• Title/Summary/Keyword: Image and sound

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Magnetic Resonance Imaging uses 3D Printed Material of Headset (Noise Reduction Effect) (자기공명영상 검사 시 3D 프린팅 재료를 이용한 헤드셋 연구 (소음저감 효과))

  • Choi, Woo Jeon;Kim, Dong Hyun
    • Journal of the Korean Society of Radiology
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    • v.12 no.3
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    • pp.335-341
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    • 2018
  • With the improvement of medical state, patients' expectations for the most advanced medical equipment are increasing. Particularly, Magnetic Resonance Image (MRI) is used as one of the core image diagnosis methods in all clinical area. However, it has been reported that many of patients who go through the examination suffer from anxiety to the severe noise level during the examination. In this study, both the noise reduction evaluation of headsets with sound-blocking materials added to existing sound-absorbing materials and the existence of sound blocking materials as artifacts on the examination image are tested. An MRI test noise is recorded as a speaker by cross-ordination the sound material (sponge) and the sound material (acrylic plate, copper plate, and 3D copper plate) inside the headset made from 3D pring. A quantitative assessment of headsets showed that the average headset value was 81.8 dB. The average dB value of the most soundproof material combination(Copper, acrylic plate, sponge, sponge) headsets on headsets with added charactering material was measured at 70.4 dB, and MRI showed that the copper was diamagnetic substance and excluded. The second most soundproof headset(Sponge, acrylic plate, 3D copper plate, sponge) was measured at 70.6 dB and MRI showed no artifacts. The same simulation of the material printed with a 3D copper PLA containing approximately 40 % copper powder resulted in no artifacts, therefore, the material output as a 3D printing was better suited for use. For MRI related research, the mutual development of 3D printing is highly anticipated.

Improvement of front-back sound localization characteristics in headphone-based 3D sound generation (헤드폰 기반의 입체음향 생성에서 앞/뒤 음상정위 특성 개선)

  • 김경훈;김시호;배건성;최송인;박만호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8C
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    • pp.1142-1148
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    • 2004
  • A binaural filtering method using HRTF DB is generally used to make the headphone-based 3D sound. But it can make some confusion between front and back directions or between up and down directions due to the non-individual HRTF depending on each listener. To reduce the confusion of sound image localization, we propose a new method to boost the spectral cue by modifying HRTF spectra with spectrum difference between front and back directions. Informal listening tests show that the proposed method improves the front-back sound localization characteristics much better than the conventional methods

A Study on the Computation and Application of Sound Power Level for Road Traffic Noise of Renewal Area (개발 예정지역 도로교통소음 음향파워레벨 산정과 응용에 관한 연구)

  • Kim, Deuk-Sung;Chang, Seo Il
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.6 s.99
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    • pp.635-644
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    • 2005
  • This paper is. a study on relation between road traffic noise(RTN) and sound power level(PWL). At present, many experimental formulae and prediction formulae are used for prediction of RTN. But these formulae are difficult to appiy to the metropolitan area because these formulae are inaccurate in the different condition from reference condition. This paper calculate RTN and PWL of each prediction formula, choose the best one and make a noise map of the subject area. Procedure is as follows. First, calculate $L_{eq}$ of RTN using experimental formulae and prediction formulae. Second, calculate PWL using $L_{eq}$ of RTN and distance attenuation for point source at semi-free field. Third, choose the most accurate formula. And finally, make a noise map of the subject area at present and future. The result using noise map will be able to apply to application field. Noise mapping tool used on this paper is Raynoise program using Ray Tracing Method(RTM), Mirror Image Source Method(MISM) and Hybrid Method(HM).

Sound Field Visualization System Development for Reducing Noise of Marine Equipment (조선기자재 소음저감을 위한 음장가시화법 개발)

  • Kim, Chang-Nam;Sun, Jin-Suk;Wang, Ji-Suk;Kim, Ue-Kan
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2006.06a
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    • pp.169-170
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    • 2006
  • The main purpose of this study is to develop a program for sound field visualization system which gets noise signals in microphones array for incoming noise signals and it uses to operate noise signals and to store data in multi-channel FFT and is consisted to visualize noise signals with a image which is got by camera in center of array by using beamforming algorithm of the array signal processing.

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Spatial Manipulation of Sound Using Multiple Sources (다수의 음원을 사용한 공간의 소리 제어 방법론)

  • Choi, Joung-Woo;Kim, Yang-Hann;Park, Young-Jin
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.12 s.105
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    • pp.1378-1388
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    • 2005
  • Spatial control of sound is essential to deliver better sound to the listener's position in space. As it can be experienced in many listening environments. the quality of sound can not be manifested over every Position in a hall. This motivates us to control sound in a region we select. The primary focus of the developed method has to do with the brightness and contrast of acoustic image in space. In particular, the acoustic brightness control seeks a way to increase loudness of sound over a chosen area, and the contrast control aims to enhance loudness difference between two neighboring regions. This enables us to make two different kinds of zone - the zone of quiet and the zone of loud sound - at the same time. The other perspective of this study is on the direction of sound. It is shown that we can control the direction of perceived sound source by focusing acoustic energy in wavenumber domain. To begin with, the proposed approaches are formulated for pure-tone case. Then the control methods are extended to a more general case, where the excitation signal has broadband spectrum. In order to control the broadband signal in time domain, an inverse filter design problem is defined and solved in frequency domain. Numerical and experimental results obtained in various conditions certainly validate that the acoustic brightness, acoustic contrast, direction of wave front can be manipulated for some finite region in space and time.

DECODE: A Novel Method of DEep CNN-based Object DEtection using Chirps Emission and Echo Signals in Indoor Environment (실내 환경에서 Chirp Emission과 Echo Signal을 이용한 심층신경망 기반 객체 감지 기법)

  • Nam, Hyunsoo;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.59-66
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    • 2021
  • Humans mainly recognize surrounding objects using visual and auditory information among the five senses (sight, hearing, smell, touch, taste). Major research related to the latest object recognition mainly focuses on analysis using image sensor information. In this paper, after emitting various chirp audio signals into the observation space, collecting echoes through a 2-channel receiving sensor, converting them into spectral images, an object recognition experiment in 3D space was conducted using an image learning algorithm based on deep learning. Through this experiment, the experiment was conducted in a situation where there is noise and echo generated in a general indoor environment, not in the ideal condition of an anechoic room, and the object recognition through echo was able to estimate the position of the object with 83% accuracy. In addition, it was possible to obtain visual information through sound through learning of 3D sound by mapping the inference result to the observation space and the 3D sound spatial signal and outputting it as sound. This means that the use of various echo information along with image information is required for object recognition research, and it is thought that this technology can be used for augmented reality through 3D sound.

A study on the sensory elements of the advertising image symbolizing sound (사운드를 심벌화한 광고 영상의 감각요소 연구)

  • Kim, HyungJoon;Chung, JeanHun
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.369-374
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    • 2020
  • A variety of sensory elements are used in video advertisements promoting products. Video advertising using visual and auditory elements is a representative means of marketing. The advertising video that promotes the product by using such a sensory element is imprinted on viewers by continuously or repeatedly exposing visual elements such as a logo or a specific image or phrase. Such visual images are used as an effective way to symbolize brand image effectively. If the visual elements were symbolized in the advertising images of most car brands, Kia's K5's advertising images symbolized auditory elements, or sounds, to produce K5's unique advertising images. In this paper, we compared Kia's K5 advertisement image symbolizing auditory elements with other brands' advertisement image of other companies, and studied the techniques and effects used in advertisement image production.

A Real-time Audio Surveillance System Detecting and Localizing Dangerous Sounds for PTZ Camera Surveillance (PTZ 카메라 감시를 위한 실시간 위험 소리 검출 및 음원 방향 추정 소리 감시 시스템)

  • Nguyen, Viet Quoc;Kang, HoSeok;Chung, Sun-Tae;Cho, Seongwon
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1272-1280
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    • 2013
  • In this paper, we propose an audio surveillance system which can detect and localize dangerous sounds in real-time. The location information about dangerous sounds can render a PTZ camera to be directed so as to catch a snapshot image about the dangerous sound source area and send it to clients instantly. The proposed audio surveillance system firstly detects foreground sounds based on adaptive Gaussian mixture background sound model, and classifies it into one of pre-trained classes of foreground dangerous sounds. For detected dangerous sounds, a sound source localization algorithm based on Dual delay-line algorithm is applied to localize the sound sources. Finally, the proposed system renders a PTZ camera to be oriented towards the dangerous sound source region, and take a snapshot against over the sound source region. Experiment results show that the proposed system can detect foreground dangerous sounds stably and classifies the detected foreground dangerous sounds into correct classes with a precision of 79% while the sound source localization can estimate orientation of the sound source with acceptably small error.

A Study on the Reflectivity according to the Material of Biopsy Gun Needle Used in Ultrasound Biopsy (초음파 조직검사에 사용되는 Biopsy Gun Needle의 재질에 따른 반사율 연구)

  • Hoon Kim;Cheong-Hwan Lim
    • Journal of radiological science and technology
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    • v.47 no.2
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    • pp.97-105
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    • 2024
  • The examination needle used in ultrasound biopsy is a medical device used to determine whether there is an abnormality in the tissue. Typically, stainless steel is the standard material used for such needles; however, this study wanted to identify a material that could better enhance sound compared to traditional stainless steel. In this study, six types of needle materials available with the biopsy gun were inserted into pork and ultrasound images according to the curved probe and linear probe were evaluated using ultrasound equipment. The findings revealed significant improvements in ultrasound acoustic enhancement with alternative materials compared to stainless steel (p<0.05). The results regarding the depth of each ultrasound image using the curved probe showed that tungsten and brass had high sound enhancement(p<0.05), while with the linear probe, sound enhancement was high in brass, pla, aluminum, and copper(p<0.05). Due to these results, the previously used stainless needle showed lower ultrasound acoustic enhancement than the five types of materials being compared. Consequently, the outcomes of this study provide valuable insights for the development of new needle technologies aimed at minimizing patient risks and improving diagnostic accuracy.

Implementation of ray tracing simulator for extracting sound field parameters (음장파라미터 추출을 위한 음선추적 시뮬레이터의 구현)

  • Lee, Deok-Su;Seong, Goeng-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.3
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    • pp.82-89
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    • 1995
  • A sound field simulator is constructed to obtain the sound field paramaters such as the magnitudes and directions of early reflections with moderate efforts. The proposed simulator is based on the hybrid ray tracing method that traces rays reached the listener position and convert them to image sound sources. By this approach, we can obtain the directional impulse response relatively easily with minimum casts. Simulation experiment results of several performace places are reported to how the versatility of the proposed simulator system.

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