• Title/Summary/Keyword: Indoor Rendering

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Current Status of Development of Rendering Drawings Service for Mobile Indoor Location Based Service (모바일 옥내위치기반서비스를 위한 도면 출력 서비스 구현 현황 소개)

  • Yim, Jaegeol;Le, Thanh C.
    • Annual Conference of KIPS
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    • 2012.04a
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    • pp.191-194
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    • 2012
  • Rendering maps is an essential feature of the user interface component of a location based service (LBS) system. However, a developer may not too much worry about implementing the rendering maps part of his or her system because there are quite a few publicly available libraries that provide all kinds of functions of manipulating maps. Google Maps, Yahoo Map, Naver Map, Daum Map, and so on are example sites that provide those libraries. Rendering drawings is to indoor LBS as rendering maps is to LBS. However, there is no such thing as Google Maps that provides libraries for rendering drawings. This paper introduces a few web services and a library that is useful in developing user interfaces of indoor LBS systems.

Implementation of an Indoor Location Based Contents Displaying System Using Web Services (웹 서비스 이용 옥내위치기반 콘텐츠 디스플레이 시스템 구현)

  • Yim, Jae-Geol;Kim, Min-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.147-155
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    • 2011
  • Map rendering, positioning, database managements are key elements of location based services. Google map and GPS (Global Positioning System) have become a very popular solution for map rendering and positioning, respectively. They are very effective and yet free of charge. However, they cannot be used for an indoor location based service system. We cannot render a building drawing with Google map, we cannot determine a moving object's position when it is indoor. This paper introduces our web services of rendering drawings, indoor positioning, and multimedia contents up-loading and playing so that any programmers can use them in developing indoor location based service systems. In order to experimentally show the efficiency of our web services, we have built a location based contents displaying system for museum visitors with them.

An Improvement Method of Indoor Rendering Speed Using BSP and PVS Algorithms (이진공간분할(BSP)과 잠재적가시공간(PVS) 알고리즘을 이용한 실내렌더링 속도개선 방법)

  • Kim, Byoung-Sun;Kwon, Soon-Kak;Kim, Seong-Woo;Lee, Jung-Hwa;Jung, Jai-Jin
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.88-95
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    • 2008
  • In this paper, we present an efficient indoor rendering method using BSP(Binary Space Partitioning) and PVS(Potentially Visible Space) algorithms. The proposed method displays efficiently the objects by including the objects in the process of separating the number of BSP area, by jointly using BSP and PVS algorithms. Also, the screen which is checked by PVS from player's location is displayed. From the simulation, we can see that the proposed method improves the rendering speed because of processing the objects with the edges of BSP and PVS.

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3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.67-77
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    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

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Energy Efficient LED Lighting Design to utilize the Sun Light (태양광 활용을 위한 효율적 LED 조명기구 설계 방안)

  • Jeong, Hak-Geun;Han, Soo-Bin;Jang, Cheol-Yong
    • Journal of the Korean Solar Energy Society
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    • v.31 no.2
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    • pp.31-36
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    • 2011
  • LED is expected as an environmentally friendly next generation light source with its good reliability and long lifetime. The light sources for illumination have a variety of applications in the indoor and outdoor, and the variation of optical power and color rendering of the light source limits their applications. Therefore, it is necessary to research the LED lamp and its luminaire to minimize the variation of dynamic characteristics and to improve the color rendering due to that illuminating environment. Daylight is very good light source to human and can be used as primary or a secondary light source with benefits of energy, productivity and health.This paper presents the design method of LED lighting system to improve poor property in terms of CR(color redering) characteristic to use daylight effectively.

High efficient Transflective TFT-LCD by tRGB-rW Sub-Pixel Rendering

  • Lin, L.;Liang, B.J.;Huang, C.M.;Lin, H.C.;Chen, Y.N.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1613-1617
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    • 2006
  • The total light efficiencies of the novel 1.9" transflective tRGB-t/rW and tRGB-rW TFT LCDs are calculated and they are implemented by the traditional 7-mask ${\alpha}$-Si processing. Then, the two vehicles are turned on with the appropriate Sub-Pixel Rendering White (SPRW) algorithms, so they can exhibit the extra luminance without the original visual resolution loss. Their outstanding optical properties are approved by measuring the contrast ratio (C.R.) and the NTSC ratio. Because they utilize the light resource very effectively and efficiently, they are very suitable for the dark indoor and the bright outdoor environments.

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The Indoor Air Purification System Using LED and Fan for Epipremnum aureum (스킨답서스에 LED와 Fan을 이용한 실내공기정화 시스템)

  • Kim, Taehyun;Park, Junmo;Kim, Soochan
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.167-173
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    • 2018
  • We propose an air purification system that utilizes aerial plant parts and root zone of indoor plants where light is insufficient and air circulation is bad. In order to maximize the air purification effect of the plant, the aerial plant parts illuminates mixed light combining blue and green LED and CRI(Color Rendering Index) LEDs close to natural light, respectively. And the root zone was forcibly circulated by the fan to use the soil as a filter. The indoor air purification system combined with the light source and the fan removed most polluted air in the shortest. In the case of mixed light and CRI LEDs of indoor air purification system, fine dust decreased by 14%, 14.2%, and TVOC(Total volatile organic compounds) decreased by 7.5% and 9.4%, respectively. In the experiment in which the fan was operated for 15 minutes, the TVOC decreased to 97.8%. The photosynthesis of the plant and the use of soil as a filter were able to purify polluted air in a short time. And the fan's temporary operation gave the similar effect of continuous operation.

Simulation and Comparison of the Lighting Efficiency for Household Illumination with LEDs and Fluorescent Lamps

  • Sun, Wen-Shing;Tien, Chuen-Lin;Pan, Jui-Wen;Yang, Tsung-Hsun;Tsuei, Chih-Hsuan;Huang, Yi-Han
    • Journal of the Optical Society of Korea
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    • v.17 no.5
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    • pp.376-383
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    • 2013
  • The design of the LEDs lighting in general household illumination was proposed and compared with the fluorescent lighting in this study. Using the LED as a light source would promote energy saving lighting for household illumination purposes. We used the LightTools and DIALux software to design and simulate different standards of illuminance, different correlated color temperatures and different color rendering indices for household environments. The power consumption and efficiency of traditional illuminated light sources and an LED light source with the same standard of illuminance for lighting the household environment were analyzed and compared with each other. Finally, our results show the advantages of using white-light LEDs for lighting and household illumination.

A study of interior style transformation with GAN model (GAN을 활용한 인테리어 스타일 변환 모델에 관한 연구)

  • Choi, Jun-Hyeck;Lee, Jae-Seung
    • Journal of KIBIM
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    • v.12 no.1
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    • pp.55-61
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    • 2022
  • Recently, demand for designing own space is increasing as the rapid growth of home furnishing market. However, there is a limitation that it is not easy to compare the style between before construction view and after view. This study aims to translate real image into another style with GAN model learned with interior images. To implement this, first we established style criteria and collected modern, natural, and classic style images, and experimented with ResNet, UNet, Gradient penalty concept to CycleGAN algorithm. As a result of training, model recognize common indoor image elements, such as floor, wall, and furniture, and suitable color, material was converted according to interior style. On the other hand, the form of furniture, ornaments, and detailed pattern expressions are difficult to be recognized by CycleGAN model, and the accuracy lacked. Although UNet converted images more radically than ResNet, it was more stained. The GAN algorithm allowed us to represent results within 2 seconds. Through this, it is possible to quickly and easily visualize and compare the front and after the interior space style to be constructed. Furthermore, this GAN will be available to use in the design rendering include interior.

An Effective Structure of Hardware Compression for Potentially Visible Set of Indoor 3D Game Scenes (실내 3D 게임 장면의 잠재적 가시 집합을 위한 효과적인 하드웨어 압축 구조)

  • Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.29-38
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    • 2014
  • In the large scale indoor 3D game scenes, the data amount of potentially visible set (PVS) which pre-computes the information of occlusion culling can be huge. However, the large part of them can be represented as zero. In this paper, the effective hardware structure is designed, which compresses PVS data as the way of zero run length encoding (ZRLE) during building the scene trees of 3D games in mobile environments. The compression ratio of the proposed structure and the rendering speed (frame per second: FPS) according to both PVS culling and frustum culling are analyzed under 3D game simulations.