• Title/Summary/Keyword: Information Usage Pattern

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Analysis of the Memory Usage Pattern in Virtualized Smart TV Environment (가상화 환경에서의 스마트 TV 메모리 사용 패턴 분석)

  • Kim, Taehun;Kim, Junghoon;Eom, Young Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1271-1272
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    • 2012
  • 최근 스마트 TV는 멀티코어, 3D가속, 고속 네트워크 및 다양한 인터페이스 지원 등으로 인하여 성능이 향상되었다. 향후 스마트 TV는 씬-클라이언트인 이기종 단말기에게 홈 클라우드 서비스를 제공할 것으로 기대되고 있다. 홈 클라우드로서의 스마트 TV는 단말기 간의 보안과 다양한 서비스를 제공하기 위해 가상화가 기술이 필요하다. 그러나 가상화 환경에서의 스마트 TV는 다중의 가상 머신이 실행될 경우 메모리 부족으로 인해 스왑-아웃 문제를 유발한다. 본 논문에서는 스마트 TV의 메모리 사용 분석 및 ballooning을 통한 효율적인 호스트 메모리 관리의 필요성을 제시한다.

Performance evaluation of approximate frequent pattern mining based on probabilistic technique (확률 기법에 기반한 근접 빈발 패턴 마이닝 기법의 성능평가)

  • Pyun, Gwangbum;Yun, Unil
    • Journal of Internet Computing and Services
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    • v.14 no.1
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    • pp.63-69
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    • 2013
  • Approximate Frequent pattern mining is to find approximate patterns, not exact frequent patterns with tolerable variations for more efficiency. As the size of database increases, much faster mining techniques are needed to deal with huge databases. Moreover, it is more difficult to discover exact results of mining patterns due to inherent noise or data diversity. In these cases, by mining approximate frequent patterns, more efficient mining can be performed in terms of runtime, memory usage and scalability. In this paper, we study the characteristics of an approximate mining algorithm based on probabilistic technique and run performance evaluation of the efficient approximate frequent pattern mining algorithm. Finally, we analyze the test results for more improvement.

An Exploratory Study on Social Media Users' Ambivalent Attitudes (소셜 미디어 이용자의 양가성 태도에 관한 연구)

  • Seol, Jinah
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.87-94
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    • 2014
  • Social media which includes Facebook enable users to construct relationships and networks as well as sharing of information. By enlisting Facebook users as proxy, this paper attempted to analyze the different emotional states experienced by social media users, specifically to gauge what effect their usage motivation and usage pattern had on the ambivalence level of the users. The quantitative survey result revealed that usage duration or the time of day when Facebook was accessed had no relevant impact on one's ambivalence level. However, there was a direct correlation between frequency of Facebook usage and the ambivalence level. The more the user logged onto Facebook the more suppressed his or her expression became due to fear of giving negative impressions to others and also receiving their negative feedbacks, which then subsequently added to the user's ambivalence. People's main reasons for using Facebook were identified as "chatting," "communicating," "maintaining relationships," "relationship building," "networking," and "finding information about friends," but only "maintaining relationships," "communicating," and "networking" had observable effect on ambivalence. There were no noticeable differences among genders with regards to ambivalence and usage levels, but there was a marked difference based on the user's age. For example, people in their forties showed higher levels of ambivalence than those in their twenties. This may be attributed to anxiety they face as they use Facebook primarily to expand their networks and to maintain relationships. As such, it is surmised that their fatigue level from using social media will only increase. Meanwhile, Korean Facebook user's emotional manifestation tended to skew toward relation-involved ambivalence rather than the self-defensive type. This relation-involved ambivalence might be something that can actually help prevent damage to relationships by limiting excessive emotional expressions. In other words, such ambivalence by Facebook users may be a positive element in a user's social media interaction.

Fast Warping Prediction using Bit-Pattern for Motion Estimation (비트패턴을 이용한 고속 워핑 예측)

  • 강봉구;안재형
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.390-395
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    • 2001
  • In this paper, we propose a fast warping prediction using bit-pattern for motion estimation. Because of the spatial dependency between motion vectors of neighboring node points carrying motion information, the optimization of motion search requires an iterative search. The computational load stemming from the iterative search is one of the major obstacles for practical usage of warping prediction. The motion estimation in the proposed algorithm measures whether the motion content of the area is or not, using bit-pattern. Warping prediction using the motion content of the area make the procedure of motion estimation efficient by eliminating an unnecessary searching. Experimental results show that the proposed algorithm can reduce more 75% iterative search while maintaining performances as close as the conventional warping prediction.

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A Study on Visual Servoing Image Information for Stabilization of Line-of-Sight of Unmanned Helicopter (무인헬기의 시선안정화를 위한 시각제어용 영상정보에 관한 연구)

  • 신준영;이현정;이민철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.600-603
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    • 2004
  • UAV (Unmanned Aerial Vehicle) is an aerial vehicle that can accomplish the mission without pilot. UAV was developed for a military purpose such as a reconnaissance in an early stage. Nowadays usage of UAV expands into a various field of civil industry such as a drawing a map, broadcasting, observation of environment. These UAV, need vision system to offer accurate information to person who manages on ground and to control the UAV itself. Especially LOS(Line-of-Sight) system wants to precisely control direction of system which wants to tracking object using vision sensor like an CCD camera, so it is very important in vision system. In this paper, we propose a method to recognize object from image which is acquired from camera mounted on gimbals and offer information of displacement between center of monitor and center of object.

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Optimal Provider Mobility in Large-Scale Named- Data Networking

  • Do, Truong-Xuan;Kim, Younghan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.4054-4071
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    • 2015
  • Named-Data Networking (NDN) is one of the promising approaches for the Future Internet to cope with the explosion and current usage pattern of Internet traffic. Content provider mobility in the NDN allows users to receive real-time traffic when the content providers are on the move. However, the current solutions for managing these mobile content providers suffer several issues such as long handover latency, high cost, and non-optimal routing path. In this paper, we survey main approaches for provider mobility in NDN and propose an optimal scheme to support the mobile content providers in the large-scale NDN domain. Our scheme predicts the movement of the provider and uses state information in the NDN forwarding plane to set up an optimal new routing path for mobile providers. By numerical analysis, our approach provides NDN users with better service access delay and lower total handover cost compared with the current solutions.

Analysis and Evaluation of Frequent Pattern Mining Technique based on Landmark Window (랜드마크 윈도우 기반의 빈발 패턴 마이닝 기법의 분석 및 성능평가)

  • Pyun, Gwangbum;Yun, Unil
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.101-107
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    • 2014
  • With the development of online service, recent forms of databases have been changed from static database structures to dynamic stream database structures. Previous data mining techniques have been used as tools of decision making such as establishment of marketing strategies and DNA analyses. However, the capability to analyze real-time data more quickly is necessary in the recent interesting areas such as sensor network, robotics, and artificial intelligence. Landmark window-based frequent pattern mining, one of the stream mining approaches, performs mining operations with respect to parts of databases or each transaction of them, instead of all the data. In this paper, we analyze and evaluate the techniques of the well-known landmark window-based frequent pattern mining algorithms, called Lossy counting and hMiner. When Lossy counting mines frequent patterns from a set of new transactions, it performs union operations between the previous and current mining results. hMiner, which is a state-of-the-art algorithm based on the landmark window model, conducts mining operations whenever a new transaction occurs. Since hMiner extracts frequent patterns as soon as a new transaction is entered, we can obtain the latest mining results reflecting real-time information. For this reason, such algorithms are also called online mining approaches. We evaluate and compare the performance of the primitive algorithm, Lossy counting and the latest one, hMiner. As the criteria of our performance analysis, we first consider algorithms' total runtime and average processing time per transaction. In addition, to compare the efficiency of storage structures between them, their maximum memory usage is also evaluated. Lastly, we show how stably the two algorithms conduct their mining works with respect to the databases that feature gradually increasing items. With respect to the evaluation results of mining time and transaction processing, hMiner has higher speed than that of Lossy counting. Since hMiner stores candidate frequent patterns in a hash method, it can directly access candidate frequent patterns. Meanwhile, Lossy counting stores them in a lattice manner; thus, it has to search for multiple nodes in order to access the candidate frequent patterns. On the other hand, hMiner shows worse performance than that of Lossy counting in terms of maximum memory usage. hMiner should have all of the information for candidate frequent patterns to store them to hash's buckets, while Lossy counting stores them, reducing their information by using the lattice method. Since the storage of Lossy counting can share items concurrently included in multiple patterns, its memory usage is more efficient than that of hMiner. However, hMiner presents better efficiency than that of Lossy counting with respect to scalability evaluation due to the following reasons. If the number of items is increased, shared items are decreased in contrast; thereby, Lossy counting's memory efficiency is weakened. Furthermore, if the number of transactions becomes higher, its pruning effect becomes worse. From the experimental results, we can determine that the landmark window-based frequent pattern mining algorithms are suitable for real-time systems although they require a significant amount of memory. Hence, we need to improve their data structures more efficiently in order to utilize them additionally in resource-constrained environments such as WSN(Wireless sensor network).

Fast Video Motion Estimation Algorithm Based on Motion Speed and Multiple Initial Center Points Prediction (모션 속도와 다중 초기 중심점 예측에 기반한 빠른 비디오 모션 추정 알고리즘)

  • Peng, Sha-Hu;Saipullah, Khairul Muzzammil;Yun, Byung-Choon;Kim, Deok-Hwan
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1219-1223
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    • 2010
  • This paper proposes a fast motion estimation algorithm based on motion speed and multiple initial center points. The proposed method predicts initial search points by means of the spatio-temporal neighboring motion vectors. A dynamic search pattern based on the motion speed and the predicted initial center points is proposed to quickly obtain the motion vector. Due to the usage of the spatio-temporal information and the dynamic search pattern, the proposed method greatly accelerates the search speed while keeping a good predicted image quality. Experimental results show that the proposed method has a good predicted image quality in terms of PSNR with less searching time comparing with the Full Search, New Three-Step Search, and Four-Step Search.

Design Guidelines of Digital Home Based on Digital-Related Human Behavior (디지털과 관련한 인간의 생활행태에 기초한 디지털 홈의 디자인 방향)

  • Oh Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.81-90
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    • 2005
  • This study was intended to suggest the design guidelines of digital home on the basis of digital-related human behavior. In order to achieve this, what and how often internet was used in the home, how living pattern and space usage was changing according to digitalization were examined and lastly, the design guidelines of digital home based on these findings were suggested. The subjects were 400 housewives who lived In 85m'-sized housing unit of the new apartment complex in Busan. They were average age of 38 and their eldest children were in the stage of elementary schooling or preschooling. Many of them had relatively high educational level and middle income level. The results of the study were as follows; 1) The respondents used internet more frequently for information searching, children's education, and Internet shopping. Therefore, it would be desirable to divide zoning of housing unit into space for routine activities, space for working, and for cultural activities. 2) Digitalization changed human living pattern like follows; it reduced time of shopping, information searching, banking, and going out. Also, it increased time of spending alone, watching movie, and playing game. Therefore, digital home should be designed to facilitate social Interaction between family members, cultural and recreational activities, and indoor or outdoor exercise within each housing unit or in apartment complex.

On a Design and Implementation Technique of a Universal ATPG for VLSI Circuits (VLSI 회로용 범용 자동 패턴 생성기의 설계 및 구현 기법)

  • Jang, Jong-Gwon
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.3
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    • pp.425-432
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    • 1995
  • In this paper we propose a design and implementation technique of a universal automatic test pattern generator(UATPG) which is well suited for VLSI digital circuits. UATPG is designed to extend the capabilities of the existing APTG and to provide a convenient environment to computer-aided design(CAD) users. We employ heuristic techniques in line justification and fault propagation for functional gates during test pattern generation for a target fault. In addition, the flip-flops associated with design for testability (DFT) are exploited for pseudo PIs and pseudo POs to enhance the testabilities of VLSI circuits. As a result, UATPG shows a good enhancement in convenient usage and performance.

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