• 제목/요약/키워드: Iconography

검색결과 61건 처리시간 0.026초

꼬뀔라의 의미분석망에 의한 폴 클레의 "매직 스퀘어" 연구 (A study of Paul Klee's by of Bernard Cocula)

  • 유재길
    • 조형예술학연구
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    • 제1권
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    • pp.63-93
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    • 1999
  • This treatise begins with finding a meaning of Paul Klee's . It is pretty simpleto choose the square of Klee. The most important formative language for twenty century is abstraction. The element of speaking for abstraction issquare. The artists are trying to contain the nature and universe in the square. The role of magic square consisting with small squares of Klee is crystallized. The other side, the test of this study is a method analysis. The method analysis is changing while concept and style have been changing according to a period. The existing method analysis is an iconology used many times in Art history. This treatise introduces France symbolists, Bernard Cocula and Claude Peyroutet's analysis of a meaning of image(Semantique do l'image) who were applied to Modern Art. based on Iconography. It also applies to analysis of artwork of Klee. Cocula's is developed from one phase to five phase step by step. The first phase deals with an appearance of artwork. Subsequently, the second phase is directly adjacent to personal feeling and impression. This is an adequate method for image study in the analysis of modern arts. This phase makes it a rule to enjoy talking with artworks above all. The third phase begins with this question 'What do you see? (que voyons-nous?).' The applies exhaustively and strictly to complicated image artworks which need an elaborate analysis. It is very hard but audiences must try to maintain neutrality in front of artwork because cord formation and interpretation should be formed objectively. The meaning analysis and interpretation of the forth phase begins with this question 'what is the image rouse'(qu'evoque cote image?).' This phase is the most important in a process of symbolic analysis. The audience investigates personal elements and common elements. The fifth is synthetic analysis and interpretation phase. The synthesis is last phase and it reaches a valuation and a conclusion. Namely, the synthesis phase makes up synthesis conclusion, summarizes image character, and completes value adjudication. Sometimes it completes no conclusions in a silence. This study found a new possible analysis example from Paul Klee's work. The study emphasizes square analysis and interpretation and uses . The analysis of artwork by Cocula's is an example of the most important work of Klee's three artworks. The first analysis of artwork is and the second one is . The third one is . In these analyses, Klee usedmagic square 'to make natural pictorial element and to explain organic living things.'

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문화혁명기 이후의 중국의 사회주의 팝아트 (Socialist Pop After Cultural Revolution)

  • 박세연
    • 미술이론과 현장
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    • 제6호
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    • pp.27-50
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    • 2008
  • This thesis examines contemporary Chinese painting after the Cultural Revolution(1966~76), focusing upon so-called "Chinese Pop art", which I termed as "Socialist Pop art". I considered the art of this period within the broader context of social changes especially after the Tienanmen incident of 1989. After the Cultural Revolution during which idolization of Chairman Mao was at its peak, one of the major changes in communist China was that an anti-Mao wave was generated in almost every social class. For example, novels that revealed the hardships during the Cultural Revolution were published. Posters that openly criticized the Maoism were also produced and displayed on the walls, and demand for democracy spurred widespread activist movements among young generations. These broad social changes were also reflected in art. A variety of art movements were introduced from the West to China, and after a period of experimentation with the new imported styles, artists began to apply the new artistic idiom to their works in order to visualize their own social and political realities they lived in. It was a shift from earlier Socialist Realism to a new expression either directly or indirectly, "Socialist Pop", an amalgam of Socialist Realism and Pop art tradition. After the 1989 crackdown of Tienanmen Square protest, when communist government quelled with brutal measures the students, workers, and ordinary people who rose for democracy, greater urge to protest the Deng Xiaoping regime emerged. This time coincided with the gradual emergence of art using Pop art vocabulary to satirize the social reality, the Socialist Pop art, along with many other art forms all with avant-garde spirit. One of the most frequent subjects of Chinese Pop art was visual images of Chairman Mao and his Cultural Revolution, and new China that was saturated with capitalism, which tainted the Chinese way of life with a Western way of consumerism and commercialism. The reason for the popularity of Mao's image was spurred by the "Mao Craze" in the early 1990's. People suddenly began to fall in a kind of nostalgia for the past, and once again, Mao Zedong was idolized as an entity who can heal the problems of modern China who had been marching towards their ultimate destination, the economic development. But this time Chairman Mao was no more an idol but just a popular, commercial product. He is no more an object of worship of almost religious nature but he has become an iconography symbolizing the complex nature of present Chinese society. During this process of depicting the social reality, Chinese artists are making the authority and sanctity of Maoism ineffective. Dealing with this new trend of contemporary Chinese art in view of "Socialist Pop art" two manners of re-creating Pop art can be illustrated: one that incorporates the propaganda posters of the Cultural Revolution; the other borrows from Chinese traditional popular imagery or mass media, such as photos taken during Mao era. What is worth mentioning is that these posters and photos of the Cultural Revolution can be identified as 'popular' media, as they were directed to educate the popular mass, thus combination of this ingenuous pop media with Western Pop art can be fully justified as a genre unique to China. Through this genre, we can discover a new chapter of the Chinese contemporary painting and its society, as their Pop art can be considered as self-portraits true to their present appearances.

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인 게임 애니메이션의 실재화에 관한 연구 (A Study on Realization of In-game Animation)

  • 이선영
    • 만화애니메이션 연구
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    • 통권42호
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    • pp.177-194
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    • 2016
  • 본 연구는 인 게임 애니메이션의 진화과정을 탐구하고 가상현실을 구축하는 실재화의 작용을 연구하였다. 인 게임 애니메이션은 게임을 가시화시켜주는 콘텐츠로 게임의 목표를 달성하기 위한 정보를 전달하는 역할을 담당하고 있다. 이러한 인 게임 애니메이션은 컴퓨터 그래픽 기술에 영향을 받아 점과 선으로 지표를 설정하는 것에서 시작하였으나 기술이 발달함에 따라 아이콘화, 구체화, 입체화의 과정을 거치며 발전하였고 오늘날 인 게임 애니메이션은 실재화를 추구하기에 이르렀다. 실재화는 시각적 촉각성에 의한 것으로 시각으로 정보를 전달받는 과정에서 사실과 같은 감각을 전달하거나 시각정보에 의해 새로운 감각을 전달받게 되는 것이다. 인 게임 애니메이션의 실재화는 시각적 촉각성에 의해 현전감을 형성하며 몰입의 경험을 제공하는데서 매우 중요하다. 때문에 인 게임 애니메이션의 이미지는 단순히 현실 세계에 대한 모방이 아니라 가상성의 전제하에 스토리에 따라 캐릭터와 배경 등의 요소를 통해 공간을 구축하여 실재의 의미를 형성하게 한다. 의미 형성 과정은 게이머에게 경험을 제공하고, 시각적 인지를 통해 감각을 확장시켜, 가상을 실재와 같이 받아들이도록 하는 것이다. 또한 경험의 만족을 위해 다양한 볼거리를 제공하는데 환상과 환영에의 한 스펙터클로 게이머의 상상력에 영향을 미치며 이미지를 통한 강력한 몰입작용을 느끼게 된다. 이처럼 인 게임 애니메이션이 추구하는 실재화의 과정은 단순히 기술발달에 따른 것이 아니라 게임으로 몰입하기 위한 작용이다. 따라서 인 게임 애니메이션은 게임의 특성에 맞추어 이미지를 구축하고 있으며 그렇기 위해 게임이 추구하는 가상적 세계에 맞는 다양한 요소가 조화를 이루며 실재화를 이루고 있다. 정리하자면, 인 게임 애니메이션의 실재화는 무조건으로 사실적인 이미지를 묘사하는 것만 추구하는 것이 아니라 게임의 장르와 스토리, 게임의 세계관 등에 따라 새로운 세계를 형성하는데 집중하는 것이며 게이머의 상상력을 자극하여 게임으로 몰입하게 하기 위한 기능을 극대화하기 위한 중요한 장치라고 볼 수 있다.

7.8세기 동아시아 2탑식가람의 생성과 전개에 관한 연구 (The generation and development of the Buddhist Temple having two pagodas in 7-8th centuries)

  • 김상태;박언곤
    • 건축역사연구
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    • 제12권4호
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    • pp.7-26
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    • 2003
  • This article works on the development process of the Buddhist Temple with two pagodas in the Eastern Asia. in 7-8th centuries. This study was motivated from the observation that why there are many the Buddhist Temple having two pagodas only around the late 7th century, roughly around 670 A.D.. This period corresponds to the Silla Dynasty(in Korean History) and Hakuho Period(in Japan History) among the Eastern Asia while the composition of the temple being changed as Buddhism spreads out from China. The results of this study are the followings. The appearance of the Buddhist Temple having two pagodas was resulted from the representation of the Ideology in Botabpum(dogma of pagoda security) of the Saddharmapundarika Sutra, that is to say, two Buddhas sit side by side and iconography of Esoteric Buddhism dogma supports the spirit for defending one's country. Buddhist Temple having two pagodas in China had separate tab-won(areas with pagodas outer temple building block). Buddhist Temple having two pagodas in Korea had begun with sacheunwangsa temple in Unified-Silla. But it had two pagodas with inner temple area instead of outer. This was different from the composition of China. It can be related to the layout of the temple haying two pagodas in East-Jin(in China History) and the sculpture of two pagodas in Ungang-stonecave(in China). Thus the layout of the Buddhist Temple having two pagodas in Silla had been originated from that of China, but was developed to the main temple layout on her own accord. As Japanese Temple having two pagodas had been influenced diplomatically, it had two pagodas inner area as like the layout in Shilla. But later under the influence of Tang it was modified to the layout having them in separate area. And this influence can be seen for example Tangchojaesa temple. For the more, We call see that the diplomatic trends according to the policies in East asia affected to Buddhism and then naturally also to the layout of the Buddhist Temple.

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Hip-hop Fashion에 나타난 스타일 연구(硏究) - 국내외(國內外) Hip-hop 뮤지션을 중심(中心)으로 - (A Study on Style of the Hip-hop Fashion)

  • 이지현;정은숙
    • 패션비즈니스
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    • 제6권1호
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    • pp.116-127
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    • 2002
  • The hip-hop fashion of the nineteens is just as important in hip-hop as in rapping, breaking, or graffitiwriting to young people. Hip-hop fashions major influences range from martial-arts moves, to street-gang uniforms and paraphernalia. Hip-hop fashion grew and evolved with the subculture. The identification with street-gang culture is important to hip-hop in general and still set the pace for hip-hop fashion. There are things that are necessary fashion components for each segment of hip-hop life. So even prisons are now selling prison clothes. Explaining the look, The rawest street element is a jail element, so the strongest statement is a uniform with shirts and trousers that match perfectly, like a jail piece. Insiders can detect the away of gang and prison culture on the iconography of seemingly innocuous brands. Hip-hop glam is part of an evolution of hip-hop style. Rap's gone luxe, and it is women who are leading the high-fashion charge. They wear in diamonds and fur. Now it is a very glam. Now, many brands are upping their marketing activities through a focus on their women's lines in advertising, and featuring hot celebrities. There is also a lot of rethinking of looks going on. Sexy and tight is emerging as the style of choice in this market and fabrications are becoming more important, as designers refine and upgrade their women's line. The clothes of hip-hop glam were the ordinary with the extraordinary: Designer fur and leather with athletic team jerseys, Nike sneakers, diamond bracelets and mall brands like Guess and Fubu. The hip-hop musician's sporty hip-hop looks has amply young people. The hip-hop looks of baggy jeans, oversized shirts and rugged outerwear have become a part of mainstream fashion. Hip-hop fashion has the characteristics of being sporty. In the 90s, Military look has got one of the fashionable hip-hop fashion style. It does not have inner symbolic meaning or ideology but it only represents a fashion trend and revival fashion. Not only fashion designer but also hip-hop musician selected the trend for hip-hop fashion style.

아시아 불교미술에서 지표로서의 환경 (Environment as an Indicator in the Buddhist Art of Asia)

  • 이정희
    • 조형예술학연구
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    • 제13권1호
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    • pp.61-86
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    • 2008
  • 불교와 불교미술은 인도에서 발원하였지만, 그것들은 각 나라에 전파되면서 국제적인 환경을 만들어 냈다. 불교는 각 나라에 일종의 꾸러미의 형식으로 전파되었다. 예를 들면 불경, 불상과 불화의 도상과 양식, 건축과 그 기법, 복잡한 의식, 승려나 여승이 기거하는 사찰에서 건축적 요소와 그 기법들이 함께 소개되었다 불교의 시작은 인도의 아쇼카 왕조시기(reign of King Asoka)로 거슬러 올라가지만, 이후 각 나라의 정치적, 지적, 예술적, 종교적, 사회적, 자연적 환경, 지리적, 지질적 환경에 맞게 전개됐다. 불교미술은 토착화하면서 그 지역민을 닮은 상이 만들어 졌고, 또 지역마다 독특한 특색을 나타내면서 발전하기 시작했다. 스투파(stupa)와 차이챠 홀(chaitya hall)은 수도원의 독특한 분위기를 만들어 내곤 중앙아시아의 대상인들은 인도의 문화가 중국에 전해지는데 공헌했을 뿐만 아니라, 그들이 지나던 교역루트의 자연환경 덕분에 화려한 색채의 벽화들이 제작되고 보존될 수 있었다. 불교와 불교 미술이 중국과 한국, 일본에 전해졌을 때, 불교는 국가 제도와 사회적 조직의 일부가 되었다. 정치적 목적에 의해 거대한 불상들이 산속의 동굴에 만들어 지기도 했다. 중국은 스투파를 사각형의 기둥으로 변형시켰고, 기와를 얹은 지붕 형식의 탑을 만들어 냈다. 한국은 불교미술을 중국에서 일본으로 전파시켰을 뿐만 아니라, 고유한 방식으로 그것을 변형시켰다. 석굴암의 깊은 명상에 잠긴 듯한 보살상들의 이미지가 그 좋은 예이다. 중국에서는 신유교 철학이 국-가의 공식적인 이념이 되면서 선종의 부흥하기도 했으며, 일본의 선승들은 신도들의 명상을 북돋기 위해 선종 형식의 정원을 만들어 냈다. 티벳의 밀교에서도 불교미술의 중요한 발전양상을 확인할 수 있다. 밀교의 미술은 예술적 환경 뿐만 아니라, 지적이고 종교적인 것에도 속한다. 한편 티벳의 신들이 그들의 배우자를 안고 있는 모습은 신과 신자들의 융합을 상징하기도 한다. 불교미술은 독창적인 환경을 만들어 냈고, 여라 나라에 전파되면서, 상당한 변화를 낳았다.

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머리카락에서 물을 짜내는 지모신 형상의 기원과 변모에 관한 연구 (A study on the origin and transformation of the image of earth goddess wring her hair)

  • 노장서
    • 동남아시아연구
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    • 제20권3호
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    • pp.223-262
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    • 2010
  • This paper has been written to find facts about the image of earth goddess broadly found in the Southeast Asia. The research findings are as follows: Firstly, the image of earth goddess wringing her hair is phenomenally discovered in both Buddhist temple murals and independent shrines in Thailand. This phenomenon is common in other Indochinese Buddhist countries such as Myanmar, Laos and Cambodia. Secondly, the life of Buddha including the story of the victory over Mara is found in such Buddhist canons as Mahavastu, Buddhacarita, Lalitavistara, Nidanakatha and Patamasambodhi. Among the canons, the story of the victory over Mara is described in differently ways. Earth becomes personified as the goddess in later version. The main cause to expel Mara's army also changes from sound to water. Patamasambodhi is most closely associated with the iconography of the earth goddess of Southeast Asia. Thirdly, Vessantara Jataka and Indian ancient customs tell us that a merit maker performs a rite of pouring water on the earth as an evidence for merit-making. This rite is a key to understanding the meaning of the scene where the earth goddess expels Mara's army into the flood by wringing her hair. The earth goddess is personified from the earth upon which the merit water is poured. Water soaked in her hair is the very holy water poured by the Buddha whenever he made a merit in his former lives. The amount of water flowed from the hair of the earth goddess representing the amount of his merit making was so huge and enough to defeat the Mara's army and for the Buddha to reach the Enlightenment. This legend explains the significance of the notion of merit in the Theravada Buddhist countries such as Thailand and Myanmar where the water pouring rites still take place and the images of the hair wringing earth goddess are commonly discovered. Fourthly, the first image of the earth goddess as the witness of merits for the Buddha appeared in some Gandharan Buddhist sculptures in the form of devotional gesture with her both hands pressed together and the upper half of her body above the ground. The appearance is in accordance with the description of her in the Lalitavistara canon. In later periods, the form changed into various types and finally the image of the earth goddess wringing her hair appeared in Southeast Asia around 11 century C.E. Some researchers argue this image form of the earth goddess shows the influence from China or India. However, the arguments are considered to be hypothetical as they have no strong evidence to prove. Finally, the modern image of earth goddess shows richer and more dynamic expression compared with its predecessors. Especially, outstanding is the standing earth goddess images found in the scene of the victory over Mara in many temple murals of central region of Thailand. The earth goddess in her voluptuous body shape is usually depicted as wringing her hair with her arms wide open in a posture of S curve. This appearance strongly reminds us of the postures of Salabhanjika and Tribhanga originated from Indian art. The adoption presumably has been made to signify her fertile and affluent characteristics.

인도 굽타시대 사르나트 불전도에 대한 일고찰 (A Study on the Buddha's Life Relief in the Gupta Period at Sarnath, India)

  • 고정은
    • 수완나부미
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    • 제1권2호
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    • pp.21-41
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    • 2009
  • The Art of the Buddha's Life which depicts the life and before-life of Buddha flourished in Sanci and Bharhut in the ancient India and in Gandhara during the Kushan period. More than one hundred scenes from Buddha's life were represented in the form of relief sculpture or wall painting. They are found in Gandhara and Mathura during the Kushan period, Amaravati and Nagarjunakonda during the Satavahana period, in Mathura and Sarnath during the Gupta period, and during the Pala Period. They unfolded in various forms and styles according to the text(Buddhist scripture), layout, and expressive technique. In Mathura, where the Evolution of the Buddha image was made about the same time as in Gandhara during the Kushan period, the Buddha's life was presented in a number of scenes related to the sacred sites; in four or eight scenes. In the case of the Eight Great Events of the Buddha's Life, the four scenes out of eight were different from those that were represented in Sarnath during the Gupta period, manifesting a transitional period. The Gupta period is widely known as the time when the classic artistic style was established. The art of Buddha's Life was produced only in Sarnath during this period, and it was the time when the Eight Great Events of the Buddha's Life was established as iconography, providing a model for those of the Pala period. Also, it was the time when the single image of Buddha was produced such as the 'Buddha delivering his first sermon,' 'Buddha's Enlightenment,' and 'Buddha's Death,' thus showing the emergence of the single Buddha image from the narrative Buddha's life image. In this paper, a general introduction of the relief sculpture of the Buddha's life from Sarnath during the Gupta period was given. The art of Buddha's life gave great influences on that of China, Korea, Japan and Southeast Asia, and can be emphasized as an important subject in understanding the development of the Buddhist art in East Asia. A further study will be made on the art of Buddha's Life of Southeast Asia in the future, which will enhance the understanding of the art of Buddha's Life in East Asia as a whole.

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라우센버그와 게임하기-<리버스> 다시읽기 (Playing with Rauschenberg: Re-reading Rebus)

  • 이지은
    • 미술이론과 현장
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    • 제2호
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    • pp.27-48
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    • 2004
  • Robert Rauschenberg's artistic career has often been regarded as having reached its culmination when the artist won the first prize at the 1964 Venice Biennale. With this victory, Rauschenberg triumphantly entered the pantheon of all-American artists and firmly secured his position in the history of American art. On the other hand, despite the artist's ongoing new experiments in his art, the seemingly precocious ripeness in his career has led the critical discourses on Rauschenberg's art to the artist's early works, most of which were done in the mid-1950s and the 1960s. The crux of Rauschenberg criticism lies not only in focusing on the artist's 50's and 60's works, but also in its large dismissal of the significance of the imagery that the artist employed in his works. As art historians Roger Cranshaw and Adrian Lewis point out, the critical discourse of Rauschenberg either focuses on the formalist concerns on the picture plane, or relies on the "culturalist" interpretation of Rauschenberg's imagery which emphasizes the artist's "Americanness." Recently, a group of art historians centered around October has applied Charles Sanders Peirce's semiotics as art historical methodology and illuminated the indexical aspects of Rauschenberg's work. The semantic inquiry into Rauschenberg's imagery has also been launched by some art historians who seek the clues in the artist's personal context. The first half of this essay will examine the previous criticism on Rauschenberg's art and the other half will discuss the artist's 1955 work Rebus, which I think intersects various critical concerns of Rauschenberg's work, and yet defies the closure of discourses in one direction. The categories of signs in the semiotics of Charles Sanders Peirce and the discourse of Jean-Francois Lyotard will be used in discussing the meanings of Rebus, not to search for the semantic readings of the work, hut to make an analogy in terms of the paradoxical structures of both the work and the theory. The definitions of rebus is as follows: Rebus 1. a representation or words or syllables by pictures of object or by symbols whose names resemble the intended words or syllables in sound; also: a riddle made up wholly or in part of such pictures or symbols. 2. a badge that suggests the name of the person to whom it belongs. Webster's Third New International Dictionary of the English Language Unabridged. Since its creation in 1955, Robert Rauschenberg's Rebus has been one of the most intriguing works in the artist's oeuvre. This monumental 'combine' painting($6feet{\times}10feet$ 10.5 inches) consists of three panels covered with fabric, paper, newspaper, and printed reproductions. On top of these, oil paints, pencil and crayon drawings connect each section into a whole. The layout of the images is overall horizontal. Starting from a torn election poster, which is partially read as "THAT REPRE," on the far left side of the painting. Rebus leads us to proceed from the left to the right, the typical direction of reading in a Western context. Along with its seemingly proper title. Rebus, the painting has triggered many art historians to seek some semantic readings of it. These art historians painstakingly reconstruct the iconography based on the artist's interviews, (auto)biography, and artistic context of his works. The interpretation of Rebus varies from a 'image-by-image' collation with a word to a more general commentary on Rauschenberg's work overall, such as a work that "bridges between art and life." Despite the title's allusion to the legitimate purpose of the painting as a decoding of the imagery into sound, Rebus, I argue, actually hinders a reading of it. By reading through Peirce to Rauschenberg, I will delve into the subtle anxiety between words and images in their works. And on this basis, I suggest Rauschenberg's strategy in playing Rebus is to hide the meaning of the imagery rather than to disclose it.

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조선 15~17세기 수륙재(水陸齋)에 대한 유신(儒臣)의 기록과 시각 매체 (The Joseon Confucian Ruling Class's Records and Visual Media of Suryukjae (Water and Land Ceremony) during the Fifteenth and Seventeenth Centuries)

  • 정명희
    • 헤리티지:역사와 과학
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    • 제53권1호
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    • pp.184-203
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    • 2020
  • 조선 개국 후 유교적 가치관으로 성장한 통치 계급에게 불교 의례는 이른바 '위험한 축제'로 인식되었다. 의례는 출생에서 죽음에 이르는 삶의 중요한 전환점에서 다음 단계로의 이행을 도왔고, 제의를 통해 공동체의 결속을 강하게 했다. 의례 공간에는 도량을 신비로운 공간으로 변화시키는 다양한 공양구와 기물이 장엄되고 범음구와 범패가 어우러졌다. 그 중에서도 불교 회화는 기층민에게 강한 효력을 지닌 시각 매체로 적극 활용되었다. 생사의 인과응보를 담은 <시왕도>의 사례에서 볼 수 있듯이 의식이 마련된 도량에 불화를 헌괘하고 이를 생생하게 설명해주는 '관청(觀聽)'에 대한 수요로 불화의 기능은 더욱 확대되었다. 천도 의례 장면을 담은 <감로도>에는 왕실과 종친의 모습이 강조되어 표현되었다. 중국의 수륙화에서 이 도상은 수륙재에 봉청(奉請)하는 존귀한 대상 중 한 그룹이었으나 16세기 <감로도>에는 왕실의 후원을 상징하며 국행 수륙재의 역사성과 전통을 입증하는 존재로 도해된다. 왕실 후원은 불교 의례에 대한 사회적 공인과 같았고, 이러한 메시지를 드러내고 싶은 흔적이 <감로도>에 남아있다. 의례에 대한 위정자(爲政者)들의 경계는 표면적으로는 군중이 참여하는 의례 공간에 승속(僧俗), 남녀, 신분의 귀천(貴賤)이 함께 어우러지기에 예의가 무너지고 풍기가 문란해질 것이라는 우려였다. 또한 일상으로부터의 일탈, 금기로 부터의 해방이라는 축제의 요소와도 밀접한 관련이 있다. 시각 매체는 특별한 힘을 지니고 있다고 인식되었기에 그 힘을 이용하고자 하는 측과 위험성을 우려하는 시선이 공존했다. 실록(實錄)의 기록에서 위험성을 강조하며 불화를 불태우고 불화를 그린 자를 잡아오도록 하는 일련의 조치나, 도성이 텅 비도록 군중들이 모여든 기록은 역설적이게도 불교 의례가 반드시 참여해야 하는 축제의 장으로 인식됐음을 반증한다. 불교 의례는 생의 순환 단계에서 유교가 대체할 수 없는 종교적 기능을 지니고 있기에 쉽게 사라질 수 없었고, 공동체를 통합하는 축제의 요소는 더욱 강화되었다. 조선 후기 <감로도>에는 17세기부터 본격화되는 사당패나 연희패가 도해되고 의례의 현장감이 생생하게 반영되었다. 불행한 죽음을 위로하던 불교 의식은 해마다 일정한 시기에 마련되어 일상의 고단함을 털고 휴식을 취할 수 있는 축제의 장으로 자리 잡았다. 유교 국가의 정책적 탄압에 '위험한 축제'로 인식되던 불교 의례가 정례적인 세시풍속이자 공동체의 축제로 수용되는 과정을 불교 회화에 재현된 시선의 변화에서 확인할 수 있다.