• Title/Summary/Keyword: Image Expression

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Image Data Classification using a Similarity Function based on Second Order Tensor (2차 텐서 기반 유사도 함수를 이용한 영상 데이터 분류)

  • Yoon, Dong-Woo;Lee, Kwan-Yong;Park, Hye-Young
    • Journal of KIISE:Software and Applications
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    • v.36 no.8
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    • pp.664-672
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    • 2009
  • Recently, studies on utilizing tensor expression on image data analysis and processing have been attracting much interest. The purpose of this study is to develop an efficient system for classifying image patterns by using second order tensor expression. To achieve the goal, we propose a data generation model expressed by class factors and environment factors with second order tensor representation. Based on the data generation model, we define a function for measuring similarities between two images. The similarity function is obtained by estimating the probability density of environment factors using a matrix normal distribution. Through computational experiments on a number of benchmark data sets, we confirm that we can make improvement in classification rates by using second order tensor, and that the proposed similarity function is more appropriate for image data compared to conventional similarity measures.

Research on the External form of Korean images used in Exhibition clothing (전시의상(展示衣裳)에 활용(活用)된 한국적(韓國的) 이미지의 외적형식(外的形式)에 대한 실태조사(實態調査))

  • Shin, Myung-Jin;Nam, Yoon-Sook
    • Journal of Fashion Business
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    • v.10 no.1
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    • pp.79-93
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    • 2006
  • The purpose of this study is to analyze designs of exhibition clothing in terms of the use of Korean image, to review objectively contents about the use of traditional image, understand external elements of works, and give directions and basic data for future works. This study selected the total 250 works as the subject of this study among the collected data. This study classified and examined the use of Korean image found in exhibition clothing according to period, item, line and form, material, technique of expression and accessary between 1996 and 2004. The results of analysis are as follows (1) The most artworks were comprised in adaptation were Choson costume. (2) Most of them were clothing works for female. The item of chima were the most preferred in use. (3) The straight lines are used more frequently than curved lines. Forms of skirts were applied to those of silhouettes, H and A form were common. (4) In terms of materials, traditional materials such as silk, linen and cotton were commonly used. (5) Geometric patterns and plant pattern were found more often than others. (6) In terms of techniques of expression, patchwork was most frequent, quilting, embroidery and pleating were ranked second, third and fourth. (7) In accessaries and other item, gorom were most common and norigae were ranked second. (8) As Korean image has been expressed by fine parts of traditional costumes, the traditional living item, and local symbols, the range of works are becoming wider.

The Characteristics of Practical Color Combination in Body Painting (바디페인팅에 활용된 배색 이미지 연구)

  • Lee, Haemiru;Kim, Sungnam
    • Journal of Fashion Business
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    • v.19 no.1
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    • pp.77-94
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    • 2015
  • Due to the inflammatory of body exposure it did not become popular to the Korean nation but the body painting as a body art is definitely required for it be become a new pure artwork. In this body painting color is the core factor for visual part and expression and coloring obtained from the color is very important in creating effective image. In Korea beauty industry the researches are limited to the study on coloring expression of general beauty makeup. Therefore, this research analyzes color images in recent body painting artworks by defining characteristics of colors and coloring applied by theme. For the research subjects, dominant and secondary colors were extracted from the artworks presented in preliminary and final rounds of year 2012 and 2013 World Body Painting Festival. For the selection of final coloring stimulation the most frequent coloring by theme was first chosen. Among them, 2 individual coloring bands were selected by theme among the high frequency colors. For the analysis of coloring image shown in body painting works total 8 coloring bands were created and they were compared and analyzed by indicating each divided coloring band on the coloring image scale by theme. In this research coloring image analysis was done after examining colors and coloring of artworks presented in World Body Painting Festival by theme. This research has its meaning that it provides information and guideline for coloring design work of body painting by analyzing coloring image used in color and coloring of body painting by theme.

Visual expression technique analysis of motion graphic by media for emotion communication (감성전달을 위한 매체별 모션그래픽의 시각적 표현기법 분석)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.921-926
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    • 2009
  • After the scientific development of human history, numerous images have been developed and expanded in digital media as a communication tools. Image digital media make communication closer between sender and receptor. The image digital media which has been developed with the change of technology and media transformation have shortened visual information transportation and the time as well by combining the sense of visual and audio. Motion graphic field has been emerged as the type of image digital media development. The development of motion graphic make possible for the expressive effect and dynamic image technique which is impossible by the existing media type. Especially, it is applied to various field such as the title of movie, TV program, and advertise or music video etc. These image expression techniques are stimulating acceptor's emotion to take a role of emotion communication function also. This study aims to find the characteristics motion graphic of which how influence as an effective communication tool as important role to the receptors, and the examine the effect and application of motion graphic to the receptors as a emotion communication tool by case study.

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A Study on the Interior Design representation-language from image scale of Trend - Focused on 2008~09 international Fair - (이미지 스케일에 따른 트랜드 중심의 실내디자인 표현어휘 연구 - 2008~09년도 국제박람회를 중심으로 -)

  • Sheen, Dong-Kwan;Han, Young-Ho
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.112-120
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    • 2010
  • Generally, Interior design understood as shapes, lines, spaces, tones, quality, and principal. And people research these with a study of formative approach. The six elements of above categories are basis of expansion for the various designs. In this study, the represented design language is extracted by the basic 6 stages and re-divided into classes. This study presented by the Kobayashi-scale image of the current trends in the assignment to examine the cultural, functional, sensory vocabulary, three elements were classified by the assignment about 2008~2009 international fair by trend and design direction for the image. If we look into the categorized format of the design, it reflects mixed culture with emotional approach and shows direction of design constantly. Especially, compared to the year 2008, the design of year 2009 has tendency as an emotional translator regarding the verbal expression. In other words, it becomes more concrete to express the design of emotions for human beings. In addition, design shows detail of its flow with outcomes of past leading trend which was re-created shape. On the other hand, undeveloped cultures such as folk, historical, and unique cultures attract design leaders as it is. This research would make good relationship between designers and customers regarding the newly started international trend of design. Hereby I research with the method to reclassify the image of vocabulary from the image scale extract. It remains as a task to resolve ambiguous, complex and neutral expression for better understanding and definite analysis method to the public.

A New Image Processing Scheme For Face Swapping Using CycleGAN (순환 적대적 생성 신경망을 이용한 안면 교체를 위한 새로운 이미지 처리 기법)

  • Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1305-1311
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    • 2022
  • With the recent rapid development of mobile terminals and personal computers and the advent of neural network technology, real-time face swapping using images has become possible. In particular, the cycle generative adversarial network made it possible to replace faces using uncorrelated image data. In this paper, we propose an input data processing scheme that can improve the quality of face swapping with less training data and time. The proposed scheme can improve the image quality while preserving facial structure and expression information by combining facial landmarks extracted through a pre-trained neural network with major information that affects the structure and expression of the face. Using the blind/referenceless image spatial quality evaluator (BRISQUE) score, which is one of the AI-based non-reference quality metrics, we quantitatively analyze the performance of the proposed scheme and compare it to the conventional schemes. According to the numerical results, the proposed scheme obtained BRISQUE scores improved by about 4.6% to 14.6%, compared to the conventional schemes.

Local Feature Based Facial Expression Recognition Using Adaptive Decision Tree (적응형 결정 트리를 이용한 국소 특징 기반 표정 인식)

  • Oh, Jihun;Ban, Yuseok;Lee, Injae;Ahn, Chunghyun;Lee, Sangyoun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.2
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    • pp.92-99
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    • 2014
  • This paper proposes the method of facial expression recognition based on decision tree structure. In the image of facial expression, ASM(Active Shape Model) and LBP(Local Binary Pattern) make the local features of a facial expressions extracted. The discriminant features gotten from local features make the two facial expressions of all combination classified. Through the sum of true related to classification, the combination of facial expression and local region are decided. The integration of branch classifications generates decision tree. The facial expression recognition based on decision tree shows better recognition performance than the method which doesn't use that.

The Type of Format and Content Expression of Fashion Film (패션필름의 형식과 내용표현의 유형)

  • Chang, Yewan Mariel;Suh, Seunghee
    • Journal of Fashion Business
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    • v.21 no.2
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    • pp.45-60
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    • 2017
  • This study analyzed the type of format and content expression of fashion films, from the perspective of promotion and advertisement. For the analysis, a reference research and case study were employed. Our results showed that the format type of fashion films are categorized as movie type; films that convey a story through lines and provide an interesting element as well as artistic value;, video clip films which consist of intriguing sections in a short-length film;, animation type; films that deliver a message through the virtualized world and a created character;, and music video fashion films that use the musical technique to convey how the story of fashion film is structured. The type of content expression of fashion films are divided into direct expression, which exposes the collection of clothes and accessories directly in fashion films;, metaphorical type; which visually delivers the brand image and product;, and the documentary type; that delivers the brand story and historical facts related to the brand. The study on the analysis of fashion films through type of format and content expression shows how fashion brands effectively and strongly promote their products, enhance their brand values, and increase an interest among the customers.

A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Case Study of the Scene Design of King Lear - (연극 무대 공간디자인에 대한 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간디자인 사례연구를 중심으로 -)

  • Ahn, Ju-Young
    • Korean Institute of Interior Design Journal
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    • v.16 no.3 s.62
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    • pp.21-29
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    • 2007
  • The communication in a play has a dual structure, which is composed of the communications within a play and in a theatre space. This research focuses on the scene design that creates the background or the theme of a play and communicates theme of a play to the audience. A scene design of a theatre has meta-linguistic aspects, which is the image or mood as the theme of a play. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design languages have the significant meanings as signs like human language. The play works chooses the rhetorical expression to arouse the audience's sympathy. The scene design is completed with rhetorical expression for communication in theatre too. This research defines the category of meanings that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for the communication with the audience in theatre.

A Study on Fluid Identity in Digital Contents (디지털콘텐츠를 위한 플루이드 아이덴티티 연구)

  • Kim, Hak Min
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.201-212
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    • 2013
  • The purpose of this study are to show a new possibility of identity design to be used as tools of users identity expression, designing digital contents by studying on the methods to express users identities successfully in the digital contents design, and to present the possibility to expand the area of identity design. Digital contents are a communication media in it self, but this study tried to consider the digital contents as a tool of users communication or expression. The identity expression, which are not only makes communications efficient but also lets products and companies acknowledged by users, is one of the most indispensable factors in products competitive power in both the present and the future. However, no define methods of identity expression are settled as well as recognized by users properly and accurately yet, so that this study focuses on that point. Therefore, This study is advanced in the direction of establishing the concept of digital identity for an expansion of the media toward the identity expression in design as well as making researchers in successful identity expression ways by means of actual design, more than a graphic image making that simply decorates a digital contents. The point of this study is to show a new concept of identity design that expresses users identities so as to suggest another possibility of identity design.