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http://dx.doi.org/10.15701/kcgs.2018.24.5.41

3D Virtual Reality Game with Deep Learning-based Hand Gesture Recognition  

Lee, Byeong-Hee (Department of Computer Engineering, Seokyeong University)
Oh, Dong-Han (Department of Computer Engineering, Seokyeong University)
Kim, Tae-Young (Department of Computer Engineering, Seokyeong University)
Abstract
The most natural way to increase immersion and provide free interaction in a virtual environment is to provide a gesture interface using the user's hand. However, most studies about hand gesture recognition require specialized sensors or equipment, or show low recognition rates. This paper proposes a three-dimensional DenseNet Convolutional Neural Network that enables recognition of hand gestures with no sensors or equipment other than an RGB camera for hand gesture input and introduces a virtual reality game based on it. Experimental results on 4 static hand gestures and 6 dynamic hand gestures showed that they could be used as real-time user interfaces for virtual reality games with an average recognition rate of 94.2% at 50ms. Results of this research can be used as a hand gesture interface not only for games but also for education, medicine, and shopping.
Keywords
Hand Gesture Recognition; Deep Learning; Convolutional Neural Network; DenseNet; Virtual Reality; Game;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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