• Title/Summary/Keyword: Images, processing

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Automated Improvement of RapidEye 1-B Geo-referencing Accuracy Using 1:25,000 Digital Maps (1:25,000 수치지도를 이용한 RapidEye 위성영상의 좌표등록 정확도 자동 향상)

  • Oh, Jae Hong;Lee, Chang No
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.5
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    • pp.505-513
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    • 2014
  • The RapidEye can acquire the 6.5m spatial resolution satellite imagery with the high temporal resolution on each day, based on its constellation of five satellites. The image products are available in two processing levels of Basic 1B and Ortho 3A. The Basic 1B image have radiometric and sensor corrections and include RPCs (Rational Polynomial Coefficients) data. In Korea, the geometric accuracy of RapidEye imagery can be improved, based on the scaled national digital maps that had been built. In this paper, we present the fully automated procedures to georegister the 1B data using 1:25,000 digital maps. Those layers of map are selected if the layers appear well in the RapidEye image, and then the selected layers are RPCs-projected into the RapidEye 1B space for generating vector images. The automated edge-based matching between the vector image and RapidEye improves the accuracy of RPCs. The experimental results showed the accuracy improvement from 2.8 to 0.8 pixels in RMSE when compared to the maps.

Deep Learning Framework for Watermark-Adaptive and Resolution-Adaptive Image Watermarking (워터마크 및 해상도 적응적인 영상 워터마킹을 위한 딥 러닝 프레임워크)

  • Lee, Jae-Eun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.166-175
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    • 2020
  • Recently, application fields for processing and using digital image contents in various forms and types are rapidly increasing. Since image content is high value-added content, the intellectual property rights of this content must be protected in order to activate the production and use of the digital image content. In this paper, we propose a deep learning based watermark embedding and extraction network. The proposed method is to maximize the robustness of the watermark against malicious/non-malicious attacks while preserving the invisibility of the host image. This network consists of a preprocessing network that changes the watermark to have the same resolution as the host image, a watermark embedding network that embeds watermark data while maintaining the resolution of the host image by three-dimensionally concatenating the changed host image and the watermark information, and a watermark extraction network that reduces the resolution and extracts watermarks. This network verifies the invisibility and robustness of the proposed method by experimenting with various pixel value change attacks and geometric attacks against various watermark data and host images with various resolutions, and shows that this method is universal and practical.

Stress Analysis of an Edge-Cracked Plate by using Photoelastic Fringe Phase Shifting Method (광탄성프린지 위상이동법을 이용한 에지균열판의 응력 해석)

  • Baek, Tae-Hyun;Kim, Myung-Soo;Cho, Sung-Ho
    • Journal of the Korean Society for Nondestructive Testing
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    • v.20 no.3
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    • pp.213-220
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    • 2000
  • The method of photoelasticity allows one to obtain principal stress differences and principal stress directions in a photoelastic model. In the classical approach, the photoelastic parameters are measured manually point by point. The previous methods require much time and skill in the identification and measurement of photoelastic data. Fringe phase shifting method has been recently developed and widely used to measure and analyze fringe data in photo-mechanics. This paper presents the test results of photoelastic fringe phase shifting technique for the stress analysis of a circular disk under compression and an edge-cracked plate subjected to tensile load. The technique used here requires four phase stepped photoelastic images obtained from a circular polariscope by rotating the analyzer at $0^{\circ}$, $45^{\circ}$, $90^{\circ}$ and $135^{\circ}$. Experimental results are compared with those or FEM. Good agreement between the results can be observed. However, some error may be included if the technique is used to general direction which is not parallel to isoclinic fringe.

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Band Selection Using L2,1-norm Regression for Hyperspectral Target Detection (초분광 표적 탐지를 위한 L2,1-norm Regression 기반 밴드 선택 기법)

  • Kim, Joochang;Yang, Yukyung;Kim, Jun-Hyung;Kim, Junmo
    • Korean Journal of Remote Sensing
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    • v.33 no.5_1
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    • pp.455-467
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    • 2017
  • When performing target detection using hyperspectral imagery, a feature extraction process is necessary to solve the problem of redundancy of adjacent spectral bands and the problem of a large amount of calculation due to high dimensional data. This study proposes a new band selection method using the $L_{2,1}$-norm regression model to apply the feature selection technique in the machine learning field to the hyperspectral band selection. In order to analyze the performance of the proposed band selection technique, we collected the hyperspectral imagery and these were used to analyze the performance of target detection with band selection. The Adaptive Cosine Estimator (ACE) detection performance is maintained or improved when the number of bands is reduced from 164 to about 30 to 40 bands in the 350 nm to 2500 nm wavelength band. Experimental results show that the proposed band selection technique extracts bands that are effective for detection in hyperspectral images and can reduce the size of the data without reducing the performance, which can help improve the processing speed of real-time target detection system in the future.

Deep Learning-based Hyperspectral Image Classification with Application to Environmental Geographic Information Systems (딥러닝 기반의 초분광영상 분류를 사용한 환경공간정보시스템 활용)

  • Song, Ahram;Kim, Yongil
    • Korean Journal of Remote Sensing
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    • v.33 no.6_2
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    • pp.1061-1073
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    • 2017
  • In this study, images were classified using convolutional neural network (CNN) - a deep learning technique - to investigate the feasibility of information production through a combination of artificial intelligence and spatial data. CNN determines kernel attributes based on a classification criterion and extracts information from feature maps to classify each pixel. In this study, a CNN network was constructed to classify materials with similar spectral characteristics and attribute information; this is difficult to achieve by conventional image processing techniques. A Compact Airborne Spectrographic Imager(CASI) and an Airborne Imaging Spectrometer for Application (AISA) were used on the following three study sites to test this method: Site 1, Site 2, and Site 3. Site 1 and Site 2 were agricultural lands covered in various crops,such as potato, onion, and rice. Site 3 included different buildings,such as single and joint residential facilities. Results indicated that the classification of crop species at Site 1 and Site 2 using this method yielded accuracies of 96% and 99%, respectively. At Site 3, the designation of buildings according to their purpose yielded an accuracy of 96%. Using a combination of existing land cover maps and spatial data, we propose a thematic environmental map that provides seasonal crop types and facilitates the creation of a land cover map.

Quantitative Analysis of Glottal Cycles According to Frequency and Intensity Variations in Normal Speakers (발성의 강도와 주파수 변화에 따른 성대 움직임의 정량적 분석)

  • Young-Ik Son;Kyungah Lee;Jun-Sun Ryu;Chung-Hwan Baek
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.8 no.1
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    • pp.5-11
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    • 1997
  • To set up an objective basis for the evaluation of the stroboscopic findings, video-strobolaryngoscopic images of vocal fold vibration in 5 female and 5 male normal speakers were analyzed using an image analysis computer program called KSIP(Kay Storoboscopy Image Processing, Kay Elemetrics Corp., NJ, USA). Four consecutive vibratory cycles were compared in comfortable, louder, high-pitched /ee/ phonation for every subject. findings mostly replicated earlier studies including glottal chinks which were observed in most female speakers throughout the cycles and clear distinction between female and male speakers in their vibratory patterns as well as intensity and frequency-re-lated differences. However, there were some findings incompatible with those from previous studies which may be attributable to technical problems. This study may provide an objective basis of the stroboscopic findings such as image shape, amplitude, area, and their changes according to frequency and intensity variations. We anticipate that funker study with larger samples ran provide an objective criteria for normal vibratory characteristics of the laryngostro-boscopic findings.

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Interactivity and Rhizomatic Art Systems: Focusing on the Digital Images (상호작용성(Interactivity)과 리좀(Rhizome)적 작품체계: 디지털 이미지를 중심으로)

  • Park, Yeon-Sook
    • The Journal of Art Theory & Practice
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    • no.9
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    • pp.33-57
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    • 2010
  • Focused on the performance of interactivity in the appreciation of media art, this study is associated with the continually changed art texts and a participator's physical reactions to savor the art. Digital works of art emphasizing interactivity usually decentralize and disperse the responsibility and the central role for creating and producing the art works. Proper procedure of the work is generated by actions such as clicking the mouse, controlling the joy stick or actual movement of anticipators' bodies. The art works are influenced by participators' interactivity, which makes the leading roles and the responsibility for creating art scattered and divided. These features are similar with those of the 'Rhizome' which Gilles Deleuze(1925~1995) and Felix Guattari(1930~1992) have discussed. In their argument, 'Rhizome' is an interval or being 'between', which keeps changing. 'Rhizome' is a state in which the individual and the work of art never reach the conclusion, only a phenomenon of eternally altering. Like 'Rhizome', this sort of art work has the decentralized system, opens for several directions, and activates the system which is changeable as linked items increased or decreased. These works stimulate the individual to perform and act while appreciating the art piece. In terms of processing and preceeding, interactivity is the important equipment and catalyzer. Through these procedures, the pieces can be the 'floating work of art' combined and condensed with the whole participators' reactions. The 'floating work of art' is neither the expression of an individual nor that of one particular group. Multidimensional influence of the web is the web which is constantly reorganizing and producing in its connective state. This connective state is activated by interactivity. The Rhizomatic system embodies the floating work of art process. Due to each individual perceiving art in individualistic terms, there is no dominating powers or central points. I regard this art works possessing above traits as the work of art with Rhizomatic system. The work of art with the Rhizomatic system is embodied through interactivity and because physical action activates the process of appreciation, a participator can actually experience and practice the philosophy. Ultimately the Rhizomatic speculation occurs during the interactivity of appreciating the Rhizomatic art pieces. The Rhizomatic system penetrates into the intuitive area beyond our recognition and thoughts, as we are engaged in the connective process. With the methods and manners of interactive art, we can possibly reconsider the system as a tool in which the participator is directly able to link experience and theory to the philosophies of Deleuze and Guattari.

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A Study on Stroke Extraction for Handwritten Korean Character Recognition (필기체 한글 문자 인식을 위한 획 추출에 관한 연구)

  • Choi, Young-Kyoo;Rhee, Sang-Burm
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.375-382
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    • 2002
  • Handwritten character recognition is classified into on-line handwritten character recognition and off-line handwritten character recognition. On-line handwritten character recognition has made a remarkable outcome compared to off-line hacdwritten character recognition. This method can acquire the dynamic written information such as the writing order and the position of a stroke by means of pen-based electronic input device such as a tablet board. On the contrary, Any dynamic information can not be acquired in off-line handwritten character recognition since there are extreme overlapping between consonants and vowels, and heavily noisy images between strokes, which change the recognition performance with the result of the preprocessing. This paper proposes a method that effectively extracts the stroke including dynamic information of characters for off-line Korean handwritten character recognition. First of all, this method makes improvement and binarization of input handwritten character image as preprocessing procedure using watershed algorithm. The next procedure is extraction of skeleton by using the transformed Lu and Wang's thinning: algorithm, and segment pixel array is extracted by abstracting the feature point of the characters. Then, the vectorization is executed with a maximum permission error method. In the case that a few strokes are bound in a segment, a segment pixel array is divided with two or more segment vectors. In order to reconstruct the extracted segment vector with a complete stroke, the directional component of the vector is mortified by using right-hand writing coordinate system. With combination of segment vectors which are adjacent and can be combined, the reconstruction of complete stroke is made out which is suitable for character recognition. As experimentation, it is verified that the proposed method is suitable for handwritten Korean character recognition.

Automatic Method for Extracting Homogeneity Threshold and Segmenting Homogeneous Regions in Image (영상의 동질성 문턱 값 추출과 영역 분할 자동화 방법)

  • Han, Gi-Tae
    • The KIPS Transactions:PartB
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    • v.17B no.5
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    • pp.363-374
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    • 2010
  • In this paper, we propose the method for extracting Homogeneity Threshold($H_T$) and for segmenting homogeneous regions by USRG(Unseeded Region Growing) with $H_T$. The $H_T$ is a criterion to distinguish homogeneity in neighbor pixels and is computed automatically from the original image by proposed method. Theoretical background for proposed method is based on the Otsu's single level threshold method. The method is used to divide a small local part of original image int o two classes and the sum($\sigma_c$) of standard deviations for the classes to satisfy special conditions for distinguishing as different regions from each other is used to compute $H_T$. To find validity for proposed method, we compare the original image with the image that is regenerated with only the segmented homogeneous regions and show up the fact that the difference between two images is not exist visually and also present the steps to regenerate the image in order the size of segmented homogeneous regions and in order the intensity that includes pixels. Also, we show up the validity of proposed method with various results that is segmented using the homogeneity thresholds($H^*_T$) that is added a coefficient ${\alpha}$ for adjusting scope of $H_T$. We expect that the proposed method can be applied in various fields such as visualization and animation of natural image, anatomy and biology and so on.

Immersive Visualization of Casting Solidification by Mapping Geometric Model to Reconstructed Model of Numerical Simulation Result (주물 응고 수치해석 복원모델의 설계모델 매핑을 통한 몰입형 가시화)

  • Park, Ji-Young;Suh, Ji-Hyun;Kim, Sung-Hee;Rhee, Seon-Min;Kim, Myoung-Hee
    • The KIPS Transactions:PartA
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    • v.15A no.3
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    • pp.141-149
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    • 2008
  • In this research we present a novel method which combines and visualizes the design model and the FDM-based simulation result of solidification. Moreover we employ VR displays and visualize stereoscopic images to provide an effective analysis environment. First we reconstruct the solidification simulation result to a rectangular mesh model using a conventional simulation software. Then each point color of the reconstructed model represents a temperature value of its position. Next we map the two models by finding the nearest point of the reconstructed model for each point of the design model and then assign the point color of the design model as that of the reconstructed model. Before this mapping we apply mesh subdivision because the design model is composed of minimum number of points and that makes the point distribution of the design model not uniform compared with the reconstructed model. In this process the original shape is preserved in the manner that points are added to the mesh edge which length is longer than a predefined threshold value. The implemented system visualizes the solidification simulation data on the design model, which allows the user to understand the object geometry precisely. The immersive and realistic working environment constructed with use of VR display can support the user to discover the defect occurrence faster and more effectively.