• Title/Summary/Keyword: IT Design

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Optimization of the Data Line Sharing Panel Design for the High Resolution and Large Size LCD

  • Lee, Do-Young;Ji, Ju-Hyun;Koo, Hoe-Woo;Yoo, Ki-Taek;Cho, Suk-Ho;Song, Jae-Hun;Yoo, Sung-Rok;Kim, Jae-Sang;Park, Cheol-Woo;Park, Jae-Hong;Lee, Kyung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1247-1249
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    • 2009
  • We have successfully developed the 22 inch WSXGA+ DLS(Data Line Sharing) Panel driving in 75 Hz. In the large size and high resolution panels, it is very difficult to design the DLS Panels without failure because of the very short charging time and the large signal delay. So, we first investigated the charging order to find the most adequate charging type to the large size and high resolution panels. And then, we optimized the design of DLS in terms of improving the charging properties using the technologies of the Delta-doping TFTs, Cu metal electrodes and optimization of panel design value and the circuit signal timing.

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French Casual Restaurant Interior Design (프랑스 캐주얼 레스토랑 실내디자인)

  • Kim, Jung-Shin
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.47-48
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    • 2007
  • The commerce space of today knew and simply in the space where it creates only space of the profit creation which leads a business the hay to reflect the sensitivity of the consumer new consuming culture trend it changed. It is a new trend it creates and it leads to sprout trend consumer class of leader trend(Trend Setter) as it does. This restaurant is one type of food culture which is various brunch it does with the important menu which it will pay. This design concept and one design inside the vigor garage side which reflects and to sleep the design concept which the traditional France restaurant has and has a discrimination from the plan which it sees and it applies new food culture it develops it does. Existing the reel rear design tendency which specialty restaurant is investigation it arranged the design discrimination strategy which is the possibility the shop which it tries to analyze having.

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A Scientific Approach for the Design and Service Productivity (디자인과 서비스생산성에 대한 과학적 접근)

  • Kim, Hyun-Soo
    • Journal of Information Technology Services
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    • v.7 no.4
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    • pp.269-285
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    • 2008
  • Design productivity can't be easily measured since there are so many different design productivity factors but such a few meaningful design product units. It's very difficult to evaluate the performance of design activities. Performance measures are not defined easily and are not measured correctly in many cases. So, in this paper the value added productivity is used to measure and analyze design productivity. Some issues are analysed to assess real productivity level of Korean service industry. And then we propose a few ways to Improve design productivity including the use of scientific approach at design processes and the change of the industry structure. It seems that the higher the level of IT(Information Technology) usage at a design industry is, the higher the design productivity is. Further research will be needed to investigate scientific approaches to increase design productivity.

(A) Study on the Consideration Observed in Contemporary Furniture Design - Focused on Affordance - (현대가구디자인에 나타난 배려에 관한 연구 - 어포던스를 중심으로 -)

  • Lee, Sang Ill;Kim, Chung Ho
    • Journal of the Korea Furniture Society
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    • v.25 no.2
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    • pp.104-111
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    • 2014
  • Design is one of those elements to create an artificial environment, improving human life. It also signifies some concrete work and plan for better life in the present environment, and it is even believed to be an act of consideration for the sake of human beings. This consideration design would be included to design which deals not only with truths and values being demanded in a new era but also with various users, and it is design that attaches values to behaviors of the users, searching for new values while studying user-centered behaviors. It is regarded as a part of the consideration design in that it is able to make plans and extract design factors using affordance while it helps any users to use as considering the user-centered behaviors. Design factors of such affordance has been inherited and developed from the Bauhaus principle, and the spirit of Bauhaus is believed to have a great influence on contemporary furniture design while being a matrix of modern design. A follow-up study will look into backgrounds and cases of social design, one of those consideration design factors, while proposing directions on how to develop contemporary furniture design.

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A Study on Making the Internet Website on the Order-made Fashion Design (I) (주문형 의상 디자인을 위한 웹사이트 구축에 관한 연구(I))

  • 이금희
    • The Research Journal of the Costume Culture
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    • v.10 no.2
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    • pp.200-212
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    • 2002
  • The purpose of this study is to make the internet website on the order-made fashion design so as to do meet the need of netizen in the 21st century. It made the consumer do the design which he or she wants by the combination of the compositions that do select the pattern of the skirt design to fit his or her size and body shape. For the set-up of website, the elements of composition must be considered, and also the planning and design must be done fur the order-made fashion design. With the internet website, it's possible to do reach the below points; first, it can make the consumer do the design which he or she wants by himself or herself; second, it can provide him or her the information of measuring his or her body shape to buy the design pattern which he or she wants. Third, it can be contributed to make the brand more active by improving his or her satisfaction with the design and pattern which he or she wants. Also it can bring up the effects as fellows; first, lashing power of the design can be increased by the order-made fashion design to attract his or her interest, and also it can make him or her more satisfied. Second, the competitiveness can be strengthened by the differentiation of the fashion site between the existing design and the order-made fashion design. Third, the production of design can be higher and also its expense can be reduced even for the small and medium-sized clothes maker or merchants. Finally, it is able to enlarge the applicable field into the design of small articles, home fashion, and textile which they want to sell the differentiated and order-made products.

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A Proposal for IT Design Curriculum in Community College based on IT Industry Demand Survey (IT 산업수요 조사에 기초한 전문대학교 IT 디자인 교육과정 제안)

  • Lee, Yun-Hui;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.345-353
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    • 2016
  • This study was intended to analyze the present condition and problems of education by examining the curriculum of departments relating to IT design in community colleges in the environment of IT that more rapidly grew than any other sector due to the development of information and communication and smart device, focusing on the actual condition. And it was intended to present a scheme for the improvement of IT design curriculum in community colleges in preparation for the surveyed industry demand in IT sector. First of all, this study attempted to check how IT designers' work changed according to the change of technology in industrial scene through a survey of job in IT industry and an analysis of IT industry trends. As a result, it was shown that the work of IT designers who had carried out web design work extended to mobile design, and school education also required mobile education according to the change of the times. Here, through task analysis, it was possible to find that web design and mobile design was not fundamentally entirely different, but was within the range where it was perfectly possible to carry out mobile design work if mobile environment and condition was understood and an education was given together with the existing curriculum.

Comparative Study on the Characteristics of Interaction Design in the Design Hotel (디자인 호텔의 인터랙션디자인 속성 비교 연구)

  • Lee, Mi-Kyung
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.208-216
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    • 2010
  • The design hotel where new life styles of users were created and the exchange of one's identity and the culture was executed was employed the interaction design which considered the attendance and experience of users as the important motives. This study is to discuss on the relationship between the design hotel and interaction design, and to compare and analyze the differences in the expression methods of them. It was concluded that the design hotel had a close relation with the properties of information supply, amusements, narrative, personalization, and social exchange in the interaction design, and it mainly used the digital media of non-material, the juxtaposition of strangeness, the change of structure, substitution of values, appropriation of hybrid as a means of its expression. In addition, it was revealed that the properties above did not simply apply to an open space but were connected as a dominant-subordinate relationship into one subject. It is expected that the field of interaction design in the design hotel will be expanded due to the spread of digital technology and its role and importance will be increased. Therefore, it is thought that the study to provide the development of a variety of contents of design hotel should be kept through the study of organic relation between different subjects, avoiding the indiscriminate use of the contents.

Development and Application of a Process Visualizer to Represent and Analyze Design Process (설계프로세스의 표현과 분석을 위한 프로세스 뷰어 개발과 적용)

  • Kim Sung-Ah
    • Korean Institute of Interior Design Journal
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    • v.15 no.3 s.56
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    • pp.193-200
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    • 2006
  • Any design process is interwoven with numerous intermediate design representations and information. On the other hand, designers proceed the design through various activities. It has always been a difficult task to model the design process, yet there are many significant research outputs that explain the design process through the cognitive approaches. This research started from the necessity of an interactive system which externalize the elements of design process in a visual or tangible manner. In order to do so, a design model, specifically a design process representation model was necessary to capture and represent design process. Several concepts such as design issue, design concept, and design form were defined through the empirical studies of design practices. The assumption is that the design process can be effectively captured by the presented system and it can help both designers and tutors review and analyze the design process. It should also help novice designers learn from expert designer's design process patterns. The system represents design process pattern in a interactive graphic environment. It also provides various useful features to enhance the analysis of design process. This paper presents theoretical groundwork and development process of the design process visualizer. The representation model is presented, and the application of the system is reviewed. Discussions on the further development directions include critical evaluation of the system.

Study on Web-related Spatial Design Research Trend (웹과 연계된 공간디자인 연구동향에 관한 연구)

  • An, Somi
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.481-492
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    • 2014
  • The goal of this research was to build comprehensive and systematic basic materials related to IT industry and spatial design. In this research, the trend in spatial design research and its categories are identified and analyzed. The research results show that spatial design researches related to web have declined for last five years. However, a new possibility appears to be latent. An attempt to build database of diverse design information has led to increase in fusion of spatial design education and IT technology from design perspective. Futhermore, residents of space are becoming more active, starting from spatial design to management. Finally, from th environmental perspective, researches on predicting and managing buildings are also growing. Accordingly, diverse researches and financial support for grafting creative education, design process, environment-friendly IT technology and spatial design are needed.

A Case Study on Curriculum for Re-educational Work of Field Engineers for Invigorating The Elderly-Friendly Industry (고령친화산업체의 활성화를 위한 현장인력재교육사업 교과과정 사례 연구)

  • Yu, Yun Seop;Kim, Sang-Hoon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.142-146
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    • 2011
  • In this paper, to invigorate elderly-friendly industry, a case study on curriculum for re-educational work of the field engineers is introduced. The curriculum has been developed to retrain technicians and engineers in IT-based elderly-friendly business industry, to help them develop elderly-friendly products, and it have been evolved by operating it and analyzing outcome and satisfaction levels since August in 2009. The re-education work of the field engineers are designed for invigorating the IT-based elderly-friendly business industry, based on the instruction system design(ISD) model. To develop IT-based elderly-friendly products, the elderly-friendly accessible design and the elderly-friendly living and health care equipment design are required. For the elderly-friendly accessible design, it consists of "Elderly-Friendly Engineering Based on Human Characteristics", "Color Sensibility and Universal Design for The Elderly", and "Design Understanding and Process". For the elderly-friendly living and health care equipment design, it consists of "Embedded System Design and Debugging Experiments for Elderly-Friendly IT Equipment", "Elderly-Friendly Android Implementation Design", and "Design and Experiments of Silver-care Android-based Smart Equipment".

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