• Title/Summary/Keyword: Image character

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Characteristics of Character Costume in the Theme Park (테마파크 캐릭터 코스튬의 특성)

  • Cho, Hyun-Jin;Cho, Woo-Hyun
    • Journal of the Korean Society of Costume
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    • v.57 no.7
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    • pp.137-152
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    • 2007
  • The purpose of this study is to research on concept, consisting factors, and specialties of theme park' character costumes to understand better about character costumes as well as to establish fundamental research data. The characteristics of character costumes in the theme park are as follows. First, theme park' character costumes are personified so that visitors may feel friendly and have emotional communication with them. Specially, costume that anthropomorphize an animal(85.3%) and silhouette of lozenge style(86.8%) dominated the highest weight. Animal figures are walking upright and wearing human's clothes. They communicate with visitors using mime actions. Second, various types of body proportion is applied to highlight the characteristics of character costume. Most character costumes are applied with unrealistic body proportion. This unrealistic body proportion give abnormal image and looks funny. The important factor is size of their head. Especially, 3.5 body proportion(78.9%) is general. Third, simplification, exaggeration, shrinkage, and modification are other factors. Simplification is applied differently by parts. Pocket, collar details are simplified to clarify the character's image. More simplification can lead to ommission. For their head, peculiar parts look stand out but other parts are simplified to stress their characteristics. Exaggeration is used with shrinkage to give strong impression to visitors. Forms are broken intentionally and they are modified. They look impressive because they are not harmonized. It is unexpected image and induces humor and familiar feelings. Matter of stylization includes exaggeration, shrinkage, modification and movement of actors that have tangible factor of character costume.

The Analysis of Body-Image on the On-Line Game Lineage II Character Fashion (온라인 게임 리니지II 캐릭터 패션에 나타난 바디 이미지 분석(分析))

  • Jin, Kyung-Ok;Seo, Jung-Lip
    • Journal of Fashion Business
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    • v.8 no.5
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    • pp.144-154
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    • 2004
  • The purpose of this study is to consider the characteristics of character's body-image throughout the on-line games and with this study we researched the symbolic meaning reflected by the character's body-images throughout the fashion. The characteristics of the body-images presented in modern fashion is expressed in 4 features on Lineage II game. First, it adopts the ways in which modern fashion expresses the erotic image and represents various sexual stimulation, which can not be represented in the real world, in cyberspace. Second, it expresses the beauty and taste in sensitivity by exchanging the items, which are the features of body-image, each other as the neutral body-image and pursuits for the double side feature between males and females by dismantling the point of view to sex. Third, it shows the new value system different from the existing one by using extraordinary items and materials that you've never seen in real fashion as the abnormal body-image expressed in informal and inaccurate principal of deformation. Fourth, it show the body with the items which induces more interest and curiosity than the real world do as the humorous body-image accompanying with childish amusement and pleasure.

Study on the Design Materializing Process through a Stage of the 'Image Layered Technique (단계별 이미지 적층법을 통한 디자인 구체화 과정에 관한 연구)

  • Hwang, In-Hee;Park, Kyong-Jin
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.892-899
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    • 2008
  • In this research, adapted was the 'Image Layered Technique(ILT)' to determine the character-line of the nose. Moreover, to derive the image of the front and side views of the nose, analyzed were the heads of animals and transportations. Presented was the pattern with the image to determine the volume with a front outline. Also, the image to be suggested to 'ILT' was applied to a front character design.

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Character Extraction Using Wavelet Transform and Fuzzy Clustering (웨이브렛 변환과 퍼지 군집화를 활용한 문자추출)

  • Hwang, Jung-Won;Hwang, Jae-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.93-100
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    • 2007
  • In this paper, a novel approach based on wavelet transform is proposed to process the scraped character which is represented on digital image. The basis idea is that the scraped character is described by its textured neighborhood, and it is decomposed into multiresolution features at different levels with its background region. The image is first decomposed into sub bands by applying Daubechies wavelets. Character features are extracted from the low frequency sub-bands by partition, FCM clustering and area-based region process. High frequency ones are activated by applying local energy density over a moving mask. Features are synthesized in order to reconstruct the original image state through inverse wavelet transform Background region is eliminated and character is extracted. The experimental results demonstrate the effectiveness of the proposed method.

A Study on the Character Extraction and Recognition using Labeling Method (레이블링기법을 이용한 문자 추출과 인식에 관한 연구)

  • Won, Hye-Kyung;Kim, Yong;Lee, Kyu-Hun;Cho, Kyu-Man;Lee, Eun-Yung
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2515-2517
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    • 2002
  • The process of character recognition goes through 5 steps; image acquisition, character region extraction, preprocessing, character region segmentation, character recognition. Therefore the final recognition rate of character recognition is directly affected by the performance of each step. This paper is a leading research for object recognition using image processing algorithm which is one of the field of study in computer vision. And this paper will suggest an algorithm to extract the portion of number chain, which is part of the research embodying a system to perceive the data of manufacture and the name of the producer on the wrapping of groceries. In addition, this can extract the number chain comparatively accurate without using many complex algorithm by diving and extracting the moving number region at the same time.

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A Study of Character Recognition using Adaptive Algorithm at the Car License Plate (적응 알고리즘을 이용한 자동차 번호판 인식 시스템 개발에 대한 연구)

  • Jang, Seung-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3155-3163
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    • 2000
  • In the recognitionsystem of car license plate, it is very important to extract the character from the license plate and recognize the extrated character. In this paper, I use the adaptive algorithm to recognize the charactor of licensse plate image. The adaptive algorithm is compounded of thinning algorithm template matching,algarthm, vector algorithm and so on. The adaptive algorithm was used to recognize the character from license image. In the result of expenment, character recognition is about up to 90% with the adaptive algorithm for the character region.

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Study on AI-based content reproduction system using movie contents (영화를 이용한 AI 기반 콘텐츠 재생산 시스템 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.336-343
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    • 2021
  • AI technology is spreading not only to industrial fields, but also to culture, art, and content fields. In this paper, we proposed a system based on AI technology that can automate the process of reproducing contents using characters for movie contents. After creating the basic appearance of the character by using the StyleGAN2 model from the video extracted from the movie contents, analyzing the character's personality and propensity using the extracted dialogue data, it was determined from the contemplative appearance based on the yin-yang and five elements to the character's propensity. Accordingly, the external characteristics are reflected in the character. Using the OpenPose model, a character's motion is created, and the finally generated data is integrated to reproduce the content. It is expected that many movie contents can be reproduced through the study of the proposed system.

Image Preprocessing in Container Identifier Recognition System Using Multiple Threshold Regions (컨테이너 식별자 영상 인식 시스템에서 다중 임계영역을 이용한 영상 전처리)

  • Woo, Chong-Ho
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.549-557
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    • 2013
  • This paper proposes a method using the multiple threshold regions in the image preprocessing procedure for container identifier recognition system. The multiple threshold regions are set by considering the container image characteristics and used as the candidates for the final one, The image is transformed to black and white images using these threshold regions, then labeling, panelling and panels merging are executed for each candidate, respectively. Finally the best threshold region is selected through this procedure and the character region can be extracted. Applying the similar method the noises are removed and the characters of identifier are segmented from the extracted region. In the experiments with 162 different images the success rates for extracting of the character region and segmenting the characters are 99.04% and 98.09%, respectively.

Development of vision system for the character recognition of the billet image (빌렛영상에 포함된 문자인식을 위한 비전시스템 개발)

  • Park, Sang-Gug
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.22-29
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    • 2008
  • This paper describes the developed results of vision system for the recognition of material management characters, which was included in the billet image. The material management characters, which was marked at the surface of billet, should be recognized before billet moves to the next process. Our vision system for the character recognition includes that CCD camera system which acquire billet image, optical transmission system which transmit captured image to the long distance, input and output system for the interface with existing system and software for the character recognition. We have installed our vision system at the wire rod line of steel & iron plant and tested. Also, we have performed inspection of durability, reliability and recognition rate. Through the testing, we have confirmed that our system have high recognition rate, 98.6%.

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A Case Study of Intellectual Property Rights Using Animation Characters (애니메이션 캐릭터를 활용한 Intellectual Property 사례 연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.361-366
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    • 2022
  • Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.