1 |
Eunja Hyun, Hyemin Yeon, Juyeon Jang, Eunyoung Lee, "Contents Analysis of Vocabulary Learning Game Applications on Smart-Phone and Tablet PC", HCI 2013 Conference, pp.243-246, 2013.
|
2 |
Jong-Ho Lee, Dong-lyeor Lee, Wan-Bok Lee, Seuc-Ho Ryu, Byung Pyo Kyung, "A case study of educational game", Journal of Digital Policy, Vol 11, No. 4, pp.459-465, 2013.
|
3 |
Dong-Eun Lee, "A Study on Combination Aspects of Fun and Learning in Educational Serious Games", Journal of Korea Game Society, Vol 11, No. 1, pp.15-24, 2011.
|
4 |
Jung-Yoon Kim, Tae-Yong Kim, "A case study on design for casual game developments", Journal of Korea Computer Game Society, No. 13, pp.137 -146, 2008.
|
5 |
Hye-Young Yun, "Simulation of Entropy Decrease in Puzzle Game Play", Journal of Korea Game Society, Vol 13, No. 5, pp.19-30, 2013.
과학기술학회마을
DOI
ScienceOn
|
6 |
http://corp.sundaytoz.com/anipang-for-kakao/
|
7 |
http://corp.sundaytoz.com/anipang2
|
8 |
http://www.hungryapp.co.kr/bbs/list.php?bcode=candycrushsaga
|
9 |
http://www.hungryapp.co.kr/web/bbs_view.php?pid=1&bcode=farmhero&page=1
|
10 |
http://corp.sundaytoz.com/
|
11 |
https://king.com/
|
12 |
https://m.hsec.hangame.com/promotion/pokopangPreApplicationPc.nhn
|
13 |
Youjin Hong, "Concept of serious games and industry trends", Korea Infomation Processing Society, Vol 17, No. 1, pp.17-26, 2010.
|
14 |
Choongjae Lim, "Outlook situation of Serious game, and development cases", Korea Multimedia Society, Vol 15, No. 2, pp.1-9, 2011.
|
15 |
Eun-Jung Kim, Sung-Deok Park, Kyung-chul Kim, "The Analysis of Smart Phone Application for Early Childhood Based on Cognitive Theory", Journal of Korea Game Society, Vol 11, No. 4, pp.163-174, 2011.
과학기술학회마을
|