• 제목/요약/키워드: IT Design

검색결과 60,103건 처리시간 0.061초

Optimization of the Data Line Sharing Panel Design for the High Resolution and Large Size LCD

  • Lee, Do-Young;Ji, Ju-Hyun;Koo, Hoe-Woo;Yoo, Ki-Taek;Cho, Suk-Ho;Song, Jae-Hun;Yoo, Sung-Rok;Kim, Jae-Sang;Park, Cheol-Woo;Park, Jae-Hong;Lee, Kyung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1247-1249
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    • 2009
  • We have successfully developed the 22 inch WSXGA+ DLS(Data Line Sharing) Panel driving in 75 Hz. In the large size and high resolution panels, it is very difficult to design the DLS Panels without failure because of the very short charging time and the large signal delay. So, we first investigated the charging order to find the most adequate charging type to the large size and high resolution panels. And then, we optimized the design of DLS in terms of improving the charging properties using the technologies of the Delta-doping TFTs, Cu metal electrodes and optimization of panel design value and the circuit signal timing.

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프랑스 캐주얼 레스토랑 실내디자인 (French Casual Restaurant Interior Design)

  • 김정신
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.47-48
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    • 2007
  • The commerce space of today knew and simply in the space where it creates only space of the profit creation which leads a business the hay to reflect the sensitivity of the consumer new consuming culture trend it changed. It is a new trend it creates and it leads to sprout trend consumer class of leader trend(Trend Setter) as it does. This restaurant is one type of food culture which is various brunch it does with the important menu which it will pay. This design concept and one design inside the vigor garage side which reflects and to sleep the design concept which the traditional France restaurant has and has a discrimination from the plan which it sees and it applies new food culture it develops it does. Existing the reel rear design tendency which specialty restaurant is investigation it arranged the design discrimination strategy which is the possibility the shop which it tries to analyze having.

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디자인과 서비스생산성에 대한 과학적 접근 (A Scientific Approach for the Design and Service Productivity)

  • 김현수
    • 한국IT서비스학회지
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    • 제7권4호
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    • pp.269-285
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    • 2008
  • Design productivity can't be easily measured since there are so many different design productivity factors but such a few meaningful design product units. It's very difficult to evaluate the performance of design activities. Performance measures are not defined easily and are not measured correctly in many cases. So, in this paper the value added productivity is used to measure and analyze design productivity. Some issues are analysed to assess real productivity level of Korean service industry. And then we propose a few ways to Improve design productivity including the use of scientific approach at design processes and the change of the industry structure. It seems that the higher the level of IT(Information Technology) usage at a design industry is, the higher the design productivity is. Further research will be needed to investigate scientific approaches to increase design productivity.

현대가구디자인에 나타난 배려에 관한 연구 - 어포던스를 중심으로 - ((A) Study on the Consideration Observed in Contemporary Furniture Design - Focused on Affordance -)

  • 이상일;김정호
    • 한국가구학회지
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    • 제25권2호
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    • pp.104-111
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    • 2014
  • Design is one of those elements to create an artificial environment, improving human life. It also signifies some concrete work and plan for better life in the present environment, and it is even believed to be an act of consideration for the sake of human beings. This consideration design would be included to design which deals not only with truths and values being demanded in a new era but also with various users, and it is design that attaches values to behaviors of the users, searching for new values while studying user-centered behaviors. It is regarded as a part of the consideration design in that it is able to make plans and extract design factors using affordance while it helps any users to use as considering the user-centered behaviors. Design factors of such affordance has been inherited and developed from the Bauhaus principle, and the spirit of Bauhaus is believed to have a great influence on contemporary furniture design while being a matrix of modern design. A follow-up study will look into backgrounds and cases of social design, one of those consideration design factors, while proposing directions on how to develop contemporary furniture design.

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주문형 의상 디자인을 위한 웹사이트 구축에 관한 연구(I) (A Study on Making the Internet Website on the Order-made Fashion Design (I))

  • 이금희
    • 복식문화연구
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    • 제10권2호
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    • pp.200-212
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    • 2002
  • The purpose of this study is to make the internet website on the order-made fashion design so as to do meet the need of netizen in the 21st century. It made the consumer do the design which he or she wants by the combination of the compositions that do select the pattern of the skirt design to fit his or her size and body shape. For the set-up of website, the elements of composition must be considered, and also the planning and design must be done fur the order-made fashion design. With the internet website, it's possible to do reach the below points; first, it can make the consumer do the design which he or she wants by himself or herself; second, it can provide him or her the information of measuring his or her body shape to buy the design pattern which he or she wants. Third, it can be contributed to make the brand more active by improving his or her satisfaction with the design and pattern which he or she wants. Also it can bring up the effects as fellows; first, lashing power of the design can be increased by the order-made fashion design to attract his or her interest, and also it can make him or her more satisfied. Second, the competitiveness can be strengthened by the differentiation of the fashion site between the existing design and the order-made fashion design. Third, the production of design can be higher and also its expense can be reduced even for the small and medium-sized clothes maker or merchants. Finally, it is able to enlarge the applicable field into the design of small articles, home fashion, and textile which they want to sell the differentiated and order-made products.

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IT 산업수요 조사에 기초한 전문대학교 IT 디자인 교육과정 제안 (A Proposal for IT Design Curriculum in Community College based on IT Industry Demand Survey)

  • 이윤희;조성환
    • 한국콘텐츠학회논문지
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    • 제16권6호
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    • pp.345-353
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    • 2016
  • 본 연구는 정보 통신과 스마트 기기의 발달로 그 어떤 분야보다 빠르게 성장하고 있는 IT 환경 속에서 전문대학 IT 디자인 관련 학과의 교육과정을 실태 중심으로 조사하여 교육의 현황 및 문제점을 분석하고, 조사된 IT 분야 산업수요에 대비하여 전문대학교 IT 디자인 교육과정의 개선방안을 제시함을 목적으로 하였다. 먼저 IT 산업 트렌드를 분석하고, IT 산업 직무 조사를 통해 산업현장에서 IT 디자이너의 업무가 기술 변화에 따라 어떻게 변화하고 있는지를 확인해 보았다. 그 결과 웹 디자인을 하던 IT 디자이너의 업무가 모바일 디자인으로 확장되었고, 학교 교육 또한 이러한 시대적 변화에 따라 모바일 교육이 필요한 것으로 나타났다. 여기서 웹 디자인과 모바일 디자인은 근본적으로 전혀 다른 디자인이 아닌 기존의 교육과정에 모바일에 대한 환경 및 조건을 이해하고 교육받는다면 충분히 가능한 범위라는 것을 업무 분석을 통해 알 수 있었다.

디자인 호텔의 인터랙션디자인 속성 비교 연구 (Comparative Study on the Characteristics of Interaction Design in the Design Hotel)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.208-216
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    • 2010
  • The design hotel where new life styles of users were created and the exchange of one's identity and the culture was executed was employed the interaction design which considered the attendance and experience of users as the important motives. This study is to discuss on the relationship between the design hotel and interaction design, and to compare and analyze the differences in the expression methods of them. It was concluded that the design hotel had a close relation with the properties of information supply, amusements, narrative, personalization, and social exchange in the interaction design, and it mainly used the digital media of non-material, the juxtaposition of strangeness, the change of structure, substitution of values, appropriation of hybrid as a means of its expression. In addition, it was revealed that the properties above did not simply apply to an open space but were connected as a dominant-subordinate relationship into one subject. It is expected that the field of interaction design in the design hotel will be expanded due to the spread of digital technology and its role and importance will be increased. Therefore, it is thought that the study to provide the development of a variety of contents of design hotel should be kept through the study of organic relation between different subjects, avoiding the indiscriminate use of the contents.

설계프로세스의 표현과 분석을 위한 프로세스 뷰어 개발과 적용 (Development and Application of a Process Visualizer to Represent and Analyze Design Process)

  • 김성아
    • 한국실내디자인학회논문집
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    • 제15권3호
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    • pp.193-200
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    • 2006
  • Any design process is interwoven with numerous intermediate design representations and information. On the other hand, designers proceed the design through various activities. It has always been a difficult task to model the design process, yet there are many significant research outputs that explain the design process through the cognitive approaches. This research started from the necessity of an interactive system which externalize the elements of design process in a visual or tangible manner. In order to do so, a design model, specifically a design process representation model was necessary to capture and represent design process. Several concepts such as design issue, design concept, and design form were defined through the empirical studies of design practices. The assumption is that the design process can be effectively captured by the presented system and it can help both designers and tutors review and analyze the design process. It should also help novice designers learn from expert designer's design process patterns. The system represents design process pattern in a interactive graphic environment. It also provides various useful features to enhance the analysis of design process. This paper presents theoretical groundwork and development process of the design process visualizer. The representation model is presented, and the application of the system is reviewed. Discussions on the further development directions include critical evaluation of the system.

웹과 연계된 공간디자인 연구동향에 관한 연구 (Study on Web-related Spatial Design Research Trend)

  • 안소미
    • 디지털융복합연구
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    • 제12권8호
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    • pp.481-492
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    • 2014
  • IT산업과 공간디자인의 융합에 관한 종합적이고 체계적인 기본 자료를 마련하기 위하여 시도된, 본 연구의 목적은 웹과 연계된 공간디자인 분야의 연구 흐름을 분석하고, 연구 카테고리별 동향을 파악하는 것이다. 연구결과, 최근 5년간 웹과 연계된 공간디자인 연구는 감소를 보이고 있으나 새로운 가능성이 잠재된 상태로 분석된다. 초기의 다양한 디자인 정보에 대한 데이터베이스 구축 시도에서 최근에는 공간디자인교육과 디자인프로세스 측면의 IT기술과의 융합시도가 증가하고 있고, 공간 거주자는 디자인과 관리에 이르기까지 능동적 참여자로 변화하고 있으며, 환경적 측면에서 건물의 예측 및 관리에 대한 연구도 성장하고 있는 것으로 나타났다. 이에 근거하여 창의적 교육과 디자인프로세스, 친환경적 IT기술의 공간디자인 접목에 대한 다양한 연구와 정책적 지원이 요구된다.

고령친화산업체의 활성화를 위한 현장인력재교육사업 교과과정 사례 연구 (A Case Study on Curriculum for Re-educational Work of Field Engineers for Invigorating The Elderly-Friendly Industry)

  • 유윤섭;김상훈
    • 한국실천공학교육학회논문지
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    • 제3권2호
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    • pp.142-146
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    • 2011
  • 본 논문은 고령친화산업의 활성화를 위한 고령친화산업체에 재직하는 현장인력재교육사업의 사례를 소개한다. 고령친화산업체 재직자를 대상으로 2009년 8월 이후 2년여동안 IT기반 고령친화산업 현장기술인력 재교육사업을 운영하면서 개발된 IT기반의 고령친화제품 개발에 필요한 교과과정을 소개한다. 본 교과과정은 ISD(instruction system design: 교수체제설계) 모형에 기반하여 개발했다. IT기반 고령친화 제품 개발을 위해서 재직자 및 전문가들이 인간공학기반 설계와 IT기반의 설계와 관련된 교육을 요구해서 인간공학기반 제품설계는 "고령친화 인체특성 및 고령자 생활공학", "고령자 색체감성 및 유니버셜디자인", "디자인의 이해 및 디자인 프로세스" 교과목으로 구성되고 고령친화 생활 건강관리기기 설계과정은 "고령친화 IT 기기용 임베디드 시스템 설계 및 디버깅 실습", "고령친화 안드로이드 구현 설계", "실버케어 안드로이드 기반 스마트 장치 설계 및 실습" 교과목으로 구성된다.

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