• 제목/요약/키워드: Indoor navigation

검색결과 338건 처리시간 0.027초

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

확장 칼만 필터를 이용한 스마트폰 실내 위치 추적 기술 연구 (A Study on smartphone indoor navigation technology using Extended Kalman filter)

  • 도현열;오종택
    • 한국인터넷방송통신학회논문지
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    • 제19권1호
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    • pp.133-138
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    • 2019
  • 스마트폰을 이용한 실내 항법 시스템은 대형 실내 시설에서 사용자의 위치 기반 서비스를 위해 매우 중요한 기반 기술이다. 이를 위해서 스마트폰에 내장된 가속도 센서와 자이로 센서를 이용하여 사용자의 이동 거리와 방향을 추정할 수 있다면 추가적인 외부 환경이 필요 없으므로 매우 유용한 기술이 된다. 본 논문은 일반적인 스마트폰에 Pedestrian Dead Reckoning(PDR) 기술과 칼만 필터를 적용하여, 사용자가 스마트폰을 가슴 앞에 잡고서 이동하면서 위치를 추적하는 실내에서의 항법 시스템 기술에 관한 것이다. 특히 회전 방향각을 추정하기 위하여 확장 칼만 필터가 설계되었고 실험적으로 일정속도로 보행하는 경우에 그 성능이 검증되었다.

Using Omnidirectional Images for Semi-Automatically Generating IndoorGML Data

  • Claridades, Alexis Richard;Lee, Jiyeong;Blanco, Ariel
    • 한국측량학회지
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    • 제36권5호
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    • pp.319-333
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    • 2018
  • As human beings spend more time indoors, and with the growing complexity of indoor spaces, more focus is given to indoor spatial applications and services. 3D topological networks are used for various spatial applications that involve navigation indoors such as emergency evacuation, indoor positioning, and visualization. Manually generating indoor network data is impractical and prone to errors, yet current methods in automation need expensive sensors or datasets that are difficult and expensive to obtain and process. In this research, a methodology for semi-automatically generating a 3D indoor topological model based on IndoorGML (Indoor Geographic Markup Language) is proposed. The concept of Shooting Point is defined to accommodate the usage of omnidirectional images in generating IndoorGML data. Omnidirectional images were captured at selected Shooting Points in the building using a fisheye camera lens and rotator and indoor spaces are then identified using image processing implemented in Python. Relative positions of spaces obtained from CAD (Computer-Assisted Drawing) were used to generate 3D node-relation graphs representing adjacency, connectivity, and accessibility in the study area. Subspacing is performed to more accurately depict large indoor spaces and actual pedestrian movement. Since the images provide very realistic visualization, the topological relationships were used to link them to produce an indoor virtual tour.

Fuzzy Logic Based Navigation for Multiple Mobile Robots in Indoor Environments

  • Zhao, Ran;Lee, Dong Hwan;Lee, Hong Kyu
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제15권4호
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    • pp.305-314
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    • 2015
  • The work presented in this paper deals with a navigation problem for multiple mobile robot system in unknown indoor environments. The environment is completely unknown for all the robots and the surrounding information should be detected by the proximity sensors installed on the robots' bodies. In order to guide all the robots to move along collision-free paths and reach the goal positions, a navigation method based on the combination of a set of primary strategies has been developed. The indoor environments usually contain convex and concave obstacles. In this work, a danger judgment strategy in accordance with the sensors' data is used for avoiding small convex obstacles or moving objects which include both dynamic obstacles and other robots. For big convex obstacles or concave ones, a wall following strategy is designed for dealing with these special situations. In this paper, a state memorizing strategy is also proposed for the "infinite repetition" or "dead cycle" situations. Finally, when there is no collision risk, the robots will be guided towards the targets according to a target positioning strategy. Most of these strategies are achieved by the means of fuzzy logic controllers and uniformly applied for every robot. The simulation experiments verified that the proposed method has a positive effectiveness for the navigation problem.

Walking/Non-walking and Indoor/Outdoor Cognitive-based PDR/GPS/WiFi Integrated Pedestrian Navigation for Smartphones

  • Eui Yeon Cho;Jae Uk Kwon;Seong Yun Cho;JaeJun Yoo;Seonghun Seo
    • Journal of Positioning, Navigation, and Timing
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    • 제12권4호
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    • pp.399-408
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    • 2023
  • In this paper, we propose a solution that enables continuous indoor/outdoor positioning of smartphone users through the integration of Pedestrian Dead Reckoning (PDR) and GPS/WiFi signals. Considering that accurate step detection affects the accuracy of PDR, we propose a Deep Neural Network (DNN)-based technology to distinguish between walking and non-walking signals such as walking in place. Furthermore, in order to integrate PDR with GPS and WiFi signals, a technique is used to select a proper measurement by distinguishing between indoor/outdoor environments based on GPS Dilution of Precision (DOP) information. In addition, we propose a technology to adaptively change the measurement error covariance matrix by detecting measurement outliers that mainly occur in the indoor/outdoor transition section through a residual-based χ2 test. It is verified through experiments on a testbed that these technologies significantly improve the performance of PDR and PDR/GPS/WiFi fingerprinting-based integrated pedestrian navigation.

Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권2호
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

비컨 신호를 이용한 실내 경로 안내 시스템의 설계 및 구현 (The Design and Implementation of an Indoor Navigation System using Beacon Signal)

  • 김동현;김상연;윤주현;반재훈
    • 한국전자통신학회논문지
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    • 제12권1호
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    • pp.31-38
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    • 2017
  • 건축 기술의 발전에 따라 건축물이 대형화되고 실내 구조가 복잡해지고 있기 때문에 사용자가 목적지까지 이동하기 위한 경로를 파악하기 어려워지고 있다. 그러나 기존의 경로 안내 시스템은 GPS를 사용하기 때문에 실내에서 사용하기 어려운 문제가 있다. 이 논문에서는 이를 해결하기 위하여 비컨을 이용한 실내 경로 안내 시스템을 제안한다. 제안한 시스템은 사용자의 스마트폰에서 블루투스를 이용하여 기 설치되어 있는 비컨에 접속한다. 그리고 수신된 비컨의 데이터를 이용하여 현재 위치를 파악하고 목적지까지 경로를 생성한 다음에 사용자에게 안내한다. 구현된 시스템은 복잡한 실내에서 사용자가 쉽게 목적지까지 이동할 수 있는 경로를 안내할 수 있는 장점이 있다.

A-GPS (Assisted GPS), is this the system we need for indoor location & navigation?

  • Magnusson, Lars E;Gronqvist, Oskar
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 International Symposium on GPS/GNSS Vol.2
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    • pp.67-70
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    • 2006
  • For a long time the GSM and GPS world has been living side by side. There have been some half hearted attempts to invoke the GPS unit into GSM units but performance and usability has suffered. The A-GPS approach is interesting and we wanted to verify general performance for fleet application and alarm/emergency situations. The result is now promising but still more to enhancements are anticipated. We achieved near acceptable availability (${\sim}70%$) under indoor conditions. Accuracy was as anticipated (50-100 meter) as we are using reflected signals. Time to first fix is in general good in outdoor conditions but too long for indoor conditions (45-60 seconds). We would like manufactures to put some more effort to get better performance in the future as test with Nordnav high sensitivity measurement system proves that conditions indoor are at a level where better performance should be possible.

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저가형 LIDAR를 장착한 소형 무인항공기의 3차원 실내 항법 및 자동비행 (3-D Indoor Navigation and Autonomous Flight of a Micro Aerial Vehicle using a Low-cost LIDAR)

  • 허성식;조성욱;심현철
    • 로봇학회논문지
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    • 제9권3호
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    • pp.154-159
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    • 2014
  • The Global Positioning System (GPS) is widely used to aid the navigation of aerial vehicles. However, the GPS cannot be used indoors, so alternative navigation methods are needed to be developed for micro aerial vehicles (MAVs) flying in GPS-denied environments. In this paper, a real-time three-dimensional (3-D) indoor navigation system and closed-loop control of a quad-rotor aerial vehicle equipped with an inertial measurement unit (IMU) and a low-cost light detection and ranging (LIDAR) is presented. In order to estimate the pose of the vehicle equipped with the two-dimensional LIDAR, an octree-based grid map and Monte-Carlo Localization (MCL) are adopted. The navigation results using the MCL are then evaluated by making a comparison with a motion capture system. Finally, the results are used for closed-loop control in order to validate its positioning accuracy during procedures for stable hovering and waypoint-following.

실내 환경에서의 경비로봇용 주행시스템 (A Navigation System for a Patrol Robot in Indoor Environments)

  • 최병욱;이영민;박정호;신동관
    • 로봇학회논문지
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    • 제1권2호
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    • pp.117-124
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    • 2006
  • In this paper, we develope the navigation system for patrol robots in indoor environment. The proposed system consists of PDA map modelling, a localization algorithm based on a global position sensor and an automatic charging station. For the practical use in security system, the PDA is used to build object map on the given indoor map. And the builded map is downloaded to the mobile robot and used in path planning. The global path planning is performed with a localization sensor and the downloaded map. As a main controller, we use PXA270 based hardware platform in which embedded linux 2.6 is developed. Data handling for various sensors and the localization algorithm are performed in the linux platform. Also, we implemented a local path planning algorithm for object avoidance with ultra sonar sensors. Finally, for the automatic charging, we use an infrared ray system and develop a docking algorithm. The navigation system is experimented with the two-wheeled mobile robot using North-Star localization system.

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