Browse > Article
http://dx.doi.org/10.14400/JDC.2022.20.2.361

A Case Study of Intellectual Property Rights Using Animation Characters  

JIANG, QIANQIAN (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Publication Information
Journal of Digital Convergence / v.20, no.2, 2022 , pp. 361-366 More about this Journal
Abstract
Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.
Keywords
Intellectual Property; Digital Animation; IP character image; Modern Character Design; Character Development;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 E. Y. Jang. (2021). Analysis of Media Literacy Evaluation Items in Early Childhood Animation. Journal of Digital Convergence. 19(05). 365-373. DOI : 10.14400/JDC.2021.19.5.365   DOI
2 X. Zhang. (2018). An analysis of the prosperity of China comics IP animation and the new ecology of the animation industry. Today's Massmedia. 26(09). 86-89.
3 S. C. Chu. (2003). A beneficial attempt on national style -- an analysis of the national style of the large-scale cartoon 'The Legend Of Nezha'. China Television. 2003(09). 4-4.
4 Docin. (2016.04.20.). An analysis of the characters of 'Minions' in the . https://www.docin.com/p-1541261889.html
5 San wen yu. (2016.07). What is "animated movie IP"? What is "IP animated movie"? http://www.3wyu.com/4136.html
6 Baidu Baike. (2021.9). KAKAO FRIENDS. https://baike.baidu.com/item/Kakao%20Friends/23301867
7 Sogou Baike. (2020.06.19.). Moshu Kuaidou 1412. https://baike.sogou.com/v83062611.htm?fromTitle=%E6%80%AA%E7%9B%97%E5%9F%BA%E5%BE%B71412
8 Zhongying Network. (2017.08.08.). How does the 'Minions' grow into the world's most valuable IP? http://news.baobei360.com/industry/2017-08-08/10006924.html
9 E. R. Joo & J. H. Chung. (2017). A Study on Expandibility of Contents Using 'Beauty and the Beast'. Journal of Digital Convergence. 15(12). 461-468. DOI : 10.14400/JDC.2017.15.12.461   DOI
10 H. S. Lee. (2019). PBSL(Project based Self Learning) for Pre-production of Game.Animation.Visual Images. Journal of Digital Convergence. 17(11). 467-474. DOI : 10.14400/JDC.2019.17.11.467   DOI
11 D. Pan & J. H. Lee. (2020). Research on IP animation creation of Chinese Mythology Centered on the . Cartoon & Animation Studies. 2020(61). 173-194. DOI : 10.7230/KOSCAS.2020.61.173   DOI
12 X. M. Zhang. (2019). Animated IP character shaping mode and influence. Contemporary Animation. 2019(03). 70-73.
13 H. J. Liu & Z. H. Liang. (2017). On the "IP adaptation" animated film under the "Pan entertainment" culture. Art Science and Technology. 30(11). 25+169.
14 Sogou Baike. (2021.02.02). Despicable Me. https://baike.sogou.com/v9749857.htm?fromTitle=%E7%A5%9E%E5%81%B7%E5%A5%B6%E7%88%B8
15 Q. Y. Xia & H. M. Chen. (2021). Research on the innovative performance of Nezha IP series domestic animation from the perspective of digital media art. Journal of Ethnic Art. 2021(03). 76-82.