• Title/Summary/Keyword: IT industry

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Fashion Changes in fur Clothing & Export Industry Supporting Plan (모피 의류의 패션 변화와 수출 산업 육성 방안 연구)

  • 김혜경
    • Journal of the Korean Society of Costume
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    • v.38
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    • pp.245-260
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    • 1998
  • Our country's fur clothing industry has rapidly grown for a short time since it started with simple needlework of fur pieces, and now it is still developing as export industry that some enterprises besides general business firm export more than ten million dollars a year. However, it is true that fur clothing industry is still in unsatisfactory level in its size and system, compared with manufacturing or leather industry. Of course, we import crude material and processed fur on an entire base, and we have few wild fur on an entire base, and we have few wild fur animals because of our natural condition and it is hard to breed them. On the other hand, the world's fur industry shows that the demand of fur clothes is increasing as fur animal breeding is improved and developed and supply has become rather abundant with the help of fur clothing fashion since late 19th century : Also, there is a trend that some developed countries depend on importing rather than self-prodoction because of the character-istic of labor-concetntraled fur industry. Accordingly, considering this situation, we can expect fur clothing industry as promising export industry by analyzing the present situation of our country's fur clothing industry and suggesting its problems and solutions, and here are developing plans for growing fur clothing industry as promising export industry. First, smoothing delivery of crude material. Second, making high quality products and diversifying goods. Third, establishing effective competition system in fur clothing industry. Fourth, raising skilled man power. Lastly, there should be coopetation among the related fields in the aspect of policy including the support from the government.

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The Prospects of Game Industries in Emerging Contents Economy System (게임산업의 위상과 전망에 대한 일고찰)

  • Sung, Jae-Whan
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.5-16
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    • 2001
  • Recently, Transition to the epoch of world has put an emphasis on the contents that has been emerging as the value of world economy. Consequently the core of industry is moving from IT industry to culture contents industry. Especially Game Industry among the culture contents industry is estimated that it will be the biggest power of influence in size and social influence. Game Industry is one of the high value-added, knowledge-based industries whose market is increasing faster than any other cultural industries. And game industry includes the technology, culture, cultural science and industry. It effectively symbolizes the character of synthetic entertainment industry in comparison with another industry. Also Game Industry is embedding as the superpower industry that competent to draw the whole development of culture industry because game development is intensifying into One-Source Multi-Use. It is important finding of this paper that it is necessary to ensure the competitive power and understand value and character of contents and to project the policy of human power and technology of Game Industry.

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Sucess Strategy for IT Industry Promotion in Yongin Region (용인지역 IT산업 육성 성공전략)

  • Choi Jong-Ho;Yoon Jong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.251-258
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    • 2005
  • In this paper, we investigate the strategy for the promotion of IT industry in Yongin region and suggest some directions for operations strategy of them. we divide the strategy into centralization of supporting facilities , construction of supporting network, development of lesion based firm, and modernization of marketing/logistics based on the result of the Previous study on the 19 critical success factors. The strategy foactors are analyzed by AHP and evaluated by the three groups(IT firms, local government official worker, professor) which have an influence on IT policy. This research contribute to assist planners and policy-makers in supporting IT industry by providing useful information about the suggested strategy, and by suggesting the effective means to assist the IT industry.

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New Growth Power, Economic Effect Analysis of Software Industry (신성장 동력, 소프트웨어산업의 경제적 파급효과 분석)

  • Choi, Jinho;Ryu, Jae Hong
    • Journal of Information Technology Applications and Management
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    • v.21 no.4_spc
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    • pp.381-401
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    • 2014
  • This study proposes the accurate economic effect (employment inducement coefficient, hiring inducement coefficient, index of the sensitivity of dispersion, index of the power of dispersion, and ratio of value added) of Korea software industry by analyzing the inter-industry relation using the modified inter-industry table. Some previous studies related to the inter-industry analysis were reviewed and the key problems were identified. First, in the current inter-industry table publishedby the Bank of Korea, the output of software industry includes not only the output of pure software industry (package software and IT services) but also the output of non-software industry due to the misclassification of the industry. This causes the output to become bigger than the actual output of the software industry. Second, during rewriting the inter-industry table, the output is changing. The inter-industry table is the table in the form of rows and columns, which records the transactions of goods and services among industries which are required to continue the activities of each industry. Accordingly, if only an output of a specific industry is changed, the reliability of the table would be degraded because the table is prepared based on the relations with other industries. This possibly causes the economic effect coefficient to degrade reliability, over or under estimated. This study tries to correct these problems to get the more accurate economic effect of the software industry. First, to get the output of the pure software section only, the data from the Korea Electronics Association(KEA) was used in the inter-industry table. Second, to prevent the difference in the outputs during rewriting the inter-industry table, the difference between the output in the current inter-industry table and the output from KEA data was identified and then it was defined as the non-software section output for the analysis. The following results were obtained: The pure software section's economic effect coefficient was lower than the coefficient of non-software section. It comes from differenceof data to Bank of Korea and KEA. This study hasa signification from accurate economic effect of Korea software industry.

The Impact of Software and Medical Industry on Korea Economy (소프트웨어산업과 의료산업이 한국경제에 미치는 파급효과)

  • Yun, Eungyeong;Moon, Jun Hwan;Choi, Hangsok
    • Journal of Information Technology Services
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    • v.17 no.2
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    • pp.49-67
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    • 2018
  • This study compares economic impact between Software and Medical industry through Input Output Table by Bank of Korea. We classify Software and Medical industry by The ninth Korea Standard Industry Classification and use linkage effects, value added inducement coefficient, and labor inducement coefficient to analyze economic impact. First, software and medical industry have different linkage effects between backward and forward. Second, They have higher value added inducement coefficient than average of all industry. Third, They not only have higher labor inducement coefficient than average of all industry but also simillar effect on labor induction. According to the result of this study, software and medical industry have high economic impact on Korea economy, and therefore are intensively fostered by policy support.

Research Topics Based on Korea IT Outsourcing Service Industry (한국 IT 아웃소싱서비스산업 구조 분석을 통한 연구 주제)

  • An, Joon-M.
    • Journal of Information Technology Services
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    • v.1 no.1
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    • pp.161-168
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    • 2002
  • Many problems in IT outsourcing service industry of Korea are rooted in the idiosyncratic structure of the industry. This structure causes the unique characteristics of service level management, service delivery methodology, and contracts. This study looks into the status of the industry, vendors, and markets of IT outsourcing and proposes some of relevant research topics of each area respectively.

Investment in Information Technology and Technology Intensity Measures

  • Choi, Jeong-Gil
    • Journal of Applied Tourism Food and Beverage Management and Research
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    • v.14 no.1
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    • pp.111-128
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    • 2003
  • Advances in information technology (IT) are becoming one of the most significant driving forces changing the structure of global financial management. This phenomenon is occurring in all industries; the hotel industry is no exception and must quickly adapt to this new trend. This study examines the technology intensity of the industry by assessing the degree to which the industry has allocated capital to IT projects, and discusses IT investment in the hospitality industry with a particular emphasis on assessing the value of IT investment and its investment strategy.

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The Impact of Information Technology Investment on Productivity in Korean Stock Industry (증권산업의 생산성과 정보화투자 효과)

  • 이영수;정군오;홍현기
    • Journal of Korea Technology Innovation Society
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    • v.6 no.3
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    • pp.328-344
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    • 2003
  • This paper is aimed at analyzing the effect of Information Technology (IT) investment on the output growth and Total Factor Productivity (TFP) of Korean stock industry. Data on 24 stock firms for the eleven years (1991-2001) are used for the analysis. It is identified that there are both direct and indirect impacts of IT investment of the Korean stock industry on output growth. The total effect on output growth is 1.34 percentage point per year, which divided into a direct effect of investment in IT on the output growth is 1.97 and an indirect effect on the TFP is -0.63 percentage points per year. Results show that IT investment cannot contribute to increased stock industry productivity. Therefore, the Korean stock industry has not benefited from increased investment on IT in increasing productivity, implying the so-called productivity paradox has existed during the period.

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The Effect of Innovativeness, Technology Resources, and Market Orientation on Individual Task Performance : Mediating Role of Information Technology Use (관광산업에서 혁신성, 기술자원, 시장지향성이 개인의 업무성과에 미치는 영향 : 정보기술사용의 매개적 역할)

  • Koo, Chulmo;Lee, Chang Seok;Chung, Namho
    • Journal of Information Technology Applications and Management
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    • v.21 no.2
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    • pp.99-126
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    • 2014
  • Tourism industry increasingly rely on information technology (IT) to improve the task performance. Many studies suggested that the evidence of IT showed not only task performance improvement but also organizational performance. Drawing from the resource-based view, technology and task fitness, and marketing orientation theories, this study proposes that IT use influences directly the task performance and proved the effectiveness of IT in the organizations of tourism industry. Further, the innovativeness, resources, and marketing orientation are identified as main determinants of IT use. The use of IT can serve as a catalyst in improving task performance for organizations in tourism industry. Based on data collected from surveying people who work in the tourism industry, the present study shed light on these issues. The findings provide a new perspective of IT effectiveness in the tourism industry. Then, we discussed the theoretical and practical implications.

A Study on the Factors Influencing Project Performance of Government R&D Program: Focusing on IT and CT Industry (정부연구개발사업의 성과창출요인에 관한 연구: IT와 CT산업을 중심으로)

  • Ko, EunOk;Jang, Pilseong;Kim, Yeunbae
    • Journal of Technology Innovation
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    • v.22 no.3
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    • pp.261-286
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    • 2014
  • Recently, project performance and management of government R&D program investing huge amount of budget is being focused. In this study, I built a model for estimating the performance creating paths of the government R&D program, then I analyzed the attributes of performances created by industries. I used simultaneous equations with FIML and examined the IT industry and CT industry of industrial technology innovation program using survey on R&D performance conducted by KEIT. On the analysis result, all the companies create the innovation performance through the government grants. However, the one who commercialize patents is SMEs in IT industry, and conglomerates in CT industry. SMEs in IT industry, which has characteristic of complex product, need extra self innovation activities even the government supports them. For improving the commercialization performance and technology development of SMEs in CT industry, it is effective when conducting cooperative research. These findings give us the implication that it is needed to consider different factors by industrial and enterprise characteristic when planning the public policy and government tasks.