• Title/Summary/Keyword: Image and Make-up

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A Study on the Flow Characteristics around Underwater Triangular Structure (삼각형상 수중구조물 주위의 유동특성에 관한 연구)

  • Han, Won-Hui;Cho, Dae-Hwan
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.14 no.1
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    • pp.21-27
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    • 2008
  • Triangular structure is used as basic shape of artificial structures for generating the upwelling current in order to make rich fishing ground at sea. Artificial upwelling current could bring the deep sea water containing a lot of nutrients from the bottom up to the surface. The purpose of this study is to examine the flow characteristics around underwater triangular structure with various stratification parameter. An experimental study was carried out for the triangular structure model in the circulating water channel to investigate flow characteristics by flow visualization method. A velocity fields around the underwater structure were measured by particle image velocimetry(PIV). The experimental results showed that the upwelling effect at the back and upper region of the structure could be best when the water depth was 2 times of the structure height and the stratification parameter was approximately 3.0. These quantitative data will be useful to determine the functional efficiency cf artificial upwelling structures.

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A Study on the Development of Patterns for the Improvement of Fit of Brassiere - Comparative Analysis of Sample Brassiere with Products of Underwear Brands for 1924 Generation - (브래지어의 맞음새 향상을 위한 패턴개발 연구 -l924세대용 언더웨어 브랜드 시판제품과의 비교분석-)

  • Oh, Song-Yun;Choi, Hei-Sun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.5 s.164
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    • pp.729-741
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    • 2007
  • In order to examine the characteristics of brassiere products for the 1924 generation brands on the market and grasp problems, we selected three 'comparative brassieres', each one from among the 1924 underwear brands with the highest recognition and sales profit, and then designed a 'sample brassiere' pattern(75A) with a similar shape to the comparative brassieres. We set up the "New Cup Grading Rule" with a view of reflecting the wearing effect that was varied according to cup sizes, graded the sizes of 75AA and 75B with this method, and made the sample brassieres in three sizes. We conducted the wearing evaluation and body measurements of 9 subjects after analyzing the patterns and characteristics of the sample brassieres and three comparative brassieres. As a result of the wearing evaluation, the sample and comparative brassiere 2, the dimensions and shapes were appropriate for the 1924 generation consumers and expressed an overall natural silhouette, showed satisfactory results in the entire evaluation questions. On the other hand, the comparative brassiere 1 and 3 that tended toward making a big change in the physical characteristics got unsatisfactory evaluations in the dimensions of the cups, clothing pressure, and bust silhouette. As a result of observing the variation in body dimensions by body measurements when nude and when wearing each brassiere and then summing it up with the score of the wearing evaluation, it was proven that too much change in body shape can create a negative image by upsetting the balance of the whole silhouette. Therefore, it is desirable to develop brassiere products with proper dimensions and clothing pressure that can make a physical change that harmonizes the overall bust silhouette and the position and shape of the breasts.

A study on the factors related to the choice of dental clinics for worker in Seoul (서울시내 일부 근로자들의 치과 선택요인에 관한 연구)

  • Jung, Sang-Hee;Jung, Hwa-Young;Kim, Eun-Hee
    • Journal of Korean society of Dental Hygiene
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    • v.11 no.4
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    • pp.427-439
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    • 2011
  • Objectives : The purpose of this study was to examine the awareness of company employees. The importance of the selection factors of dental clinics by demographic characteristics. Methods : The subjects of this study was 218 employees. In this study, structured were used. Results : As for perception of the importance of traffic convenience by general characteristics, the company employees who were male, who were married, who had children, who continued to work for a longer period and who were better paid placed more significance on traffic convenience among the selection factors of dental institutions, and the gaps between them and their counterparts were significant. Regarding perception of the importance of the physical environments of dental institutions by general characteristics, those who were in their 20s and in their 50s and up, who were less educated, who worked for a smaller period and who were less paid gave more weight on the importance of physical environments, and the gaps between them and their counterparts were significant. As to perception of the importance of the image of dental institutions by general characteristics, monthly pay made a significant difference to that. Concerning the external qualifications of dental personnels, they took a significantly different view according to their age and monthly pay. In relation to perception of the importance of dental service by general characteristics, the women attached more importance to dental service than the men, and the intergroup gap was significant. In regard to perception of the importance of the basic components of dental institutions by general characteristics, those who were in their 40s and up, who had children, who were better paid and who were assistant directors were significantly different from their counterparts in their opinions on the importance of the basic components of dental institutions. Conclusions : The findings of the study suggest that dental institutions should make efforts to provide patients with the best medical service to gain their confidence.

Comparative Analysis for Educational Puzzle Game Development (교육용 퍼즐 게임 개발을 위한 비교)

  • Shin, Yongwoo
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.7-14
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    • 2014
  • Since educational and fun elements coexist in an educational game, it is important to come up with standards that can elicit fun with the game as well as educational standards. Many of the existing developed educational games have received low marks in the characteristics of entertainment and game design. Thus, how to make up for their entertainment characteristics is important. This paper analyzes gaming elements of puzzle games that were released for smart phones and gained massive popularity from their users and will apply them to educational games. Such games that have gained popularity and won a commercial success include Anipang, Anipang 2, Candy Crush Saga, Farm Heroes Saga and Pokopang. This study will analyze gaming elements of these games. By analyzing the educational games, it is applied to the game elements of casual games. In addition, we have proposed a element that can enhance the immersive. Game design elements that can improve entertainment characteristics include game rules, stages and missions. Elements that can increase immersion include items, background maps and new learning environments. This paper has significance in that it analyzes entertainment characteristics, which mean the fun of games through those that have been a commercial success and applies them to educational games.

A New Technique for Improved Positioning Accuracy Employing Gaussian Filtering in Zigbee-based Sensor Networks (지그비 기반의 센서 네트워크에서 Gaussian Filtering 기법을 적용한 위치 추적 향상 기법)

  • Hur, Byoung-Hoe;Kim, Jeong-Gon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12A
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    • pp.982-990
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    • 2009
  • The IEEE 802.15.4 wireless sensor network is composed of the unique sensor devices to monitor and collect physical or environmental conditions. The interests in a positioning technology, which is one of the environment monitoring technologies, are gradually increased according to the development of the sensor technology and IT infrastructure. Generally, it is difficult for the positioning system using RSSI (Received Signal Strength Indication) based implementation to get accurate position because of obstacles, RF wave's delay and multipath. Therefore, in this paper, we investigate the improved positioning technologies for RSSI-based positioning system. This paper also proposes the enhanced scheme to improve the accuracy of positioning system by applying the Gaussian Filter algorithm, which is widely used for enhancing the performance of image processing system. For the implementation of proposed scheme, we firstly make a look-up tables, which represent the distance between target node and master node and corresponding RSSI value of each target node which are recorded as an average value after investigating the characteristics of attenuation of transmitted signal By applying the pre-determined look-up tables and Gaussian Filtering in the proposed scheme, we analyzed the positioning performance and compared with other conventional RSSI-based positioning algorithms.

A Similarity Computation Algorithm Based on the Pitch and Rhythm of Music Melody (선율의 음높이와 리듬 정보를 이용한 음악의 유사도 계산 알고리즘)

  • Mo, Jong-Sik;Kim, So-Young;Ku, Kyong-I;Han, Chang-Ho;Kim, Yoo-Sung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3762-3774
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    • 2000
  • The advances of computer hardware and information processing technologies raise the needs of multimedia information retrieval systems. Up to date. multimedia information systems have been developed for text information and image information. Nowadays. the multimedia information systems for video and audio information. especially for musical information have been grown up more and more. In recent music information retrieval systems. not only the information retrieval based on meta-information such like composer and title but also the content-based information retrieval is supported. The content-based information retrieval in music information retrieval systems utilize the similarity value between the user query and the music information stored in music database. In tbis paper. hence. we developed a similarity computation algorithm in which the pitches and lengths of each corresponding pair of notes are used as the fundamental factors for similarity computation between musical information. We also make an experiment of the proposed algorithm to validate its appropriateness. From the experimental results. the proposed similarity computation algorithm is shown to be able to correctly check whether two music files are analogous to each other or not based on melodies.

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Develop 3D Prostate Cancer Visualization Tool in Smart Care System (스마트 케어 시스템에서의 3차원 전립선 암 가시화 도구 개발)

  • Ahn, Byung Uk;Shin, Seung Won;Choi, Moon Hyung;Jung, Seung Eun;Kim, Kwang Gi
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.163-169
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    • 2016
  • In Korea, prostate cancer accounted for generating growth rate second the following thyroid cancer, because of western dietary habits. Survival rate of prostate cancer after clinical behavior is changed depend on follow-up management. A telemedicine have been applied to replacement of medical specialist in rural area, and a quick reaction to emergency situation. Our study developed prostate 3-dimensional (3D) visualization program and designed prostate aftercare system architecture, called smart care, using a device that can access the Internet. Region of interest (ROI) in prostate was manually segmented by physicians and visualized to 3D objects and sent to PACS Server as DICOM images. So, medical personnel could confirm patients' data along with 3D images not only PACS system, but also portable device like a smart phone. As a result, we conducted the aftercare service to 98 patients and visualize 3D prostate images. 3D images had advantage to instinctively apprehend where lesion is and make patients to understand state of their disease easily. In the future, should conduct an aftercare service to more patients, and will obtain numerical index through follow-up study to an accurate analysis.

The Improving Method of Facial Recognition Using the Genetic Algorithm (유전자 알고리즘에 의한 얼굴인식성능의 향상 방안)

  • Bae, Kyoung-Yul
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.95-105
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    • 2005
  • As the security system using facial recognition, the recognition performance depends on the environments (e. g. face expression, hair style, age and make-up etc.) For the revision of easily changeable environment, it's generally used to set up the threshold, replace the face image which covers the threshold into images already registered, and update the face images additionally. However, this usage has the weakness of inaccuracy matching results or can easily active by analogous face images. So, we propose the genetic algorithm which absorbs greatly the facial similarity degree and the recognition target variety, and has excellence studying capacity to avoid registering inaccuracy. We experimented variable and similar face images (each 30 face images per one, total 300 images) and performed inherent face images based on ingredient analysis as face recognition technique. The proposed method resulted in not only the recognition improvement of a dominant gene but also decreasing the reaction rate to a recessive gene.

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The characteristics expressed in visual merchandising of Maison Hermès - Focused on the window displays - (메종 에르메스 비주얼 머천다이징에 나타난 특징 - 윈도우 디스플레이를 중심으로 -)

  • Heo, Seungyeun;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.21 no.1
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    • pp.17-30
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    • 2013
  • The purpose of this study is to consider and analyze the VM's characteristics of Maison Herm$\grave{e}$s which has tried continuously space presentations through the sensibility and differentiated strategy focusing on the flagship store window displays of Herm$\grave{e}$s. The framework for analysis of this study is established by related precedent studies. The results of this study were drawn through qualitative analysis of experts' group. The results of this study are as follows. Maison Herm$\grave{e}$s window displays have been unfolded a total of 57 times for 10 years, and have introduced a variety of themes by cooperating with 40 artists in various fields. Herm$\grave{e}$s set up eight types of themes in order to show the window displays, and these themes have been developed by the method of display presentation such as surrealistic, symbolic, mood, realistic, information. A majority of the participating artists was the Japanese. In addition, the display components such as the materials that can be easily accessible in everyday life, the object productions that were embodied the tangible and intangible image, the nostalgia, the child's world, good, colors, etc., were most frequently utilized for an effective display presentation of the themes that have been set according to each season. The most frequently used development techniques applied Herm$\grave{e}$s windows' VP were the 'd$\acute{e}$paysement', 'the descriptive narrative', and 'scene of dramatic contrast'. It turned out that a majority of the primary colors to make up Herm$\grave{e}$s window displays were analyzed by the red-orange and white color.

The Study of Hair Art about the Symbolism of the Pine (소나무 상징성에 대한 헤어아트 연구)

  • Chae, Seon-Sook;Lee, Jung-Min
    • Fashion & Textile Research Journal
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    • v.9 no.5
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    • pp.538-544
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    • 2007
  • We usually try to accomodate ourselves to our nature surroundings interacting with nature. There fore I've decided to apply nature materials, esp. the pine to Hair Art as a way of expressing our feelings from Nature. 'Hair Art' is a follow-up study based on the various artistic point of view. There has been various works of 'Hair Art' with nature materials. However, it is rare to see a work of 'Hair Art' with the pine. That's why I've decided to study more about this. This study is a new experiment in 'Hair Art' against a conventional idea "Hair Art values practicability." Therefore, the primary goal of this study is to do much for the cause of learning in 'Hair Art' and encourages some development of 'Hair Art' industry. I've researched an image of a pine tree in art of Joseon Dynasty and contemporary art. Then I've tried to apply the image to a work of 'Hair Art'. First of all, in a view of expression technique for the symbolism of the pine, the artists in Joseon Dynasty drew pictures of a pine tree with a paintbrush but the modern artists make a new attempt from the thought of Modernism. We can find it in some photos. Next, to express traditional oriental idea such as 'unconventional and elegance', comtemporary artists chose the symbolism of the pine tree as an object of their works like pen and ink sketches from the thought of Modernism. Third, in a fusion style picture which contains features of both oriental paintings and western paintings and in a sexualism style picture that depicts a harmony of a male and a female as a shape of a pine, we can find colorful images of a pine tree and Their figurative beauty in art. Those are another symbols of the pine. In conclusion, the implication of the pine tree still hasn't changed even there are differences of drawings of pine tree in the past and the present. I've tried to combine these symbolic ideas of the pine with 'Hair Art' and made 5 hair styles. Throughout the process of researching this topic which is 'The Study of Hair Art Using The Symbolism of The Pine', I've realized that pine trees make it possible to express intrinsic tough spirit of human being and abundance in color and figurative beauty in art. I hope this can contribute to the field of 'Hair Art' and would become an important educational resource for further study.