• Title/Summary/Keyword: IT 탐색

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Sound Model Generation using Most Frequent Model Search for Recognizing Animal Vocalization (최대 빈도모델 탐색을 이용한 동물소리 인식용 소리모델생성)

  • Ko, Youjung;Kim, Yoonjoong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.1
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    • pp.85-94
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    • 2017
  • In this paper, I proposed a sound model generation and a most frequent model search algorithm for recognizing animal vocalization. The sound model generation algorithm generates a optimal set of models through repeating processes such as the training process, the Viterbi Search process, and the most frequent model search process while adjusting HMM(Hidden Markov Model) structure to improve global recognition rate. The most frequent model search algorithm searches the list of models produced by Viterbi Search Algorithm for the most frequent model and makes it be the final decision of recognition process. It is implemented using MFCC(Mel Frequency Cepstral Coefficient) for the sound feature, HMM for the model, and C# programming language. To evaluate the algorithm, a set of animal sounds for 27 species were prepared and the experiment showed that the sound model generation algorithm generates 27 HMM models with 97.29 percent of recognition rate.

Path-finding Algorithm using Heuristic-based Genetic Algorithm (휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.123-132
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    • 2017
  • The path-finding algorithm refers to an algorithm for navigating the route order from the current position to the destination in a virtual world in a game. The conventional path-finding algorithm performs graph search based on cost such as A-Star and Dijkstra. A-Star and Dijkstra require movable node and edge data in the world map, so it is difficult to apply online games with lots of map data. In this paper, we provide a Heuristic-based Genetic Algorithm Path-finding(HGAP) using Genetic Algorithm(GA). Genetic Algorithm is a path-finding algorithm applicable to game with variable environment and lots of map data. It seek solutions through mating, crossing, mutation and evolutionary operations without the map data. The proposed algorithm is based on Binary-Coded Genetic Algorithm and searches for a path by performing a heuristic operation that estimates a path to a destination to arrive at a destination more quickly.

Search Algorithm for Efficient Optimal Path based on Time-weighted (시간 가중치 기반 효율적인 최적 경로 탐색 기법 연구)

  • Her, Yu-sung;Kim, Tae-woo;Ahn, Yonghak
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.1-8
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    • 2020
  • In this paper, we propose an optimal path search algorithm between each node and midpoint that applies the time weighting. Services for using a location of mid point usually provide a mid point location-based on the location of users. There is a problem that is not efficient in terms of time because a location-based search method is only considered for location. To solve the problem of the existing location-based search method, the proposed algorithm sets the weights between each node and midpoint by reflecting user's location information and required time. Then, by utilizing that, it is possible to search for an optimum path. In addition, to increase the efficiency of the search, it ensures high accuracy by setting weights adaptively to the information given. Experimental results show that the proposed algorithm is able to find the optimal path to the midpoint compared with the existing method.

Experimental Study of Keyword-Based Exploratory Testing (키워드 기반 탐색적 테스트의 실험적 연구)

  • Hwang, Jun Sun;Choi, Eun Man
    • Journal of Software Engineering Society
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    • v.29 no.2
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    • pp.13-20
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    • 2020
  • The exploratory test was introduced as a desirable test method due to its fast development cycle, but it is not actively adopted because documentation and analysis of the test range are required for application. On the other hand, keyword-based testing has been introduced as a way to save resources and facilitate maintenance, but it is difficult to plan tests in advance due to the large number of variables such as data, settings, interactions, sequence and timing. However, in keyword-based testing, you can create a test case based on keywords by presenting clear criteria and methods for creating keywords and applying the exploration testing process. In this paper, we propose a model that automates exploratory tests based on keywords. To verify the effectiveness, we compared the general keyword-based test(KBT) and keyword-based exploratory test(KBET), and compared with the exploratory normal test case(ETC) and keyword-based exploratory test(KBET).

A Study of Search Efficiency for Underwater Targets using HMS (HMS를 이용한 수중표적 탐색효과에 관한 연구)

  • Shin, Seoung-Chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.708-711
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    • 2011
  • The Navy is in the process of developing a sonar-operation strategy to increase the effectiveness of underwater target seeking capability. HMS is the basic strategy to detect underwater targets. The advantages of HMS is that, it has a short preparation time to operate and can be always used regardless of sea conditions and weather. However, it is difficult to effectively detect underwater targets due to the interaction between marine environments and sonar-operations. During the research, the effectiveness of the HMS system's underwater target seeking capability was analyzed by integrating various search patterns and environment conditions into the simulation. In the simulation the ship target an evasive target within a set region. The simulation presented results for an effective searching methods of underwater targets. These research results can be used as foundation for advancing and improving the sonar operational tactics.

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A Design and Performance Evaluation of Path Search by Simplification of Estimated Values based on Variable Heuristic (가변 휴리스틱 기반 추정치 간소화를 통한 경로탐색 기법의 설계 및 성능 평가)

  • Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2002-2007
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    • 2006
  • The path search method in the telematics system should consider traffic flow of the roads as well as the shortest time because the optimal path with minimized travel time could be continuously changed by the traffic flow. The existing path search methods are not able to cope efficiently with the change of the traffic flow. The search method to use traffic information also needs more computation time than the existing shortest path search. In this paper, a method for efficiency improvement of path search is implemented and its performance is evaluated. The method employs the fixed grid for adjustable heuristic to traffic flow. Moreover, in order to simplify the computation of estimation values, it only adds graded decimal values instead of multiplication operation of floating point numbers with due regard to the gradient between a departure and a destination. The results obtained from the experiments show that it achieves the high accuracy and short execution time as well.

Study of MTF Measure That Adopts a Fitting Curve for the Variable Angle of a Slant Target in Presampled MTF (Presampled MTF 기법에서 Slant Target의 다양한 각도에 대한 함수 Fitting이 적용된 MTF 측정기법에 관한 연구)

  • Choi, Siyoun;Kim, Junghwan;Kong, Hyunbae;Kim, Donghwan;Baek, Kyounghoon;Park, Ingu;Jeon, Hyowon;Lee, Kinam
    • Korean Journal of Optics and Photonics
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    • v.33 no.6
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    • pp.310-316
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    • 2022
  • In this paper, the difference in modulation transfer function (MTF) results according to the change in the angle of a slant target when measuring a presampled MTF was confirmed, and the difference was reduced by fitting the edge spread function graph obtained to reduce the error by the target's rotation. Due to the feature of the presampled MTF method, the spatial frequency changed due to the sensor's projected intensity being changed by the target's rotation, and it was confirmed that the difference in the MTF value occurred depending on the rotation angle of the target. In this paper, the MTF was calculated after fitting only one column of the acquired image. It was confirmed that the rotation error is smaller compared to the case of the presampled MTF method and this fitting method can be applied to a scene that contains various target angles, such as auto-focusing using the MTF.

A Design of Optimal Path Search Algorithm using Information of Orientation (방향성 정보를 이용한 최적 경로 탐색 알고리즘의 설계)

  • Kim Jin-Deog;Lee Hyun-Seop;Lee Sang-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.454-461
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    • 2005
  • Car navigation system which is killer application fuses map management techniques into CPS techniques. Even if the existing navigation systems are designed for the shortest path, they are not able to cope efficiently with the change of the traffic flow and the bottleneck point of road. Therefore, it is necessary to find out shortest path algorithm based on time instead of distance which takes traffic information into consideration. In this paper, we propose a optimal path search algorithm based on the traffic information. More precisely. we introduce the system architecture for finding out optimal paths, and the limitations of the existing shortest path search algorithm are also analyzed. And then, we propose a new algorithm for finding out optimal path to make good use of the orientation of the collected traffic information.

An Acceleration Method of Face Detection using Forecast Map (예측맵을 이용한 얼굴탐색의 가속화기법)

  • 조경식;구자영
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.2
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    • pp.31-36
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    • 2003
  • This paper proposes an acceleration method of PCA(Principal Component Analysis) based feature detection. The feature detection method makes decision whether the target feature is included in a given image, and if included, calculates the position and extent of the target feature. The position and scale of the target feature or face is not known previously, all the possible locations should be tested for various scales to detect the target. This is a search Problem in huge search space. This Paper proposes a fast face and feature detection method by reducing the search space using the multi-stage prediction map and contour Prediction map. A Proposed method compared to the existing whole search way, and it was able to reduce a computational complexity below 10% by experiment.

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An Integration of Local Search and Constraint Programming for Solving Constraint Satisfaction Optimization Problems (제약 만족 최적화 문제의 해결을 위한 지역 탐색과 제약 프로그래밍의 결합)

  • Hwang, Jun-Ha
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.5
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    • pp.39-47
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    • 2010
  • Constraint satisfaction optimization problem is a kind of optimization problem involving cost minimization as well as complex constraints. Local search and constraint programming respectively have been used for solving such problems. In this paper, I propose a method to integrate local search and constraint programming to improve search performance. Basically, local search is used to solve the given problem. However, it is very difficult to find a feasible neighbor satisfying all the constraints when we use only local search. Therefore, I introduced constraint programming as a tool for neighbor generation. Through the experimental results using weighted N-Queens problems, I confirmed that the proposed method can significantly improve search performance.