• 제목/요약/키워드: Immersion Method

검색결과 625건 처리시간 0.024초

만성 발목 불안정성 환자군과 정상인 군의 발바닥 감각기능 저하에 따른 운동학적 보행 패턴의 변화 (Plantar Hypoesthesia Alters Gait Kinematics Pattern in Individuals with and without Chronic Ankle Instability)

  • Kang, Tae Kyu;Lee, Sae Yong;Lee, Inje;Kim, Byong Hun;Jeong, Hee Seong;Kim, Chang Young
    • 한국운동역학회지
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    • 제31권2호
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    • pp.79-86
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    • 2021
  • Objective: The purpose of this study was to identify the effect of reduced plantar cutaneous sensation on gait kinematics during walking with and without CAI. Method: A total of 20 subjects involved in this study and ten healthy subjects and 10 CAI subjects participated underwent ice-immersion of the plantar aspect of the feet before walking test in this study. The gait kinematics were measured before and after ice-immersion. Results: We observed a before ice-immersion on plantar cutaneous sensation, CAI subject were found to reduced ankle dorsiflexion, knee external rotation, hip adduction, and internal rotation compared to control subject. After ice-immersion, CAI subjects were found to reduce knee external rotation, hip adduction. However, no significant ankle joint kinematics. Conclusion: While walking, gait pattern differences were perceived between groups with and without plantar cutaneous sensation. The results of the study may explain the abductions in the hip angle movements in CAI patients at initial contact compared to healthy subjects in the control group when plantar cutaneous sensation was reduced. A change in proximal joint kinematics may be a conservative strategy to promote normal gait patterns in CAI patients.

Relationship between Immersion and Fun Perception of Leisure Sports Participants Leisure Attitude

  • Meng Xu;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.94-102
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    • 2023
  • The purpose of this study is to identify the effects of leisure sports participants' leisure attitudes on immersion and fun perception. As of 2021, the subject of this study was set as a population of adult males and females aged 20 and over who participate in leisure sports in Gwangju and the South, and then the cluster random sampling method was used. A total of 300 people, 150 boys and 150 women, were collected. A questionnaire was used as a survey tool, and a questionnaire whose validity and reliability were recognized in previous studies was modified and secured according to this study. In addition, all questionnaires were constructed on a 5-point scale. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 21.0 Version. The conclusions obtained in this study through data analysis by such methods and procedures are as follows. First, it was found that leisure sports participants' leisure attitudes partially affect immersion. Second, leisure sports participants' leisure attitudes were found to have a partial effect on their perception of fun. Third, it was found that the immersion of leisure sports participants partially affects the perception of fun.

온라인 화상 교육 몰입도 향상을 위한 디자인 방안 제안 -줌(Zoom)과 웹엑스(Webex)를 중심으로- (Proposal of design plan to improve immersion in online video education -Focusing on Zoom and Webex-)

  • 이가하;김승인
    • 디지털융복합연구
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    • 제19권7호
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    • pp.341-348
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    • 2021
  • 본 연구는 '신종 코로나바이러스' 이후 대학가에서 쓰이고 있는 온라인 화상 교육 플랫폼, 줌과 웹엑스를 중심으로 학습자들의 몰입도를 파악하고 몰입도 향상을 위한 디자인 개선방안을 제시하였다. 선행연구와 문헌조사를 통해 몰입의 구성요소와 온라인 원격 교육 플랫폼의 화면 구성요소를 파악하였고 설문조사와 심층 인터뷰를 통해 몰입도 개선 방안을 제시하였다. 연구 방법은 줌과 웹엑스를 통해 온라인 교육을 받는 20-30대 학부생, 대학원생 50명을 대상으로 2021년 4월 7일부터 12일까지 5일간 진행하였고, 그중 6명을 심층 인터뷰하였다. 실험 결과 학습자와 강의자의 소통이 가장 큰 요소로 도출되어 학습자와 강의자 간 소통을 원활히 할 수 있는 디자인 방안을 구텐베르크의 다이어그램을 토대로 제안하였다. 온라인 화상 교육이 COVID-19 이후에도 지속될 것이라 예측됨에 따라 지속적인 온라인 화상 교육 몰입도 연구가 필요하며, 몰입도 향상에 기여할 수 있기를 바란다.

수침 초음파 시험법을 이용한 고체의 종파와 횡파 속도의 측정 (Measurement of Longitudinal and Transverse Wave Speed in Solid Materials Using Immersion Ultrasonic Testing)

  • 신요섭;윤여호;김영환
    • 비파괴검사학회지
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    • 제28권1호
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    • pp.40-45
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    • 2008
  • 고체의 탄성 계수를 구하기 위한 방법으로 초음파의 종파와 횡파 속도를 측정하기 위하여 기존의 접촉식 초음파 시험법 대신 수침 초음파 시험법을 사용하였다. 통상적으로 수침법에서 종파 에코만 고려하는 것과 달리 모드 변환에 의한 횡파 에코를 찾아서 횡파 속도를 측정하였다. 물질의 두께를 알 수 없어 종파와 횡파 속도를 구할 수 없는 경우에도 두 속도의 비를 이용하여 포아송비를 구할 수 있었다. 다양한 재료를 대상으로 이 방법을 적용한 결과, 속도가 빠른 재료이거나, 포아송비가 작을수록 수침법에 의해 측정한 값이 정확하여 이러한 특징을 가진 세라믹이나 고강도 재료가 이 방법을 통한 종파와 횡파 속도 측정에 적당함을 알 수 있었다.

360도 동영상 감각효과에 대한 사용자경험품질 측정 실험 방법 (Experiment Method for Measuring Quality of Experience for 360-degree Video with Sensorial Effects)

  • 정민혁;김상균
    • 방송공학회논문지
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    • 제25권1호
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    • pp.113-116
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    • 2020
  • 본 논문은 360도 동영상과 감각효과(Sensorial Effects)가 피실험자의 몰입도, 만족도, 실재감에 미치는 영향을 측정하기 위한 사용자 경험(Quality of Experience: QoE) 평가 실험 방법을 제안한다. 피실험자는 발향장치가 부착된 헤드 마운티드 디스플레이(Head Mounted Display: HMD)를 착용한 상태에서 감각효과가 동반된 360도 동영상을 경험한 후, 몰입도, 만족도, 실재감에 대한 설문에 응답한다. 응답 분석 결과 제안된 실험방법이 360도 VR 동영상과 감각효과에 대한 피실험자의 몰입도, 만족도, 실재감 등을 측정하기에 적합한 실험 방법임을 확인하였다. 반면, 360도 동영상을 시청하는 도중 비교 실험을 위한 회색 화면을 삽입하게 되면 몰입도와 실재감에 상당한 저하를 일으키는 것으로 파악되었다.

The Impact of the User Characteristics of the VR Exhibition on Space Participation and Immersion

  • Wang, Minglu;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
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    • 제18권1호
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    • pp.1-16
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    • 2022
  • With the advent of the 5G, networks and information and communication technologies have been continuously developed. In the fields of art galleries, virtual reality (VR) exhibitions that can be visited online have emerged, innovating the way of human-computer interaction and creating new artistic experiences for users. This study explores the three-dimensionality, clarity, and innovative interactions that users experience when viewing a VR exhibit, which affects the exhibit's presence. Besides, in terms of research method, the research sets spatial participation and immersion as dependent variables, with three-dimensionality (high versus low), clarity (high versus low), and innovation (high versus low) in a 2×2×2 design as the base, and explores their interaction effects. The results show that three-dimensionality and innovative interactions affect spatial participation. First of all, in groups with high innovation and low three-dimensionality, spatial participation presents a higher positive factor. Secondly, with regard to immersion, three-dimensionality, clarity and innovation present a tripartite interaction. Groups with low three-dimensionality and high clarity have a higher positive effect on immersion when the level of innovation is low. When the degree of innovation is high, the positive effect on immersion is higher in groups with high three-dimensionality and low clarity. The above results show that in the production of VR exhibitions, it is necessary to increase the three-dimensionality and clarity of exhibited image contents, while taking into account the user's perception and innovativeness. On the other hand, this study puts forward suggestions for the design, content and future development of VR exhibitions, which has important reference significance for the improvement and innovation of future VR exhibitions.

컴퓨터게임에서 유저의 게임플레이 숙련도 측정 방법 (Measurement Method of User's Gameplay Skill Level in a Computer Game)

  • 장희동
    • 한국게임학회 논문지
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    • 제12권5호
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    • pp.23-34
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    • 2012
  • 컴퓨터게임은 재미를 위해 유저에게 지속적인 몰입상태를 유지시켜야 한다. 몰입이론[5]에 따르면 플로우 몰입상태는 유저의 게임숙련도와 게임 난이도가 균형을 유지해야 발생할 수 있다고 한다. 컴퓨터게임은 게임난이도를 자동조절할 수 있지만 유저의 게임숙련도는 게임의 상황과 개인의 성향 및 경험에 따라 다르기 때문에 게임도중에 즉시 파악하기 매우 어렵다. 본 논문에서는 컴퓨터게임 자체적으로 유저의 게임플레이 숙련도를 게임 도중에 즉시 측정할 수 있는 방법을 제안하였다. 제안하는 방법을 사용하기 위해서는 측정대상 컴퓨터게임이 설계 및 구현단계에서 제안하는 방법이 적용되어야만 한다. 제안하는 방법과 게임 난이도의 자동조절 방법을 사용하면 컴퓨터게임은 지속적으로 유저의 플로우 몰입상태가 발생할 수 있도록 게임난이도와 유저의 게임숙련도의 균형을 유지할 수 있다.

화상 분석을 통한 선박 방오도료의 성능 평가 (Image Analysis Method for the Performance Evaluation of Marine Antifouling Coatings)

  • 박현;전호환;이인원
    • 한국가시화정보학회지
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    • 제11권2호
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    • pp.18-26
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    • 2013
  • An accurate and reliable performance evaluation technique is indispensable for the development of marine antifouling coatings. The existing standard practice is however, based on the visual observation of biofouling settlement area, which is prone to the subjective judgment of the inspector. In spite of the above mentioned importance, a systematic and objective fouling evaluation technique has not yet been introduced. In this study, a novel quantitative antifouling performance evaluation method for marine antifouling paints is devised based on the image analysis of panel immersion test results. The present image analysis method is to quantify settlement area for each fouling category by distinctive color. The fouling categories are set as unfouled, biofilm, green algae, brown algae, calcareous animal and spongy animal with specific HSL (Hue, Saturation, Lightness) color ranges. In order to assess the effectiveness of the proposed method, static immersion tests for three antifouling coatings were undertaken for two years.

세 화학 물질, Oxytetracycline hydrochloride, Alizarin red S 및 Calcein의 침지 처리에 의한 조피볼락 치어의 비늘 표지 (Method for Marking on Scales of Juvenile Black Rockfish by Immersion in Three Chemicals)

  • 노충환;최희정;박용주;홍경표;박철원;명정구
    • 한국양식학회지
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    • 제12권3호
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    • pp.237-245
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    • 1999
  • In this study, we evaluated the efficiency of chemical marking of black rockfish scales by immersion in oxytetracycline hydrochloride (OTC, 500 ppm), alizarin red S (AR, 250 ppm) and calcein (CARL, 250 ppm) diluted rearing water. Immersion treatment of chemicals had no effects on both mortality and growth of black rockfish. Marking sucess was 100% in all treatment durations (24, 48 and 72 hours) with three chemicals and marking quality was higher in 48 and 72 hours than 24 hours treatment. Marking retention rates at 24 weeks after treatment were 100% in OTC and CAL treated group, but marking quality was higher in CAL treated group (brilliant 92%, bright 8% and dim 0%) than in OTC treated group (brilliant 4%, bright 70% and dim 26%). AR treated group had lower marking retention rates and marking quality than OTC and CAL treated group. As a results, immersion treatment with OTC and CAL was effective in marking scales of black rockfish and practical in releasing program and other studies requires same rearing environment.

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STUDIES ON EPIDERMAL-DERMAL SEPARATION AND ENZYME ACTIVITIES IN NEONATAL RAT EPIDERMIS

  • Kim, Hyeyoung
    • Toxicological Research
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    • 제5권2호
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    • pp.89-96
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    • 1989
  • Rapid and complete epidermal-dermal separation procedure were determined in neonatal rat skin by light microscopic observation and by compairing enzyme activities in the separated epidermis. Microscopic appearance demonstrated the at four different separation procedures used in the study resulted in good separation of epidermis from dermis` heating method (i.e., immersion in 55C water for 30 sec, followed by immersion in 0-4C water) and microwave irradiation for 10 sec were saving time.

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