• 제목/요약/키워드: I-Space(Information-Space)

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분산형 센서로 구현된 지능화 공간을 위한 계층적 행위기반의 이동에이젼트 제어 (Human Hierarchical Behavior Based Mobile Agent Control in Intelligent Space with Distributed Sensors)

  • 진태석;히데키 하시모토
    • 제어로봇시스템학회논문지
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    • 제11권12호
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    • pp.984-990
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    • 2005
  • The aim of this paper is to investigate a control framework for mobile robots, operating in shared environment with humans. The Intelligent Space (iSpace) can sense the whole space and evaluate the situations in the space by distributing sensors. The mobile agents serve the inhabitants in the space utilizes the evaluated information by iSpace. The iSpace evaluates the situations in the space and learns the walking behavior of the inhabitants. The human intelligence manifests in the space as a behavior, as a response to the situation in the space. The iSpace learns the behavior and applies to mobile agent motion planning and control. This paper introduces the application of fuzzy-neural network to describe the obstacle avoidance behavior teamed from humans. Simulation results are introduced to demonstrate the efficiency of this method.

Ubiquitous 개념에 의한 정보화사회의 업무공간 특성에 관한 연구 (A Study on the Characteristic Office Space in the Information Society through Ubiquitous Theory)

  • 유제환;신홍경
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.46-49
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    • 2004
  • A contemporary office space is changed by the transformation to an information-oriented society from an industrial society. A contemporary office space is recognized as an interactional space which is more of a mental and psychological space than a physical space. I studied the basic concept of an office space and the relationship of a social change and an office space on this study. I also studied the concept of an ubiquitous computing and the relationship of an ubiquitous computing and an office space. Through this study, we can establish the new concept of an office space to be applied to an ubiquitous concept. The ubiquitous concept of an office space will be brought into a new prototype of an office space, and then there is no more important to a physical place and time. The office space must be redesigned by an ubiquitous space nowadays.

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다중이동물체 인식을 위한 분산형 지능형네트워크 디바이스로 구현된 공간지능화 (A Study on ISpace with Distributed Intelligent Network Devices for Multi-object Recognition)

  • 진태석;김현덕
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2007년도 추계종합학술대회
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    • pp.950-953
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    • 2007
  • 본 논문에서는 인간과 환경사이의 물리적 또는 심리적 인터액션을 통한 인간중심의 적절한 서비스를 제공하는 공간지능화(iSpace: Intelligent Space) 구현하고자 네트웍 센서 인식공간을 소개하고 있다. 영상 데이터 처리 및 정보 네트웍 기능을 갖는 다수의 컬러 CCD 카메라를 iSpace 공간에 분산 배치하였다. iSpace내의 정보획득을 위한 네트웍 센서를 분산 지능형 네트웍 디바이스(DIND: Distributed Intelligent Network Devices)라고 명명하고 있으며, 각 DIND는 일종의 클라이언트 역할을 수행하도록 하였으며, DIND는 카메라 센서를 이용하는 이른바 카메라 네트워크를 구성한 것으로 이를 통해 실내 환경을 인식하고 모델링 하며 공간 내 거주자의 의도를 인식하기 위한 시스템을 구축하였다.

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A Study on the Application of Spatial-Knowledge-Tags using Human Motion in Intelligent Space

  • Jin, Tae-Seok;Morioka, Kazuyuki;Niitsuma, Mihoko;Sasaki, Takeshi;Hashimoto, Hideki
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.31-36
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    • 2005
  • Intelligent Space (iSpace) is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment comes to have intelligence. In iSpace, the locations of multiple humans and other objects are obtained and tracked by using multiple camera and color-based method. In addition, we describe a context-aware information system which is based on Spatial-Knowledge-Tags (SKT). SKT system enables humans to access information and data by using spatial location of human and stored information in storage. The proposed tracking method is applied to the intelligent environment and its performance is verified by the experiments.

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문화관광형시장 육성을 위한 S.I.(Space identity)개발연구: 제천중앙시장을 중심으로 (A Study on the Design Development of S.I.(Space Identity) for Culturre and Tourism Market Development: Based on Jecheon Central Market)

  • 박진수
    • 산업융합연구
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    • 제20권11호
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    • pp.197-203
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    • 2022
  • 본 연구의 목적은 역사적인 특성을 가지고 있는 제천 최고(古)의 시장이자 최대의 시장인 제천중앙시장의 공간적인 장소성과 문화적인 특수성을 고려한 S.I.(Space Identity)를 구축하는데 있다. 이를 위해 문화관광형시장의 흐름을 파악하고 제천중앙시장의 현황을 조사 분석한 후 공간별 스토리텔링에 입각한 방향성을 제시한다. 공간디자인의 컨셉은 공존으로 공간, 시간, 사람, 문화로 나누어 상인과 상품, 상가는 하나의 공간에서 시간성을 공유하고 공존함을 세부내용으로 하였다. 따라서 각 층별 시설물은 각 층별로 게이트, 안내판, 조명, 휴게공간, 디자인 벤치시설, 안내센터, 영업 준수선, 바닥사인물, 게이트 바닥사인으로 구성하였다. 이를 통해 제천중앙시장 상가의 새로운 수요창출 및 매출이 증대되는 경제적인 효과를 예측할 수 있도록 단계별 추진전략을 구축하여 중장기 발전전략을 수립해야 할 것이다.

컬러 클러스터링 기법을 이용한 공간지능화의 다중이동물체 추척 기법 (A Study on Multi-Object Tracking Method using Color Clustering in ISpace)

  • 진태석;김현덕
    • 한국정보통신학회논문지
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    • 제11권11호
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    • pp.2179-2184
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    • 2007
  • 본 논문에서는 인간과 환경사이의 물리적 또는 심리적 인터액션을 통한 인간중심의 적절한 서비스를 제공하는 공간지능화(iSpace: Intelligent Space) 구현하고자 네트웍 센서 인식공간을 소개하고 있다. 영상 데이터 처리 및 정보 네트웍 기능을 갖는 다수의 컬러 CCD 카메라를 iSpace 공간에 분산 배치하였다. iSpace내의 정보획득을 위한 네트웍 센서를 분산 지능형 네트웍 디바이스(DIND: Distributed Intelligent Network Devices)라고 명명하고 있으며, 각 DIND는 일종의 클라이언트 역할을 수행하도록 하였으며, DIND는 카메라 센서를 이용하는 이른바 카메라 네트워크를 구성한 것으로 이를 통해 실내 환경을 인식하고 모델링 하며 공간 내 거주자의 의도를 인식하기 위한 시스템을 구축하였다.

SOME ESTIMATES FOR GENERALIZED COMMUTATORS OF MULTILINEAR CALDERÓN-ZYGMUND OPERATORS

  • Honghai Liu;Zengyan Si;Ling Wang
    • 대한수학회보
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    • 제60권2호
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    • pp.541-560
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    • 2023
  • Let T be an m-linear Calderón-Zygmund operator. $T_{{\vec{b}S}}$ is the generalized commutator of T with a class of measurable functions {bi}i=1. In this paper, we will give some new estimates for $T_{{\vec{b}S}}$ when {bi}i=1 belongs to Orlicz-type space and Lipschitz space, respectively.

LINEAR POLARIZATION OF CLASS I METHANOL MASERS IN MASSIVE STAR-FORMING REGIONS

  • Kang, Ji-hyun;Byun, Do-Young;Kim, Kee-Tae;Kim, Jongsoo;Lyo, A-Ran;Kim, Mi-Kyung;Vlemmings, W.H.T.
    • 천문학회보
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    • 제42권1호
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    • pp.46.1-46.1
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    • 2017
  • Class I methanol masers are found to be good tracers of the interaction between outflows from massive young stellar objects with their surrounding media. Although polarization observations of Class II methanol masers have been able to provide information about magnetic fi elds close to the central (proto)stars, polarization observations of Class I methanol masers are rare, especially at 44 and 95GHz. We present the results of linear polarization observations of 39 Class I methanol maser sources at 44 and 95GHz. These two lines are observed simultaneously with one of the 21m Korean VLBI Network telescopes in single-dish mode. Approximately 60% of the observed sources have fractional polarizations of a few percent in at least one transition. This is the fi rst reported detection of linear polarization of the 44GHz methanol maser. We also observed 7 targets with the KVN in VLBI mode. We will present its preliminary results, too.

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Application of Motion Analysis to User Participation Behavior Model: Focused on Interactive Space

  • Kwon, Jieun;Nah, Ken
    • 대한인간공학회지
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    • 제33권3호
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    • pp.175-189
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    • 2014
  • Objective: The goal of this research is to develop new user behavior model using user motion analysis with microscopic perspective for attracting user's participation in interactive space. Background: The interactive space is 'human's place', which is made up of complex elements of digital virtual space and traditional analog and physical environment based on human-computer interaction system. Human behavior has changed in it at the same time. If the user couldn't make participation in interaction, the purpose of the system is not met, which reduces its effect. Therefore, we need to focus on interactive space that is potential future direction from a new point of view. Method: For this research, we would discuss and study fields of interactive space; (1) finding definition of interactive space and studying background of theory about it. (2) providing base of user behavior model with study of user's context that is to be user information and motion. (3) examining user motion, classify basic motion type and making user participation behavior model in phases. Results: Through this process, user's basic twenty motions which are systematized are taken as a standard for analysis of interaction process and participation in interactive space. Then, 'NK-$I^5$ (I Five)' model is developed for user participation types in interactive space. There are five phases of user participation behavior: Imperception, Interest, Involvement, Immersion, and Influence. In this analysis, three indicators which are time, motion types, and user relationship are found to be related to participation. Conclusion: The capabilities and limitation of this research is discussed to attract user participation. This paper focuses especially on contribution of design to lead user's participation in interactive system and expectation to help adapt to user centered design of various interactive space with new aspect of user behavior research. Application: The results of the 'NK-$I^5$ (I Five)' model might help to realize successful interactive space based on user centered design.