• Title/Summary/Keyword: Idea generation

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A Study on the Kasaya Remains of Great Monk Seo San and Great Monk Byeok Am, from the Middle Period of Joseon Dynasty (조선 중기 서산대사와 벽암대사의 가사 유물에 대한 연구)

  • Kang, Sun-Jung;Cho, Woo-Hyun
    • Journal of the Korean Society of Costume
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    • v.61 no.3
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    • pp.122-138
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    • 2011
  • The present research aims to consider the real remains of 2 suits of Kasaya owned by the Hwaeom Temple(華嚴寺) based on research results about Kasaya in the meanwhile. The present research on 2 suits of remains which are Royal gifts given to monk soldiers in case of a national crisis of the Joseon Dynasty has a big meaning in examining characteristics of Kasaya and grasping characteristics and structure of the 17th century's Kasaya of the Joseon Dynasty through dense survey and analysis according to components. If examining characteristics of Kasaya, the Kasaya of the Great Monk Seo San(西山) is composed on the basis of an initial form of Sun and Moon Light Patch's generation and the Kasaya of the Great Monk Byeok Am(碧巖) has a form that is separately attached through production of embroidery patch as a process of being settled down. If examining what surrounds gold thread in the girth and expression of Sumeru and Chaeunmun(彩雲紋), the composition of a form similar to an insignia badge, so because this is a Royal gift, this can be estimated as being analyzed in a Buddhism aspect by devising a design from the insignia badge at the time, with a meaning like an official uniform given to a monk. Although the insignia badge is a square, it seems that the Sun and Moon Light Patch is made as a rectangular form corresponding to the structure of Kasaya. In addition, it is thought that what the Samjoko(三足烏) idea which is a symbol of the Sun based on Buddhism and Taoism is used together with Yijoko(二足烏) even in expression of the Sun and Moon Light Patch in the Joseon Dynasty which was a Confucian country has a relationship with what a bird was expressed in the insignia badge of winged animals.

A Study on RFID Code Structure for Traceability System of Electric Vehicle Batteries (전기자동차 배터리 추적 시스템을 위한 RFID 코드체계 설계에 관한 연구)

  • Kim, Woo-Ram;Chang, Yoon-Seok
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.4
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    • pp.95-104
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    • 2013
  • As global warming and depletion of fossil fuel are considered as urgent problems, the development of electric vehicle (EV) is getting more attention by automobile industry. However, the wide adoption of EVs is not coming yet, because of many issues such as long recharging time and high cost of batteries etc. As an alternative solution to the conventional battery charging EV, the idea of battery exchanging EV is introduced. To realize the battery exchanging business model, one should solve the issues of ownership and reliability of battery. To address such issues, the concept of battery sharing should be considered together with good traceability system. In this study, we studied RFID code structure to provide better visibility and traceability for shared EV batteries. The proposed RFID code and code generation system is based on GRAI-96 of EPCglobal and included factors such as chemical, physical, and manufacturing features. The designed code can be also used as the ID of each battery.

Automatic Virtual Camera Control Using Motion Area (모션 면적을 이용한 버추얼 카메라의 자동 제어 기법)

  • Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.9-17
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    • 2008
  • We propose a method to determine camera parameters for character motion, which confiders the motion by itself. The basic idea is to approximately compute the area swept by the motion of the character's links that are orthogonally projected onto the image plane, which we call "Motion Area". Using the motion area, we can determine good fixed camera parameters and camera paths for a given character motion in the off-line or real-time camera control. In our experimental results, we demonstrate that our camera path generation algorithms can compute a smooth moving camera path while the camera effectively displays the dynamic features of character motion. Our methods can be easily used in combination with the method for generating occlusion-free camera paths. We expect that our methods can also be utilized by the general camera planning method as one of heuristics for measuring the visual quality of the scenes that include dynamically moving characters.

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Symbolism of Ritual Arrangement Research (제례진설의 상징성 연구)

  • Lee, Chulyoung;Kim, Eunji;Pak, Sangmi;Jeong, Gyeoun;Kim, Jeong-Lae
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.1
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    • pp.53-70
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    • 2016
  • There has been many researchs about "朱子家禮" providing the basic mannerism in Josun Dynasty era and influencing rituals to communicate ancestors. However, the arrangement of ritual has not been researched and understood as formality. In this study, the Yin, Yang and the five element theory was researched in the perspective of understanding in the universe order and ancient astronomy that provided the academic basic and idea in the era to understand the arrangement of the ritual, and based on this, the arrangement in "朱子家禮" was analysed. As a result, it was confirmed that the arrangement in ritual was made by the structure of symbol of Yin, Yang and five elements, which is the logic of order in universe people understood at that time. Through this, by understanding the meaning of the arrangement in ritual, the ritual culture would be properly understood and passed to next generation despite of changes in culture.

Affordance Perception And Behavior Planning Based on Analytic Hierarchy Process (로봇의 어포던스 지각 과정 및 계층 분석법을 이용한 우선 순위 동작 결정)

  • Lee, Geun-Ho;Kwon, Chul-Min;Ikeda, Akihiro;Chong, Nak-Young
    • The Journal of Korea Robotics Society
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    • v.7 no.3
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    • pp.182-193
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    • 2012
  • This paper presents a new behavior planning scheme for autonomous robots, allowing them to handle various objects used in our daily lives. The key idea underlying the proposed scheme is to use affordance concepts that provide a robot with action possibilities triggered by a relation between the robot and objects around it. Specifically, the robot attempts to find the affordances and to determine the most adequate action among them. Through a series of the perception processes, robot motions can be planned and performed to complete assigned tasks. What is of particular importance from the practical point of view is a decision making capability to determine the best choice by comparing the human's body characteristics and behavioral patterns as criteria with action possibilities as alternatives. For this, the analytic hierarchy process (AHP) technique is employed to systematically evaluate the correlation between the criteria and the alternatives. Moreover, the alternatives arranged in order of priority through the decision making process enable the robot to have redundant solutions for the assigned task, resulting in flexible motion generation. The effectiveness and validity of the proposed scheme are verified by performing extensive simulations using objects of our daily use.

Exploration on Secondary Education Undergraduates' SNS Communication Patterns and Perception : Focused on KAKAOTALK (사범계 대학생의 SNS 소통 행태 및 인식 탐색 : 카카오톡을 중심으로)

  • Park, Sun-Hee;Kim, Sung-Mi
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.27-37
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    • 2018
  • The purpose of this study is figure out secondary education undergraduates' communication patterns and perceptions of use in KAKAOTALK, one of the most frequently used Social Network Service(SNS). The mixed method research was conducted of survey about 86 students and in-depth interview 10 of them. The chief implication of research showed that it has been firstly functioning them to sustain public and private network and to be an universal tool of expression their opinion, idea, themselves, however, they still regard face-to-face communication important. Secondly, they think that KAKAOTALK is a part of their everyday lives and regarded a communication space to freely express themselves and to adjust and manage their image. Thirdly, they psychologically solved their loneliness and were encouraged, moreover, the contents of communication were different according to usd of public or private team chat room. It needs a follow-up study comparatively to analyze other generation's cognitive psychological values in SNS and to suggest digital culture literacy guideline.

A Similarity Measure Using Rating Ranges for Memory-based Collaborative Filtering (메모리 기반 협력필터링을 위한 평가 등급 범위를 이용한 유사도 척도)

  • Lee, Soojung
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.375-382
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    • 2013
  • Collaborative filtering has been most widely used in commercial sites to recommend items based on the history of user preferences for items. The basic idea behind this method is to find similar users whose ratings for items are incorporated to make recommendations for new items. Hence, similarity calculation is most critical in recommendation performance. This paper presents a new similarity measure that takes each rating of a user relatively to his own ratings. Extensive experiments revealed that the proposed measure is more reliable than the classic measures in that it significantly decreases generation of extreme similarity values and its performance improves when consulting neighbors with high similarites only. In particular, the results show that the proposed measure is superior to the classic ones for datasets with large rating scales.

Generation of Changeable Face Template by Combining Independent Component Analysis Coefficients (독립성분 분석 계수의 합성에 의한 가변 얼굴 생체정보 생성 방법)

  • Jeong, Min-Yi;Lee, Chel-Han;Choi, Jeung-Yoon;Kim, Jai--Hie
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.16-23
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    • 2007
  • Changeable biometrics has been developed as a solution to problem of enhancing security and privacy. The idea is to transform a biometric signal or feature into a new one for the purposes of enrollment and matching. In this paper, we propose a changeable biometric system that can be applied to appearance based face recognition system. In the first step when using feature extraction, ICA(Independent Component Analysis) coefficient vectors extracted from an input face image are replaced randomly using their mean and variation. The transformed vectors by replacement are scrambled randomly and a new transformed face coefficient vector (transformed template) is generated by combination of the two transformed vectors. When this transformed template is compromised, it is replaced with new random numbers and a new scrambling rule. Because e transformed template is generated by e addition of two vectors, e original ICA coefficients could not be easily recovered from the transformed coefficients.

Generation of Motor Velocity Profile for Walking-Assistance System Using Humanoid Robot Model (휴머노이드 로봇 모델을 이용한 보행재활 훈련장치의 견인모터 속도 파형 생성)

  • Choi, Young-Lim;Choi, Nak-Yoon;Park, Sang-Il;Kim, Jong-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.5
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    • pp.631-638
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    • 2012
  • This work proposes a new method to generate velocity profile of a traction motor equipped in a rehabilitation system for knee joint patients through humanoid robot simulation. To this end, a three-dimensional full-body humanoid robot model is newly constructed, and natural human gait is simulated by applying to it reference joint angle trajectories already published. Linear velocity is derived from distance data calculated between the positions of a thigh band and its traction motor at every sampling instance, which is a novel idea of this paper. The projection rule is employed to kinematically describe the humanoid robot because of its high efficiency and accuracy, and measured joint trajectories are used in simulating human natural gait referring to Winter's book. The attained motor velocity profile for a certain position in human body will be applied to our walking-assistance system which is implemented with a treadmill system.

Study on smart contents development directions for children with autistic disorder to enhance adaptive behavior (자폐성장애 아동의 적응행동 향상을 위한 스마트 콘텐츠 개발 방향에 대한 연구)

  • Han, Dong-Wook;Kang, Min-Chae
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.123-131
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    • 2013
  • This study aims to investigate development directions for smart contents to support enhancing adaptive behavior skills of children with autistic disorder in elementary school. AHP survey of experts including special education teachers and directors in educational institution for disability children was performed to analyze importance weight for smart contents development necessity and effectiveness in adaptive behavior skills. And the smart contents development suitability through pre-discussion for idea generation for various development method and AHP survey with smart application development experts was evaluated. The results show that the effective and suitable adaptive behavior skills for smart contents development were understanding of languaging, time management and keeping, movement skills, wearing clothes, and personal hygiene in order of importance. Based on this study, education authorities should make an effort not to develop fragmentary educational smart contents but to support development of smart contents and service systems with better effectiveness and usability to meet demand for special education teachers and parents considering characteristics of children with autism.