• 제목/요약/키워드: Information Experience

검색결과 6,121건 처리시간 0.033초

Design of Evaluation Index System for Information Experience based on B2C e-Commerce Bigdata and Artificial Intelligence

  • KANG, Jangmook;HU, Haibo;CHEN, Yinghui;LEE, Sangwon
    • International journal of advanced smart convergence
    • /
    • 제8권4호
    • /
    • pp.1-8
    • /
    • 2019
  • The online retail market continues to grow, especially in China, as e-commerce has developed rapidly in recent years in many countries. Meanwhile, the development and use of new network information technology provides consumers with various contact and experience environments for online shopping. Based on the theory of media weakness, the study began to focus consumer experience on the nature of commercial transactions. The study proposed and designed an initial measure of the consumer information evaluation index, which combines previous findings with implications. Finally, the five-dimensional B2C system was established to evaluate consumers' information experience providing information display, information interaction, information support and information personalization. We researched on evaluation index system for information experience of B2C e-commerce consumers based on samples of Chinese consumers.

지식정보자원시스템의 이용자 경험요인에 관한 연구 (A Study on the User Experience Factors for The Knowledge and Information Resource System)

  • 전정현;이지연
    • 정보관리학회지
    • /
    • 제37권2호
    • /
    • pp.353-379
    • /
    • 2020
  • 본 연구에서는 정보매체 및 정보서비스 연구영역에서 새로운 분석기준으로 대두되고 있는 이용자 경험의 관점에서 지식정보자원시스템을 분석하기 위한 경험요인을 개발하였다. 문헌분석을 통해 선정한 분석 기준을 기반으로 이용자 경험 샘플링 방법을 적용한 실험연구를 통해 지식정보자원시스템 이용에 영향을 미치는 시스템 지각요인과 이용자 경험요인을 도출하였다. 수행결과 총 9개의 경험요인에 대한 55개의 세부 경험요인, 138개의 시스템 지각요인으로 구성된 이용자 경험요인이 도출되었다. 본 연구는 추상적 개념인 이용자 경험을 실험을 통해 실제적이고 구체적인, 측정 가능한 요인으로 도출하여 제시하였다는데 의의가 있다. 도출된 이용자 경험 요인은 지식정보자원시스템 이용자들이 지각하는 이용자 경험 정도를 측정하기 위한 기준으로 활용될 수 있을 것으로 예상한다.

청소년의 인터넷 정보윤리의식 및 영향요인에 관한 연구 (Information Ethics on the Net among Youths and Related Variables)

  • 진연주;김혜연
    • 가정과삶의질연구
    • /
    • 제20권5호
    • /
    • pp.99-112
    • /
    • 2002
  • This study is aimed to investigate ethics cognition to information of youths who are main users of computers, but yet not built up the own ethics and the sense of value, as ethical problems are raised in information-oriented society. The research was focused on youths ethics cognition to information according to contact of multimedia pornography, surreptitious use of others and abusion of indecent languages in chatting. The survey was conducted to 520 students from middle and high schools in Jeju region and analyzed Probit Regression. The major results of this study are as follows; First, most of youths possess own-computers, and use Internet. Second, looking into experiencing or not according to sub-spheres of ethics cognition to information, the experience of contacting multimedia pornography was few. but the primary place of using it was a house. Most of youths approach multimedia pornography in awareness of a ban on youths' contact. The experience of surreptitious use of others was less than other spheres, and mainly only once. The number of youths who have an experience of abusing indecent languages was less than that of youths who don't have, but the frequency of was high when the youths have an experience. Third, the experience or no experience on each sub-sphere has a significant difference on personal-relative variables such as gender, age, education levels, number of siblings, academic records, personal expenses, relationship with friends. The experience or no experience on each sub-sphere has a meaningful influence upon family-relative variables such as father's education levels, Job, mother's age, education levels, employment, family type, monthly household expense. The experience or no experience on each sub-sphere has a meaningful influence upon PC-relative variables such as deviation experience in PC rooms, the experience of request for age confirmation(I.D. card), average use hour of PC rooms. The experience or no experience on each sub-sphere has a more meaningful influence on personal-relative variables and PC-relative variables than family-relative variables.

Antecedents and Consequences of Flow Experience in Online Movie Information Sharing Behavior: An Empirical Study of Young Chinese Moviegoers Living in Korea

  • Zhu, Zong-yi;Kim, Hyeon-Cheol
    • International journal of advanced smart convergence
    • /
    • 제9권1호
    • /
    • pp.141-153
    • /
    • 2020
  • This study aims to understand the antecedents and consequences of flow experience in online movie information sharing behavior of young Chinese moviegoers residing in Korea to explore a potential market. We followed the Stimulus-Organism-Response (S-O-R) theory and flow theory approaches for developing measures of constructs and investigated previous related studies. This study collected 186 data from Chinses students who attend Korean university. Statistical analysis revealed that information seeking behavior and telepresence are related to online flow experience. In addition, the online flow experience affected consumer satisfaction and information sharing behavior. Flow experience also has been predicted the mediation effect between stimulus information seeking behavior, telepresence and satisfaction and information sharing behavior. Our research findings offer insights for marketers in the movie distribution business who are interested in a better understanding of the behaviors of Chinese moviegoers residing in Korea

지식정보자원시스템 이용자 경험 지표개발에 관한 연구 (A Study on the Development of User Experience Indicators for The Knowledge and Information Resource System)

  • 전정현;이지연
    • 한국문헌정보학회지
    • /
    • 제54권3호
    • /
    • pp.209-236
    • /
    • 2020
  • 본 연구에서는 이용자 경험의 관점에서 지식정보자원시스템을 평가하기 위한 이용자 경험 지표를 개발하였다. 선행연구에서 도출된 이용자 경험요인을 검증하고 지표로 개발하기 위해 설문조사를 수행하였으며, 사전조사 158명, 본 조사 480명을 대상으로 데이터를 수집하였다. 수집된 데이터는 기술통계, 탐색적 요인분석, 상관관계분석, 확인적 요인분석, 경로분석을 통해 분석을 수행하였다. 수행결과 총 7개 경험요인, 37개 세부 경험요인, 105개 시스템 지각요인이 최종 지식정보자원시스템 이용자 경험 지표로 도출되었다. 도출된 이용자 경험 지표는 지식정보자원시스템 이용자들이 지각하는 이용자 경험 정도를 측정할 수 있으며, 검증된 평가지표로서 활용하여 각 경험요인에 대한 단순 비교가 아닌 상관관계가 반영된 실효성 있는 평가를 진행해 볼 수 있다는데 의의가 있다.

Online Health Search Experience: Sentiments from South East Asia

  • Inthiran, Anushia
    • International Journal of Knowledge Content Development & Technology
    • /
    • 제6권2호
    • /
    • pp.29-42
    • /
    • 2016
  • Performing an online health search is a popular activity conducted on the Internet. Research studies from developed countries provide information on source used, type of search performed and devices used to perform the search. However, the same cannot be said about the online health information searching scene in South East Asia. Online health information searching is gaining popularity in South East Asia. Citizens in these countries are turning to the Internet to obtain health information quickly. Current research studies pertaining to online health information searching in South East Asian is limited, particularly relating to search experiences of South East Asian health searchers. Search experience is pertinent as it could deter or encourage the possibility of conducting future health searches. In this research study, a user study was conducted to describe the online search experience of South East Asian health searchers. A face to face interview with 50 participants was conducted. The interview was audio recorded and transcribed verbatim. Results indicate participants have positive and negative search experiences. In some cases, post search outcomes influenced the search experience. Results of this research study contribute to the growing domain of knowledge in relation to online health information searching. Results of this study also provide an understanding pertaining to the search experience of South East Asian online health searchers.

대국민 안전체험교육장의 체험교육 실태 및 개선방향 (Realities of experience in the place of safety experience education and propose the reform measure)

  • 김태환
    • 한국재난정보학회 논문집
    • /
    • 제2권1호
    • /
    • pp.81-89
    • /
    • 2006
  • As the quality of the rising the desire for safety life and the need of safety education to prevent disasters or big safety accident have been shown. Therefore the superintendent of education for safety experience carry out a policy for set up. However, it is unclear the appropriateness of safety education program and safety standard of facilities of introductions in the safety experience center. therefore, in the result of this study will be the basic information for the realities of experience in the place of safety experience education and propose the reform measure.

  • PDF

웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성 (Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience)

  • 고혜영;김치용
    • 한국멀티미디어학회논문지
    • /
    • 제18권2호
    • /
    • pp.277-286
    • /
    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

안전체험 시뮬레이터 개발에 관한 연구 (The study of Safety education, safe experience for students to develop research simulreyiteo)

  • 김태환
    • 한국재난정보학회 논문집
    • /
    • 제6권1호
    • /
    • pp.46-59
    • /
    • 2010
  • In this study, the safety training of comparative analysis of the realities of Korea's safety training and international experience and practical training for the safety experience of a virtual reality simulator, the development of safe conduct as a controlled motion simulator system, image H / W and the control system works, sound effects H / W and the control system works, 4D special effects (smoke, heat, wind, vibration) and a control system integration, mission control system for the selection and evaluation of the proposal, and safety training on Game S / W of development as we have never experienced an earthquake action plan and evacuate to escape the power of experience and the experience of an earthquake (vibration + video), Also the collapse and a fire escape on the experience of following second disaster, the building collapsed during an escape experience in the field, in case of fire According to the initial fire suppression and fire extinguisher usage experience - experience of smoke and heat to escape in, Moreover, the Daegu subway fire in public places such as subway and evacuated to escape the experience, considering the suggested Simulator.

인터넷 쇼핑몰 소비자의 의류제품 반품 경험에 따른 반품 요인, 정보 탐색, 위험 지각 특성 (The Characteristics of Return Factor, Information Search and Perceived Risks by Return Experience in Internet Clothing Purchase)

  • 지혜경
    • 한국의상디자인학회지
    • /
    • 제10권3호
    • /
    • pp.149-161
    • /
    • 2008
  • Internet shopping provides convenience to consumers, however, in recent years the consumer's return rate and return-related disputes continue to increase. This article examines the characteristics of return behavior through return experiences of internet clothing purchases. For an empirical study, questionnaires were handed out to 317 undergraduate male and female students, in which the results had been used for data analysis. Data were analyzed through SPSS 12.0 software, descriptive statistics, factor analysis, t-test, ANDVA analysis, Duncan test, and $x^2-test$. The results are the following: The analysis of consumers' return factor for clothes in Internet shopping showed there are five factors: product and quality, delivery, impulse buying, change of mind, and service. There is a significant difference in product quality of return factors depending on the availability of the return experience. Thus, consumers with return experience showed more return tendency owing to product quality factor than consumers without return experience. The availability of consumer's return experience was significantly related to information search. Consumers with return experience showed more consistent information search than consumers without return experience. There were significant differences in perceived risks depending on the availability and degree of consumer's return experience. In other words, consumers with return experience perceived more account related risk than consumers without return experience. Moreover, the more return experience the consumer has, the more risks consumers perceived in product performance.

  • PDF