• Title/Summary/Keyword: Image Tracing

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The Tracing Algorithm for Center Pixel of Character Image and the Design of Neural Chip (문자영상의 중심화소 추적 알고리즘 및 신경칩 설계)

  • 고휘진;여진경;정호선
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.8
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    • pp.35-43
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    • 1992
  • We have presented the tracing algorithm for center pixel of character image. Character image was read by scanner device. Performing the tracing process, it can be possible to detect feature points, such as branch point, stroke of 4 directions. So, the tracing process covers the thinning and feature point detection process for improving the processing time. Usage of suggested tracing algorithm instead of thinning that is the preprocessing of character recognition increases speed up to 5 times. The preprocessing chip has been designed by using single layer perceptron algorithm.

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An Effective Retinal Vessel and Landmark Detection Algorithm in RGB images

  • Jung Eun-Hwa
    • International Journal of Contents
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    • v.2 no.3
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    • pp.27-32
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    • 2006
  • We present an effective algorithm for automatic tracing of retinal vessel structure and vascular landmark extraction of bifurcations and ending points. In this paper we deal with vascular patterns from RGB images for personal identification. Vessel tracing algorithms are of interest in a variety of biometric and medical application such as personal identification, biometrics, and ophthalmic disorders like vessel change detection. However eye surface vasculature tracing in RGB images has many problems which are subject to improper illumination, glare, fade-out, shadow and artifacts arising from reflection, refraction, and dispersion. The proposed algorithm on vascular tracing employs multi-stage processing of ten-layers as followings: Image Acquisition, Image Enhancement by gray scale retinal image enhancement, reducing background artifact and illuminations and removing interlacing minute characteristics of vessels, Vascular Structure Extraction by connecting broken vessels, extracting vascular structure using eight directional information, and extracting retinal vascular structure, and Vascular Landmark Extraction by extracting bifurcations and ending points. The results of automatic retinal vessel extraction using jive different thresholds applied 34 eye images are presented. The results of vasculature tracing algorithm shows that the suggested algorithm can obtain not only robust and accurate vessel tracing but also vascular landmarks according to thresholds.

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Moving Path Tracing of Image Central Position with Autocorrelation Function

  • Kim, Young-Bin;Ryu, Kwang-Ryol;Sclabassi, Robert J.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.302-305
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    • 2008
  • For an complete image composition to be stitched on several mosaic images, tracing displacement of direction and distance between successive images are important parameters. The input image is modeled by using a general second order two-dimensional Taylor-series and then converting it to a $3{\times}3$ correlation block and storing the data. A moving factor and coordinate is calculated by comparing the continuous correlation blocks. The experimentation result has a success rate of 85% for moving path tracing as continuous images are moved to 10% of image central position.

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Simulation of Rear Lamp using Spectral-Based Ray Tracing (분광분포기반의 광선추적을 이용한 리어램프의 시뮬레이션)

  • 이명영;이철희;이호근;하영호
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.327-330
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    • 2002
  • This paper proposes the simulation algorithm of rear lamp of car using a ray tracing method that models transmission and refraction of light frequently used in computer graphics At first. To reproduce an image accurately. incident on a sight of viewer, we propose the backward ray tracing method based on spectral distribution representing physical characteristics of illuminant and object used in real. We implement the reproduction algorithm of rear lamp image applying the Bouguer-Beer's law to an optical absorptive phenomenon. As the result, more realistic image can be reproduced.

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Load Distribution Strategies for High Speed Ray-Tracing on Multiprocessors (고속 광선 추적법을 위한 멀티프로세서에서의 부하분산방식)

  • Gwon, O-Bong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1362-1372
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    • 1999
  • Ray-tracing algorithm can synthesize photo-realistic image, but its computational cost is high. Fast image synthesis based on ray-tracing is one of the most important topics in computer graphics. There are two methods for high speed ray-tracing. First this paper discusses various load distribution and scheduling of multiprocessor for high sped ray-tracing. Then this paper proposes load distribution strategies based on them, implements and evaluates it on multiprocessor. The experiment results show that the proposed method can solve the unbalanced load problem of dynamic load distribution, and scan line method and dot method among a kind of static load distribution strategies disperse the load efficiently.

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Implementation of Real-time Interactive Ray Tracing on GPU (GPU 기반의 실시간 인터렉티브 광선추적법 구현)

  • Bae, Sung-Min;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.59-66
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    • 2007
  • Ray tracing is one of the classical global illumination methods to generate a photo-realistic rendering image with various lighting effects such as reflection and refraction. However, there are some restrictions on real-time applications because of its computation load. In order to overcome these limitations, many researches of the ray tracing based on GPU (Graphics Processing Unit) have been presented up to now. In this paper, we implement the ray tracing algorithm by J. Purcell and combine it with two methods in order to improve the rendering performance for interactive applications. First, intersection points of the primary ray are determined efficiently using rasterization on graphics hardware. We then construct the acceleration structure of 3D objects to improve the rendering performance. There are few researches on a detail analysis of improved performance by these considerations in ray tracing rendering. We compare the rendering system with environment mapping based on GPU and implement the wireless remote rendering system. This system is useful for interactive applications such as the realtime composition, augmented reality and virtual reality.

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Fast Computation of Projection Image Based on the Repeated Patterns of Intersection between Ray and Voxel (Ray와 Voxel 교차 길이 반복성 기반 고속 Projection 영상 생성 기법)

  • Lee, Hyunjeong;Kim, Jeongtae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.6
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    • pp.942-948
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    • 2017
  • Ray-tracing based method for computing projection image calculates the exact amounts of the intersection between voxels and a ray. Among several different implementations of the ray tracing based methods, Siddon's method is the earliest one. Later faster implementation such as Jacobs's method, Zhao's method, were investigated. To our knowledge, Zhao's method is the fastest one among these. We improve the speed of the Zhao's method by predicting the number of the same intersection length between voxel and a ray. In our experiment, the proposed method showed significantly faster computation speed than Zhao's method.

Extracting and Tracing a Specified Object among Multiple Ones (다중객체 환경에서 특정객체의 추출 및 추적에 관한 연구)

  • Kim, Eun-Hwan;Han, Dan-Song;Lee, Kwang-Hyoung;Jun, Moon-Seog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.1
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    • pp.100-107
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    • 2008
  • This paper proposes a real-time processing method to simplify the image input procedure while extracting and tracing a specified object among multiple ones. In order to extract an object in a specified area among multiple objects of indoor environment and tracing the extracted object continuously, it is verified through experiments that the information interchanged between cameras upwards and in front of it have effect on tracing a specified object continuously. The camera located upward transfers its x-axis data of the input image to the front camera so that the front camera can catch the area of object soon without computing the information of x-axis. The front camera can't resolve the problem of objects overlapping till they share information with the upward camera. The result of the experiment shows that the computation for tracing an object is simplified and the accuracy for extracting and tracing is upgraded.

Automated measurement of tool wear using an image processing system

  • Sawai, Nobushige;Song, Joonyeob;Park, Hwayoung
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.311-314
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    • 1995
  • This paper presents a method for measuring tool wear parameters based on two dimensional image information. The tool wear images were obtained from an ITV camera with magnifying and lighting devices, and were analyzed using image processing techniques such as thresholding, noise filtering and boundary tracing. Thresholding was used to transform the captured gray scale image into a binary image for rapid sequential image processing. The threshold level was determined using a novel technique in which the brightness histograms of two concentric windows containing the tool wear image were compared. The use of noise filtering and boundary tracing to reduce the measuring errors was explored. Performance tests of the measurement precision and processing speed revealed that the direct method was highly effective in intermittent tool wear monitoring.

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Implementation of Ray Tracing Processor for the Parallel Processing (병렬처리를 위한 고속 Ray Tracing 프로세서의 설계)

  • Choe, Gyu-Yeol;Jeong, Deok-Jin
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.5
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    • pp.636-642
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    • 1999
  • The synthesis of the 3D images is the most important part of the virtual reality. The ray tracing is the best method for reality in the 3D graphics. But the ray tracing requires long computation time for the synthesis of the 3D images. So, we implement the ray tracing with software and hardware. Specially we design the hit-test unit with FPGA tool for the ray tracing. Hit-test unit is a very important part of ray tracing to improve the speed. In this paper, we proposed a new hit-test algorithm and apply the parallel architecture for hit-test unit to improve the speed. We optimized the arithmetic unit because the critical path of hit-test unit is in the multiplication part. We used the booth algorithm and the baugh-wooley algorithm to reduce the partial product and adapted the CSA and CLA to improve the efficiency of the partial product addition. Our new Ray tracing processor can produce the image about 512ms/F and can be adapted to real-time application with only 10 parallel processors.

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