• Title/Summary/Keyword: Incremental Processing

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Modified Kernel PCA Applied To Classification Problem (수정된 커널 주성분 분석 기법의 분류 문제에의 적용)

  • Kim, Byung-Joo;Sim, Joo-Yong;Hwang, Chang-Ha;Kim, Il-Kon
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.243-248
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    • 2003
  • An incremental kernel principal component analysis (IKPCA) is proposed for the nonlinear feature extraction from the data. The problem of batch kernel principal component analysis (KPCA) is that the computation becomes prohibitive when the data set is large. Another problem is that, in order to update the eigenvectors with another data, the whole eigenspace should be recomputed. IKPCA overcomes these problems by incrementally computing eigenspace model and empirical kernel map The IKPCA is more efficient in memory requirement than a batch KPCA and can be easily improved by re-learning the data. In our experiments we show that IKPCA is comparable in performance to a batch KPCA for the feature extraction and classification problem on nonlinear data set.

Flattening Class Hierarchy for Reorganization of Object-Oriented Software (객체지향 소프트웨어의 재구성을 위한 클래스계층 구조의 평탄화)

  • Hwang, Seok-Hyeong;Yang, Hae-Sul;Park, Jeong-Ho
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.853-860
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    • 2001
  • In the object-oriented software development, redesigning of classes and reorganizing of class hierarchy structures should be necessary to reduce many of the headaches of object-oriented software design and maintenance. To support this task, in this paper, we propose a theoretical foundation for class hierarchy reorganizations that is relatively complete, correct, formal and easy to understand and use. We introduce the flattened class hierarchy that characterizes the class hierarchy structures in object-oriented software evolution. And we also present an algorithm which transforms a given class hierarchy into the normalized form. The flattened class hierarchy helps us map the inheritance and aggregation paths in a class hierarchy to paths in an object hierarchy that is an instance of the class hierarchy. By applying the algorithm into a given class hierarchy, we can make a new, object-preserved, and flattened class hierarchy that is the cornerstone for reorganization of class hierarchy structure and plays an important role as a bridge on the incremental evolutionary changes and reuse of object-oriented software to reorganize class hierarchies.

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An Exploratory Study on S/W Project Quality and Organizational Performance by Process Maturity Certification (프로세스 성숙도 인증 여부에 따른 프로젝트 품질 성과 및 조직 성과 차이에 관한 탐색적 연구 : CMM 인증 및 비인증 조직을 중심으로)

  • Moon, Song-Chul;Kim, Hyun-Soo
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.387-396
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    • 2004
  • Qualify of software development project is very important in complex and large domestic software market. Software development companies are eager to Bet some quality certification such as CMM certification. However, reliability and effectiveness of CMM certification tomes into question. This study explores the relationships between software project Quality (and some organizational performance) and organization's CMM certification. The result shows no strong relationships between project quality and CMM certification. This may imply that an incremental improvement of project process plays a more important role than certification process itself.

IRFP-tree: Intersection Rule Based FP-tree (IRFP-tree(Intersection Rule Based FP-tree): 메모리 효율성을 향상시키기 위해 교집합 규칙 기반의 패러다임을 적용한 FP-tree)

  • Lee, Jung-Hun
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.3
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    • pp.155-164
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    • 2016
  • For frequency pattern analysis of large databases, the new tree-based frequency pattern analysis algorithm which can compensate for the disadvantages of the Apriori method has been variously studied. In frequency pattern tree, the number of nodes is associated with memory allocation, but also affects memory resource consumption and processing speed of the growth. Therefore, reducing the number of nodes in the tree is very important in the frequency pattern mining. However, the absolute criteria which need to order the transaction items for construction frequency pattern tree has lowered the compression ratio of the tree nodes. But most of the frequency based tree construction methods adapted the absolute criteria. FP-tree is typically frequency pattern tree structure which is an extended prefix-tree structure for storing compressed frequent crucial information about frequent patterns. For construction the tree, all the frequent items in different transactions are sorted according to the absolute criteria, frequency descending order. CanTree also need to absolute criteria, canonical order, to construct the tree. In this paper, we proposed a novel frequency pattern tree construction method that does not use the absolute criteria, IRFP-tree algorithm. IRFP-tree(Intersection Rule based FP-tree). IRFP-tree is constituted with the new paradigm of the intersection rule without the use of the absolute criteria. It increased the compression ratio of the tree nodes, and reduced the tree construction time. Our method has the additional advantage that it provides incremental mining. The reported test result demonstrate the applicability and effectiveness of the proposed approach.

Performance Improvement of Spam Filtering Using User Actions (사용자 행동을 이용한 쓰레기편지 여과의 성능 개선)

  • Kim Jae-Hoon;Kim Kang-Min
    • The KIPS Transactions:PartB
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    • v.13B no.2 s.105
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    • pp.163-170
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    • 2006
  • With rapidly developing Internet applications, an e-mail has been considered as one of the most popular methods for exchanging information. The e-mail, however, has a serious problem that users ran receive a lot of unwanted e-mails, what we called, spam mails, which cause big problems economically as well as socially. In order to block and filter out the spam mails, many researchers and companies have performed many sorts of research on spam filtering. In general, users of e-mail have different criteria on deciding if an e-mail is spam or not. Furthermore, in e-mail client systems, users do different actions according to a spam mail or not. In this paper, we propose a mail filtering system using such user actions. The proposed system consists of two steps: One is an action inference step to draw user actions from an e-mail and the other is a mail classification step to decide if the e-mail is spam or not. All the two steps use incremental learning, of which an algorithm is IB2 of TiMBL. To evaluate the proposed system, we collect 12,000 mails of 12 persons. The accuracy is $81{\sim}93%$ according to each person. The proposed system outperforms, at about 14% on the average, a system that does not use any information about user actions.

A Four-Wheeled Mobile Robot with Omnidirectionality (전방향성을 갖는 네 바퀴 이동로봇)

  • Kang, Su Min;Sung, Young Whee
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.1
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    • pp.21-27
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    • 2022
  • Traditional automobile or 2-wheeled robot have limitations on mobility because of their mechanical structure. As traditional automobile is being replaced by electric cars, robot technology is applied to the car industry. In robotics, many researchers worked on omnidirectional mobile robot and produced lots of noticeable results. However in many of the results, specialized wheels such as Mecanum wheels are required. That imposes restrictions on robot speed and outdoor driving. We proposed a 2-wheeled modular robot that has omnidirectional mobility without using specialized wheels. In this paper, we propose a 4-wheeled omnidirectional mobile robot that consists of those two modular robots. The proposed robot adopts electric brakes to combine wheel housings and the robot body or to separate wheel housings from the robot body. Two absolute-type encoders and four incremental encoders are used to control the position of the wheel housing and velocities of the wheels. The proposed robot has omnidirectional mobility and can move fast and outdoor with normal tire wheels. We implemented the proposed robot and the feasibility and stability of the robot is verified by two separate experiments.

A Metrics-Based Approach to the Reorganization of Class Hierarchy Structures (클래스계층구조의 품질평가척도를 기반으로 하는 재구성기법)

  • Hwang, Sun-Hyung;Yang, Hea-Sool;Hwang, Young-Sub
    • The KIPS Transactions:PartD
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    • v.10D no.5
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    • pp.859-872
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    • 2003
  • Class hierarchies often constitute the backbone of object-oriented software. Their quality is therefore quite crucial. Building class hierarchies with good qualify is a very important and common tasks on the object oriented software development, but such hierarchies are not so easy to build. Moreover, the class hierarchy structure under construction is frequently restructured and refined until it becomes suitable for the requirement on the iterative and incremental development lifecycle. Therefore, there has been renewal of interest in all methodologies and tools to assist the object oriented developers in this task. In this paper, we define a set of quantitative metrics which provide a wav of capturing features of a rough estimation of complexity of class hierarchy structure. In addition to, we suggest a set of algorithms that transform a original class hierarchy structure into reorganized one based on the proposed metrics for class hierarchy structure. Furthermore, we also prove that each algorithm is "object-preserving". That is, we prove that the set of objects are never changed before and after applying the algorithm on a class hierarchy. The technique presented in this paper can be used as a guidelines of the construction, restructuring and refinement of class hierarchies. Moreover, the proposed set of algorithms based on metrics can be helpful for developers as an useful instrument for the object-oriented software development.velopment.

Smoothing Effect in X-ray Microtomogram and Its Influence on the Physical Property Estimation of Rocks (X선 토모그램의 Smoothing 효과가 암석의 물성 예측에 미치는 영향 분석)

  • Lee, Min-Hui;Keehm, Young-Seuk
    • Geophysics and Geophysical Exploration
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    • v.12 no.4
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    • pp.347-354
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    • 2009
  • Physical properties of rocks are strongly dependant on details of pore micro-structures, which can be used for quantifying relations between physical properties of rocks through pore-scale simulation techniques. Recently, high-resolution scan techniques, such as X-ray microtomography and high performance computers make it possible to calculate permeability from pore micro-structures of rocks. We try to extend this simulation methodology to velocity and electrical conductivity. However, the smoothing effect during tomographic inversion creates artifacts in pore micro-structures and causes inaccurate property estimation. To mitigate this artifact, we tried to use sharpening filter and neural network classification techniques. Both methods gave noticeable improvement in pore structure imaging and accurate estimation of permeability and electrical conductivity, which implies that our method effectively removes the smoothing effect in pore structures. However, the calculated velocities showed only incremental improvement. By comparison between thin section images and tomogram, we found that our resolution is not high enough, and it is mainly responsible for the inaccuracy in velocity despite the successful removal of the smoothing effect. In conclusion, our methods can be very useful for pore-scale modeling, since it can create accurate pore structure without the smoothing effect. For accurate velocity estimation, the resolution of pore structure should be at least three times higher than that for permeability simulation.

Gesture Spotting by Web-Camera in Arbitrary Two Positions and Fuzzy Garbage Model (임의 두 지점의 웹 카메라와 퍼지 가비지 모델을 이용한 사용자의 의미 있는 동작 검출)

  • Yang, Seung-Eun
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.2
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    • pp.127-136
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    • 2012
  • Many research of hand gesture recognition based on vision system have been conducted which enable user operate various electronic devices more easily. 3D position calculation and meaningful gesture classification from similar gestures should be executed to recognize hand gesture accurately. A simple and cost effective method of 3D position calculation and gesture spotting (a task to recognize meaningful gesture from other similar meaningless gestures) is described in this paper. 3D position is achieved by calculation of two cameras relative position through pan/tilt module and a marker regardless with the placed position. Fuzzy garbage model is proposed to provide a variable reference value to decide whether the user gesture is the command gesture or not. The reference is achieved from fuzzy command gesture model and fuzzy garbage model which returns the score that shows the degree of belonging to command gesture and garbage gesture respectively. Two-stage user adaptation is proposed that off-line (batch) adaptation for inter-personal difference and on-line (incremental) adaptation for intra-difference to enhance the performance. Experiment is conducted for 5 different users. The recognition rate of command (discriminate command gesture) is more than 95% when only one command like meaningless gesture exists and more than 85% when the command is mixed with many other similar gestures.

Accelerometer-based Gesture Recognition for Robot Interface (로봇 인터페이스 활용을 위한 가속도 센서 기반 제스처 인식)

  • Jang, Min-Su;Cho, Yong-Suk;Kim, Jae-Hong;Sohn, Joo-Chan
    • Journal of Intelligence and Information Systems
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    • v.17 no.1
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    • pp.53-69
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    • 2011
  • Vision and voice-based technologies are commonly utilized for human-robot interaction. But it is widely recognized that the performance of vision and voice-based interaction systems is deteriorated by a large margin in the real-world situations due to environmental and user variances. Human users need to be very cooperative to get reasonable performance, which significantly limits the usability of the vision and voice-based human-robot interaction technologies. As a result, touch screens are still the major medium of human-robot interaction for the real-world applications. To empower the usability of robots for various services, alternative interaction technologies should be developed to complement the problems of vision and voice-based technologies. In this paper, we propose the use of accelerometer-based gesture interface as one of the alternative technologies, because accelerometers are effective in detecting the movements of human body, while their performance is not limited by environmental contexts such as lighting conditions or camera's field-of-view. Moreover, accelerometers are widely available nowadays in many mobile devices. We tackle the problem of classifying acceleration signal patterns of 26 English alphabets, which is one of the essential repertoires for the realization of education services based on robots. Recognizing 26 English handwriting patterns based on accelerometers is a very difficult task to take over because of its large scale of pattern classes and the complexity of each pattern. The most difficult problem that has been undertaken which is similar to our problem was recognizing acceleration signal patterns of 10 handwritten digits. Most previous studies dealt with pattern sets of 8~10 simple and easily distinguishable gestures that are useful for controlling home appliances, computer applications, robots etc. Good features are essential for the success of pattern recognition. To promote the discriminative power upon complex English alphabet patterns, we extracted 'motion trajectories' out of input acceleration signal and used them as the main feature. Investigative experiments showed that classifiers based on trajectory performed 3%~5% better than those with raw features e.g. acceleration signal itself or statistical figures. To minimize the distortion of trajectories, we applied a simple but effective set of smoothing filters and band-pass filters. It is well known that acceleration patterns for the same gesture is very different among different performers. To tackle the problem, online incremental learning is applied for our system to make it adaptive to the users' distinctive motion properties. Our system is based on instance-based learning (IBL) where each training sample is memorized as a reference pattern. Brute-force incremental learning in IBL continuously accumulates reference patterns, which is a problem because it not only slows down the classification but also downgrades the recall performance. Regarding the latter phenomenon, we observed a tendency that as the number of reference patterns grows, some reference patterns contribute more to the false positive classification. Thus, we devised an algorithm for optimizing the reference pattern set based on the positive and negative contribution of each reference pattern. The algorithm is performed periodically to remove reference patterns that have a very low positive contribution or a high negative contribution. Experiments were performed on 6500 gesture patterns collected from 50 adults of 30~50 years old. Each alphabet was performed 5 times per participant using $Nintendo{(R)}$ $Wii^{TM}$ remote. Acceleration signal was sampled in 100hz on 3 axes. Mean recall rate for all the alphabets was 95.48%. Some alphabets recorded very low recall rate and exhibited very high pairwise confusion rate. Major confusion pairs are D(88%) and P(74%), I(81%) and U(75%), N(88%) and W(100%). Though W was recalled perfectly, it contributed much to the false positive classification of N. By comparison with major previous results from VTT (96% for 8 control gestures), CMU (97% for 10 control gestures) and Samsung Electronics(97% for 10 digits and a control gesture), we could find that the performance of our system is superior regarding the number of pattern classes and the complexity of patterns. Using our gesture interaction system, we conducted 2 case studies of robot-based edutainment services. The services were implemented on various robot platforms and mobile devices including $iPhone^{TM}$. The participating children exhibited improved concentration and active reaction on the service with our gesture interface. To prove the effectiveness of our gesture interface, a test was taken by the children after experiencing an English teaching service. The test result showed that those who played with the gesture interface-based robot content marked 10% better score than those with conventional teaching. We conclude that the accelerometer-based gesture interface is a promising technology for flourishing real-world robot-based services and content by complementing the limits of today's conventional interfaces e.g. touch screen, vision and voice.