• Title/Summary/Keyword: Imagination

Search Result 713, Processing Time 0.031 seconds

Analysis Algorithm for Memory BISR as Imagination Zone (가상 구역에 따른 메모리 자가 치유에 대한 분석 알고리즘)

  • Park, Jae-Heung;Shim, Eun-Sung;Chang, Hoon
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.46 no.12
    • /
    • pp.73-79
    • /
    • 2009
  • With the advance of VLSI technology, the capacity and density of memories are rapidly growing. In this paper we proposed MRI (Memory built-in self Repair Imagination zone) as reallocation algorithm. All faulty cells of embedded memory are reallocated into the row and column spare memory. This work implements reallocation algorithm and BISR to verify its design.

The Effect of Art Appreciation on the Development of Children's Creativity (미술 작품 감상 활동이 유아의 창의성 발달에 미치는 영향)

  • Park, Wha Youn
    • Korean Journal of Child Studies
    • /
    • v.22 no.2
    • /
    • pp.277-290
    • /
    • 2001
  • In this investigation of the effect of art appreciation on children's creativity, art appreciation activities were provided for 20 five-year-old kindergarten children over an 8-week period. Data collected with the use of the General Creativity Test for Children(Chon, 1995) were analyzed by t-test, ANCOVA and regression. Analyses revealed that the experimental group with the art appreciation activities developed a higher level of creativity on all scales of creativity, including originality, fluency, flexibility, and imagination and in all areas of physical, linguistic, and diagrammatic creativity. Boys were more creative than girls in imagination, originality and physical creativity.

  • PDF

Study of Cyber Fashion Concept-After 1994 Fashion Trend- (우리나라 사이버 패션에 대한 연구-1994년 이후에 나타난 트랜드 중에서-)

  • Lee, Eun-Young;Lee, Jong-Lyun;Hong, Youn-Teck
    • The Journal of Natural Sciences
    • /
    • v.11 no.1
    • /
    • pp.173-193
    • /
    • 1999
  • After 94' Fashion Trend presented interaction of variety factors. It is based on continuous imagination that si caused development of science. Cyber fashion trend in these days trend. Among modern trend. We find clothing beauty in contemporary fashion trend. There are many expressions about interaction of dualistic factors and constructive cutting and application of foundation.

  • PDF

The value of artistic expression and the effect application of human education and therapy (예술적 표현의 가치와 인성교육 및 치료의 효과와 적용)

  • Jung, Kil- Young
    • Philosophy of Education
    • /
    • no.49
    • /
    • pp.235-270
    • /
    • 2013
  • The aim of this study is to make clear the significance of art education for solving problem in elementary and secondary school. These days, our students have so many negative problems in school and society, for example, school violence, group teasing, group outcasts, arrogate teacher's authority, school collapse, dehumanization get soused excessive and such like. We must support to make humanization through a normal art education and art class. Art, music, physical and literature education is a good methods for human education and mental therapy. The best art education is enlightening the children's imagination and curiosity. To enlighten. in art class at the school, teachers must think about enlightening the children's imagination and curiosity. Aesthetic experience includes creative activities and appreciative activities for human formation. The school must expend effort to increase the art class in each week, because students can change positively in aesthetic experience and aesthetic environment.

Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
    • /
    • v.8 no.1
    • /
    • pp.126-132
    • /
    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

Analysis on the Popularity and Storytelling of Pokomon GO (<포켓몬GO>의 인기요인과 스토리텔링 분석)

  • Lee, Jae Hong
    • Journal of Korea Game Society
    • /
    • v.16 no.5
    • /
    • pp.159-168
    • /
    • 2016
  • $Pok{\acute{e}}mon$ Go is an augmented reality (AR) game developed jointly by Niantic and Nintendo. It's a new type of augmented reality role-playing game (RPG) where AR elements like location information, visual recognition technology and GPS navigation technology are integrated with the intellectual property of the popular $Pok{\acute{e}}mon$ anime. The global success of $Pok{\acute{e}}mon$ Go can be attributed to the innovative incorporation of AR technologies into the game but also to the utilization of the Pokemon story which had been developed for 20 years. In summary, Pokemon Go is the fruitful result of a successful storytelling that combines the humanistic imagination of a popular, cultural archetype and the engineering imagination of AR game technologies.