• Title/Summary/Keyword: Illustrator

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A study of Beauty Make-up Using Computer Graphics (뷰티 메이크업을 위한 컴퓨터 그래픽스 활용에 관한 연구)

  • Kwon, Hyun-Ah
    • Fashion & Textile Research Journal
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    • v.8 no.2
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    • pp.214-224
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    • 2006
  • Computer graphics mean a reproduction of various information through image processing or the technology that is widely thought in makeup areas also, recently. Especially, Adobe Illustrator, unlike Adobe Photoshop used in image editing and correction, is software suitable for image drawing and reproducing beauty makeup. Beauty makeup is a work adorning human body to fit to the aesthetic standard in that period, and is a plastic art expressing shapes, colors and textures using design elements. Adobe Illustrator is a 2D graphics designing images using shapes having plane colors. In this study I studied techniques reproducing each element of contours and colors of beauty makeup through Adobe Illustrator CS. In other words, I have prepared a reference data by studying techniques reproducing beauty makeup using Adobe Illustrator CS. In this study, though, I couldn't try various things, because I limited facial contour and skin color to only one kind. Therefore, I hope, in the future, others can expand the ethnics of using Adobe Illustrator in more enriched ways by working on various facial contours and skin colors.

A Visual Expression in Fashion Illustration using 2D Graphics (2D 그래픽스를 활용한 패션 일러스트레이션의 시각적 표현 양상)

  • Choi Jung-Hwa
    • The Research Journal of the Costume Culture
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    • v.13 no.4 s.57
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    • pp.550-563
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    • 2005
  • These days, photoshop and illustrator program can make a fashion illustration express easily and speedily, And they can also express a feeling and sensitivity of fashion illustrator by a tool and effect more than a manual work's media. The purpose of this study was to analyze a visual expression and characteristics in fashion illustration using 2D graphics. The method of this study was to analyze the fashion illustration books using 2D graphics. The visual expressions in fashion illustration using 2D graphics were as follows: Fashion illustration was based on a sketch or photography, and used a composition, drawing, mapping, painting, and manual work's re-touching. Characteristics of visual expression were as follows: First, a image composition was showed discontinuity and heterogeneity of image, new context and composition, and allowance of reality. Second, image transform was showed image overlap, body transformation by image recomposition, and deformed transformation by vector drawing. Third, hyper-real was showed precise touching, mechanical and neutral image, omission of background and focus of an object's characteristic and information. Fourth, following a realistic expression was showed simplified color, shading, dominant view point of fashion illustrator by omission, and daily lift style. Fifth, following a pictorial expression was showed non-fixed and irregular line, natural painting, and drawing and painting by conventional pictorial media. In conclusion, a photoshop and illustrator in 2D graphics will serve as a new media far fashion illustration with a manual work. And they will not only intensify a capacity as a commercial role of fashion illustration but also present a positive motive for students learning a fashion illustration.

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A Study on Apparel Textile Design Process using Adobe Illustrator 9.0-Applying Pre-Developed Korean Traditional Motifs- (Adobe Illustrator 9.0을 이용한 의류용 텍스타일 디자인 개발-전통문양의 캐릭터화 사례를 응용하여-)

  • 곽태기;양수영
    • The Research Journal of the Costume Culture
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    • v.9 no.3
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    • pp.501-510
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    • 2001
  • This study is focused on apparel textile design process applying pre-developed Korean traditional motifs. Since the fusion culture is in trend, Orientalism or Oriental look is the center of attraction in fashion. Under the circumstances, developing the traditional resources as sophisticated Korean-style is the goal of the BK21 team. This study makes a move to achieve the goal. As a method of accomplishing this study, 4 trendy motif samples such as stylized letter, butterfly, peony, and female face are selected after investigating fashion magazines and fashion related websites. As a result, pre-developted Korean traditional motifs are elected and revised using Adobe Illustrator 9.0. The newly revised motifs are applied to the textile pattern repeat form. The completed textile patterns are simulated on the simulated on the shawls to show their usages as one of souvenir items since the year of 2001 is the year of “Visit Korea”.

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A Study on Hampyeong Butterfly Festival Cultural Products Design Contents using CAD - Focus on Adobe illustrator CS2 - (CAD를 활용한 함평나비축제 문화상품 디자인 콘텐츠 연구 - Adobe Illustrator CS2를 중심으로 -)

  • Lee, Sang-Phil;Kim, Seon-Hong
    • The Research Journal of the Costume Culture
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    • v.15 no.5
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    • pp.760-769
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    • 2007
  • Cultural commodity is a tourism souvenir for tourists with a high added value in terms of economy. When it excellently represents the region and is based upon its tradition, the positive images of the place can be originated. In this way, the formation of benevolent images has economically considerable effects that can promote the competitive power of the area. The purpose of this study is to develop the pattern design of cultural commodity related to Hampyeong Butterfly Festival. The software to be used is Adobe illustrator CS2, which is a Vector Graphic software, and by utilizing the program, the pattern for the cultural goods will be produced. The forms of the pattern are All over Pattern, which is one of the arrangement methods used the most in a necktie field, and Stripe Pattern. After designing with those two patterns, the design is applied on neckties. Like this, by designing through the Vector Graphic software which we can easily get an access to, the concept of design is visualized; therefore, we can prevent the commodity development that can be conducted out of the concept. By making it possible to visualize the examination by various forms or color mixture, the time is shortened, and throughout reproduction of the object, adjustment of the size, colorway, and reusing or remanufacturing the image, we can check the result of design before hand to reduce the time and expenses required.

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Kidult Fashion Design Appling Jeffrey Fulvimari's Work - Using CAD System - (Jeffrey Fulvimari의 작품을 응용한 키덜트 패션 디자인 - CAD 시스템을 이용하여 -)

  • Jang, Jung-Im;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.15 no.4
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    • pp.647-660
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    • 2007
  • The purpose of this study is to develop 'fashion design for kidults' appling fashion illustrator Jeffrey Fulvimari's work which is offering inspiration through collaboration with artists of various fields, and it was also used to advertisement visual of many products. The method of the study is composed of literature study and development of fashion design based on it. The literature study is referred to books of fashion, books of trend and data collected through Internet, and design results are presented using Adobe Illustrator 10 and Photoshop 7.0 programs. This study chose images which give cute and lively feeling among famous fashion illustrator Jeffrey Fulvimari's works on the basis of influence of kidult trend appeared in modern fashion and presented kidult fashion design that expresses naive & happy memories of childhood girlishly and sexily using CAD system. Appling images appeared in Jeffrey's work to kidult fashion design could confirm that artist's work has a realizable possibility as high value-added design component, and it answered to kidult trend which is expressed variously in modern fashion.

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Empirical Risk Assessment in Major Graphical Design Software Systems

  • Joh, HyunChul;Lee, JooYoung
    • Journal of Multimedia Information System
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    • v.8 no.4
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    • pp.259-266
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    • 2021
  • Security vulnerabilities have been reported in major design software systems such as Adobe Photoshop and Illustrator, which are recognized as de facto standard design tools in most of the design industries. Companies need to evaluate and manage their risk levels posed by those vulnerabilities, so that they could mitigate the potential security bridges in advance. In general, security vulnerabilities are discovered throughout their life cycles repeatedly if software systems are continually used. Hence, in this study, we empirically analyze risk levels for the three major graphical design software systems, namely Photoshop, Illustrator and GIMP with respect to a software vulnerability discovery model. The analysis reveals that the Alhazmi-Malaiya Logistic model tends to describe the vulnerability discovery patterns significantly. This indicates that the vulnerability discovery model makes it possible to predict vulnerability discovery in advance for the software systems. Also, we found that none of the examined vulnerabilities requires even a single authentication step for successful attacks, which suggests that adding an authentication process in software systems dramatically reduce the probability of exploitations. The analysis also discloses that, for all the three software systems, the predictions with evenly distributed and daily based datasets perform better than the estimations with the datasets of vulnerability reporting dates only. The observed outcome from the analysis allows software development managers to prepare proactively for a hostile environment by deploying necessary resources before the expected time of vulnerability discovery. In addition, it can periodically remind designers who use the software systems to be aware of security risk, related to their digital work environments.

Development of Textile Design with a Rice-cake Pattern (떡살문양을 이용한 직물디자인)

  • 정진순
    • Journal of the Korean Society of Costume
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    • v.54 no.6
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    • pp.65-76
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    • 2004
  • At the global times, each country is developing various designs, symbolizing its own country's original images. So significant and continual developments must be made in the aspect of the national identity and image promotion as well as for producing added value by commercializing the designs in the manner of discriminating against cultures. So this study is trying develop the textile design that express the beauty of Korean traditional pattern. For textile design, it was selected a rice-cake pattern and developed a textile pattern design by using computer design program of adobe illustrator 10.0.

A Study on the Works and Artist Spirit of the Picture Book Writer Hong Seongchan (그림책작가 홍성찬의 작품 활동과 작가정신 고찰)

  • Joe, Hyeun-Ae
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.611-633
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    • 2019
  • The purpose of this study is to look into the meaning of Hong Seongchan who has become the first generation picture book writers in the history of Korean picture books by considering the works of the picture book author 'Hong Seongchan', the characteristics of pictures and the artist's spirit. The career that he took up from 1955 as an illustrator to 2012 when the final picture book was published is in line with the developmental process of Korean picture books. He consistently devoted himself to publishing illustrations from the days when his job as an illustrator was not noticed to the days when he finished his life as a picture book writer through his full-length period. As a result, he built a unique world of works, such as the reproduction of Korean images and emotions through complete historical research. His strong illustration spirit and craftsmanship during his lifetime became the basis of the birth of a professional group called a full-time picture book writer, and Hong Seongchan became the first generation picture book writers in the history of Korean picture books.

연재 - 인디자인(4) - 실전! 간단한 명함 예제 따라하면서 인디자인 작업 과정 익히기 -

  • Park, Song-Won
    • 프린팅코리아
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    • v.9 no.1
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    • pp.110-113
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    • 2010
  • 이번 회에서는 실제 명함을 만들면서 인디자인의 전반적인 편집 직업 과정을 익혀 본다. 간단한 명함 만들기 과정을 살펴보면서 Illustrator와의 연계 사용이나 전체적인 작업 순서 습득에 대한 지식을 익힐 수 있을 것이다. 본 설명은 의 일부 내용을 발췌한 것으로 Window XP 운영체제에서 인디자인 CS3을 사용한 모습니다.

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A Study of Fashion Cultural Products Based on the Motif of Traditional Beoseon Socks (전통버선의 형태를 모티브로 한 패션문화상품 디자인 연구)

  • Kim, Sun-Young
    • The Research Journal of the Costume Culture
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    • v.19 no.6
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    • pp.1334-1346
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    • 2011
  • This study focused on the beoseon, traditional Korean socks that are a fashion item showcasing the beauty of the round hanbok shape. The study utilized the beoseon as an influential design motif and suggested 24 cultural fashion items to which the beoseon can be applied, including neckties, scarves, and T-shirts. For the purposes of this study, Adobe Illustrator CS3 and Adobe Photoshop CS3 were used for the motif design as well as the literature review on traditional beoseon socks. For the basic design motif, two basic forms were taken from the collection of the National Folk Museum of Korea. The key point of the motif development is that it maintains the basic shape of the beoseon but highlights the attractiveness of the Korean image by using repetition, rotation, symmetry and overlap into a new image pattern so that modern and chic images were taken into consideration for each cultural product. For the necktie, the mixed or repeated patterns for each motif were used as is. Alternatively, an oblique line pattern was adopted to express a stable and stylish image. For the T-shirt, a round-neck sleeveless type was designed. T-shirts were unified in the white color to highlight the image from the pattern. For the scarf, two shapes were displayed, square and rectangle. Through mixture of two repeated variation unit patterns for each motif, a splendid and stylish image was revealed along with various layouts.