• 제목/요약/키워드: Improving Creativity

검색결과 204건 처리시간 0.018초

종업원들의 성취동기와 창의성에 관한 연구 (A Study on the Achievement Motive and the Creativity of the Employee)

  • 김재붕
    • 산업경영시스템학회지
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    • 제20권44호
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    • pp.13-32
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    • 1997
  • The modem society has been talked as the age of uncertainty, the age discontinuity and the information society. The future society is forcasted the creativity society. Both the achievement motive and the creativity be suggested as an important factors to accomplish the individual goals and organizational performance. The achievement motive has the major implications in increasing the level of achievement motive between high and low creative group. The employee creativity is the emergence in action of a novel relational product, growing out of the uniqueness of the individual on the hand, and materals, events people or cirumstances of his life on the other. It has been treated as an impotant factor to solve the complex management ploblems for the management. The major purpose of this study are (1) to review the theory of an achievement motivation and the creativity, (2) to provide both management and scholars with the practical and useful implications on the development of the employee cretivity in improving the management performance.

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실천적 문제 중심 가정과 수업이 중학생의 창의성에 미치는 효과: '의복 관리와 재활용' 내용 요소를 중심으로 (The Effects of Practical Problem-Based Home Economics Instruction (PPBHEI) on Middle School Students' Creativity: Focusing on the Content on "Clothing Management and Recycling")

  • 배자영;심현섭;채정현
    • Human Ecology Research
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    • 제59권3호
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    • pp.401-418
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    • 2021
  • The purpose of this study was to test the effects of Practical Problem-Based Home Economics Instruction (PPBHEI) on middle school students' creativity, focusing on the content on "clothing management and recycling." This study carried out quasi-experimental research with an independent variable of PPBHEI and a dependent variable of creativity. The experiment was based on a sample of 62 (31 in each group) second grade students in the Cheongju area over four class hours. ANCOVA was performed to examine pre-test and post-test differences between the experimental group and the control group. The results showed that PPBHEI did not improve the level of creativity but improved the level of creative motivation among the sub-elements of creativity (creative thinking, creative tendency, creative motivation). In particular, PPBHEI improved the level of independence in creative tendency, intrinsic motivation, and diligence in creative motivation. From the results of this study, it can be concluded that PPBHEI is effective in improving independence, intrinsic motivation, and diligence in respect of middle school students'creativity.

창의적 사고에 기반한 패션디자인 창의융합교육 프로그램이 창의성 향상에 미치는 영향 (The Effect of a Creative Thinking-Based Fashion Design Creative Convergence Education Program on Creativity Improvement)

  • 임소영
    • 패션비즈니스
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    • 제27권3호
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    • pp.150-165
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    • 2023
  • The purpose of this study is to propose a fashion design creativity convergence education program based on creative thinking that can be effectively used to create a creative fashion design in the fashion education field, and to verify the suitability of this program and its effectiveness in improving creativity. To this end, a fashion design creative convergence program combining divergent thinking and convergence thinking was designed, and an experimental study was conducted among college students in the fashion design department. Creativity evaluation was conducted by evaluating students' creative ability and creativity of fashion design results. In addition, an open survey was conducted to collect learners' opinions on the suitability of the program and the convergence process of divergent and convergent thinking. As a result of this study, it was found that the fashion design creative convergence education program based on creative thinking improves the creative competency of major learners of fashion design and is the learning performance competency in the process of producing creative results. This study is meaningful as it is a basic study that proposes a fashion design education program to foster the creative competency of fashion design majors, and is expected to be used in various ways in the educational field.

웹 기반 탱그램 시스템의 창의력 평가 모듈 개발 (Development of the Creativity Evaluation Module for Web-based Tangram System)

  • 주용석;이수정;이재호
    • 정보교육학회논문지
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    • 제5권2호
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    • pp.207-215
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    • 2001
  • 21세기의 교육은 첨단 과학 발전을 지향하고 있으며, 그 중 창의력이 가장 중요시되고 있다. 이에, 교육자들은 기존의 창의력 프로그램들에 관한 연구를 활발하게 하고 있으며, 많은 창의력 향상 프로그램이 개발되고 있다. 이런 연구들 가운데 여러 가지 문제로 인해 제대로 운영되지 못하고 있는 탱그램을 이용하여 웹 기반 탱그램 시스템의 평가 모듈을 개발하였다.

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두리틀을 이용한 프로그래밍 수업이 창의성, 문제해결력, 프로그래밍 흥미도 향상에 미치는 영향 (Effects of a Programming Class Using Dolittle on Enhancing Creativity, Problem Solving Ability, and Interest in Programming)

  • 유정수;이민희
    • 정보교육학회논문지
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    • 제13권4호
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    • pp.443-450
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    • 2009
  • 초등학교에서 실시하고 있는 컴퓨터 재량활동 수업 시간을 활용하여 5학년을 대상으로 아동의 문제해결력과 창의성 향상에 도움이 되는 두리틀을 이용한 프로그래밍 수업을 실시하였다. 이를 통해 프로그래밍 수업과 아동의 문제해결력과 창의성, 프로그래밍에 대한 흥미도 향상의 상관관계를 연구함으로써 컴퓨터 교육을 개선할 수 있는 방향을 모색하였다.

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창의성 계발 과학교육을 위한 한국 - 이스라엘 과학교사 연수프로그램의 효율성 (What Makes Korea-Israel Science Teachers Inservice Program for Fostering Learners' Creativity Effective?)

  • 서혜애;윤기순;권덕기;송방호
    • 한국과학교육학회지
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    • 제24권2호
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    • pp.343-356
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    • 2004
  • 본 연구는 창의성 계발 과학교육을 위한 한국-이스라엘 과학교사 연수 프로그램의 효율성을 분석한 구체적 결과를 근거로 향후 보다 효율성이 높은 연수 프로그램의 개선 방향을 제안하는 데 목적을 두고 연수에 참여한 교사들을 대상으로 사전 사후 설문조사를 실시하였다. 연구결과에 따라, 연수개선 방향을 제시하면 첫째, 연수에 참여한 교사들의 창의성 계발 과학교육의 필요성에 대한 인식, 교육 현황에 대한 이해, 및 저해요인 등에 대한 이해수준의 분석을 통해 연수 프로그램의 내용을 선정하고 수업방법 등에 대한 계획을 수립해야 할 것이다. 둘째, 교사들의 창의성에 대한 이해수준을 심화시킬 수 있는 내용을 확대 포함시켜야 할 것이다. 셋째, 연수시 창의성 계발 교수방법이 모범적으로 적용되고 있는 수업관찰 및 분석을 위한 내용이 충분히 포함되어야 할 것이다. 넷째, 이스라엘의 문화와 교육체제에 관련된 내용은 축소하여야 할 것이다.

창의성 요인에 대한 통계적 실증연구: 서울특별시 소방서를 대상으로 (An Empirical Research on Creativity Factors - Focusing on Seoul Fire Stations -)

  • 한민채;권인규
    • 한국화재소방학회논문지
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    • 제26권2호
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    • pp.32-39
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    • 2012
  • 본 연구는 소방조직에서의 창의성 촉진 요인을 탐색하여 조직 창의성의 증진방법을 모색하고 있다. 기후변화 등과 더불어 시민의 소방서비스의 욕구증대로 인하여 소방서에 대한 기대가 점증하여 전통적인 화재 구조 구급 업무수행뿐 아니라 환경변화에 조응하는 적절한 방식의 변화를 통하여 정당성과 영속성을 확보하여야 한다. 이러한 관점에서, 창의성이라는 주제는 소방서의 영속성을 담보하는 주요한 변수이다. 본 연구에서는 총 5개의 가설을 설정하여 비전, 폐기학습 및 긍정적 피드백과 같은 변수들이 실제로 조직 창의성을 고양할 수 있는지를 검증하였다. 서울시 소방공무원 155명을 대상으로 실시한 설문결과를 통계적으로 검증하여 위의 언급한 변수들이 조직 창의성과 관련이 있음을 밝혀내었다. 이러한 검증결과에 따라, 창의성 촉성을 위한 몇 가지 정책적 함의를 도출하였다.

조직 구성원의 커뮤니케이션 만족이 인적자원의 집단 창의성에 미치는 영향에 관한 연구 (Relations Between Communication Satisfaction and Group Creativity in Organization)

  • 장충석;박종오
    • 경영과정보연구
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    • 제21권
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    • pp.49-76
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    • 2007
  • The main purpose of this study is to assess the relationship between communication satisfaction and group creativity. To achieve this purpose, this study has two objectives. First, I will identify the relationship between the satisfaction of communication and idea creation. Second, the relationship between communication satisfaction and problem solving activity will be statistically tested. The major findings of the study can be summarized as follows: First, Statistically significant positive relations were found between the communication satisfaction and idea creation. Especially, sub-construct for supervisor communication$({\beta}=0.14,\;p<.05)$, quality of media$({\beta}=0.13,\;p<.05)$, individual feedback$({\beta}=0.36,\;p<.001)$, organizational prospect$({\beta}0.31,\;p<.001)$ showed the statistically significant positive(+) relationship with construct in idea creation. Second, the measurement of communication satisfaction had showed statistically significant relationship with the problem solving activity. Especially, communication with supervisor$({\beta}=0.21,\;p<.05)$, quality of media$({\beta}=0.21,\;p<.001)$, organizational prospects$({\beta}=0.22,\;p<.001)$, and communication with subordinate$({\beta}=0.37,\;p<.001)$ showed the significant positive(+) relationship with problem solving activity construct. These consequences suggest that communication satisfaction of employee is effective in the improving the group creativity in organization. In the conclusion, this study present the satisfaction factor of employee communication as a incremental factor of group creativity.

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창의성과 컴퓨팅 사고력 향상을 위한 디자인 사고 적용 피지컬 컴퓨팅 프로그램 개발 및 적용: 마이크로비트를 중심으로 (Development and application of a physical computing program applying design thinking to improve the creativity and computational thinking ability: Focusing on Microbit)

  • 서영호;김관민;김종훈
    • 정보교육학회논문지
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    • 제25권2호
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    • pp.377-385
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    • 2021
  • 본 연구는 디자인 사고를 적용한 피지컬 컴퓨팅 SW교육 프로그램을 개발하고 적용하고자 하였다. 제작한 SW교육 프로그램 제주시 소재 J, B 2개 초등학교 5, 6학년 22명의 학생을 대상으로 적용하였다. 창의성과 컴퓨팅 사고력 사전검사를 실시하고 총 5회기 20시간에 걸쳐 디자인 사고를 적용한 피지컬 컴퓨팅 SW교육을 진행한 후 창의성과 컴퓨팅 사고력 사후검사를 실시하였다. 검증 결과, 디자인 사고를 적용한 피지컬 컴퓨팅 SW교육 프로그램이 초등학생의 창의성과 컴퓨팅 사고력 향상에 효과적인 것으로 나타났다.

육색사고기법을 활용한 과학수업이 창의성 및 과학 학업성취도에 미치는 효과 (The Effects of Science Lessons using Six Thinking Hats techniques on Creativity and Science Academic Achievement)

  • 이용섭;강정문
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.34-42
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    • 2014
  • The purpose of this study was to examine the effects on the effects of science lessons using six thinking hats techniques on creativity and science academic achievement. To verify the research problem, the subject of this study was fourth-grade students selected from four classes of an elementary school located in Busan. For ten weeks, the experimental group of 40 students was taught using the six thinking hats techniques. The comparative group also of 40 students, was taught in normal classes which used a Text-book. Children were given a creativity test and academic achievement test in science to measure the effects on six thinking hats techniques. Likert scales were used to gather students feedbacks on creativity and science academic achievement. Through these procedures, the following results were obtained: First, the six thinking hats techniques had a more effect on creativity than the normal classes, where a text-book was used. Second, the six thinking hats techniques could be seen to be effective in improving the student's academic achievements in science than the normal classes which used a Text-book. Third, the result of the student recognition investigation, we could know that the students showed lots of interest in the science lessons using six thinking hats techniques, and they were able to understand the scientific theories. As a result, the elementary science class with six thinking hats techniques had the effects of developing creativity and science academic achievement. It means the science class with six thinking hats techniques has potential possibilities and value to develop creativity and science academic achievement.