• 제목/요약/키워드: Industry types

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Quantitative Analysis of Magnitude of Rework by Project Types and Sources of Rework

  • 황본강
    • 한국건설관리학회논문집
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    • 제7권6호
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    • pp.202-211
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    • 2006
  • Rework in the construction industry can adversely affect project cost and schedule performance. Based on direct rework costs recorded on 359 construction projects, this paper presents an assessment of the magnitude of rework by various types of projects and sources of rework. The results from this paper establish that on average 4.5% and 2.5% of actual construction costs were spent on rework for owner and contractor projects, respectively. Furthermore, this paper determines that the direct rework costs differ by project types and sources of rework. Finally, it permits the development of rework reduction initiatives. By quantifying and recognizing the different magnitude of rework, the industry can be aware of the waste from rework and develop effective plans for managing rework, ultimately improving project cost performance.

Creative Analysis of Brand Placement in Game Contents

  • Lee, Yong-Jae
    • International Journal of Contents
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    • 제7권1호
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    • pp.37-44
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    • 2011
  • This research attempts to analyze brand placement in game. Brand placement, being acclaimed as a new beneficiary model in game industry, is raising important mean of advertising. For development of game industry, the interdisciplinary study between game and advertising is indispensible. Therefore, the purpose of this study is to find creative types of brand placement in game for illuminating how advertising works in game contents. The results showed three types of brand placement in game. They are contextual type, prominent type and independent type. Contextual type is one where the brand is present within the game contents without being formally expressed: it plays a passive role. Prominent type is one where the brand is present within the game contents with being formally expressed: it plays an active role. Independent type is one where the brand is present within the game contents with being formally expressed but it is not related with the program: it plays an additional role. The research showed, among these three types, a prominent type is becoming mainstream of brand placement in game. In other words, the prominent type of brand placement is the most effective beneficial alternative in game industry.

건설 분야 M&A의 동향과 시사점 (Trend and Implications of Merger&Acquisitions of Construction Industry in Korea)

  • 김진호
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2013년도 추계 학술논문 발표대회
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    • pp.206-207
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    • 2013
  • In the recent years, the subject of the M&A of construction company has become one of important issue in the domestic construction industry. Therefore, the purpose of this research consider the rational plans of M&A not only for systematizing types about process of M&A in construction industry, but also for analyzing the significant characteristic of M&A in korea. To achieve this objective, this research performs a case study of M&A to embody the major trend and implications. The results of this research based on this methodology can be systematized as falling into two areas : 1)the primary types of M&A were divided into 4 categories by analyzing the results of interview, 2)the process of M& A from the result of case study.

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컨텍스트 인지 RFID 시스템의 서비스 및 시스템 구조 유형 (Types of Services and System Architectures on Context-Aware RFID Systems)

  • 최종명;김은회
    • 디지털산업정보학회논문지
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    • 제4권3호
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    • pp.19-31
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    • 2008
  • Currently, RFID is receiving attention from the industry and the academy because it is considered as an enabling technology for ubiquitous computing, in particular context perception. In this paper, we survey the existing context-aware RFID systems and introduce three main issues in the systems - the context information, the context-aware services, and the context-aware RFID system architectures. We classify context information into six groups, the services into five context-aware service types, and the systems into four architecture styles. This study will help stakeholders such as customers and developers to understand their RFID systems and to develop new services.

The credit market of Russia: the assessment of condition, the development of tendency

  • Vyborova, E.N.
    • 동아시아경상학회지
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    • 제5권2호
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    • pp.12-37
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    • 2017
  • The analysis of results of the market of loans granted to legal entities, the physical persons are provided in the work. The assessment of condition of industry segments of the market of the credits of legal entities is carried. The results of assessment of the market of the credits of physical persons by types of the granted loans are provided. The correlation and regression analysis on the industry segments of crediting of legal entities is carried out. The dynamics of development of debt on the industry segments of crediting is determined. The results show that: Hypothesis 1. The amount of the issued credits to the legal entities steadily in-creases on all industries of economy. Communication between the industry segments of market very high. Hypothesis 2. Crediting of physical persons is characterized by relative stability. The structure of overdue debt repeats the structure of the issued credits to the physical persons.

사고사망자의 심층적 실증분석을 통한 예방적 개입점 발견 연구 (Finding on Preventive Intervention of Fatal Occupational Injuries Through Empirical Analysis of Accident Death)

  • 이관형;이홍석
    • 한국안전학회지
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    • 제34권3호
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    • pp.83-88
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    • 2019
  • The 7,993 cases of Survey Report of Fatal Industrial Accidents conducted jointly by the MEOL and the KOSHA for the recent seven years(2007-2013) were categorized according to personal and occupational characteristics, industry types, business sizes, job types, activities at the time accident, types of accidents, material agents(assailing materials), unsafe conditions, and unsafe acts. And it is found that among the 72.2 percent of fatal occupational accidents in the construction and manufacturing industries are caused by falling, sticking, bumping and being caught under objects & overturning. For this study, through the empirical analysis on causes of fatal industrial accidents, was used to identity high risk groups based on total data of 7,993 victims of occupational accidents. An annual fatal occupational injury (FOI) rate per 10,000 workers was about 0.47‱. The middle-aged group and the elderly group showed the highest FOI rates per 10,000 workers (0.73‱, 0.80‱), and the daily workers showed the highest FOI rate (1.46‱), and the craft and related trades workers showed the highest FOI rate (2.17‱). In case of industry type the mining industry (7.26‱) showed the highest FOI rate, followed by the sewerage, waste management, materials recovery and remediation activity industry (3.91‱) and the construction industry (2.71‱). The primary high risk target group that requires a strategy designed to reduce fatal occupation injuries caused by falling and bumping & contact(collision) is the construction industry, and the secondary high risk target group in the construction industry is classified as the equipment, machine operating and assembling workers in the construction industry, those aged 50 years old and above need the prevention measures against bumping & contact(collision) and being caught under an object & falling(objects), while those aged less than 50 years old need prevention measures against falling(persons).

계약방식에 따른 건설프로젝트 성과의 비교분석 연구 - 실비정산방식과 총액계약방식을 중심으로 - (Impacts of Contract types on Construction Project Performance - Cost Reimbursable and Lump Sum -)

  • 이유섭;황본강
    • 한국건설관리학회논문집
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    • 제8권2호
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    • pp.155-163
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    • 2007
  • 건설프로젝트를 수행하는 과정에 있어 계약당사자간에 다양한 계약방식에 기초하여 시설물 건설에 요구되는 업무 또는 서비스를 제공하고 있으나, 건설사업의 주요 성과지표라 할 수 있는 비용, 일정, 안전등의 측면에서 계약방식에 따라 발생할 수 있는 성과의 차이에 대한 실증적 인 비교연구는 미흡한 실정이다. 건설사업이 다수의 건설전문조직과 계약을 기반으로 운영되는 프로젝트라는 특성을 고려할 때 계약방식의 유형에 따라 사업성과에 대한 차이를 비교분석 함으로써 계약방식 선정에 대한 적정 의사결정을 지원하는데 유효한 자료를 제공할 수 있다. 이에 본 연구에서는 건설계약방식 중 실비정산방식과 총액계약방식을 대상으로 건설사업의 주요 성과에 대한 비교 분석을 시도하였다. 계약방식별 프로젝트 성과는 미국 Construction Industry Institute(CII)의 Benchmarking and Metrics(BM&M) 프로그램에서 활용하는 성과측정기준을 기초로 비용, 공정, 안전, 변경, 재작업(rework) 등 5개 분야를 대상으로 하였다. 또한 계약방식으로 인한 각종 성과지표의 차이가 통계적 의미를 지니고 있는가를 판단하기 위하여 통계적 기법인 t-test를 이용하여 데이터의 유의성을 분석하였다.

A Study on Floor Impact Sound Insulation Performance of Cross-Laminated Timber (CLT): Focused on Joint Types, Species and Thicknesses

  • Yeon-Su HA;Hyo-Jin LEE;Sang-Joon LEE;Jin-Ae SHIN;Da-Bin SONG
    • Journal of the Korean Wood Science and Technology
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    • 제51권5호
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    • pp.419-430
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    • 2023
  • In this study, the floor impact sound insulation performance of Korean domestic Cross-Laminated Timber (CLT) slabs was evaluated according to their joint types, species and thicknesses in laboratory experiments. The sound insulation performance of the CLT has not been investigated before, thus, this study was conducted to quantify basic data on floor impact sound insulation performance of CLT slabs. 5-ply and 150 mm thick CLT panels made of 2 species, Larix kaempferi and Pinus densiflora, were used for the study. The CLT panels were assembled by 3 types of inter-panel joints to form floor slabs: spline, butt and half-lap. And the 150 mm thick Larix CLT slabs were stacked to the thicknesses of 300 mm and 450 mm. The heavy-weight floor impact sound insulation performance of the 150 mm CLT slabs were evaluated to be 70 dB for the Larix slabs and 71.6 dB for the Pinus slabs, and the light-weight floor impact sound insulation performance, 78.3 dB and 79.6 dB, respectively. No significant difference in the sound insulation performance was found between the slabs of the 2 species or among the 3 types of joints. The reduction of 1 dB in the heavy-weight floor impact sound and 1.6 dB in the light-weight floor impact sound per 30 mm increase in thickness were confirmed through the experiments. This study can be viewed as the basic research for the evaluation of floor impact sound insulation performance of CLT.

디지털 커스터마이징 자동화 기술 동향 (Digital Customized Automation Technology Trends)

  • 송은영
    • 한국의류산업학회지
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    • 제23권6호
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    • pp.790-798
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    • 2021
  • With digital technology innovation, increased data access and mobile network use by consumers, products and services are changing toward pursuing differentiated values for personalization, and personalized markets are rapidly emerging in the fashion industry. This study aims to identify trends in digital customized automation technology by deriving types of digital customizing and analyzing cases by type, and to present directions for the development of digital customizing processes and the use of technology in the future. As a research method, a literature study for a theoretical background, a case study for classification and analysis of types was conducted. The results of the study are as follows. The types of digital customizing can be classified into three types: 'cooperative customization', 'selective composition and combination', 'transparent suggestion', and automation technologies shown in each type include 3D printing, 3D virtual clothing, robot mannequin, human automatic measurement program, AR-based fitting service, big data, and AI-based curation function. With the development of digital automation technology, the fashion industry environment is also changing from existing manufacturing-oriented to consumer-oriented, and the production process is rapidly changing with IT and artificial intelligence-based automation technology. The results of this study hope that digital customized automation technology will meet various needs of personalization and customization and present the future direction of digital fashion technology, where fashion brands will expand based on the spread of digital technology.

발전플랜트 설계 인터페이스 중심의 건축설계절차 개선에 관한 연구 (A Study on Improvement of Architectural Design Process on the Interface in Designing of Power Plant)

  • 이강옥;김다희
    • 한국산업융합학회 논문집
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    • 제23권1호
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    • pp.9-15
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    • 2020
  • The cooperation with other work types and designing procedure in plant industry and engineering showed clear differences from general construction industries. Current problems are that design's consistency is reduced because of the false system of interface and it ultimately causes frequency changes of design and delayed submission of final book. To solve the problems, the improvements of designing procedure were studied by focusing on the field of architectural designing and the range was limited from power plant construction industry to engineering designing field. If combining GA with the field of architectural designing and receiving data previously, it's possible to conduct expectable designing on small changes in the future, so it's expected to improve greatly cooperation with interface among the work types of power plant engineering received previously from the aspect of consistency. For the application of designing tool, a checklist, interim check will be conducted if progressed by list's division in the designing procedure, not book's completing period. In the interface among the designing work types, direct confirmation and revision must be conducted. In case of 3D modeling, the reflection of input data must be conducted from the basic designing so as to solve interferences intensively.