigation, and Timing
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    • v.7 no.4
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    • pp.205-215
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    • 2018
  • The recent emergence of new Global Navigation Satellite Systems (GNSS) has resulted in a gradual improvement in the performance of positioning services. This paper verifies the degree of improvement in positioning performance of Assisted-GNSS (A-GNSS) receivers using assistance information compared to standalone-GNSS receivers that do not use assistance information in various urban environments in Korea. For this purpose, field tests are performed in various urban and indoor environments in Korea. The assistance information is provided by u-blox's AssistNow Online and low-cost commercial receivers are used for mobile station receivers. Through experiments, the Time to First Fix (TTFF), acquisition sensitivity, and position accuracy performance improvement are analyzed. The results of the experiments show that using assistance data improved the performance in all experiment locations, and, in particular, a significant performance improvement in terms of TTFF.

AMC with predicted CQI in packet-based wireless systems

  • Kim, Myoung-Seob;Lee, Yong-Hwan
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1043-1044
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    • 2006
  • In a packet based wireless system, an adaptive modulation and coding (AMC) scheme is often employed with the use of channel quality information (CQI). However, the AMC can be operated improperly due to delayed CQI, causing performance degradation. In this paper, we consider the use of predicted CQI for the AMC considering the feedback delay and channel characteristics. We also consider the use of a hybrid automatic repeat request scheme with the proposed AMC for further improvement in high mobility environments.

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A Critical Analysis of the Studies on Children's and Adolescents' Information Seeking and Use Part I: Focusing on Information Seeking and Use for Learning (어린이와 청소년의 정보이용에 관한 연구의 비판적 분석 I - 학습을 위한 정보이용을 중심으로 -)

  • Chung, Jin-Soo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.2
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    • pp.143-153
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    • 2009
  • This paper identifies some natural habits and patterns of children's and adolescents' information seeking and use by drawing a wide range of studies conducted with children and adolescents as study participants. The patterns reported here indicate that children's and adolescents' information seeking and use are affected by the nature of information tasks, the qualities of access tools, their cognitive ability to seek and use information, and their prior knowledge and experience about the tasks and topics given. The findings should provide insights for identifying future research issues as well as for programming the information environments particularly conducive to learning.

An Influence of Wireless LAN on Quality of Transmission of Signals According to User Environments (User 환경에 따른 무선 LAN의 신호 전송품질에의 영향)

  • 전찬욱;고남영
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.208-212
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    • 2003
  • 2.4GHz wireless LAN has come into wide use at present according as the use of wireless LAN limited to special fields like network of enterprises or universities has been made gradual popularization and the need for it is gathering strength. Therefore, in this paper, transmission devices and structures of it is investigated and optimum transmission level of signals is researched through experiment about characteristics and rate of transmission of Packet signals in various User environments.

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