• Title/Summary/Keyword: Immersion, Interface

Search Result 146, Processing Time 0.024 seconds

A Study on the Meanings of Half-Life: Alyx and the Success Factors of VR Games (하프라이프 알릭사의 의미와 VR게임 성공 요소 고찰)

  • Kwon, Dong-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.9
    • /
    • pp.271-284
    • /
    • 2020
  • Good reviews that Half-Life: Alyx received created a turning point for the vitalization of the VR market with an uncertain future due to the absence of a revenue model together with the increased sales of VR equipment. Based on previous studies, this study categorized the characteristics of VR games according to graphs, first-person system, interface, controller, interaction technology, sound and stories. The analysis results show that the seven elements corresponded with "interactions" and "virtual images," which represent the completion level of games as part of VR components, and were connected to one another, which led to the proposal of an upper-rank concept "presence" to put them together. "Immersiveness," which represents users' emotions as part of VR components, was analyzed with the immersion theory to assign tasks of proper difficulty level for users' abilities. In the research process, the Delphi technique and FGI were administered to a panel of 15 experts to ensure objectivity. Finally, "presence" and "immersiveness" are characteristics in proportion to each other and can be valid concepts in future analysis of VR games as well as Half-Life: Alyx, which led to the proposal a new concept framework called 'presence effects' by combining the two words.

Effects of salt water environment on the mechanical behavior of composites (복합재료의 기계적 거동에 염수환경이 미치는 영향에 관한 연구)

  • Moon, Jin-Bum;Kim, Soo-Hyun;Kim, Chun-Gon
    • Composites Research
    • /
    • v.23 no.1
    • /
    • pp.44-50
    • /
    • 2010
  • In this paper, two different experiments, namely, salt water spray and salt water immersion, were performed to reproduce the contact of composites with the seawater for three kinds of woven fabric composite material systems which would be used for the WIG(wing in ground effect)craft. After aging 140 days in the salt water environment, material properties of carbon/epoxy and glass/epoxy composite such as tensile, compressive and shear stiffness and strength, and inter-laminar shear strength (ILSS) were measured. By comparing baseline material properties with degraded ones, the effects of the salt water environment on the composite mechanical properties were evaluated. From the experiments, it was confirmed that the difference in aging conditions had very small influence on composite properties. And it was found that tensile strength of carbon/epoxy composites showed little degradation, but much more degradation was observed in glass/epoxy composites. And large degradations on matrix dominant properties were observed. The salt water could damage the fiber-matrix interface, matrix properties and the glass fiber.

Effect of Al Addition on the Reaction Behavior of Pure Cobalt with Molten Zinc (용융 아연과 WC-Co 코팅층 내 코발트의 반응거동에 미치는 아연욕 중의 Al 첨가 영향)

  • Seong, Byeong-Geun;Kim, Kyoo-Young;Kwon, Sung-Hee;Lee, Kee-Ahn
    • Journal of the Korean institute of surface engineering
    • /
    • v.40 no.1
    • /
    • pp.23-31
    • /
    • 2007
  • The objective of this study is to investigate the effect of Al addition on the reaction behavior of cobalt with molten zinc. Pure cobalt specimen was immersion tested in the three kinds of molten zinc (pure, 0.12%Al added and 0.24%Al added) baths at $460^{\circ}C,\;490^{\circ}C\;and\;520^{\circ}C$. For the understanding of degradation processes, specimens were analyzed with scanning electron microscope (SEM) and energy dispersive spectrum (EDS), and electrochemical stripping method. When 0.12% and 0.24% Al was added in molten zinc baths, three intermetallic compounds layers of ${\gamma},\;{\gamma}_1,\;and\;{\gamma}_2$ were formed on the Co matrix and ${\beta}_1$ layer was not formed between the Co matrix and the ${\gamma}$ layer. Particles of CoAl intermetallic compound were formed at the interface between the ${\gamma}_2$ layer and zinc melt and they did not adhere to the Co-Zn intermetallic layer. Weight loss of the Co specimen increased as Al content in the molten zinc increased and the relationship of weight loss vs. immersion time followed parabolic rate law. Rate controlling process for the reaction rate of Co with Al added molten zinc was analyzed as the diffusion process of Al atom through a boundary layer between the ${\gamma}_2$ layer and the Al added zinc melt.

Formation and Progression of Intermetallic phase on Iron Base Alloy PTA weld overlay in Molten Zn Alloys (용융 Zn 합금에서 Fe합금의 PTA 오버레이 용접 금속간 상의 형성과 진행)

  • Zulkarnain, Zulkarnain;Baek, E.R.
    • Proceedings of the KWS Conference
    • /
    • 2009.11a
    • /
    • pp.95-95
    • /
    • 2009
  • Zinc coatings provide the most effective and economical way of protecting steel against corrosion. There are three types of galvanizing lines typically used in production line in galvanizing industries,Galvanize (GI) coating (Zn-0.1-0.3%Al), Galfan coating (Zn-5%Al), Galvalume(GL) coating (45%Zn-Al). In continuous Galvanizing lines, the immersed bath hardware (e.g. bearings, sink, stabilizer, and corrector rolls, and also support roll arms and snout tip) are subjected to corrosion and wear failure. Understanding the reaction of these materials with the molten Zn alloy is becomes scientific and commercial interest. To investigate the reaction with molten Zn alloys, static immersion test performed for 4, 8, 16, and 24 Hr. Two different baths used for the static immersion, which are molten Zn and molten Zn-55%Al. Microstructures characterization of each of the materials and intermetallic layer formed in the reaction zone was performed using optical microscope, SEM and EDS. The thickness of the reaction layer is examined using image analysis to determine the kinetics of the reaction. The phase dominated by two distinct phase which are eutectic carbide and matrix. The morphology of the intermetallic phase formed by molten Zn is discrete phase showing high dissolution of the material, and the intermetallic phase formed by Zn-55wt%Al is continuous. Aluminum reacts readily with the materials compare to Zinc, forming iron aluminide intermetallic layer ($Fe_2Al_5$) at the interface and leaving zinc behind.

  • PDF

Heat Dissipation Trends in Semiconductors and Electronic Packaging (반도체 및 전자패키지의 방열기술 동향)

  • S.H. Moon;K.S. Choi;Y.S. Eom;H.G. Yun;J.H. Joo;G.M. Choi;J.H. Shin
    • Electronics and Telecommunications Trends
    • /
    • v.38 no.6
    • /
    • pp.41-51
    • /
    • 2023
  • Heat dissipation technology for semiconductors and electronic packaging has a substantial impact on performance and lifespan, but efficient heat dissipation is currently facing limited improvement. Owing to the high integration density in electronic packaging, heat dissipation components must become thinner and increase their performance. Therefore, heat dissipation materials are being devised considering conductive heat transfer, carbon-based directional thermal conductivity improvements, functional heat dissipation composite materials with added fillers, and liquid-metal thermal interface materials. Additionally, in heat dissipation structure design, 3D printing-based complex heat dissipation fins, packages that expand the heat dissipation area, chip embedded structures that minimize contact thermal resistance, differential scanning calorimetry structures, and through-silicon-via technologies and their replacement technologies are being actively developed. Regarding dry cooling using single-phase and phase-change heat transfer, technologies for improving the vapor chamber performance and structural diversification are being investigated along with the miniaturization of heat pipes and high-performance capillary wicks. Meanwhile, in wet cooling with high heat flux, technologies for designing and manufacturing miniaturized flow paths, heat dissipating materials within flow paths, increasing heat dissipation area, and reducing pressure drops are being developed. We also analyze the development of direct cooling and immersion cooling technologies, which are gradually expanding to achieve near-junction cooling.

Corrosion Monitoring of Reinforcing Bars in Cement Mortar Exposed to Seawater Immersion-and-dry Cycles (해수침지-건조 환경에 노출된 모르타르속 철근의 부식속도 평가)

  • Kim, Je-kyoung;Kee, Seong-Hoon;Yee, Jurng-Jae
    • Journal of the Korea institute for structural maintenance and inspection
    • /
    • v.22 no.4
    • /
    • pp.10-18
    • /
    • 2018
  • The primary purposes of this study are to understand a fundamental aspect of current uniformity around a reinforcing bar (rebar) in cement mortar, and to develop an accurate monitoring method in a wet-dry cycling process with the alternative current (AC) impedance method. Three cement mortar specimens with two embedded rebars were prepared in the laboratory. As a main variable, the distance between two rebars was designed to be 10, 20 and 30 mm with the same thickness of 20 mm. To simulate the corrosion of rebars in concrete structures in a marine environment, three cement mortar specimens were exposed to 15 wet-drying cycles (24-hour-immersion in seawater and 48-hour-drying in a room temperature) in the laboratory. It was observed that the potential level shifted to a noble value during corrosion potential monitoring, which is attributed to acceleration of dissolved oxygen diffusion at the drying process. AC impedance was measured in a frequency range from 100 kHz to 1 mHz on a wet-drying process. A theoretical model was proposed to explain the interface condition between the rebars and cement mortar by using the equivalent circuit consisting of a solution resistance, a charge transfer resistance and a CPE (constant phase element). It was observed that the diffusion impedance appeared in a low frequency range as corrosion of rebars progresses. At the drying stage of the wet-drying cycles, the currents line for monitoring tended to be non-uniform at the interface of rebar/mortar, being phase shift, ${\theta}$, close to $-45^{\circ}$.

A Study on Immersive Interaction Between HMD User and Non-HMD User for Presence of Asymmetric Virtual Reality (비대칭 가상현실에서의 현존감을 위한 HMD 사용자와 Non-HMD 사용자간 몰입형 상호작용에 관한 연구)

  • Lee, Jiwon;Kim, Mingyu;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.24 no.3
    • /
    • pp.1-10
    • /
    • 2018
  • This study proposes an immersive interaction optimized for the user's experience environment to provide an improved presence for both HMD and Non-HMD users in the asymmetric virtual reality (VR) environment. The core of the proposed immersive interaction is to distinguish the differences of the asymmetric environment between the HMD and Non-HMD users and present the optimized interaction to the user. And, in order to increase the presence by providing improved immersion in the asymmetric virtual reality environment given to each user, we design the walking interaction to improve the immersion of space for the HMD users, a hand-based interface that improves immersion by fully understanding and managing the situation through direct control. Finally, through the experiment using questionnaire, it is verified that the immersive interaction provides all users with an enhanced presence and specialized experience in each environment experience. Through these processes, we confirmed that the Non-HMD user can be immersed in an asymmetric virtual reality using by proposed interaction as participant rather than assistant with HMD user.

Effect of Immersion in Water and Thermal Cycling on the Mechanical Properties of Light-cured Composite Resins (광중합형 수복용 복합레진의 기계적 성질에 미치는 수중침적과 Thermal Cycling의 영향)

  • Bae, Tae-Sung;Kim, Tae-Jo;Kim, Hyo-Sung
    • Journal of Biomedical Engineering Research
    • /
    • v.17 no.3
    • /
    • pp.327-336
    • /
    • 1996
  • This study was performed to investigate the effec% of immersion in water and thermal cycling on the mechanical peoperties of light cured restorative composite resins. Five commerically available light-cured composite resins(Photo Clearfil A : CA, Lite-Fil A . LF, Clearril Photo Posterior CP, Prisms AP.H.. PA, 2100 : ZH) were unto The specimens of 12 m in diameter and 0.7 m in thickness were made, and an immersion in $37^{\circ}C$ water for 7 days and a thermal cycling of 1000 cycles at 15 second dwell time each in $5^{\circ}C$ and $55^{\circ}C$ baths were performed. Biaxial flexure test was conducted using the ball-on-three-ball method at the crosshead speed of 0.5mm/min. In order to investigate the deterioration of composite resins during the thermal cycling test, Weibull analysis for the biaxial flexure strengths was done. Fracture surfaces and the surfaces before and after the thermal cycling test were examined by SEM. The highest Weibull modulus value of 10.09 after thermal cycling tests which means the lowest strength variation, was observed in the CP group, and the lowest value of 4.47 was obsered in the LF Group. Biaxial flexure strengths and Knoop hardness numbers significantly decreased due to the thermal cycling ($\textit{p}$< 0.01), however, they recovered when specimens were drie4 The highest biaxial flexure strength of 125.65MPa was observed in the ZH group after the thermal cycling test, and the lowest value of 64.86MPa was observed in the CA group. Biaxial flexure strengths of ZH and CP groups were higher than those of PA, CF, and CA groups after thermal cycling test($\textit{p}$< 0.05). Knoop hardness numbers of CP group after the thermal cycling test was the highest(95.47 $\pm$ 7.35kg/$mm^2$) among the samples, while that of CA group was the lowest(30.73 $\pm$ 2.58kg/$mm^2$). Knoop hardness numbers showed the significant differences between the CP group and others after the thermal cycling test(($\textit{p}$< 0.05). Fracture surfaces showed that the composite resin failure developed along the matrix resin and the filler/resin interface region, and the cracks propagated in the conical shape from the maximum tensile stress zone.

  • PDF

Aesthetic Expansion from Information Visualization to Performance : Research on Sensorium in Perspective of Audience (정보시각화에서 퍼포먼스로의 미학적 확장 : 관객시각에서 하이퍼매개센소리엄 요소 고찰)

  • Kim, Eung-Suk;Yoon, Joon-Sung;Lim, Kyung-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.10
    • /
    • pp.35-42
    • /
    • 2012
  • This study will research the possibility about the extension from aesthetic artwork of information visualization to performance area. In information visualization fields, the function of transmitting information is important factor. In addition, the relationship with the audience concerning immersion and interactivity is also significant. Therefore, if an artwork in information visualization can extend to a performance, this study proposes that it is necessary to consider what elements are needed to intensify sensorium for the audience in that artwork. In order to solve that question, this study introduces and analyzes the installation artworks by Ben Rubin and Mark hansen in 2001. From this case study, we suggest three elements-the performing self, the performing interface and the dramatic pattern-to amplify sensorium by hypermediacy for the audience. This research would contribute to the understanding aesthetic artworks based on information visualization in terms of performing arts.

Design of Smart Bike Studio for Sportainment (스포테인먼트를 위한 스마트 바이크 스튜디오 설계)

  • Bang, Green;Sung, Bokyung;Ko, Ilju
    • Journal of Korea Game Society
    • /
    • v.17 no.5
    • /
    • pp.89-102
    • /
    • 2017
  • With the increase in interest in health in the society, a variety of fusion studies have been conducted by ICT to sports. This study develops a smart bicycle that is run only when a rider maintains balance, and proposes an interface of studio space where the smart bicycle can be experienced. The studio consists of interactive smart bike, a geodesic dome for immersion of content for a single person, and virtual reality content that is implemented to enjoy various sceneries in real space. This study contributes to attempts of design and production of studio that is optimized to interactive space of smart bike for single person. This studio has a scalable interface, which can be applicable to various other interactive contents for sportainmnet.