• 제목/요약/키워드: Indirect experiences

검색결과 127건 처리시간 0.026초

Analysis of Types for Emotional Design Elements Favored by Galaxy Phone

  • Lee, Youngju;Kong, Jinyell
    • 커뮤니케이션디자인학연구
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    • 제39권
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    • pp.82-90
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    • 2012
  • The present study is focused on investigating the subjective viewpoint of users favoring Galaxy phones as an element for emotional experience designs, and Q methodology used for the study of subjectivity has revealed 3 types. The first type is a type pursuing reasoned actions with high expectations for the emotional quality through direct and indirect experiences of Galaxy phones. They were shown to place an emphasis on portability and usability while having a low preference for the shape of external forms and materials. The second type is a type pursuing planned actions with an emphasis on individual subjective perceptions as well as both of physical sensation and usability. They were distinguished as a type preferring pleasure and efficiency experienced by its use. The third type is a type pursuing differentiated personalities with an emphasis on messages they want to deliver to other people through the products owned by an individual. They were identified as a type emphasizing display of personalities through differentiation in aesthetic elements.

정보시스템의 지속적 사용에서 경험의 역할에 대한 분석 (An Analysis of the Roles of Experience in Information System Continuance)

  • 이웅규
    • Asia pacific journal of information systems
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    • 제21권4호
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    • pp.45-62
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    • 2011
  • The notion of information systems (IS) continuance has recently emerged as one of the most important research issues in the field of IS. A great deal of research has been conducted thus far on the basis of theories adapted from various disciplines including consumer behaviors and social psychology, in addition to theories regarding information technology (IT) acceptance. This previous body of knowledge provides a robust research framework that can already account for the determination of IS continuance; however, this research points to other, thus-far-unelucidated determinant factors such as habit, which were not included in traditional IT acceptance frameworks, and also re-emphasizes the importance of emotion-related constructs such as satisfaction in addition to conscious intention with rational beliefs such as usefulness. Experiences should also be considered one of the most important factors determining the characteristics of information system (IS) continuance and the features distinct from those determining IS acceptance, because more experienced users may have more opportunities for IS use, which would allow them more frequent use than would be available to less experienced or non-experienced users. Interestingly, experience has dual features that may contradictorily influence IS use. On one hand, attitudes predicated on direct experience have been shown to predict behavior better than attitudes from indirect experience or without experience; as more information is available, direct experience may render IS use a more salient behavior, and may also make IS use more accessible via memory. Therefore, experience may serve to intensify the relationship between IS use and conscious intention with evaluations, On the other hand, experience may culminate in the formation of habits: greater experience may also imply more frequent performance of the behavior, which may lead to the formation of habits, Hence, like experience, users' activation of an IS may be more dependent on habit-that is, unconscious automatic use without deliberation regarding the IS-and less dependent on conscious intentions, Furthermore, experiences can provide basic information necessary for satisfaction with the use of a specific IS, thus spurring the formation of both conscious intentions and unconscious habits, Whereas IT adoption Is a one-time decision, IS continuance may be a series of users' decisions and evaluations based on satisfaction with IS use. Moreover. habits also cannot be formed without satisfaction, even when a behavior is carried out repeatedly. Thus, experiences also play a critical role in satisfaction, as satisfaction is the consequence of direct experiences of actual behaviors. In particular, emotional experiences such as enjoyment can become as influential on IS use as are utilitarian experiences such as usefulness; this is especially true in light of the modern increase in membership-based hedonic systems - including online games, web-based social network services (SNS), blogs, and portals-all of which attempt to provide users with self-fulfilling value. Therefore, in order to understand more clearly the role of experiences in IS continuance, analysis must be conducted under a research framework that includes intentions, habits, and satisfaction, as experience may not only have duration-based moderating effects on the relationship between both intention and habit and the activation of IS use, but may also have content-based positive effects on satisfaction. This is consistent with the basic assumptions regarding the determining factors in IS continuance as suggested by Oritz de Guinea and Markus: consciousness, emotion, and habit. The principal objective of this study was to explore and assess the effects of experiences in IS continuance, with special consideration given to conscious intentions and unconscious habits, as well as satisfaction. IN service of this goal, along with a review of the relevant literature regarding the effects of experiences and habit on continuous IS use, this study suggested a research model that represents the roles of experience: its moderating role in the relationships of IS continuance with both conscious intention and unconscious habit, and its antecedent role in the development of satisfaction. For the validation of this research model. Korean university student users of 'Cyworld', one of the most influential social network services in South Korea, were surveyed, and the data were analyzed via partial least square (PLS) analysis to assess the implications of this study. In result most hypotheses in our research model were statistically supported with the exception of one. Although one hypothesis was not supported, the study's findings provide us with some important implications. First the role of experience in IS continuance differs from its role in IS acceptance. Second, the use of IS was explained by the dynamic balance between habit and intention. Third, the importance of satisfaction was confirmed from the perspective of IS continuance with experience.

저소득층의 물리적 자원의 상실 및 획득이 안녕감에 미치는 영향과 경제적 안정의 매개 역할 (The Influence of Physical Resource Loss and Gain on Well-Being of People in Low-Income and the Mediating Role of Economic Stability)

  • 박선영
    • 한국사회복지학
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    • 제65권2호
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    • pp.335-356
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    • 2013
  • 이 연구는 저소득층이 겪는 물리적 자원에서의 상실과 획득이 안녕감에 어떠한 영향을 주는지 그리고 이들이 경제환경과 상호작용하며 경험하는 경제적 안정감이 그러한 상실 및 획득의 영향을 받아 안녕감에 어떠한 역할을 하는지를 탐색하고자 하였다. 이에 자활센터를 이용하는 저소득층 남녀 성인 254명을 대상으로 물리적 자원의 상실과 획득, 경제안정, 안녕감의 수준을 살펴보고, 자원의 상실 및 획득 각각이 안녕감에 영향을 주는 관계와 이 관계에서 경제안정 수준이 보이는 매개역할을 구조방정식모형 분석으로 검토하였다. 주요 연구결과는 첫째, 참여자들은 물리적 자원을 약간 잃거나 얻은 수준이고 획득이 상대적으로 높았다. 둘째, 경제안정 및 안녕감과의 관계에서 자원상실은 유의한 부적관계를, 획득은 유의한 정적 관계를 보였다. 셋째, 자원상실은 경제안정과 안녕감 각각에 대해 유의한 부적인 직접효과를 보인 한편 경제안정의 감소를 통해 안녕감을 감소시키는 간접효과도 유의하였다. 끝으로, 자원획득 역시 경제안정과 안녕감 각각에 대해 유의한 직접효과를 보이고 또 경제안정을 통한 정적인 간접효과가 유의하여 자원상실과 획득 두 모형 모두에서 부분매개모형이 지지되었다. 이러한 결과에 기초하여 사회복지실천에서 저소득층 성인의 생활과 밀접히 관련되는 물리적 자원의 상실 및 획득, 경제안정, 안녕감을 활용할 방안과 조사연구에서 가질 수 있는 함의를 찾고 제언하였다.

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전역 조명 알고리즘에서의 조화 평균 거리 계산의 분석 (Analysis of Harmonic Mean Distance Calculation in Global Illumination Algorithms)

  • 차득현;임인성
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제16권2호
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    • pp.186-200
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    • 2010
  • 전역 조명(global illumination) 효과를 사실적으로 렌더링하기 위해서는 복잡한 경로를 통해 입사하는 빛의 정보 해당하는 직접 조명 및 간접 조명을 정확하게 계산해주어야 한다. 이 과정에서 주어진 물체 표면 지점에 대해 계산되는 간접 조명 정보는 주변 환경의 기하적인 형태에 큰 영향을 받게 된다. 조화 평균 거리(harmonic mean distance)는 3차원 공간상에서 주어진 한 지점에서 보이는 물체들과의 거리를 나타내는 척도로 많이 사용되는 수학적 도구로서, 광휘 캐시(irradiance/radiance cache)나 환경 폐색(ambient occlusion) 등의 렌더링 효과를 생성하는데 주요하게 사용된다. 본 논문에서는 대표적인 고품질 전역 조명 렌더링 알고리즘인 최종 수집(final gathering) 방법 및 포톤 매핑(photon mapping) 기법을 통해 다양한 환경에서 계산되는 조화 평균 거리에 대한 근사값의 정확성에 대해 분석한다. 이러한 분석 결과를 기반으로 효과적인 조화 평균 거리 계산의 근사화 기법 개발에 있어서 고려해야 할 점들과 방향을 제시한다.

경찰공무원의 외상 후 성장 구조모형 (A Structural Model on the Post-Traumatic Growth of Police Officers)

  • 한승우;최은숙
    • 지역사회간호학회지
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    • 제31권3호
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    • pp.348-359
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    • 2020
  • Purpose: The purpose of this study is to construct and test a structural model for the Post-traumatic Growth (PTG) of police officers. The conceptual model is based on Calhoun and Tedeschi's PTG theory. Methods: Data were collected from 269 police officers working at 10 police stations in Seoul from September 26 to October 9, 2017. The exogenous variable was traumatic experiences, and endogenous variables were pain perception, self disclosure, social support, deliberate rumination, and PTG. The collected data were analyzed in order to calculate the direct and indirect effects of factors affecting PTG using SPSS/WIN 23.0 and AMOS 21.0. Results: The hypothetical model showed a good fit to the data: 𝑥2/df=2.57, GFI=.90, CFI=.95, TLI=.91, RMSEA=.07, SRMR=.07. The hypothetical model showed a similar result with the data, and out of 10 paths, 7 were statistically significant. The model explained 36% of the variance in the PTG of police officers. The model confirmed that social support and deliberate rumination had a direct effect, and that self-disclosure had an indirect effect on police officers' PTG. Conclusion: Nursing intervention programs to increase PTG of police officers should focus on deliberate rumination, social support, and self-disclosure. In addition, they should be accompanied by various crisis managements and consultations that can promote PTG.

중국에서 간접적 한류체험의 국가이미지 효과 분석 (A Study on the Effects of Intangible attribute of Hallyu in China on Korean National Image)

  • 이지나
    • 융합정보논문지
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    • 제10권1호
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    • pp.93-98
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    • 2020
  • 연구는 '콘텐츠 소비'의 관점과 '한국의 것에 대한 인식'관점에서 중국시장에서 간접적 한류 체험이 한국의 국가이미지와 제품 구매의도에 어떠한 영향을 미치는지 분석하고자 한다. 이를 위해 중국 베이징과 상하이 지역 중국 대학생을 대상으로 총 178부를 최종 분석하였다. 연구 분석 결과, 간접적 한류체험에 대한 인식은 한국 국가 이미지와 제품 구매의도에 긍정적인 영향을 미쳤다. 또한, 국가이미지는 후광효과로 제품 구매 의도에 긍정적인 영향이 나타났다. 한국에 대한 관심도는 한류의 전파에 의해 향상될 수 있으며, 이는 단기간 내에 한국에 대한 네임 밸류(name value)를 높이는 결정적 계기될 수 있다. 한류의 주소비자로 부상하고 있는 링링허우(00後)에 대한 관심과 연구가 필요하다. 그들의 사회, 문화적 심리 요소와 특성을 잘 파악해서 세대별 차별화된 콘텐츠를 개발하고, 현지 마케팅 전략을 고려해야 한다.

절차적 생성 방법을 이용한 실시간 갯벌 모델링 (Realtime Tidal Flat Modeling using Procedural Generation Method)

  • 박상현
    • 한국전자통신학회논문지
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    • 제16권5호
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    • pp.947-956
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    • 2021
  • 메타버스에 대한 관심이 증가하면서 가상현실을 간접 체험에 접목하려는 많은 노력이 이루어지고 있으며, 게임과 같은 오락뿐만 아니라 학생들의 교육에 활용하고자 하는 시도도 증가하고 있다. 간접 체험의 핵심적인 기술은 사용자가 실제와 같이 느낄 수 있게 대상을 모델링하는 것이다. 갯벌과 같은 자연환경은 시간에 따라 수시로 변하고, 많은 생명체들도 서식한다. 본 논문에서는 갯벌의 생태 환경을 사실적으로 표현하는 체험 콘텐츠를 제작하는 방법을 제안한다. 제안하는 방법에서는 갯벌이 시간적으로 변화하는 모습을 자연스럽게 모델링하는 방법을 설명하고, 갯벌에 서식하는 생명체인 게를 행동 트리를 이용하여 NPC 형태로 모델링하는 방법을 설명한다. 구현 결과는 제안하는 방법이 간단한 알고리즘을 사용하지만 갯벌의 모습을 잘 표현하는 것을 보여준다.

Preferences and flexibility in decision-making among dental clinicians regarding the treatment of multirooted teeth: an interactive communication device-based survey at two academic conferences

  • Lee, Jung-Seok;Lim, Hyun-Chang;Kim, Min-Soo;Choi, Seong-Ho;Jung, Ui-Won
    • Journal of Periodontal and Implant Science
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    • 제46권3호
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    • pp.166-175
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    • 2016
  • Purpose: Decision-making by dental and medical experts can be influenced by their biases, interests, and experiences, and academic arguments about controversial issues may additionally be considered indirect experiences capable of affecting decision-making. This study reports on the use of interactive communication devices to evaluate preferences and flexibility in decision-making among dental care providers who attended two distinct academic conferences. Methods: Two debates were presented by a team of two lecturers at two academic conferences (focusing on periodontology and implant dentistry, respectively) and the audience members of each session were surveyed. Before each lecture, two case modules about the diagnosis and treatment of multirooted molar lesions were provided, and interactive communication devices were used to collect responses about decision-making preferences in treatment planning immediately before and after a debate about treatment strategies. Results: In total, 81 and 84 completed answers from both conferences were obtained for the first and second case modules, respectively. The preferred treatment plan differed significantly according to the focus of the conference, and a tendency emerged for the clinicians participating in each conference to express uniform preferences. However, attending the debates resulted in significant changes in decision-making preferences regardless of the conference focus or the characteristics of the participants. Conclusions: Our findings suggest that providing continuing education via debates on controversial issues may be effective in widening conceptual knowledge and reducing biases among experts in the dental and medical fields.

비만 청소년의 스트레스 경험에 관한 현상학적 접근 (Phenomenological Approach to Stress Experiences in Obese Teenagers)

  • 김이순
    • 한국학교보건학회지
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    • 제12권2호
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    • pp.243-262
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    • 1999
  • Today, obesity is not recognized as a disease itself but is known to be the indirect cause of much chronic illness. Obesity has an impact on psychological disorders including severe inferiority, damage of body self-image, low self-esteem, personality disorders. The results in an increase of the mortality rate. Therefore, this study attempts to discover and evaluate stressful experience in obese teenagers. For this study, 21 girl students and 19 boy students in Pusan middle or high school located were selected. The data were collected from March to May at 1999. A tape-recorder was used under the permission of the subjects to prevent the loss of spoken information and communication. This study consisted of 563 reponses from girls and 461 responses from boys which were then classified with descriptive expressions and priority classifications. The results generated 72 common elements in girls and 54 common elements in boys. From these elements 24 syntheses of hypothetical definitions and 8 identifications of the structural definitions in both girls and boys were developed. The structural and hypothetical definitions were as follows: The analysis of the data was made through a phenomenological analytic method suggested by Van kamm, which is as follows: 1. Maladjustment to school life; lack of understanding of the teacher, insufficient exercise ability, and a feeling of burden in attending the school obesity program. 2. Conflict in family relationships; lack of understanding from the family, a feeling of alienation. 3. Conflict in friend relationships; lack of understanding among friends, constant comparisons in appearance and body with friends (in girls) and estrangement from friends (in boys). 4. Conflict in acquaintance of the opposite sex; hoping to meet the opposite sex, lack of understanding of boy friends (in girls), feelings of pain, feelings of anxiety (in girls) feelings of burden (in girls) feelings of envy (in boys). 5. Negative body image: shape of body; feelings of pain; feelings of powerlessness; feelings of discomfort, and reception; emotional disorders (in boys), and change of personality (in boys). 6. Health disorder: Physical and psychological discomfort. 7. Feelings of burden in weight control; negative experiences in weight control, interference with family and friends, the difficulty in diet therapy, feelings of burden in exercise (in girls), to be teased by the public through mass media (in boys).

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왜 뉴트로 콘텐츠에 열광하는가? : 미디어 콘텐츠의 차별화 전략 (Why are We Enthusiastic about New-Tro Contents? : Differentiation Strategy for Media Content)

  • 박유란;송원숙
    • 한국콘텐츠학회논문지
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    • 제22권4호
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    • pp.47-57
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    • 2022
  • 과거의 익숙함을 활용한 뉴트로가 미디어 콘텐츠 장르의 하나로 최근 큰 인기를 끌고 있다. 뉴트로 콘텐츠는 복고에서 머무는 것이 아니라 현재 시대 상황에 맞게 변용하여 새로운 가치를 만드는 창작물로써, 과거에 대한 향수를 느끼는 노스탤지어 감성을 소구하고 있다. 본 연구는 사람들의 뉴트로 콘텐츠 선택에 영향을 미치는 요인들을 알아보기 위해, 2020년 12월에 254명을 대상으로 온라인 설문조사를 실시했다. 연구 결과, 이용자들은 아주 새롭거나 너무 익숙한 콘텐츠보다 적당한 새로움이 가미된 콘텐츠를 좋아할수록 뉴트로 콘텐츠를 선호하는 것으로 나타났다. 낯설지만 공감이 가는 뉴트로 콘텐츠의 인기를 '중간 불일치 효과'를 통해 확인할 수 있었다. 또한 과거의 직접 경험에서 비롯한 '체험적 노스탤지어'와 간접 경험에 의한 '대리적 노스탤지어' 모두 뉴트로 콘텐츠 선호에 긍정적인 영향을 미치는 것으로 나타났다. 마지막으로 뉴트로 콘텐츠에 대한 이미지는 뉴트로 콘텐츠 구매 의도에 긍정적 영향을 미쳤으나, 뉴트로 콘텐츠에 대한 태도는 구매 의도에 영향을 미치지 않는 것으로 확인되었다. 이러한 결과를 바탕으로 본 연구는 뉴트로 콘텐츠의 차별화 전략에 대한 함의를 제안했다.