• 제목/요약/키워드: Image Presenting Method

검색결과 71건 처리시간 0.021초

CML을 이용한 웹 기반 차트출력시스템 (Web-based Chart Generating System Using CML)

  • 윤현님;김양우
    • 인터넷정보학회논문지
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    • 제9권5호
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    • pp.47-58
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    • 2008
  • 차트는 여러 종류의 정보를 시각적으로 표현하기 때문에 정보 전달력이 높다. 이런 이유로 웹 개발자들도 정보를 표현할 때 차트를 자주 활용한다. 그러나 차트를 활용하기 위해서는 차트를 작성하는 전용 프로그램이 필요하며, 작성된 차트도 일반적으로 래스터 방식의 이미지로 표현되기 때문에 차트정보를 공유하기 어렵다. 이러한 래스터 방식의 이미지는 이미지의 크기가 고정되기 때문에 이미지의 크기를 변경하면 이미지가 왜곡된다는 문제점이 발생한다. 본 논문에서는 차트정보의 호환성과 차트정보의 공유 문제를 해결하기 위해 CML(Chart Markup Language)을 이용한 웹 기반의 차트출력시스템을 제안한다. 본 논문에서 제안한 차트출력시스템은 XML, Text, HTML 문서를 분석하여 차트정보를 추출한 후, 추출한 차트정보를 CML로 변환하고, 변환된 CML문서를 벡터 방식을 이용하여 차트를 웹브라우저에 출력한다. 벡터 방식은 이미지를 표현할 때 벡터를 활용하기 때문에 이미지의 크기가 변경되더라도 이미지가 깨지거나 왜곡되는 현상이 없다는 장점이 있다. 본 논문에서 제안한 CML은 차트정보를 표현하기 위해 정의한 XML 기반의 차트생성언어이다. 웹에서 차트를 표현할 때 CML을 활용하면 차트정보를 쉽게 공유할 수 있으며, 차트정보 변환이 수월하다는 장점이 있다.

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열 펌으로 형성된 웨이브 모발의 거칠기 분석 (Analysis of roughness of wave hair formed by thermal perm)

  • 박장순;임순녀
    • 한국융합학회논문지
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    • 제12권7호
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    • pp.235-241
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    • 2021
  • 헤어미용을 통한 외모 관리는 미용산업의 근간(根幹)을 이루면서 열을 이용한 퍼머넌트 웨이브는 헤어살롱에서 많이 시술되고 있지만, 열 퍼머넌트 웨이브 시술로 인한 모발 손상은 불가피한 현실이다. 따라서 모발 웨이브 형성력을 더욱 높일 수 있고 고객의 모발 손상을 최소화할 수 있는 열 퍼머넌트 웨이브에 대한 효율적인 방안을 제시할 목적으로 본 연구를 진행하였다. 후두부의 버진 헤어를 채취하여 thermal rod pretreatment and thermal permanent wave treatment를 한 후, Atomic Force Microscope를 통한 모발 거칠기 분석과 3D-image를 연구하였다. 연구 결과 평균 거칠기(Ra)와 십점 평균 거칠기(Rz) 모두 4구간이 각각 223nm와 853nm로 산출되면서 가장 높은 수치를 나타냈다. 실험 데이터의 표본이 적은 한계성을 지니고 있으나 본 연구를 통해 웨이브 형성력을 더욱 상승시킬 수 있으며, 고객 모발의 큐티클 보호와 함께 모발 손상을 최소화할 수 있는 열 퍼머넌트 웨이브에 대한 객관적인 방안 제시가 현실적으로 가능해질 것으로 판단한다.

복셀로 표현된 임플리시트 곡면을 위한 시프트(shifted) 더블 Z-버퍼 앤티 앨리어싱 (A Double Z-buffer Antialiasing Method for Voxelized Implicit Surfaces)

  • 김학란;박화진
    • 한국멀티미디어학회논문지
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    • 제7권1호
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    • pp.44-53
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    • 2004
  • 본 논문은 복셀(voxel)로 표현된 임플리시트(implicit) 곡면에 새로운 앤티 앨리어싱 방법을 적용하여 저해상도에서도 양질의 이미지를 구현하는 것을 목적으로 한다. 임플리시트 곡면은 독창적인 3-D 모델링과 제어 방법을 만들며 과학 유사 분야와 의료영상 가시화 부분, 애니메이션 원형과 의료용 시뮬레이션, 대화식 모델링 같은 분야에 많이 이용되고 있다. 레이 트레이싱이나 텍스쳐 맵핑으로 표현된 임플리시트 곡면에서의 앤티 앨리어싱 방법은 일반적으로 stochastic 샘플링 방법이 많이 사용되고 있지만 이 방법은 복잡한 함수로 표현된 임플리시트 곡면에 더 많은 어렵고 복잡한 계산을 요구하며 이에 따라 처리시간과 비용이 많이 든다. 반면에 복셀로 표현되는 임플리시트 곡면은 고해상도를 사용하여 부드러운 이미지를 나타내고 있지만 시간이 많이 걸리는 문제점이 있다. 이러한 문제점을 극복하기 위하여 시프트(shifted) 더블 Z-버퍼 앤티 앨리어싱 방법를 제안하였다. 시프트(shifted) 더블 Z-버퍼를 이용한 앤티 앨리어싱 방법 외에 box 필터와 tent필터를 적용하여 앤티 앨리어싱 효과를 증가시킨 곡면 이미지를 구현하였다. 결론적으로, 시프트(shifted) 더블 Z-버퍼 앤티 앨리어싱 방법은 간단하고 효율적인 방법이며 여러 형태의 필터링 적용이 가능하고 멀티 Z-버퍼로의 확장성이 좋다.

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The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • 패션비즈니스
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    • 제13권6호
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

창조적 디자인 발상을 위한 디자인방법론 (Design Methodology for Creative Design Thinking)

  • 홍정표;정수경
    • 감성과학
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    • 제9권4호
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    • pp.385-394
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    • 2006
  • 미학적인 디자인이 상품가치를 갖게 될 현재 사회에서 디자인은 기존의 개념을 탈피하고 파괴하는 반동의 에너지와 부드럽고 유연한 감성을 불어넣는 것이어야 한다. 이러한 디자인 목표에 이르기 위한 '창조적 발상'은 디자이너가 갖추어야 할 가장 중요한 능력 중의 하나이며, 형태적 접근이나 이미지 개발은 물론 기능이나 성능 등 상품 컨셉(Concept)까지 관여하는 디자인 문제해결에 있어서의 총체적인 개념이다. 본 연구에서는 창조성의 정의, 디자인의 환경변화와 그에 따른 디자이너가 갖추어야 할 조건, 선행연구 된 창조적 디자인 발상법 등을 살펴보고 휴대폰을 대상으로 창조적 디자인 사고를 위한 디자인 방법을 제시함으로써 창조성의 중요성과 디자이너의 창조적 가치 향상에 기여하고자 한다.

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맥시멀리즘 특징을 이용한 패션디자인의 표현성 연구 (The Expression of Fashion Design Using a Maximalism Character)

  • 김현진;이은숙
    • 한국의류산업학회지
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    • 제13권1호
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    • pp.7-16
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    • 2011
  • Maximalism is the code which has a power to interpret a fashion phenomenon expressed complexly and variously in the multicultural society. In the 21st century, maximalism which reappeared is not the expression by a method only. It is presenting the experimental design for the new pursuit through the mixture such as expansion, splendor, variety, decoration, distortion of configuration or transformation, and composition. Therefore, this study aims at analyzing expression of fashion design by four types(expansion, decoration, mixture, non-structure) materializing a feature of maximalism expressed in the domestic and foreign collection works from 2005 to 2010. The research results are as follows. 1. Expansion: It was showed artificial, formative, unique, and odd teatures through the expansion of the upper half of the body, the lower half of the body, and both of them. 2. Decoration: It was showed the actual decoration considering functionality and practicality and the decoration emphasizing and unique character and featuring domination and emphasis. 3. Mixture: It was showed through the mixture of the contrary textiles or the different sex image. 4. Non-structure: It showed the non-structure of the avant-garde trend and non-structure through decoration, detail, adjustment direction of a dress.

경관유형 분류지표에 관한 연구 - 자연 및 농촌경관 유형도 작성을 중심으로 - (Classification Index for Landscape Type - focused on Natural and Rural landscape mapping -)

  • 임승빈;서정희;박향춘;정윤희
    • 농촌계획
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    • 제13권1호
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    • pp.41-50
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    • 2007
  • Recently, it is demanded to study about landscape. Landscape is an environment factor for improving life, a social resource for establishing image and identity of the area and also a tourist resource for earning profit. With this importance, landscape planning is being performed by local governments. However, classification for a rule about landscape planning is not prepared yet. For this purpose, classification of landscape is definitely required. Therefore, this article focuses on presenting method of classification Natural and Rural Landscape. We used Arcview 3.2 to draw watershed of the site, and calculated the percent of landform. We also took a picture which explain the landscape and made a survey of classifying the landscape. Due to this study, we were able to frame an algorithm of the landscape classification. This will contribute to classify the landscape type. This study needs more specific researches because it was supposed to target the entire Gyeonggi-Do however it only covered several regions. Through this results, it would be expected to develop the map of landscape character.

다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법 (Adaptation for Object-based MPEG-4 Content with Multiple Streams)

  • 차경애
    • 한국산업정보학회논문지
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    • 제11권3호
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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큐브 형태의 공간 변화를 표현한 스카프 디자인 (The scarf design expressing the cube form space change)

  • 박상은
    • 한국의상디자인학회지
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    • 제22권4호
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    • pp.93-104
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    • 2020
  • This paper focuses on the spatial changes that create a three-dimensional or deep feeling on the surface of a scarf centering on the cube shape. Through this, consumers with various tastes were able to satisfy their image presentation. The cube form has simplicity and order and is likely to be used as a formative object. The cube shapes can be expressed in various forms through visual and perceptual spatial changes by presenting various shape changes based on the viewpoint of the two-dimensional silk surface, that is, by changing the eyes' position and orientation. Various visual theorists' discussions about cube-shaped visual changes were discussed. In addition, the three-dimensional spatial illusion caused by the shape and color of Victor Bazaarelli's cube was examined. The cube shape was printed silk surfaces to give a three-dimensional sense of space on a two-dimensional scarf design using the size change, the difference in the length of the line, and the color change. As such, the cube shape has infinite possibilities as a method that can express three-dimensional depth and space on the flat surface of a scarf. Therefore, it is hoped that this study will be applied to various aspects as the basic data for the scarf design that expresses the spatial changes in the form of cubes.

철도 역내 상업시설의 이용 활성화를 위한 개선방안 모색 - 일본의 역내 상업시설 'ecute'에 관한 고찰을 중심으로 - (A Study on the Improvement Plan for the Revitalization of Commercial Facilities in Railway Station Building - Focused on Ecute of Commercial Facilities of Railway Station Building in Japan -)

  • 문서현
    • 한국실내디자인학회논문집
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    • 제26권3호
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    • pp.101-112
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    • 2017
  • Based on an analysis of the characteristics of "Ecute" of the East Japan Railway Company (JR East) that planned the world's first large scale commercial facilities inside a ticket gate (paid-area including waiting room and platforms), the present study proposes a brand development of commercial facilities inside aged railway stations, where only basic railway business have been provided focusing on passenger transportation, by renewing the definition of railway commercial facilities and presenting a detailed planning and the direction of the operation system. A list of practical tasks that can be carried out in academia, planning and operation / management to facilitate the revitalization of the use of commercial facilities inside railway stations are as follows: 1) the setting of a wide scope for the revitalization of railway commercial facilities around the railway station focusing on private-funded stations in addition to existing stations; a setup of the direct scope of commercial development in the practical railway operation for passengers and stations in terms of external research, and a corresponding shift in thinking in terms of internal research 2) development of under used spaces such as the transfer area (Gongdeok Seoul Wangsimri Station are first target stations where more than four subway lines intersect) 3) brand establishment through improvement strategies for image and symbolism specialized for railway stations 4) rent of suitable business stores and layout of commercial facilities by analysis of passenger move pattern 5) development of commercial facilities which can attract customers by displaying various products, as well as finding a way to develop them in to a base facility that connects to local infrastructures 6) providing advertisement and management system for continual maintenance, and 7) brand specialization through unique storytelling and design plan that stimulates sensibility. The above study results can be utilized as a starting point for design brand awareness about commercial facilities in railway stations in Korea, which can be developed further to improve station image and passenger convenience, as well as to increase the revenue of railway businesses.