• Title/Summary/Keyword: Immersion Sampling Method

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Relationship Between Taekwondo Information Website attributes, Website Immersion, and Website Attitude

  • Gyu-Sun Moon
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.344-352
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    • 2023
  • The purpose of this study is to empirically grasp the relationship between website immersion and website attitude by the attribute factors of the Taekwondo information website and provide it as basic data for effective operation of the Taekwondo information website. The subjects of this study were Taekwondo athletes enrolled in high schools and universities affiliated with the Korean Taekwondo Association, and the sampling method was sampled using the convient sampling method, a non-probability sampling method. Of the 820 questionnaires finally obtained, 789 were processed using PASW Statistics 20.0 and AMOS, except for 31 that were deemed to have poor respondents' contents or were not valuable as data. For data analysis, the statistical analysis techniques used in this study were frequency analysis, factor analysis, Cronbach's α test, correlation analysis, and structural equation model analysis (SEM), and the significance level of the research hypothesis was α=.It was verified at 05. The following conclusions were drawn through such research methods and procedures. First, information, entertainment, structure, cognition, searchability, and connectivity of Taekwondo information website attributes affect website immersion. Second, website immersion is affecting website attitudes.

A Study on the Weight Change and Exercise Immersion for Activation of Aerobic Dance (에어로빅댄스 활성화를 위한 체중변화와 운동몰입에 관한 연구)

  • Lee, Seung-Do;Kim, Kyoung-Hyun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.115-130
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    • 2020
  • The purpose of this study is to analyze the difference between A Study on the Weight Change and Exercise Immersion for Activation of Aerobic Dance and to suggest the continuous activation of Aerobic Dance. To achieve this purpose, a questionnaire was conducted using a convenience sampling method, which is one of non-probability sampling, in April 2020, targeting general aerobic dance members in Gyeongnam. The results of this study are as follows. First, the demographic characteristics were partially different. The age was 40 to 49 years, height was more than 160cm, occupation was housewives, weight change was more than -3kg, participation intensity was more than 100 minutes, participation frequency was 4 days, and participation period was less than 5 years. Second, the results of this study are as follows: Weight Change(Body Confidence, Activity Confidence, Dance Confidence, Psychological Stability Effect, Dance Activity Effect, Perform-motion Effect) and Exercise Immersion(Behavior immersion, Cognitive immersion) were partially high There was a difference. Third, the results of this study are as follows: Weight Change(Body Confidence, Activity Confidence, Dance Confidence, Psychological Stability Effect, Dance Activity Effect, Perform-motion Effect) and Exercise Immersion(Behavior immersion, Cognitive immersion) were partially high It was shown that the influence was.

An Experimental Study on the Atomization Characteristics of a Two-Phase Turbulent Jet of Liquid Sheet Type Co-Axial Nozzle (액막형 동축노즐의 2상 난류분사의 미립화 특성에 관한 실험적 연구)

  • 노병준;강신재;오제하
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.6
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    • pp.1529-1538
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    • 1995
  • In this study, a liquid sheet type co-axial nozzle has been used to investigate the turbulent atomization characteristics which could result in the experimental data to be used in designing a jet nozzle with high performance. Image processing technique and immersion sampling method were employed to measure droplet size. In atomizing characteristics, droplet size distributions and absolute droplet sizes, SMD(Sauter Mean Diameter) have been investigated in the wide ranges of flow field depending upon the air-water mass ratios. And the comparisons between the present data and the semi-empirical curves have been conducted semi-empirical correlation for SMD has been derived in the present analysis.

A Study on Droplet Distribution of Bio Diesel Fuels Using Immersion Sampling Method (액침법에 의한 바이오디젤유의 액적분포에 관한 연구)

  • Kim, M.S.;Doh, H.C.;Koh, D.K.;Ahn, S.K.
    • Journal of Power System Engineering
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    • v.10 no.4
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    • pp.5-10
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    • 2006
  • The purpose of this study is to measure the droplet distribution and Sauter mean diameter(SMD) of biodiesel fuel, using the immersion sampling method. This method involves using an optical microscope and a CCD camera, to take an image of the droplets. These images are then measured by using a 'Sigma Scan' processing program. The results of the above experiment are summarized as followed ; (1) There can be as much as a 10% error rate when measuring the diameter of these droplets, using the image processing method and the naked eye. (2) The result of droplet size distribution test, TVO(transesterified vegetable oil) big size droplet distribution were increased at ambient pressure $6kg/cm^2$. (3) When ambient pressure increased $6kg/cm^2$ above, SMD variation of TVO and UVO(used vegetable oil) 30 are small. (4) On Rosin-Rammler analysis, droplets size distribution of UVO(used vegetable oil) 30 uniform more than TVO 20 on ambient pressure $1kg/cm^2$.

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Relationship between Immersion and Fun Perception of Leisure Sports Participants Leisure Attitude

  • Meng Xu;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.94-102
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    • 2023
  • The purpose of this study is to identify the effects of leisure sports participants' leisure attitudes on immersion and fun perception. As of 2021, the subject of this study was set as a population of adult males and females aged 20 and over who participate in leisure sports in Gwangju and the South, and then the cluster random sampling method was used. A total of 300 people, 150 boys and 150 women, were collected. A questionnaire was used as a survey tool, and a questionnaire whose validity and reliability were recognized in previous studies was modified and secured according to this study. In addition, all questionnaires were constructed on a 5-point scale. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 21.0 Version. The conclusions obtained in this study through data analysis by such methods and procedures are as follows. First, it was found that leisure sports participants' leisure attitudes partially affect immersion. Second, leisure sports participants' leisure attitudes were found to have a partial effect on their perception of fun. Third, it was found that the immersion of leisure sports participants partially affects the perception of fun.

The Transient Phenomena of Fuel Injection Nozzle for Electronic Control SI Engines (SI 機關용 電子制御 燃料噴射노즐의 過渡的 現象)

  • 김신구;김덕줄;이충원
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.2
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    • pp.308-318
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    • 1988
  • The liquid disintegration and characteristics of atomization through the swirl nozzle is affected by injection pressure and injection time when the liquid is injected intermittently. These transient phenomena are investigated by electronic controlled-fuel injection nozzle. The effect of injection conditions on disintegration of liquid injected through nozzle is observed photographically by using delay circuit. Droplet size of the element of the sample is measured by the liquid immersion sampling technique. SMD of droplets is varied with time and is decreased as the injection pressure increases. As the injection pressure increases, the maximum diameter of droplet and diameter of droplet which has the maximum droplet number decrease. Spray angle is not affected on injection pressure and change of spray angle with time is associated with needle movement.

The Effect of the e-CRM on the Purchase Relation quality, Performance in Fashion e-Commerce : A Comparative Study of Korea and America (패션 e-Commerce에서 e-CRM이 관계품질과 성과에 미치는 영향 : 한미 비교연구)

  • Na, Youn-Kue
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.327-337
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    • 2010
  • The current study investigates e-CRM, Shopping-mall Image, Perceived Value, Immersion, Satisfaction, Purchase Intention in the Fashion e-Commerce. The e-CRM(Customer Relationship Management) was applied to see the effect on the relation quality toward the fashion shopping-mall via relation performance. To fulfill the study objectives, a total of 521 questionnaires(Korean 278 vs, American 243) were conducted to the customers with first-hand experience with fashion merchandise in Internet shopping-mall. The judgement sampling method was employed on sample population ages from 20s to 40s over two month period. The result showed that purchase intention of an individual differs by consumer type and different factors affect purchase intention of the fashion merchandise for each consumer type.

A Study on the Dance Passion, Self-Management, and Dance Commitment of College Students Majoring in Dance

  • Yun, So-Yeong
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.123-129
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    • 2021
  • The purpose of this study is to analyze the relationship between dance passion, self-management, and dance immersion. Specifically, passion for dance was subdivided into obsessive-compulsive passion and harmonious passion, and these were selected as exogenous variables. In addition, it is intended to provide theoretical and educational implications by analyzing the structural equation model composed of endogenous variables of self-management and dance immersion. The subjects of this study were college students majoring in dance, and the final 206 students were selected as effective samples by the convenient sampling method. For data processing, frequency analysis and reliability analysis were performed using SPSS 23. In addition, AMOS 21 was used for confirmatory factor analysis, correlation analysis, and structural equation model analysis. As a result of the study, first, it was found that both compulsive passion and harmonious passion have a positive effect on self-management. Second, self-management was found to have a positive effect on dance immersion. Third, it was found that compulsive passion had a positive effect on dance commitment, but harmonious passion did not have a statistically significant effect on dance commitment.

A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements

  • Yu-Won Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.47-53
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    • 2024
  • In this paper, we propose applying interactive technology in virtual environments to enhance interaction and immersion by inducing more natural movements in the gesture recognition process through the concept of affordance. A technique is proposed to recognize gestures most similar to actual hand movements by applying a line segment recognition algorithm, incorporating sampling and normalization processes in the gesture recognition process. This line segment recognition was applied to the drawing of magic circles in the <VR Spell> game implemented in this paper. The experimental method verified the recognition rates for four line segment recognition actions. This paper aims to propose a VR game that pursues greater immersion and fun for the user through real-time hand tracking technology using affordance Elements, applied to immersive content in virtual environments such as VR games.

Effect of the sampling time of high-frequency ZOH and a physical damper on stable haptic interaction (고주파 영차홀드의 샘플링 주기와 물리적 댐퍼가 안정적인 햅틱 상호작용에 미치는 영향)

  • Lee, Kyungno
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.649-654
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    • 2019
  • Stable haptic interaction with virtual environments is essential not only for the safety of the user but also for improving the immersion of the user. If the coefficient of a virtual spring is increased, the system becomes unstable. Therefore, the coefficient of the virtual spring is limited. The haptic system with the high-frequency zero-order-hold (HF-ZOH) is proposed to enhance the stability margin of a virtual spring. In this paper, the relationship among the sampling period of HF-ZOH, the coefficient of the physical damper, and the maximum stable margin of the virtual spring is analyzed. The lager the coefficient of the physical damper is, the shorter the sampling period of the HF-ZOH is, the larger the stable region of the virtual spring becomes. If the ratio N is larger than 40, the stable region of the proposed method is about three times to eight times that of the previous method, according to the coefficient of the physical damper. Hence the method enables to improve the user's realism in virtual environments.