• Title/Summary/Keyword: ICT convergence technology

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A Performance by New Technology Investment and Legal System Operation in Government Organization (정부조직 내 신기술 투자와 ICT 법·제도 운영에 따른 성과 연구)

  • Jung, Byoungho
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.133-144
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    • 2019
  • The purpose of this study is to empirically examine the ICT legal system and the ICT performance by new technology's investment for government organizational changes. I will show the impact of government ICT investment interest, competency, convergence and process change, and then present policy direction. A research method used the structural equations. As a result of analysis, ICT investment interest and operational competency showed the negative impact the ICT legal system and the role change of ICT process and convergence of new technologies showed the positive impact. The Framework Act on National Information showed the positive impact on organizational performance, but the E-Government Act showed the negative impact. The contribution in the study expanded organization research from MIS perspective, and each organization is required the conflict resolve by ICT investment. A future study will require longitudinal study of ICT capabilities from previous to present government.

Development of an ICT Car Service Applying a Human-Centered Design

  • Cha, Yesool;Kim, Jinman;Park, Byoungha;Park, Youngchoong;Kim, Seong-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.6
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    • pp.3071-3085
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    • 2017
  • Currently, various technological models and services are emerging because of the development of information and communication technology and the convergence of industries. The ICT car field is expanding because of technological convergence in the automobile industry. However, ICT convergence services are still being developed based solely on technology; characterization of users and their needs is lacking. Therefore, two types of ICT car services that apply human-centered design processes are developed in this study. These processes create services and models while considering the quality and functions of products based on users (instead of technology) when developing products or services. Usability evaluation was performed on the developed services; a human-centered design process was applied to the results to confirm that the derived services resulted in high satisfaction. In the future, these research results will provide useful applications when developing ICT car services and strategies.

Computer Vision-Based Process Inspection for the Development of Automated Assembly Technology Ethernet Connectors (이더넷 커넥터 자동 조립 기술 개발을 위한 컴퓨터 비전 기반 공정 검사)

  • Yunjung Hong;Geon Lee;Jiyoung Woo;Yunyoung Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.89-90
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    • 2024
  • 본 연구는 와이어 하네스의 불량 여부를 정확하고 빠르게 감지하기 위해 컴퓨터 비전을 활용하여 압착된 단자의 길이, 단자 끝단 치수(너비), 압착된 부분의 폭(와이어부, 심선부)의 6가지 측정값을 계산하는 것을 목표로 한다. 단자 영역별 특징과 배경과 객체 간 음영 차이를 이용하여 기준점을 생성함으로써 값들을 추출하였다. 최종적으로 각 측정 유형별로 99.1%, 98.7%, 92.6%, 92.5%, 99.9%, 99.7% 정확도를 달성하였으며, 모든 측정값에서 평균 97%의 정확도로 우수한 결과를 얻었다.

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A Study on the Use of ICT Instance to Manage Crops Effectively (농작물 관리 효율화를 위한 ICT 활용사례 연구)

  • Xu, Chen-lin;Shin, Hee-moon;Lee, Sang-Hyo;Kang, Sun-kyung;Lee, Hyun-chang;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.125-126
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    • 2015
  • The ICT (Information and Communication Technology) technology has been widely applied in agriculture, with the development of science and technology wireless sensor network applied to agriculture is one of the best intelligent means for information detection in crops. This paper investigates ICT convergence technology and analyzes the use of ICT examples and problems in the agricultural sector to grope a development program of ICT agricultural convergence technology.

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Impact of the Characteristics of ICT Convergence Sports Game Device on Game Satisfaction and Intention to Reuse (ICT융합 스포츠 게임기기의 특성이 만족도 및 재사용의도에 미치는 영향력 분석)

  • Han, Seung-Gyun;Choi, Moon-Jong;Ahn, Hyun-Sook
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.796-805
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    • 2016
  • This study aimed to investigate the influence of the various factors ICT Convergence of Sports Game device on user satisfaction and intention to reuse. For this goal, based on the review of literature and the Extended Technology Acceptance Model, a research model was constructed that consists of playfulness, usefulness, convenience. The proposed model is analyzed to target 271 customers in Daegu National Science Museum experienced ICT Convergence Sports Game Device using Smart Partial Least Square(PLS) 2.0. The result of hypothesis testing are as follows. First, Playfulness, Usefulness, Convenience showed positively significant impact on Game satisfaction. Second, Game satisfaction positively influenced Reuse Intention. Thus, based on the results of the study, ICT Convergence of Sports Game Device seems to help in the development of a contents.

A Study on Digital Convergence Related with Our Life using ICT (ICT를 이용한 생활 밀착형 디지털 컨버전스에 관한 연구)

  • Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.429-434
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    • 2013
  • In 2011, Government introduced "IT Convergence Technology Prediction Survey 2025". This report includes 10 ICT industries. Convergence was combined with a word 'digital'. Digital convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. The effects of convergence technologies and social phenomenons are visualized in overall regions of society such as economy, society, culture, etc. In this paper, we described a prospects and technologies needed in digital convergence environment. And we described IT-Building, IT-Car, IT-Medicine, IT-Textile which was related with our lives in today among 10 ICT industries.

The Effect of Firm's Technology Convergence on Firm Performance (기업의 기술융합 성과수준이 경영성과에 끼치는 영향)

  • Jang, JinChan;Kim, YoungJun
    • Knowledge Management Research
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    • v.22 no.2
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    • pp.77-93
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    • 2021
  • In order to continue to grow in response to the rapidly changing industrial environments, companies must retain technological innovation capabilities and enhance market competitiveness. When competition is intensifying for creating new businesses and developing new products through technology commercialization, creating and utilizing technology convergence performance is an important means to create new competitiveness. However, there has been a lack of effort to systematically understand the level of technology convergence performance of the enterprise and to understand its relationship with management performance. In this paper, we develop a new analytical index by segmenting the technology convergence into patent variety, balance and disparity using patented IPC code information based on the concepts presented in existing diversity studies. In addition, 4,522 patents granted for three years between 2013 and 2015 by 219 KOSDAQ companies belonging to the domestic ICT convergence industry were analyzed to demonstrate that the level of technology convergence performance is positively related to sales growth rate in 2016.

Pose Estimation Techniques for Humanoid Characters in FPS Gaming Environments (인간 캐릭터 포즈 식별: FPS 게임에서의 포즈 추정 기법)

  • Youjung Han;Minseop Lee;Minsu Cha;Jiyoung Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.29-30
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    • 2024
  • 본 논문은 Krafton의 PUBG: BATTLEGROUNDS 게임에서 플레이어 분류를 목표로 하며, 포즈 추정기술을 사용하여 일반 플레이어와 봇을 구분한다. 이는 게임에서 직접 수집한 비디오 데이터를 기반으로 하며, 다음과 같은 두 가지 접근 방식을 제안한다. 첫 번째 방법은 동작 시퀀스 분석을 통해, 사용자의 특정동작 패턴을 식별하고 로지스틱 회귀 모델을 활용해 사용자 유형을 분류한다. 두 번째 방법은 YOLO-pose 모델을 사용하여 비디오 데이터에서 키포인트를 추출하고, 이를 LSTM 모델에 적용하여 프레임별로 사용자의 유형을 분류한다. 이러한 이중 접근 방식은 게임의 공정성과 사용자 경험을 향상시키는 새로운 도구를 제공하며, 보다 안전한 게임 환경에 기여할 수 있다. 이 연구는 게임 산업뿐만 아니라 보안 및 모니터링 분야에서도 동작 분석에 대한 혁신적인 접근 방식으로 활용될 잠재력을 가지고 있다.

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A Study on the Valuation Method of ICT through a Case Study (사례연구를 통한 ICT기반 기술 가치평가 방법의 고찰)

  • Oh, SunJin
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.95-100
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    • 2018
  • With the rapid growth of the up-to-date ICT technology and ICT based convergence technologies recently, the efforts of the technical transfer and commercialization are realized actively. However, valuation methods of these technologies are mainly based on the existing valuation method of enterprise and business value review, not for the technology itself. Therefore, there are obvious limits for the accurate valuation of the up-to-date technology in ICT fields. In this study, we analyze the valuation result of the case study, in which the existing valuation method of the enterprise and business value review is applied to the rapid growth up-tp-date ICT technology. Then, we explore the problems of this valuation method considering the inherent characteristics of the ICT technology and suggest the feasible solution.

The study on convergence technology for sports related health (건강관련 스포츠 융합 기술 연구)

  • Kang, Seungae
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.119-124
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    • 2015
  • The purpose of this study was to examine the current status and future prospects through the Classification of sports and ICT convergence technology for the health. Sports and ICT convergence technology could be classified into three types-sports and virtual reality, wearable devices, application and platforms. First, the application of virt ual reality technology gives a user the feeling of reality, fun, and flow through the sensing technology. And this was extended to 'Gamification' concept, gamification of the Nike Plus has become a catalyst in the spread of wea rable devices market. Second, the fastest growing sector in the wearable device area is the health and sports. Chin ese and start-up companies as well as global ICT companies is competing for expanding the pool by releasing the fitness-related wearable devices. Third, the building of platform that can utilize the health and exercise-related dat a collected through the application is expanding.