• Title/Summary/Keyword: Implementation technique

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Design and Implementation of Next Generation Web Environment ERP System (차세대 웹 환경 ERP 시스템의 설계 및 구현)

  • Ham, Yoon-Sang;Jeon, In-Oh;Yang, Hae-Sool
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.130-140
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    • 2009
  • Raising the competitive power of the enterprise to recently, all resources integration it is a tendency which it manages with the method for, the reasoning being caused by system is professionalized and chief executive officer complicated becoming gets off the decision-making being difficult, it is following. The management technique which is BPR with solution plan will be presented, it will reach and ERP systems which it comes true concretely appeared. From the research which it sees in order to apply at the governmental under the influence public enterprise as ERP systems which it develops it provided ERP information to the customer at real-time and the web environmental ERP system from business site it will be able to control a company internal business at real-time it constructed. The evaluation which is fixed quantity it led in about the system which is constructed and improvement and expense curtailment of solution and business productivity of customer dissatisfaction, the system effectiveness and customer satisfaction index etc. improving, it verified.

Design and Implementation of Walking Motions Applied with Player's Emotion Factors According to Variable Statistics of RPG Game Character (RPG게임캐릭터의 능력치변화량에 따라 감정요소가 적용된 걷기동작 구현)

  • Kang, Hyun-Ah;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.63-71
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    • 2007
  • From several commercialized games the technique of changing facial expressions is imported, and a design method of a game character for the player's empathy is expected to be diversified in the future. In this paper, as a design method of a game character for the player's empathy, this makes walking motion for the game character applied with 'human-emotion' factors as statistics variation of a game character in RPG genre. After this paper implements analyzed emotions of human facial expression and walking motions applied with emotion in examples of character animation theory, this paper divides walking motion applied with human-emotion factors into 8 types through relationship to statistics factors in RPG genre. And then these are applied to a knight character, which has the most similarity with human's physical feature of the game characters in RPG genre, and makes walking motion as variable statistics. As a game player controls the game character applied with 'human-emotion' factors, the effect of the player's empathy about the game character becomes higher, and the level of immersion in game play is also expected to increase.

Semantic Clustering Model for Analytical Classification of Documents in Cloud Environment (클라우드 환경에서 문서의 유형 분류를 위한 시맨틱 클러스터링 모델)

  • Kim, Young Soo;Lee, Byoung Yup
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.389-397
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    • 2017
  • Recently semantic web document is produced and added in repository in a cloud computing environment and requires an intelligent semantic agent for analytical classification of documents and information retrieval. The traditional methods of information retrieval uses keyword for query and delivers a document list returned by the search. Users carry a heavy workload for examination of contents because a former method of the information retrieval don't provide a lot of semantic similarity information. To solve these problems, we suggest a key word frequency and concept matching based semantic clustering model using hadoop and NoSQL to improve classification accuracy of the similarity. Implementation of our suggested technique in a cloud computing environment offers the ability to classify and discover similar document with improved accuracy of the classification. This suggested model is expected to be use in the semantic web retrieval system construction that can make it more flexible in retrieving proper document.

Theoretical modelling of post - buckling contact interaction of a drill string with inclined bore-hole surface

  • Gulyayev, V.I.;Andrusenko, E.N.;Shlyun, N.V.
    • Structural Engineering and Mechanics
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    • v.49 no.4
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    • pp.427-448
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    • 2014
  • At present, the time of easy oil and gas is over. Now, the largest part of fossil fuels is concentrated in the deepest levels of tectonic structures and in the sea shelves. One of the most cumbersome operations of their extraction is the bore-hole drilling. In connection with austere tectonic and climate conditions, their drivage every so often is associated with great and diversified technological difficulties causing emergencies on frequent occasions. As a rule, they are linked with drill string accidents. A key role in prediction of these situations should play methods of theoretical modelling. For this reason, there is a growing need for development and implementation of new numerical methods for computer simulation of critical and post-critical behavior of drill strings (DSs). In this paper, the processes of non-linear deforming of a DS in cylindrical cavity of a deep bore-hole are considered. On the basis of the theory of curvilinear flexible rods, non-linear constitutive differential equations are deduced. The effects of the longitudinal non-uniform preloading, action of torque and interaction between the DS and the bore-hole surface are taken into account. Owing to the use of curvilinear coordinates in the constraining cylindrical surface and a specially chosen concomitant reference frame, it became possible to separate the desired variables and to reduce the total order of the equation system. To solve it, the method of continuation the solution by parameter and the transfer matrix technique are applied. As a result of the completed numerical analysis, the critical states of the DS loading in the cylindrical channels of inclined bore-holes are found. It is shown that the modes of the post-critical deforming of the DS are associated with its irregular spiral curving prevailing in the zone of bottom-hole-assembly. The possibility of invariant state generation during post-critical deforming is established, condition of its bifurcation is formulated. It is shown that infinite variety of loads can correspond to one geometrical configuration of the DS. They differ each from other by contact force functions.

Animation Techniques with Direction Control in Pull-down Menu for Improving Web User Interface (웹 사용자 인터페이스 향상을 위한 풀다운메뉴에서 방향제어가 가능한 애니메이션 기법)

  • Cho, Han-Soo
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.525-536
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    • 2016
  • As obtaining information via the Internet has increased recently, the importance of web-based user interface more than ever is being emphasized. The purpose of this study is to improve the sliding structures of submenu in pull-down menu for improving web user interface. Animation techniques applied to the submenu of the pull-down menus that are being used at many web sites have very monotonous sliding structures. In order to solve these problems, a new sliding algorithm based on enlarging/reducing and moving animation techniques with direction control in pull-down menu is proposed. As a result, the proposed method can not only improve visual effects significantly but be also easily applied to the implementation of the web-based user interface in comparison with the previous pull-down menus. Finally, experiments on application of the proposed sliding algorithm to responsive image slider show that the proposed method can achieve good results. Further studies taking into account performance are needed to implement web-based interactive contents using the proposed method.

Design and Implementation of Cluster based Routing Protocol using Representative Path in Ubiquitous Sensor Network (무선 센서네트워크에서 대표경로를 이용한 클러스터기반 라우팅 프로토콜의 설계 및 구현)

  • Jang, You-Jin;Kim, Ah-Reum;Chang, Jae-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.91-105
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    • 2010
  • A wireless sensor network communication technique has been broadly studied with continuous advances in ubiquitous computing environment. Especially, because the resource of the sensor node is limited, it is important to reduce the communication energy by using an energy-efficient routing protocol. The existing cluster-based routing protocols have a problem that they cannot select a cluster head efficiently by randomly choosing a head. In addition, because the existing cluster-based routing protocols do not support the large scale of network, they cannot be used for various applications. To solve the above problems, we, in this paper, propose a new cluster-based routing protocol using representative paths. The proposed protocol constructs an efficient cluster with distributed cluster heads by creating representative paths based on hop count. In addition, a new routing protocol supports multi-hop routing for data communication between a cluster member node and a cluster head as well as between cluster heads. Finally, we show that our protocol outperforms LEACH and Multihop-LEACH in terms of reliability and scalability.

Design and Implementation of 3D Visualization System for Real-time Environmental Sensor Data (실시간 환경 센서 데이터의 3차원 시각화 시스템 설계 및 구현)

  • Kim, KyeongOg;Ban, KyeongJin;Ryu, NamHoon;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.783-787
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    • 2007
  • Although data analysis in earlier days had been sufficiently done only by character user interface, users of these days are more used to the graphic user interface and the requirements for the user interface are gradually varying and increasing. In order to meet users' various wants and needs and to develop well-equipped interface, not only software developers but also professional designers who can complement the technique of the developers are needed. But in reality there are many restrictions and difficulties for developers and designers to work together cooperatively. Moreover, developing user interface in use of 3D type of graphics and animation techniques causes the rise of the developing cost. The thesis attempts to design and implement 3D visualization for real-time sensor data collected by the various environmental sensor and measuring devices, by using WPF (Window Presentation Foundation) which can make both developers and designers work together cooperatively and which makes it possible to implement various multimedia functions such as a 2D and 3D type of graphics, animation techniques, and an acoustic effect.

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Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

Design and Implementation of Load Balancing Method for Efficient Spatial Query Processing in Clustering Environment (클러스터링 환경에서 효율적인 공간 질의 처리를 위한 로드 밸런싱 기법의 설계 및 구현)

  • 김종훈;이찬구;정현민;정미영;배영호
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.384-396
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    • 2003
  • Hybrid query processing method is used for preventing server overload that is created by heavy user connection in Web GIS. In Hybrid query processing method, both server and client participate in spatial query processing. But, Hybrid query processing method is restricted in scalability of server and it can't be fundamentally solution for server overload. So, it is necessary for Web GIS to be brought in web clustering technique. In this thesis, we propose load-balancing method that uses proximity of query region. In this paper, we create tile groups that have relation each tile in same group is very close, and forward client request to the server that can have maximum rate of buffer reuse with considering characteristic of spatial query. With out load balancing method, buffet in server is optimized for exploring spatial index tree and increase rate of buffer reuse, so it can be reduced amount of disk access and increase system performance.

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A Study on Out-of-Vocabulary Rejection Algorithms using Variable Confidence Thresholds (가변 신뢰도 문턱치를 사용한 미등록어 거절 알고리즘에 대한 연구)

  • Bhang, Ki-Duck;Kang, Chul-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1471-1479
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    • 2008
  • In this paper, we propose a technique to improve Out-Of-Vocabulary(OOV) rejection algorithms in variable vocabulary recognition system which is much used in ASR(Automatic Speech Recognition). The rejection system can be classified into two categories by their implementation method, keyword spotting method and utterance verification method. The utterance verification method uses the likelihood ratio of each phoneme Viterbi score relative to anti-phoneme score for deciding OOV. In this paper, we add speaker verification system before utterance verification and calculate an speaker verification probability. The obtained speaker verification probability is applied for determining the proposed variable-confidence threshold. Using the proposed method, we achieve the significant performance improvement; CA(Correctly Accepted for keyword) 94.23%, CR(Correctly Rejected for out-of-vocabulary) 95.11% in office environment, and CA 91.14%, CR 92.74% in noisy environment.

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