• 제목/요약/키워드: Indoor Spatial information

검색결과 176건 처리시간 0.022초

은닉 마르코프 모델을 이용한 실내 네트워크 맵 매칭 (Indoor Network Map Matching by Hidden Markov Model)

  • 김태훈;이기준
    • Spatial Information Research
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    • 제23권3호
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    • pp.1-10
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    • 2015
  • 최근 다양한 센서들의 성능 개선으로 실내측위가 가능해졌다. 하지만 Wi-Fi 라디오 맵을 이용한 실내 측위나 가속도 센서와 디지털 캠퍼스를 이용한 실내 측위는 아직 상당한 오차를 가지고 있어 지금까지의 연구는 실내 측위의 정확성을 높이는 측위 기술에 대해 많이 진행되었다. 하지만 좌표단위가 아닌 방 단위의 정확성을 가진 실내 맵 매칭이 가능하다면 Wi-Fi 라디오 맵, 가속도 센서 기반의 현재 실내측위기술로도 실내 서비스가 가능하다. 이에 본 연구는 방 단위의 정확성을 가지는 실내 맵 매칭을 위해, 실내 네트워크 맵 매칭에 대해 정의하고, 이를 수행하며 생기는 이슈들에 대해 살펴보고, 이를 해결하기 위해 은닉 마르코프 모델을 사용한 방안에 대해 제시한다.

무선 센서네트워크에서의 통계적 방법에 의한 실내 RSSI 측정 (Indoor RSSI Characterization using Statistical Methods in Wireless Sensor Network)

  • 푸촨친;정완영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2007년도 추계종합학술대회
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    • pp.457-461
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    • 2007
  • In many applications, received signal strength indicator is used for location tracking and sensor nodes localization. For location finding, the distances between sensor nodes can be estimated by converting received signal's power into distance using path loss prediction model. Many researches have done the analysis of power-distance relationship for radio channel characterization. In indoor environment, the general conclusion is the non-linear variation of RSSI values as distance varied linearly. This has been one of the difficulties for indoor localization. This paper presents works on indoor RSSI characterization based on statistical methods to find the overall trend of RSSI variation at different places and times within the same room From experiments, it has been shown that the variation of RSSI values can be determined by both spatial and temporal factors. This two factors are directly indicated by the two main parameters of path loss prediction model. The results show that all sensor nodes which are located at different places share the same characterization value for the temporal parameter whereas different values for the spatial parameters. Using this relationship, the characterization for location estimation can be more efficient and accurate.

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Three-dimensional Map Construction of Indoor Environment Based on RGB-D SLAM Scheme

  • Huang, He;Weng, FuZhou;Hu, Bo
    • 한국측량학회지
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    • 제37권2호
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    • pp.45-53
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    • 2019
  • RGB-D SLAM (Simultaneous Localization and Mapping) refers to the technology of using deep camera as a visual sensor for SLAM. In view of the disadvantages of high cost and indefinite scale in the construction of maps for laser sensors and traditional single and binocular cameras, a method for creating three-dimensional map of indoor environment with deep environment data combined with RGB-D SLAM scheme is studied. The method uses a mobile robot system equipped with a consumer-grade RGB-D sensor (Kinect) to acquire depth data, and then creates indoor three-dimensional point cloud maps in real time through key technologies such as positioning point generation, closed-loop detection, and map construction. The actual field experiment results show that the average error of the point cloud map created by the algorithm is 0.0045m, which ensures the stability of the construction using deep data and can accurately create real-time three-dimensional maps of indoor unknown environment.

PRACTICAL USE OF INDOOR SPATIAL DATABASE

  • Wenyuan Luo;Yoon-Sun Lee;Jae-Jun Kim
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.1491-1496
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    • 2009
  • Because of the development of advanced construction technology, the inner environments of building become more and more complicated, which may result in many problems. The administer may forget where they put up the certain picture, and search for it all over the building, or they underestimate the number of the visitors, and find the situation is out of control, while the pedestrian may get lost, and after making their efforts, they found they turned back to the origin point again. So it is very necessary to establish an indoor spatial database. On one hand, it is able to assist administrator to manage the property and human flow inside the building, on the other hand it could help the pedestrian find the way easily especially when they are not familiar with the building or there is an emergency. This paper focused on how to create the indoor spatial database including both static database and moving objects database. The static database is built on the basis of 3D building models, and the moving objects database gets information from many kinds of cameras and sensors installed in the building. And at the same time the paper discussed the practical use of indoor spatial database mainly in three aspects including consistency management, building restructure, and pedestrian navigation.

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실내 길 찾기를 위한 Indoor LBS 어플리케이션 개발 - IndoorGML 에디터(Editor) 및 뷰어(Viewer) 개발을 중심으로 - (Development of a Indoor LBS Application for Navigation - Focusing on Development for an IndoorGML Editor and Viewer -)

  • 윤승현;최진원
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.207-215
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    • 2013
  • Due to an increase in the number of large-scale and high rise buildings, the importance of indoor location information has been highlighted. As a result, seamless three-dimensional space information, linked to various indoor and outdoor services is required. The purpose of this study is to develop a system which can edit and operate indoor space information using the IndoorGML(Geography Markup Language). It provides functions such as converting and editing authoring indoor space using the IndoorGML. Based on defined schema which is the IndoorGML international standardization work, we develop the "Editor" and "Viewer" for the IndoorGML. When indoor space is modeled in an authoring tool, a variety of topologies can be created automatically. These are available to be edited and modified. Moreover, the file of model can be saved as IndoorGML, SBM and KML file. These files are viewed by the "Viewer". Indoor LBS(Location Based Service)is served with these principles.

실내공간 응용 서비스를 위한 공간분할 방법에 관한 연구 (A Study of Subspacing Strategy for Service Applications in Indoor Space)

  • 강혜영;정효진;이지영
    • Spatial Information Research
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    • 제23권3호
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    • pp.113-122
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    • 2015
  • 최근 건축기술의 발달에 따라 초고층 건축물 및 지하시설물과 연계된 복합건축물 등과 같이 건축물들이 대형화 되고 있으며, 실내에서 활동하는 인구도 함께 증가하고 있다. 이에 따라 실내공간정보를 이용한 위치 기반서비스에 대한 요구도 증가하고 있다. 실내공간에서 효과적인 위치기반서비스를 위해 OGC IndoorGML 표준에 따라 실내 네트워크가 구축되고 있다. 하지만, 크고 복잡한 실내공간에 대해 단순한 네트워크 구조를 적용하여 실내 네트워크를 구축하는 것은 적합하지 않다. 실내 네트워크는 실내공간에서 주어지는 논리적, 물리적, 기능적 제약조건들을 잘 반영하여 구축되어야 하며, 공간간의 연결정보와 기하정보도 제공해야하기 때문이다. 이를 위해서는, 크고 복잡한 실내 공간을 적절한 크기의 공간으로 분할하는 방법이 필요하다. 이에 본 연구에서는 효과적인 실내네트워크를 생성하기 위해 필요한 실내공간 분할 요구사항을 정리하고 그에 따른 실내공간 분할 프로세스를 제시하였다.

Visual Positioning System based on Voxel Labeling using Object Simultaneous Localization And Mapping

  • Jung, Tae-Won;Kim, In-Seon;Jung, Kye-Dong
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.302-306
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    • 2021
  • Indoor localization is one of the basic elements of Location-Based Service, such as indoor navigation, location-based precision marketing, spatial recognition of robotics, augmented reality, and mixed reality. We propose a Voxel Labeling-based visual positioning system using object simultaneous localization and mapping (SLAM). Our method is a method of determining a location through single image 3D cuboid object detection and object SLAM for indoor navigation, then mapping to create an indoor map, addressing it with voxels, and matching with a defined space. First, high-quality cuboids are created from sampling 2D bounding boxes and vanishing points for single image object detection. And after jointly optimizing the poses of cameras, objects, and points, it is a Visual Positioning System (VPS) through matching with the pose information of the object in the voxel database. Our method provided the spatial information needed to the user with improved location accuracy and direction estimation.

A Novel Technique for Human Traffic based Radio Map Updating in Wi-Fi Indoor Positioning Systems

  • Mo, Yun;Zhang, Zhongzhao;Lu, Yang;Agha, Gul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권5호
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    • pp.1881-1903
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    • 2015
  • With the fast-developing of mobile terminals, positioning techniques based on fingerprinting method draws attention from many researchers even world famous companies. To conquer some shortcomings of the existing fingerprinting systems and further improve its performance, we propose a radio map building and updating technique, which is able to customize the spatial and temporal dependency of radio maps. The method includes indoor propagation and penetration modeling and the analysis of human traffic. Based on the combination of Ray-Tracing Algorithm, Finite-Different Time-Domain and Rough Set Theory, the approach of indoor propagation modeling accurately represents the spatial dependency of the radio map. In terms of temporal dependency, we specifically study the factor of moving people in the interest area. With measurement and statistics, the factor of human traffic is introduced as the temporal updating component. We improve our existing indoor positioning system with the proposed building and updating method, and compare the localization accuracy. The results show that the enhanced system can conquer the influence caused by moving people, and maintain the confidence probability stable during week, which enhance the actual availability and robustness of fingerprinting-based indoor positioning system.

The Study of Particle Filter Localization Algorithm Based on Magnetic Field Data

  • Chang, Kun;Huang, He;Jing, Changfeng;Deng, Nanshan
    • 대한공간정보학회지
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    • 제24권2호
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    • pp.107-112
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    • 2016
  • Most of the indoor positioning algorithms based on magnetic data mainly focus on reducing the accumulated error of the odometry data, such as signals produced by the inertial sensors. However, in most cases such as positioning by using smartphones in the indoor environment, those approaches seem unfeasible due to the absence of the inertial sensors. Thus, in this paper, we try to study a positioning algorithm exclusively based on the magnetic data. We refer to some thinking from the steps of Particle Filter and conduct an experiment to verify the application of the new algorithm. Besides, we use the variance of the result of the previous step to decrease the area to be matched in the next step, intending to improve the accuracy of the results. The result of the experiment shows that the new algorithm has a high probability to match with accuracy less than 2 meters in a 24 meters by 2.6 meters corridor.

IFC를 이용한 IndoorGML 데이터 자동 생성에 관한 연구 - Primal Space를 중심으로 - (A Study of IndoorGML Automatic Generation using IFC - Focus on Primal Space -)

  • 남상관;장한메;강혜영;최현상;이지영
    • 한국측량학회지
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    • 제38권6호
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    • pp.623-633
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    • 2020
  • 사람들이 실내공간에서 소비하는 시간이 증가함에 따라, 실내공간을 대상으로 하는 서비스들에 대한 수요가 지속적으로 증가하고 있다. 실내공간정보 서비스를 제공하기 위해서는 실내공간정보를 구축하는 것이 우선적으로 이루어져야 하며 본 연구에서는 기 구축되어 있는 BIM (Building Information Management) 데이터로부터 실내공간정보 국제표준 데이터인 IndoorGML을 생성하는 방법을 제안하였는데 대표적인 BIM 데이터 자료인 IFC (Industry Foundation Class) 데이터를 IndoorGML로 변환하기 위하여 IFC 객체들의 특성을 조사하고, IndoorGML로 변환이 필요한 객체들을 선별하였으며 실내공간의 표현과 내부통행에 제약을 주는 객체로 구분하였다. 또한 개발된 변환도구를 이용하여 빔서버(BIMserver) 깃헙(github)에서 제공하는 데이터 셋 일부와 서울시립대학교 21세기관 IFC모델을 IndoorGML의 PrimalSpaceFeatures 데이터로 구축하는 실험을 수행하였다. 각각의 IFC 데이터를 IndoorGML로 변환한 결과 기하정보를 손실 없이 IndoorGML문서가 생성되었으며, IndoorGML이 가지고 있는 특징인 NavigableBoundary가 정확하게 생성되는 결과를 보였다. 추후, 다양한 형태의 IfcStair 객체를 변환하는 방법에 대한 추가적인 연구가 필요하며, 프라이멀 스페이스(PrimalSpace) 데이터를 이용하여 듀얼 스페이스(DualSpace) 데이터인 MultiLayeredGraph를 자동 생성하는 방법에 대한 개발이 필요하다.