• Title/Summary/Keyword: Improving Creativity

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A Study on the Development of Learning Model for Improving Collaborative Creativity Based on CPS

  • PARK, Eunsook
    • Educational Technology International
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    • v.7 no.2
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    • pp.23-44
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    • 2006
  • As the educational paradigm has shifted from the traditional knowledge oriented instruction learning to the knowledge product oriented instructional learning, the development of student's creativity becomes one of the most important educational goals, because the ability that can produce the knowledge creatively is required in the digital information knowledge based society. The purpose of this study is to make a basic direction and strategy for the instructional design to develop an on and off line blended instructional design which will help a learning community to be a more collaborative and creative learning community. This research has investigated the concept and the characteristics of collaborative creativity and creative problem solving as the theoretical basis of the design. After that, on the basis of the theories connected with the collaborative creativity theory, the direction and the strategies for the development of collaborative creativity was designed. The design was applied into the real learning community and finally proved the effectiveness of the learning model for the development of the collaborative creativity by the quantitative evaluation.

An Empirical Study on the Roles of Organizational Creativity and Entrepreneurship in improving the level of Internationalization (수출중소기업 국제화에 있어 조직의 창의성과 기업가정신의 역할에 관한 실증분석)

  • Yoon, Junghyun;Lee, Hee-young
    • International Commerce and Information Review
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    • v.17 no.2
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    • pp.285-305
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    • 2015
  • In the era of creative economy emphasizing creativity and entrepreneurship, the Korean small and medium-sized enterprises(SMEs) never ignore them. Especially, firms, that would like to penetrate into international markets and hence survive in them, must have creativity and entrepreneurship. Nevertheless, little study has been studied the casual relationships of the variables comprehensively. Therefore, based on small and medium-sized exporters, this study would like to investigate empirically the relationships among the creativity, the entrepreneurship, and the level of internationalization. According to the research results, firstly, creativity has positive and significant effects on entrepreneurship. Moreover, entrepreneurship has a positive and significant effect on the level of internationalization. Finally, it was found that entrepreneurship partially mediated the relationships between the creativity and the level of internationalization. These results implied that creativity and entrepreneurship can play a pivotal role in improving the level of internationalization.

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The Effects of Instruction Material Using ICT at Elementary School Science (초등학교 과학 수업에서 ICT 활용 수업자료의 효과)

  • Lee, Yong-Seob
    • Journal of the Korean earth science society
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    • v.25 no.7
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    • pp.595-603
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    • 2004
  • This study investigated the effects of the application of a variety of ICT (Information communication Technology) cause the effects on self-directed learning characteristics, creativity and science achievement. In order to achieve the above aim, WBI (Web-Based Instructions), instructions using CD-ROM Titles and Instruction Module Using ICT for the unit were applied and analyzed which belongs to the area of 'the earth' in the subject 'science' for Elementary school students. Instructions using WBI materials, CD-ROM titles and Instruction Module Using ICT were found to be effective on 'science achievement', 'self-directed learning characteristics' and 'creativity'. They show meaningful effect on improving 'science achievement', 'self-directed learning characteristics' and 'creativity'. WBI proved more fruitful than instruction using CO-ROM titles, Instruction Module Using ICT on improving self-directed learning characteristics. Instruction Module Using ICT proved more fruitful than instruction using CD-ROM title, WBI on improving creativity.

Effects of Teachers' Creative personality and Self-efficacy on Their Role for Young Children's Creativity Improvement (교사의 창의적 인성과 자기효능감이 유아의 창의성 증진을 위한 교사 역할에 미치는 영향)

  • Kim, Young-Shil;Kim, Youn-Hwa;Han, Sae-Young
    • Korean Journal of Human Ecology
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    • v.18 no.3
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    • pp.557-570
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    • 2009
  • The purpose of this study is to examine the effects of teachers' creative personality and self-efficacy on their role for young children's creativity improvement. The subjects were 269 teachers who were working at the public or private kindergartens. Measurements consisted of teachers' creativity personality(Park & You, 2000), self-efficacy(Lim, 1999), and teachers' role for young children's creativity improvement(Guliford, 1956). The data were analyzed by t-test, ANOVA, Duncan's post-analysis, Pearson's correlation, hierarchical regression using SPSS 11.0 Program. The results of this research are as follows: first, teachers' creativity personality, teacher's self-efficacy on self-regulation, and the teacher's role for children's creativity improvement had significant differences according to teachers' general background. Second, it appeared that teacher's creativity personality and self-efficacy meaningfully influenced the teacher's role for children's creativity improvement. Teacher's curiosity, and self-efficacy on self-regulation affects teacher's role in improving children's immersion/ durability, flexibility and delicacy.

The Effect of GEIK Programs for the Gifted Children upon Logical Thinking and Creativity. (영재교육 프로그램이 논리적 사고와 창의성에 미치는 효과)

  • 신현숙
    • Journal of Gifted/Talented Education
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    • v.5 no.2
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    • pp.139-156
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    • 1995
  • The purpose of the study is to examine the effects of Gifted Education Isnstitute of Korea (GEIK) programs for gifted children especially in the areas of reasoning skills and creativity, thereby proving the effectiveness of the program. The subjects are 136 (103 boys and 33 girls) fourth, fifth, and sixth grade gifted children, who have participated in GEIK programs for more than six moths. They were stratified by the length of participation in GEIK programs. Ninety four children have participated for more than one year. Forty-two children have participated for less than one year. Both groups are rather homogeneous in IQ scores and school achievement levels at the time of enterance into GEIK programs. Both a Group Assessment of Logical Thinking (GAIT) and a Creativity test were used for the study on reasoning skills and creativity. GALT, developed by V. Roadranka, R. H. Yeany and M. J. Padilla in 1983, consists of 12 questions. It is classified into six subscales: conservation, proportional reasoning, controlling variables, provability reasoning, correlational reasoning, and combinatorial reasoning. The reliability of this test is .85. This test recommends to classify the stages of child development as follows according to the total test score. 0-4 point: Concrete Stage, 5-7 points: Transitional Stage, and 8 and above points: Formal stage. The Creativity Test was developed by Y. Lee and W. Chung (1971). It consists of four components: fluency, flexibility, originality, and openness. Only both fluency and openness were used in this study. In order to analyze data, T-Test, Intercorrelational Analyses, ANOVA, and Nultiple Regression were used. Followings are the results deduced from the above analoyses of the data. First, 43.48% of the subjects were on Concrete Stage, 36.78% were on the Transitional Stage, and 19.86% were on the Formal Stage in the developmental level classified by Piaget. Second, the students who have participated in GEIK programs more than one year acquired significantly higher score in GALT than the students who have participated in GEIK programs less than one year. Third, boys showed higher score in GALT than girls did. Fourth, there were statistically significant intercorrelations between six subscales of GALT. Fifth, the students who have participated in GEIK programs more than one year acquired significantly higher score in openness of creativity test than the students who have participated in GEIK programs less than one year. There were no significant differences in openness of creativity test between boys and girls. Sixth, the students who have participated in GEIK programs more than one year acquired significantly higher score in fluency of creativity test than the students who have participated in GEIK programs less than one year. Girls showed higher score in fluency of creativity test than boys did. Seventh, the students who acquired higher score in GALT showed higher score in both openness and fluency of creativity test. Followings are the conclusions deduced form the above results. First, the developmental level of reasoning skills of the fourth grade students participationg in GEIK programs is the same as that of 7th grade of normal Korean students and the same as those of 10th grade of U.S.A. and Philipoine students. Second, the GEIK programs are effective in improving reasoning skills. Third, the GEIK programs are effective in improving creativity. Fouth, reasoning skills and creativity can be improved by well planned programs. In conclusion, this study suggests that beyond reasoning skills and creativity, other areas such as areas in science skills, mathmatical skills, or verbal skills, etc., should be studied in the future.

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The Effects of MINDSTORMS Programming Instruction on the Creativity (MINDSTORMS을 이용한 프로그래밍 학습이 창의력에 미치는 효과)

  • Yoo, In-Hwan;Kim, Tae-Wan
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.49-59
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    • 2006
  • Traditional programming education lacked consideration of contents, methods and learners. In particular, the importance of programming education has been decreased in school because almost no suitable teaching has been executed for elementary school students. To solve these problems, this study proposed the use of MINDSTORMS that is a programming education tool suitable for elementary school students, and verified its effects on learners' creativity. The results of this study show that the tool is highly effective in improving students' creativity. The objectives of programming education are not only learning programming languages but also improving problem-solving ability, logical thinking and creativity. We must offer environment, in which students can control their own learning activity and solve problems by themselves. In addition, MINDSTORMS can be a very useful and suitable tool for programming education.

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A Comparative Study on Creativity·Personality in Creativity·Personality Model Schools and Public schools (창의·인성모델학교와 일반학교의 창의·인성 비교 연구)

  • Jang, Ju-Sic;Yoo, Pyung-Kil;Kang, Beodeul
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.2
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    • pp.476-487
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    • 2015
  • The purpose of this study was to analyze students' creative personality within creativity personality model schools and public schools in order to investigate effects on of the management of Creativity Personality Model School. The objects of this study were different 4~6th grade classes in two Elementary schools located in Gyeongsangnam-do G city. The experimental group was composed of 301 students Y Elementary school and the comparative group was composed of 231 students G Elementary school. Before carrying out the study, both groups took the preliminary examination about their creative personality. After three months, the experiment group and the comparison group took the post examination to compare and analyze the results. The results of this study were as follows: It was observed that the management of Creativity Personality Model School would have meaningful effects to improve the creative personality of students. A important factor was that operated a variety program of creative personality, such as 'Rainbow School' and 'Rainbow Experiential learning'. Through this study, it seemed to conclude that the management of Creativity Personality Model School was more effective on improving students' creative personality.

The Regional Characteristics and Effects on the Urban Competitiveness of Urban Creativity (도시 창조성의 지역별 특성과 도시 경쟁력에 미치는 영향)

  • Lee, Joo-Hyung;Kim, Yong-Il
    • KIEAE Journal
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    • v.11 no.5
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    • pp.19-30
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    • 2011
  • This study analysis effects of creativity character on the nation's urban areas and the competitiveness of the urban. The result is that talent of urban creativity effects on the competitiveness of the urban. However, technique and tolerance had not great effect on the competitiveness between cities. After departmentalizing the arrangement of urban creativity, Advanced services constantly appear to affect the competitiveness. Researchers of talent in 2000 and 2005, a culture artistes of tolerance in 2005 and 2009, appeared to affect the competitiveness of urban. In other words, this is changing that the indicators which is impacted on the competitiveness of the urban and each indicator's power with time. According to the result, the study suggests solutions. First, policy direction has to be setting by appropriate the character creativity in urban. Second, there needs the policy which is more focused on talent and tolerance for improving the creativity of urban. For the specific, there needs suggestion about cultural artist and researchers. Finally, considering about changing the urban creativity with time, policy direction has too be setting by reflecting this change.

The Effect on the Mathematical Creativity and Disposition by the Open-ended Learning Activity Approach (개방형 학습활동이 수학적 창의력 및 수학적 성향에 미치는 효과)

  • Beak, Jong-Suk;Ryu, Sung-Rim
    • The Mathematical Education
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    • v.47 no.2
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    • pp.135-154
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    • 2008
  • The purpose of this study is to help to improve the method of math teaching by analysing how learner-centered teaching method offsets mathematical creativity and mathematical disposition. For this purpose, research questions are established as follows; (1) Mathematical creativity between open-ended learning activity approach(OLAA) and general classroom-based instruction(GCI) shows any difference? (2) Mathematical disposition between OLAA and GCI shows any difference? The results obtained through this study were as follows: (1) There was significant difference between OLAA group and CCI group in mathematical creativity. This means that open-ended learning activity approach was generally more effective in improving mathematical creativity than general classroom-based instruction. (2) There was no significant difference between OLAA group and GCI group in mathematical disposition. But the average scores of mathematical disposition except mathematical confidence improved a little. So we can say that open-ended learning activity approach brought an positive influence on students' mathematical disposition. The results obtained in this study suggest that the OLAA can be used to cultivate the children's mathematical creativity and disposition. Therefore, I suggest that teachers should use the OLAA to improve the children's mathematical creativity and disposition.

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The Effects of an Art Education Program Based on Multiple Intelligence Theory on Children's Creativity and Spatial Ability (다중 지능 이론에 기초한 미술 교육 프로그램이 유아의 창의성과 공간능력에 미치는 효과)

  • Chung, Chung-Hee;Choi, Hyo-Jung;Park, Chun-Hee
    • Korean Journal of Child Studies
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    • v.26 no.5
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    • pp.217-232
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    • 2005
  • This study examined the effects of an art program based on multiple intelligence theory on children's creativity and spatial ability. The art education program focused on three processes : perception, production and reflection. Subjects were 68 five-year-old children. The experimental design was 'The Untreated Control Group Design with Pretest & Posttest'. ANCOV was employed for statistical analysis. Results were that the children in the experimental group scored significantly higher on creativity and spatial ability than the children in the control group. Results imply that an art education program based on multiple intelligence theory can be an effective teaching model for improving children's creativity and spatial ability.

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