• Title/Summary/Keyword: IT 탐색

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Development of a Method for Partial Searching Technique for Optimal Path Finding in the Long Journey Condition (장거리 최적경로탐색을 위한 부분탐색기법 연구)

  • Bae, Sanghoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.3D
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    • pp.361-366
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    • 2006
  • It is widely known that the dynamic optimal path algorithm, adopting real-time path finding, can be supporting an optimal route with which users are satisfied economically and accurately. However, this system has to search optimal routes frequently for updating them. The proposed concept of optimizing search area lets it reach heuristic optimal path rapidly and efficiently. Since optimal path should be increased in proportion to an distance between origin and destination, tremendous calculating time and highly efficient computers are required for searching long distance journey. In this paper, as a result of which the concepts of partial solution and representative path are suggested. It was possible to find an optimal route by decreasing a half area in comparison with the previous method. Furthermore, as the size of the searching area is uniform, comparatively low efficient computer is required for long distance trip.

Parameter search methodology of support vector machines for improving performance (속도 향상을 위한 서포트 벡터 머신의 파라미터 탐색 방법론)

  • Lee, Sung-Bo;Kim, Jae-young;Kim, Cheol-Hong;Kim, Jong-Myon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.329-337
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    • 2017
  • This paper proposes a search method that explores parameters C and σ values of support vector machines (SVM) to improve performance while maintaining search accuracy. A traditional grid search method requires tremendous computational times because it searches all available combinations of C and σ values to find optimal combinations which provide the best performance of SVM. To address this issue, this paper proposes a deep search method that reduces computational time. In the first stage, it divides C-σ- accurate metrics into four regions, searches a median value of each region, and then selects a point of the highest accurate value as a start point. In the second stage, the selected start points are re-divided into four regions, and then the highest accurate point is assigned as a new search point. In the third stage, after eight points near the search point. are explored and the highest accurate value is assigned as a new search point, corresponding points are divided into four parts and it calculates an accurate value. In the last stage, it is continued until an accurate metric value is the highest compared to the neighborhood point values. If it is not satisfied, it is repeated from the second stage with the input level value. Experimental results using normal and defect bearings show that the proposed deep search algorithm outperforms the conventional algorithms in terms of performance and search time.

의미 네트워크 모델을 이용한 탐색 용어 선택 시스템의 설계 및 구현에 관한 연구

  • 이효숙
    • Journal of the Korean Society for information Management
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    • v.5 no.1
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    • pp.131-152
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    • 1988
  • It is purposed in this paper to improve the retrieval cffect~venebs through the use of the seman-- t r knowledge of search terms in a computerbased search system. This study is developed it1 three stages include the experimentation of index terms or1 the probab~listir model, indexing with relational operators, and knowledgebase design. The sl~bject experimerltrd is the specific fklds of Chemical Engineering, ' Fluid Flow' and 'Combustion: As for the system ~rnplementatlon. two kinds of search method a r e done. Orie is to search terms related to one specialty word, the other is to retriele the articles based or1 the gueries.

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A Design of Traverse and Representation Method of Maze for Shortest Path Search with Robots (로봇의 최단경로탐색을 위한 미로의 순회 및 표현방법 설계)

  • Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.227-233
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    • 2010
  • Graph is applied to GIS, Network, AI and so on. We use graph concept in our daily life unconsciously. So this paper describe how graph concept is used when robot searches shortest path between two distinct vertices. It is performed in real world. For this, it consists of three step; maze traverse, graph generation, and shortest path search. Maze traverse steps is that robot navigates maze. It is most difficult step. Graph generation step is to represent structural information into graph. Shortest path search step is to that robot move between two vertices. It is not implemented yet. So we introduce process in design level.

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Design of Max Speed Dynamic Heuristic with Real Time Transportation Data (실시간 도로 정보를 이용한 최고속력 동적 휴리스틱의 설계)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.827-830
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    • 2008
  • The Center Based Navigation System(CBNS) used real time road data searches an optimal path. The other hand, the Terminal Based Navigation System(TBNS) used embedded road data searches a path that has less qualitative than the CBNS. But the TBNS has been favored, because it has no additional fees. Generally, TBNS has not used real time road data but it is recently able to use it with technique such as TPEG. However, it causes to increase a cost of exploring by using real time road data for improvement qualify of a path, because of limited performance. We propose a path-finding algorithm using a Maximum peed Dynamic Heuristic to improve quality and reduce a cost of exploring. Proposed method is to use a maximum road speed of appropriate region as dynamic heuristic for path-finding.

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A Study on A* Algorithm Applying Reversed Direction Method for High Accuracy of the Shortest Path Searching (A* 알고리즘의 최단경로 탐색 정확도 향상을 위한 역방향 적용방법에 관한 연구)

  • Ryu, Yeong-Geun;Park, Yongjin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.6
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    • pp.1-9
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    • 2013
  • The studies on the shortest path algorithms based on Dijkstra algorithm has been done continuously to decrease the time for searching. $A^*$ algorithm is the most represented one. Although fast searching speed is the major point of $A^*$ algorithm, there are high rates of failing in search of the shortest path, because of complex and irregular networks. The failure of the search means that it either did not find the target node, or found the shortest path, witch is not true. This study proposed $A^*$ algorithm applying method that can reduce searching failure rates, preferentially organizing the relations between the starting node and the targeting node, and appling it in reverse according to the organized path. This proposed method may not build exactly the shortest path, but the entire failure in search of th path would not occur. Following the developed algorithm tested in a real complex networks, it revealed that this algorithm increases the amount of time than the usual $A^*$ algorithm, but the accuracy rates of the shortest paths built is very high.

An Advanced Scheme for Searching Spatial Objects and Identifying Hidden Objects (숨은 객체 식별을 위한 향상된 공간객체 탐색기법)

  • Kim, Jongwan;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1518-1524
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    • 2014
  • In this paper, a new method of spatial query, which is called Surround Search (SuSe) is suggested. This method makes it possible to search for the closest spatial object of interest to the user from a query point. SuSe is differentiated from the existing spatial object query schemes, because it locates the closest spatial object of interest around the query point. While SuSe searches the surroundings, the spatial object is saved on an R-tree, and MINDIST, the distance between the query location and objects, is measured by considering an angle that the existing spatial object query methods have not previously considered. The angle between targeted-search objects is found from a query point that is hidden behind another object in order to distinguish hidden objects from them. The distinct feature of this proposed scheme is that it can search the faraway or hidden objects, in contrast to the existing method. SuSe is able to search for spatial objects more precisely, and users can be confident that this scheme will have superior performance to its predecessor.

A Study on the Convergence of the Evolution Strategies based on Learning (학습에의한 진화전략의 수렴성에 관한연구)

  • 심귀보
    • Journal of the Korean Institute of Intelligent Systems
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    • v.9 no.6
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    • pp.650-656
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    • 1999
  • In this paper, we study on the convergence of the evolution strategies by introducing the Lamarckian evolution and the Baldwin effect, and propose a random local searching and a reinforcement local searching methods. In the random local searching method some neighbors generated randomly from each individual are med without any other information, but in the reinforcement local searching method the previous results of the local search are reflected on the current local search. From the viewpoint of the purpose of the local search it is suitable that we try all the neighbors of the best individual and then search the neighbors of the best one of them repeatedly. Since the reinforcement local searching method based on the Lamarckian evolution and Baldwin effect does not search neighbors randomly, but searches the neighbors in the direction of the better fitness, it has advantages of fast convergence and an improvement on the global searching capability. In other words the performance of the evolution strategies is improved by introducing the learning, reinforcement local search, into the evolution. We study on the learning effect on evolution strategies by applying the proposed method to various function optimization problems.

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Cross Diamond Search Using Motion Direction Biased Characteristics (움직임 방향 치우침 특성을 이용한 십자형 다이아몬드 탐색)

  • Ryu, Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1527-1533
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    • 2009
  • In this paper, we design directional search pattern using motion direction biased characteristics of MVP distribution, and proposes a direction applied cross diamond search method that adaptively change search pattern according to moving direction of search point. Proposed method predict motion vectors from neighbor macro blocks, and define initial motion direction by using predicted motion vectors. It improve search efficiency by using alternately proposed search pattern according to motion direction of BMP in search process. The simulation results show that proposed method is able to fast motion estimation compared with conventional cross diamond search, according as it reduce computational complexity that is required of motion estimation with $0.43%{\sim}1.76%$.

Path Optimize Research used Ray-Tracing Algorithm in Heuristic-based Genetic Algorithm Pathfinding (휴리스틱 유전 알고리즘 경로 탐색에 광선 추적 알고리즘을 활용한 경로 최적화 연구)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.83-90
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    • 2019
  • Heuristic based Genetic Algorithm Pathfinding(H-GAP), a method without the need for node and edge information, can compensate the disadvantages of existing pathfinding algorithm, and perform the path search at high speed. However, because the pathfinding by H-GAP is non-node-based, it may not be an optimal path when it includes unnecessary path information. In this paper, we propose an algorithm to optimize the search path using H-GAP. The proposed algorithm optimizes the path by removing unnecessary path information through ray-tracing algorithm after the H-GAP path search is completed.