• 제목/요약/키워드: Immersion sensors

검색결과 32건 처리시간 0.028초

초음파센서를 이용한 냉중성자원 수직공 형상측정 (Measurement of the Shape of the Cold Neutron Source Vertical Hole by Ultrasonic Wave Sensor)

  • 박국남;최창웅;심철무
    • 대한기계학회논문집A
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    • 제24권9호
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    • pp.2167-2173
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    • 2000
  • The HANARO (High-flux Advanced Neutron Application Reactor) has operated since 1995. The Cold Neutron(CN) hole was implanted in the reflector tank from the design stage. Before a vacuum chamber and a moderator cell for the cold neutron source are installed into the CN hole, it is necessary to measure the exact size of the inside diameter and thickness of the CN hole to prevent the interference problem. Due to inaccessibility and high radiation field in the CN hole, a mechanical measurement method is not permitted. The immersion ultrasonic technique is considered as the best method to measure the thickness and the diameter. The 4 axis manipulator of the 2 channel of a sensor module was fabricated. The transducer of 10 MHz results in 0.03 nun of resolution. The inside diameter and thickness for 550 points of the CN hole were measured using 2 channel ultrasonic sensors. The results showed that the thickness is in the range of 13-6.7 mm and inside diameter is in the range of o 156-165. These data will be a good reference in the design of a cold neutron source facility.

Measurement of the Shape in the Radioactive Area by Ultrasonic Wave Sensor

  • Park, Koon-Nam;Sim, Chuel-Muu;Park, Chang-Oong;Lee, Chang-Hee;Park, Jong-Hark
    • Journal of Mechanical Science and Technology
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    • 제16권7호
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    • pp.927-934
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    • 2002
  • The HANARO ( High-flux Advanced Neutron Application Reactor) has been operated since 1995. The Cold Neutron (CN) hole was implanted in the reflector tank from the design stage. Before a vacuum chamber and a moderator cell for the cold neutron source are installed into the CN hole, it is necessary to measure exactly the size of the inside diameter and thickness of the CN hole to prevent the interference problem. Due to inaccessibility and high radiation field in the CN hole, a mechanical measurement method is not permitted. The immersed ultrasonic technique is considered as the best way to measure the thickness and the diameter of the CN hole. The 4-Axis manipulator was designed and fabricated for locating the ultrasonic sensors. The transducer of an ultrasonic sensor having 10 MHz frequency leads to high resolution as much as 0.03mm. The inside diameter and thickness of 550 points of the CN hole were measured using 2 channel ultrasonic sensors. The results show that the thickness and inside diameter of the CN hole is in the range of 3.3∼6.7mm and 156∼ 165mm, respectively. This data will be a good reference for the design of the cold neutron source facility.

Design and Implementation of Physical Computing Education Content based on Augmented Reality

  • Kim, So-Young;Jung, Eunmi;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.198-205
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    • 2022
  • Along with a variety of coding education, physical computing education for controlling various sensors is being actively conducted for elementary, middle, and high school students in line with the era of the fourth industrial revolution. A problem with physical computing education using Arduino is pin connection errors between Arduino and various sensors. Most of the students who come into contact with the Arduino for the first time often do not know the purpose of the Arduino pin and the connection position of the pin. Also, hardware built with incorrect pin connections to the Arduino board often does not work properly. If this case continues, students will lose interest in coding education. Therefore, in this paper, we implemented an augmented reality application that informs the connection process of the Arduino board and the sensor during physical computing coding education using Arduino, and designed and implemented educational content for the Arduino pin position and connection process. First, we explain the role of the Arduino board and the sensor and the location of the pins. After that, the students run the educational augmented reality educational content using their smartphones and check the correct pin connection process between the Arduino and the sensor. In the physical computing education, augmented reality content is used to increase the understanding and immersion of the class. It is expected that the educational effect will also increase by inducing fun and interest in physical computing coding education.

사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현 (Design and Implementation of the Image Creation System based on User-Media Interaction)

  • 송복득;김상윤;김채규
    • 한국멀티미디어학회논문지
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    • 제19권5호
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    • pp.932-938
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    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

후각 디스플레이 기술을 이용한 메일, 문자 및 전화 알리미 서비스 (Notification Service on Mail, Text Message and phone call using Olfactory Display)

  • 이영준;금동위;김정도;임승주
    • 센서학회지
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    • 제25권6호
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    • pp.412-417
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    • 2016
  • Scent display is used mainly to augment immersion, reality and emotion, besides provide more tension and suggestion. However, this paper pay attention to effect of smells as ambient media, and propose a notification service using scents without sound and vibration when a user has new mail, test message and phone call. And we designed a scent service platform and API function for easy application of scent notification service. We demonstrated feasibility by experiment using smart phone and self-producted scent device.

R형 열전대의 열처리 방법에 따른 알루미늄과 은 응고점에서의 기전력 변화 (Change of the thermoelectric voltage of type R thermocouples in the freezing points of aluminum and silver cells with the heat treatment methods)

  • 김용규;감기술
    • 센서학회지
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    • 제3권1호
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    • pp.61-67
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    • 1994
  • R형 열전대의 열기전력에 미치는 열처리효과에 대하여 살펴보기 위하여 알루미늄 및 은 금속 응고점 셀에서 깊이에 따른 열기전력의 변화를 조사하였다. 사용전 열처리 방법에 따라 최대기전력 차이는 $660.323^{\circ}C$ 에서 $17.1{\mu}V$, $961.78^{\circ}C$ 에서 $18.1{\mu}V$ 를 보였다. 또한 충분한 열처리를 거치지 않은 열전대는 동일한 온도로 유지되고 있는 응고점 셀내에서도 삽입깊이에 따라 기전력 차이를 나타냈으며, 그 정도는 알루미늄 응고점에서 최대 $7.8{\mu}V$은 응고점에서 $18.9{\mu}V$를 보였다. 따라서 열전대를 사용하여 정확한 온도를 측정하기 위해서는 충분한 열처리를 거쳐야 함을 알 수 있었으며, 본 논문에서 얻어진 실험결과를 바탕으로 R형 열전대의 열처리방법을 제시하였다.

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First Light Results of IGRINS Instrument Control Software

  • Lee, Hye-In;Pak, Soojong;Sim, Chae Kyung;Le, Huynh Anh N.;Jeong, Ueejeong;Chun, Moo-Young;Park, Chan;Yuk, In-Soo;Kim, Kangmin;Pavel, Michael;Jaffe, Daniel T.
    • 천문학회보
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    • 제39권1호
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    • pp.54.2-54.2
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    • 2014
  • IGRINS (Immersion GRating Infrared Spectrograph) is a high spectral resolution near-infrared spectrograph that has been developed in a collaboration between the Korea Astronomy & Space Science Institute and the University of Texas at Austin. By using a silicon immersion echelle grating, the size of the fore optics is reduced by a factor of three times and we can make a more compact instrument. One exposure covers the whole of the H- and K-band spectrum with R=40,000. While the operation of and data reduction for this instrument is relatively simple compared to other grating spectrographs, we still need to operate three infrared arrays, cryostat sensors, calibration lamp units, and the telescope during astronomical observations. The IGRINS Instrument Control Software consists of a Housekeeping Package (HKP), Slit Camera Package (SCP), Data Taking Package (DTP), and Quick Look Package (QLP). The SCP will do auto guiding using a center finding algorithm. The DTP will take the echellogram images of the H and K bands, and the QLP will confirm fast processing of data. We will have a commissioning observations in 2014 March. In this poster, we present the performance of the software during the test observations.

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Designing Effective Virtual Training: A Case Study in Maritime Safety

  • Jung, Jinki;Kim, Hongtae
    • 대한인간공학회지
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    • 제36권5호
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    • pp.385-394
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    • 2017
  • Objective: The aim of this study is to investigate how to design effective virtual reality-based training (i.e., virtual training) in maritime safety and to present methods for enhancing interface fidelity by employing immersive interaction and 3D user interface (UI) design. Background: Emerging virtual reality technologies and hardware enable to provide immersive experiences to individuals. There is also a theory that the improvement of fidelity can improve the training efficiency. Such a sense of immersion can be utilized as an element for realizing effective training in the virtual space. Method: As an immersive interaction, we implemented gesture-based interaction using leap motion and Myo armband type sensors. Hand gestures captured from both sensors are used to interact with the virtual appliance in the scenario. The proposed 3D UI design is employed to visualize appropriate information for tasks in training. Results: A usability study to evaluate the effectiveness of the proposed method has been carried out. As a result, the usability test of satisfaction, intuitiveness of UI, ease of procedure learning, and equipment understanding showed that virtual training-based exercise was superior to existing training. These improvements were also independent of the type of input devices for virtual training. Conclusion: We have shown through experiments that the proposed interaction design results are more efficient interactions than the existing training method. The improvement of interface fidelity through intuitive and immediate feedback on the input device and the training information improve user satisfaction with the system, as well as training efficiency. Application: Design methods for an effective virtual training system can be applied to other areas by which trainees are required to do sophisticated job with their hands.

Characterizing the ac-dc-ac Degradation of Aircraft and Vehicle Organic Coatings using Embedded Electrodes

  • Bierwagen, Gordon P.;Allahar, Kerry N.;Su, Quan;Victoria, Johnston-Gelling
    • Corrosion Science and Technology
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    • 제6권5호
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    • pp.261-268
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    • 2007
  • Embedded sensors were used as an in-situcorrosion-sensing device for aircraft and vehicular structures protected by organic coatings. Results are presented changes associated with a standard Airforce aircraft coating and a standard Army vehicle coating were monitored by embedded sensors. These coatings consisted of a polyurethane topcoat and an epoxy primer, however are formulated to provide different characteristics. The ac-dc-ac testing method was used to accelerate the degradation of these coatings while being immersed in a NaCl medium. Electrochemical impedance spectroscopy and electrochemical noise measurement experiments were used to monitor the induced changes. A comparison of the results between coatings subjected to the ac-dc-ac exposure and coatings subjected to only constant immersion in the NaCl medium is presented. The results were used to demonstrate the effectiveness of the ac-dc-ac method at accelerating the degradation of an organic coating without observably changing the normal mechanism of degradation. The data highlights the different features of the coating systems and tracks them while the coating is being degraded. The aircraft coating was characterized by a high-resistant topcoat that can mask corrosion/primer degradation at the primer/substrate interface whereas the vehicle coating was characterized by a low-resistant topcoat with an effective corrosion inhibiting primer. Details of the ac-dc-ac degradation were evaluated by using an equivalent circuit to help interpret the electrochemical impedance data.

딥러닝 기반 손 제스처 인식을 통한 3D 가상현실 게임 (3D Virtual Reality Game with Deep Learning-based Hand Gesture Recognition)

  • 이병희;오동한;김태영
    • 한국컴퓨터그래픽스학회논문지
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    • 제24권5호
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    • pp.41-48
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    • 2018
  • 가상 환경에서 몰입감을 높이고 자유로운 상호작용을 제공하기 위한 가장 자연스러운 방법은 사용자의 손을 이용한 제스처 인터페이스를 제공하는 것이다. 그러나 손 제스처 인식에 관한 기존의 연구들은 특화된 센서나 장비를 요구하거나 낮은 인식률을 보이는 단점이 있다. 본 논문은 손 제스처 입력을 위한 RGB 카메라 이외 별도 센서나 장비 없이 손 제스처 인식이 가능한 3차원 DenseNet 합성곱 신경망 모델을 제안하고 이를 기반으로 한 가상현실 게임을 소개한다. 4개의 정적 손 제스처와 6개의 동적 손 제스처 인터페이스에 대해 실험한 결과 평균 50ms의 속도로 94.2%의 인식률을 보여 가상현실 게임의 실시간 사용자 인터페이스로 사용 가능함을 알 수 있었다. 본 연구의 결과는 게임 뿐 아니라 교육, 의료, 쇼핑 등 다양한 분야에서 손 제스처 인터페이스로 활용될 수 있다.