• 제목/요약/키워드: Image Creation System

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사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현 (Design and Implementation of the Image Creation System based on User-Media Interaction)

  • 송복득;김상윤;김채규
    • 한국멀티미디어학회논문지
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    • 제19권5호
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    • pp.932-938
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    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

다중 영상에 의한 비디오 모자이크 시스템 (Video Mosaic System by Multi-Image)

  • 양원보;임문순;이양원
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 1999년도 춘계종합학술대회
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    • pp.104-108
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    • 1999
  • 단편적인 의미를 지니는 각각의 영상들보다 이들 영상의 내용을 함축적으로 내포하는 하나의 영상으로 표현하는 것이 많은 효과를 제시하고 있다. 이 상황에 적용되는 기술이 ‘모자이크’이다. ‘모자이크’라고 하는 것은 여러 영상들 중에서 중복되는 영역들을 제거하여 각각의 영상들을 하나의 복합된 새로운 영상으로 생성하는 것이다. 본 연구는 다 영상에 의한 모자이크 시스템을 개발한다. 시스템은 장면분할, 모자이크 영상의 생성으로 구분된다. 장면분할에서는 동영상인 비디오 데이터들을 연속된 시간 내에서 유사한 영상들끼리의 묶음으로 구분하고, 모자이크 영상의 생성은 분할된 장면 안의 모든 프레임을 한 영상으로 구성한다

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형태생성과정에서 색채의 역할에 관한 연구 (A Study on the role of color in the process of form Creation)

  • 이선민;이민석
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.123-132
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    • 2008
  • It would be investigated how to take advantage of and structure color as form creation of modern architecture and tool of conception. Through this study, it was analyzed that color was introduced actively in the beginning stage of form creation as an image, as collection of data and analysis system, and as creation system of diagram. Also, it was used from the model making stage with experimental device, and was handling to experimental system of various materials and substances. Therefore, with the characteristics of color's originality, color was dealt to space creation system by tool from the process-oriented thought and had given the absolute value in form creation process. Meaning is that the color to be used as a tool in the planning contains a lot of possibilities and values in the architecture planning. Therefore the development of the system without initial planning of overall color scheme could affect the harmony and integration of the developed architecture. And the system could loose many vital concepts in the creation of the form. In execution of thinking process through the color, it'll be ensured that we can acquire the much better and more various result.

하천 경관모의 시스템 개발에 관한 연구 (A Study on the Development of Stream Landscape Simulation System)

  • 김선주;박성삼
    • 한국농공학회:학술대회논문집
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    • 한국농공학회 1998년도 학술발표회 발표논문집
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    • pp.204-209
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    • 1998
  • The creation of favorable water space, in our living circumferential space, is a very important factor to offer rural scenery to neighbor residents. In other to arrange stream landscape, we developed Stream Landscape Simulation System(SLSS). SLSS is combined with image and database rotationally. SLSP system creates composed simulation image overlaying both background and landscape image. This system is to compare and estimate original landscape image with simulated one. SLSP system needs continuing development and buildup of Unified Relational Image Database(mm) to design of various landscape.

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수치사진측량 기반 3차원영상생성 정확도 분석 (The Accuracy Analysis of 3D Image Generation by Digital Photogrammetry)

  • 강준묵;엄대용;임영빈
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2003년도 추계학술발표회 논문집
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    • pp.157-162
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    • 2003
  • The 3D Image which embodies real object to 3D space of computer enables various geometrical analysis as well as visualization of complex 3D shape by giving sense for the real and cubic effect that can not be offered in 2D image. Human gives real object to same physical properties in 3D space imagination world of computer, and it is expected that this enables offering of various information by user strengthening interface between human-computer to observe object in real condition. In this study, formal style routine of 3D image creation applying digital photogrammetry was designed for more practical, highly trusty 3D image creation, and the system was emboded using object-oriented technique which strengthen user interface. Also, the discontinuity information about rock slope using 3D image is acquired that is orientation, persistence, spacing and aperture etc.

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GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권7호
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

레이저영상의 그래픽 적 특성에 관한 연구 (Graphic Characteristics in Laser Images)

  • 황인화
    • 디자인학연구
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    • 제14권
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    • pp.77-84
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    • 1996
  • 새로움과 독특함을 추구하는 현대인의 의식구조와 예술의 본질을 바탕으로 예술과 디자인, 그리고 영상의 영역에 있어서도 다양한 매체가 끊임없이 등장하고 있다 . 레이저 또한 전자공학과 물리학의 발달에 힘입어 그 응용기술과 적용분야가 광범위해 지고 있는 가운데 엔터테인먼트 및 각종 이벤트 산업과 전시영상 등, 예술과 디자인의 영역에서 신비하고 환상적인 감동을 가져다주는 시각매체로 확고한 위치를 차지하게 되었다. 본 연구는 첨단과학의 산물로서, 그 독특한 물리적 특성으로 인한 환상적 시각효과창출로 새로운 시각전달매체로 등장하고 있는 레이저에 대한 영상제작측면에서의 연구로서, 레이저영상을 기획하고 제작함에 있어서 레이저의 물리적 특성과 테크놀로지 및 하드웨어상의 구성을 검토하고 레이저가 이미지를 완성시키는 그래픽 적 특성들을 고찰하여 레이저영상 기획 자와 연출가 및 아티스트들의 보다 활발한 레이저영상제작을 도모하고 궁극적으로는 질적으로 보다 완성도 높은 작품을 제작할 수도 있도록 한다.

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An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • 제8권4호
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.

Spatial Contrast Enhancement using Local Statistics based on Genetic Algorithm

  • Choo, MoonWon
    • Journal of Multimedia Information System
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    • 제4권2호
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    • pp.89-92
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    • 2017
  • This paper investigates simple gray level image enhancement technique based on Genetic Algorithms and Local Statistics. The task of GA is to adapt the parameters of local sliding masks over pixels, finding out the best parameters preserving the brightness and possibly preventing the creation of intensity artifacts in the local area of images. The algorithm is controlled by GA as to enhance the contrast and details in the images automatically according to an object fitness criterion. Results obtained in terms of subjective and objective evaluations, show the plausibility of the method suggested here.

고속열차 외장디자인을 위한 색채제안 (Color proposal research for High Speed Train' Vehicle Design)

  • 이소정
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2004년도 추계학술대회 논문집
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    • pp.1751-1756
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    • 2004
  • It will say as sense of this research that aid in new design system on our country South Korea type rapid that is developed continuously forward while increase step that do creation with rapid and environment that can not fall in the name of contemporary writings presenting universal color image self-acknowledgement being most nationality that is color image word that is intention enemy the future that image of rapid through such series process thinks.

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