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The Robust Augmented Reality System in The Rapid change of Brightness Using The Histogram Specification and Kalman Filter (히스토그램 명세화와 칼만 필터를 이용한 급격한 밝기 변화에 강건한 증강현실 시스템)

  • Kim, Kee-Baek;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.1-10
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    • 2011
  • In this paper, we propose the algorithm for the AR(Augmented Reality) system, which is robust to the brightness change of light. In the proposed method, the histogram specification is achieved using the sample histogram, obtained from the frames in which the target objects could be detected successful. And When the object key-points couldn't be detected by the displacement of camera positions, the positions of non-detected key-points ware estimated using the linear KF(Kalman Filter). When the proposed algorithm is applied in the AR systems, the object key-points can be detected three times as much as the existing others. In addition, to prove the more efficiency of the proposed algorithm, we implemented the AR game, and could know that the performance is the more advanced than the others. The proposed algorithm can be used for the AR environments, which high efficiency is required such as the AR game, or the implementation of AR systems which are robust to the change of lights, etc.

Face Detection Method Based on Color Constancy and Geometrical Analysis (색 항등성과 기하학적 분석 기반 얼굴 검출 기법)

  • Lee, Woo-Ram;Hwang, Dong-Guk;Jun, Byoung-Min
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.59-66
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    • 2011
  • In this paper, we propose a face detection method based on color constancy and geometrical analysis. With the problem about the various colors of skin under scene illuminant, a color constancy method is applied to input images and geometrical analysis is used to detect face regions. At first, the candidates of face or hair are extracted from the image that a color constancy method is applied to, and are classified by some geometrical criterions. And then, face candidates which have some intersectional regions whose total is over a certain size, with hair candidates are selected as faces. Caltech Face DB was used to compare the performance of our method. Also, performance about scene illuminant was evaluated by images which have some illumination effects. The experiment results show that the proposed face detection method was applicable to various facial images because of high true-positive and low false-negative ration.

Autonomic Service Composition of Localized Ubiquitous Services for Open Service Gateways (개방형 서비스 게이트웨이를 위한 유비쿼터스 지역서비스 자동구성)

  • No, Ji-Hoon;Yoon, Won-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.9
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    • pp.17-26
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    • 2011
  • Many types of services appear in a ubiquitous environment promulgated by the evolution of web service technology with the advances in wireless network technologies and mobile computing devices. These services differ according to their location environments, such as home, office, airport, and exhibition. It is required that a different set of services dynamically drops into the mobile user's device depending on their context and the distributed localized services are efficiently managed to seamlessly provide these localized services to the user. This paper proposes an Autonomic Service Composition System (ASCS) to provide useful services to the user with minimal or no effort for service selection. ASCS seamlessly installs the programs of localized services in the user's mobile device. It automatically provides localized services to users that are in the local service zone. Also ASCS can manage distributed localized services remotely and efficiently. ASCS is composed of a Remote Manager, Service Gateway, and Mobile Device. The prototype implementation uses 802.11b Wireless Network and Bundles using the OSGi Framework.

dB-Linear CMOS Variable Gain Amplifier for GPS Receiver (dB-선형적 특성을 가진 GPS 수신기를 위한 CMOS 가변 이득 증폭기)

  • Jo, Jun-Gi;Yoo, Chang-Sik
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.23-29
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    • 2011
  • A dB-linearity improved variable gain amplifier (VGA) for GPS receiver is presented. The Proposed dB-linear current generator has improved dB-linearity error of ${\pm}0.15$dB. The VGA for GPS is designed using proposed dB-linear current generator and composed of 3 stage amplifiers. The IF frequency is assumed as 4MHz and the linearity requirement of the VGA for GPS receiver is defined as 24dBm of IIP3 using cascaded IIP3 equation and the VGA satisfies 24dBm when minimum gain mode. The DC-offset voltage is eliminated using DC-offset cancelation loop. The gain range is from -8dB to 52dB and the dB-linearity error satisfies ${\pm}0.2$dB. The 3-dB frequency has range of 35MHz~106MHz for the gain range. The VGA is designed using 0.18${\mu}m$ CMOS process. The power consumption is 3mW with 1.8V supply voltage.

Simple Mobility Management Protocol for Global Seamless Handover (글로벌 끊김 없는 핸드오버를 위한 간단한 이동성 관리 프로토콜)

  • Chun, Seung-Man;Nah, Jae-Wook;Park, Jong-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.12
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    • pp.9-16
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    • 2011
  • Most of the current mobility management protocols such as MIPv4/6 and its variants standardized by the IETF do not support global seamless handover. This is because they require comprehensive changes of the existing network infrastructure. In this article, we propose a simple mobility management protocol (SMMP) which can support global seamless handover between homogeneous or heterogeneous wireless networks. The idea is that the SMMP employs separate location management function as done in SIP to support global user and service mobility. In addition, the bidirectional tunnels are dynamically constructed to support seamless IP mobility by extending the IEEE 802.21 MIH standards. The detailed architecture and functions of the SMMP have been designed. Finally, the simulation results, using NS-2, show that the proposed SMMP outperforms the existing MIPv6 and HMIPv6 in terms of handover latency, packet loss, pear signal noise ratio (PSNR).

A Fast Partial Frequency Spectrum Computation Method for the Efficient Frequency-Domain Beamformer (효율적인 주파수 영역 빔형성기 구현을 위한 국부 스펙트럼 고속 연산 기법)

  • Ha, Chang-Eup;Kim, Wan-Jin;Lee, Dong-Hun;Kim, Hyoung-Nam
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.160-168
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    • 2011
  • A Frequency domain beamforming technique is widely used in sonar systems with a large number of beams and sensors. In the battlefield environment requiring real-time signal processing, it is needed to optimize the computational complexity of the spectrum computation to implement an efficient and fast frequency domain beamformer. So, in this paper, we proposed the pruned-GSFFT (pruned generalized sliding fast Fourier transform) as a new spectrum computation method. The proposed method help to reduce the computational complexity of the real-time partial spectrum computation by eliminating the redundancy between consecutive input samples and skipping the regardless frequency bands. Also the characteristics of the proposed pruned-GSFFT method and its computational complexity are compared to those of previous FFT algorithms.

Hand Motion Design for Performance Enhancement of Vision Based Hand Signal Recognizer (영상기반의 안정적 수신호 인식기를 위한 손동작 패턴 설계 방법)

  • Shon, Su-Won;Beh, Joung-Hoon;Yang, Cheol-Jong;Wang, Han;Ko, Han-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.30-37
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    • 2011
  • This paper proposes a language set of hand motions for enhancing the performance of vision-based hand signal recognizer. Based on the statistical analysis of the angular tendency of hand movements in sign language and the hand motions in practical use, we construct four motion primitives as building blocks for basic hand motions. By combining these motion primitives, we design a discernable 'fundamental hand motion set' toward increasing the hand signal recognition. To demonstrate the validity of proposed designing method, we develop a 'fundamental hand motion set' recognizer based on hidden Markov model (HMM). The recognition system showed 99.01% recognition rate on the proposed language set. This result validates that the proposed language set enhances discernaility among the hand motions such that the performance of hand signal recognizer is improved.

Collision-free Flight Planning for Cooperation of Multiple Unmanned Aerial Vehicles (다중 무인 항공기의 협동 작업을 위한 무 충돌 비행 계획)

  • Park, Jae-Byung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.2
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    • pp.63-70
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    • 2012
  • The collision-free flight planning method based on the extended collision map is proposed for cooperation of multiple unmanned aerial vehicles (UAVs) in a common 3-dimensional workspace. First, a UAV is modeled as a sphere, taking its 3-D motions such as rolling into consideration. We assume that after entering the common workspace, the UAVs move along their straight paths until they depart from the workspace, and that the priorities of the UAVs are determined in advance. According to the assumptions, the collision detection problem between two spheres in $R^3$ can be reduced into the collision detection problem between a circle and a line in $R^2$. For convenience' sake and safety, the collision regions are approximated by collision boxes. Using the collision boxes, the entrance times of the UAVs are scheduled for collision avoidance among the UAVs. By this way, all UAVs can move in the common workspace without collisions with one another. For verifying the effectiveness of the proposed flight planning method, the simulation with 12 UAVs is carried out.

A Base Station Clustering Method Based on Sequential Selection Approach (순차적 선택 기반의 전송 기지국 클러스터 형성 방법)

  • Yoo, Hyung-Gil;Sung, Won-Jin
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.9
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    • pp.1-9
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    • 2011
  • In this paper, we propose an efficient method to create clusters of geographically distributed base stations which cooperatively transmit signals in cellular mobile communication systems. The proposed method utilizes a sequential selection approach to choose candidate base stations which can provide maximum weighted sum-rate gain when they participate in the cooperative transmission with the existing cluster. In particular, the proposed method limits the maximum number of base stations in a cluster by considering the system operational and implementation complexities. Moreover, the combinations of clusters dynamically change along with variations of channel environments. Through computer simulations, performance of the proposed method is verified by comparing with the non-cooperative transmission method and the static clustering method. Numerical result shows that the proposed sequential selection based clustering method is especially advantageous for the performance improvement of lower percentile users in terms of average throughput, and thus the proposed method can effectively improve the fairness among users.

MUSIC-Based Direction Finding through Simple Signal Subspace Estimation (간단한 신호 부공간 추정을 통한 MUSIC 기반의 효과적인 도래방향 탐지)

  • Choi, Yang-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.153-159
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    • 2011
  • The MUSIC (MUltiple SIgnal Classification) method estimates the directions of arrival (DOAs) of the signals impinging on a sensor array based on the fact that the noise subspace is orthogonal to the signal subspace. In the conventional MUSIC, an estimate of the basis for the noise subspace is obtained by eigendecomposing the sample matrix, which is computationally expensive. In this paper, we present a simple DOA estimation method which finds an estimate of the signal subspace basis directly from the columns of the sample matrix from which the noise power components are removed. DOA estimates are obtained by searching for minimum points of a cost function which is defined using the estimated signal subspace basis. The minimum points are efficiently found through the Brent method which employs parabolic interpolation. Simulation shows that the simple estimation method virtually has the same performance as the complex conventional method based on the eigendecomposition.