• 제목/요약/키워드: IT Device Satisfaction

검색결과 178건 처리시간 0.027초

사용적합성 평가를 적용한 국산 범용인공호흡기의 위험요인 분석 (Analysis of Hazard Factors for Domestic General Purpose Ventilator using Usability Assessment)

  • 권경민;김승희;김유림;장원석
    • 대한의용생체공학회:의공학회지
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    • 제45권1호
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    • pp.10-19
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    • 2024
  • The purpose of this study is to conduct a summative evaluation of the usability of a general-purpose ventilator to determine whether it can be used for its intended purpose in the intended environment by the intended user and to find possible errors in use. The importance of ventilators has increased due to the accelerated aging of the population and the impact of the pandemic. In addition, patients who require ventilators are often in critical condition, so even a small error in use can be fatal. Therefore, it is important to ensure that the ventilator has sufficient stability and can be used satisfactorily without inconvenience to the user. In this study, we conducted a usability test with 17 respiratory nurses with more than 3 years of experience using the ventilator. We analyzed the task success rate, satisfaction, and opinions of the intended users while going through a total of 17 scenarios. Satisfaction was captured through an ASQ questionnaire and subjective opinions were captured through a detailed opinion questionnaire. The results showed a high level of satisfaction with an average score of 6.3 for the use scenarios. Evaluators expressed satisfaction with the overall visibility and versatility of the features, but noted that improvements were needed for calibration tasks with low task success rates. As the calibration method is different from other equipment, it was suggested that specific explanations of the calibration method and the picture that appears when calibrating are needed, and that if relevant training is provided, the equipment can be used without problems. If the usability evaluation is not limited to securing efficiency and satisfaction from the intended users, but also continuously receives feedback from users to prepare for use in emergency environments such as pandemic situations, it will be very helpful to seize opportunities such as emergency authorization in future situations, and ultimately contribute to patient safety by reducing use errors.

Gesture Interaction Design based on User Preference for the Elastic Handheld Device

  • Yoo, Hoon Sik;Ju, Da Young
    • 대한인간공학회지
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    • 제35권6호
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    • pp.519-533
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    • 2016
  • Objective: This study lays its aims at the definition of relevant operation method and function by researching on the value to be brought when applying smart device that can hand carry soft and flexible materials like jelly. Background: New technology and material play a role in bringing type transformation of interface and change of operation system. Recently, importance has been increased on the study of Organic User Interface (OUI) that conducts research on the value of new method of input and output adopting soft and flexible materials for various instruments. Method: For fulfillment of the study, 27 kinds of gestures have been defined that are usable in handheld device based on existing studies. Quantitative research of survey was conducted of adult male and female of 20s through 30s and an analysis was done on the function that can be linked to gestures with highest level of satisfaction. In order to analyze needs and hurdles of users for the defined gesture, a focus group interview was conducted aiming at the groups of early adopters and ordinary users. Results: As a result, it was found that users have much value regarding usability and fun for elastic device and analysis could be conducted on preferred gesture and its linkable functions. Conclusion: What is most significant with this study is that it sheds new light on the values of a device made of elastic material. Beyond finding and defining the gestures and functions that can be applied to a handheld elastic device, the present study identified the value elements of an elastic device - 'usability and 'fun' -, which users can basically desire from using it. Application: The data that this study brought forth through preference and satisfaction test with the gestures and associated functions will help commercialize an elastic device in future.

인공호흡기 중앙감시시스템 소프트웨어의 사용적합성 총괄평가 (Summative Usability Assessment of Software for Ventilator Central Monitoring System)

  • 정지용;김유림;장원석
    • 대한의용생체공학회:의공학회지
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    • 제44권6호
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    • pp.363-376
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    • 2023
  • According to the COVID-19, development of various medical software based on IoT(Internet of Things) was accelerated. Especially, interest in a central software system that can remotely monitor and control ventilators is increasing to solve problems related to the continuous increase in severe COVID-19 patients. Since medical device software is closely related to human life, this study aims to develop central monitoring system that can remotely monitor and control multiple ventilators in compliance with medical device software development standards and to verify performance of system. In addition, to ensure the safety and reliability of this central monitoring system, this study also specifies risk management requirements that can identify hazardous situations and evaluate potential hazards and confirms the implementation of cybersecurity to protect against potential cyber threats, which can have serious consequences for patient safety. As a result, we obtained medical device software manufacturing certificates from MFDS(Ministry of Food and Drug Safety) through technical documents about performance verification, risk management and cybersecurity application.The purpose of this study is to conduct a usability assessment to ensure that ergonomic design has been applied so that the ventilator central monitoring system can improve user satisfaction, efficiency, and safety. The rapid spread of COVID-19, which began in 2019, caused significant damage global medical system. In this situation, the need for a system to monitor multiple patients with ventilators was highlighted as a solution for various problems. Since medical device software is closely related to human life, ensuring their safety and satisfaction is important before their actual deployment in the field. In this study, a total of 21 participants consisting of respiratory staffs conducted usability test according to the use scenarios in the simulated use environment. Nine use scenarios were conducted to derive an average task success rate and opinions on user interface were collected through five-point Likert scale satisfaction evaluation and questionnaire. Participants conducted a total of nine use scenario tasks with an average success rate of 93% and five-point Likert scale satisfaction survey showed a high satisfaction result of 4.7 points on average. Users evaluated that the device would be useful for effectively managing multiple patients with ventilators. However, improvements are required for interfaces associated with task that do not exceed the threshold for task success rate. In addition, even medical devices with sufficient safety and efficiency cannot guarantee absolute safety, so it is suggested to continuously evaluate user feedback even after introducing them to the actual site.

Measuring the Degree of Content Immersion in a Non-experimental Environment Using a Portable EEG Device

  • Keum, Nam-Ho;Lee, Taek;Lee, Jung-Been;In, Hoh Peter
    • Journal of Information Processing Systems
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    • 제14권4호
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    • pp.1049-1061
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    • 2018
  • As mobile devices such as smartphones and tablet PCs become more popular, users are becoming accustomed to consuming a massive amount of multimedia content every day without time or space limitations. From the industry, the need for user satisfaction investigation has consequently emerged. Conventional methods to investigate user satisfaction usually employ user feedback surveys or interviews, which are considered manual, subjective, and inefficient. Therefore, the authors focus on a more objective method of investigating users' brainwaves to measure how much they enjoy their content. Particularly for multimedia content, it is natural that users will be immersed in the played content if they are satisfied with it. In this paper, the authors propose a method of using a portable and dry electroencephalogram (EEG) sensor device to overcome the limitations of the existing conventional methods and to further advance existing EEG-based studies. The proposed method uses a portable EEG sensor device that has a small, dry (i.e., not wet or adhesive), and simple sensor using a single channel, because the authors assume mobile device environments where users consider the features of portability and usability to be important. This paper presents how to measure attention, gauge and compute a score of user's content immersion level after addressing some technical details related to adopting the portable EEG sensor device. Lastly, via an experiment, the authors verified a meaningful correlation between the computed scores and the actual user satisfaction scores.

농어민의 디지털 정보 활용 수준이 삶의 만족도에 미치는 영향: 디지털기기 이용 태도를 매개변수로 (The effects of farmers and fishers' digital information utilization level on Life satisfaction: Focusing on mediating effects of digital device use attitude)

  • 전봉춘;윤한성
    • 한국정보시스템학회지:정보시스템연구
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    • 제33권1호
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    • pp.69-90
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    • 2024
  • Purpose In this paper, among the four information vulnerable groups(disabled, elderly, low-income, farmers and fishermen), the mediating effect of digital device usage attitudes in the effect of digital information utilization level of farmers and fishermen with a large digital information gap with the general public on life satisfaction was verified. Design/methodology/approach This study summarizes existing research related to the digital information gap between farmers and fishermen, and the empirical analysis is based on hierarchical regression analysis based on the 2022 Digital Information Gap Report (survey data on 2,200 farmers and fishermen) published by the Korea Intelligence Information Society Promotion Agency. Among the four major information vulnerable groups (the disabled, the elderly, low-income groups, and farmers and fishermen), attitudes toward using digital devices were examined in terms of the impact of the level of digital information use on life satisfaction among farmers and fishermen, who have a relatively large digital information gap with the general public. It was verified as a mediating effect. Findings As a result of the empirical analysis, attitudes toward the use of digital devices were found to play a mediating role in the impact of the level of digital information use on life satisfaction.

노인복지용구의 품목 및 서비스의 만족도와 요구도에 대한 연구:노인장기요양보험 등급 인정자를 중심으로 (Study on Needs and Satisfaction of Service Related to Assistive Device and Assistive Device for Long-Term Care Elderly : Focused on Beneficiary Older Adults People in Long-term Care Insurance)

  • 우지희
    • 한국콘텐츠학회논문지
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    • 제19권9호
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    • pp.348-356
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    • 2019
  • 본 연구는 노인 장기요양보험 등급 인정자들의 노인복지용구 품목과 서비스에 대한 만족도와 요구도를 조사함으로써 복지용구의 개선방안을 제시하고자 한다. 자료수집은 D광역시와 I시에 위치한 재가복지서비스 시설을 이용하는 노인 장기요양보험 등급자 184명 대상으로 실시하였다. 수집된 자료는 SPSS 20.0을 이용하여 기술통계 분석을 하였다. 연구결과, 인지지원 등급자를 제외한 대상자들은 복지용구 품목과 서비스에는 보통에서 만족하는 경향을 보였다. 1등급과 2등급 인정자들은 자조관리를 돕는 품목, 3등급에서 5등급 및 인지지원 등급자들은 건강관리 및 안전에 관련된 품목에 대한 요구도를 보였다. 복지용구 서비스에서는 모든 장기요양보험 등급 인정자들이 주기적인 추후관리 서비스, 복지용구 전문가 및 전문 인력 교육훈련 그리고 체계적인 평가를 필요로 하였다. 본 연구는 기존의 복지용구관련 선행연구와 달리 장기요양보험등급별 복지용구 품목에 대한 요구도를 세부적으로 제시했다는 점에서 의의가 있다고 할 수 있다. 추후 본 연구결과가 복지용구 품목 및 서비스와 관련한 제도개선에 기초적인 자료로 활용되기를 기대해본다.

iTV 리모컨 포인팅 디바이스 수행도 측정 (User Performance Measures for iTV Remote Control of Pointing Devices)

  • 정경균;김인수;박승권;박용진
    • 한국인터넷방송통신학회논문지
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    • 제11권3호
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    • pp.145-150
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    • 2011
  • 본 연구는 Interactive TV (iTV)에 적용될 수 있는 시험용 Remote Pointing Device에 대한 수행도 평가를 수행하였다. 최근 업계에서 시도되고 있는 3개의 서로 다른 인터페이스 방식의 포인팅 디바이스를 대상으로 경험적 실험을 실시하였다. 측정방법으로 기존의 ISO 9241-Part 9에 명시된 직선궤도상의 Directional Task수행하였고, 측정변수로는 움직임 시간, 정확도, 효율성, 그리고 주관적 만족도를 평가하였다. 연구결과, 움직임 시간은 GyroPoint 방식이 다른 Device에 비해 높은 수행도를 보였으나, 정확도는 Hall Mouse와 OFN방식에 비해 낮은 결과를 보였다. 그리고 효율성과 주관적 만족도는 각 입력장치에 따라 차이가 있는 것으로 분석되었다. 본 연구는 최근 시도되고 있는 주요 포인팅 장치에 대한 연구로 문제점 및 특징을 분석함으로써 iTV환경에 보다 적합한 리모컨 설계에 유용한 자료를 제공할 것으로 기대된다.

컴퓨터 단층 촬영을 기반으로 한 임플란트 가이드 시스템에 대한 임상가의 만족도 분석 (An analysis on satisfaction level of clinicians on implant surgical guidance system based on computed tomography)

  • 홍민호;김명욱;이두형;이규복
    • 구강회복응용과학지
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    • 제31권3호
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    • pp.178-185
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    • 2015
  • 목적: 본 연구에서는 Simplant와 R2GATE 두 가지 수술용 가이드 시스템의 인터페이스(interface)에 대한 만족도, 제작된 수술용 가이드의 디자인과 편의성, 수술용 가이드 활용 시 중요도에 대한 만족도를 설문조사하여 비교평가 하고자 하였다. 연구 재료 및 방법: 두 가지 시스템으로 제작된 수술용 가이드(surgical guide)를 치아모형에 각각 장착한 상태에서 임플란트 수술 과정을 모의하였다. 모의 수술이 끝난 뒤 연구대상에게 만족도에 관한 설문지를 작성하도록 하였다. 작성된 설문지를 회수하여 각 문항에 대한 데이터를 정리하고 통계 프로그램 SPSS 20.0 (IBM)를 이용하여 분석하였다. 결과: 전체적인 만족도는 R2GATE 군($7.33{\pm}1.26$)이 SimPlant 군($6.67{\pm}1.26$)보다 더 높은 것으로 나타났다(${\alpha}$ = 0.05). 결론: R2GATE 시스템으로 제작된 수술용 가이드는 임상에 널리 사용 할 만 한 사용자의 만족도를 나타내었다. 또한, R2GATE 시스템으로 제작된 수술용 가이드는 drill의 길이와 방향을 동시에 guide할 수 있어 임플란트 식립 경험이 부족한 초심자에게 적극 추천된다.

만성 요통 및 하지방사통 환자에서 감압치료(KNX $7000^{(R)}$)와 견인치료의 단기 치료 효과 (The Short Term Effects of the Decompression (KNX $7000^{(R)}$) and Traction Device on Pain in Patients with Chronic Low Back Pain with or without Radicular Pain)

  • 박소현;김철승;이동규;안상호
    • The Journal of Korean Physical Therapy
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    • 제23권5호
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    • pp.29-34
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    • 2011
  • Purpose: The purpose of this study is to evaluate the short term effects of the traction and decompression device, which is a newly developed domestic medical device, on pain and functional activity in patients with chronic low back pain with or without radicular pain. Methods: Forty patients with chronic low back pain were included and allocated to decompression (n=20) and traction groups (n=20). They received decompression or traction therapy for 20 minutes a day, 3 days per week for two weeks. For evaluating pain and functional activity, a visual analogue scale (VAS) for low back pain and the Oswestry back pain disability index (ODI) were obtained on pre-treatment, and at 6, 12 and 15 days after treatment. Patients'satisfaction levels were measured 15 days after treatment. Results: VAS was significantly decreased at 12 days and 15 days post-treatment compared to pre-treatment in both groups (p<0.05). ODI was significantly decreased at 12 days and 15 days post-treatment compared to pre-treatment in the decompression group (p<0.05). However, there was no significant difference between the two groups in the VAS and ODI scales (p>0.05). Patients' satisfaction levels were significantly higher in the decompression group than in the traction group (p<0.05). Conclusion: These findings suggest that decompression therapy might be effective for increasing functional activity in patients with low back pain and could provide patients with higher satisfaction than traction therapy. This study provided validity data for the therapeutic effects of the decompression device in patients with low back pain and it will be useful for medical cost development and patient education of this device.

모바일 VR 디바이스의 사용편의성 평가도구 개발에 관한 연구 (Study On the Development of Convenience Evaluation Tool for Mobile VR Device)

  • 서지영;장중식
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.221-228
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    • 2021
  • 본 연구는 모바일 폰을 결착하는 방식으로 사용되는 모바일 VR 디바이스의 디자인 사용편의성 향상을 위해 진행되었다. 기존의 모바일 VR 디바이스에 대한 연구는 미비한 실정이며 모바일 VR 디바이스 사용자 100을 대상으로 1차 설문조사를 진행하여 모바일 VR 디바이스의 현황, 실태를 파악하고자 하였다. 그 결과 사용편의성에 대한 만족도가 크게 떨어지는 것으로 나타났으며 이에 대한 대책이 필요한 것으로 나타났다. 그 뒤 30명의 Heavy User를 대상으로 2차 설문조사를 실시하여 구체적인 모바일 VR 디바이스의 사용성과 문제점을 알아보고자 하였다. 이를 통해 모바일 VR 디바이스의 문제점, 모바일 VR 디바이스의 사용편의성, 기타 의견 등을 도출하였다. 설문조사 결과는 기술통계법을 통해 분석하였으며, 착용 만족성과 네트워크에 대한 만족도가 크게 떨어져 개선이 시급한 것으로 나타났다. 또한 2차 설문조사 이후 같은 응답자들로 실시간 비대면 화상을 통한 심층면접을 진행하였다. 심층 면접을 통해 2차 설문조사에서 도출된 문제점과 같이 착용 만족성에 대한 문제와 장시간 이용에 무리한 헤드 무게, 트레킹 방식의 개선, VR 체험시 발열 문제, 컨텐츠 부족 등의 문제점을 발견할 수 있었다. 앞선 연구들을 기반으로 6명의 전문가로 구성된 초점집단인터뷰(Focus Group Interview)를 통해 사용편의성 평가항목을 도출하였다. 조작성, 착용 만족성, 네트워크, 형태성, 학습성, 공간성에 대한 모바일 VR 디바이스의 사용편의성을 충족 할 수 있는 항목으로 구성하였으며 총 26가지이다. 최종적으로 도출된 모바일 VR 디바이스 사용편의성에 대한 평가항목을 이용하여 모바일 VR 디바이스를 이용하게 될 사용자에게 더 나은 사용편의성을 제공하고자 한다.