• Title/Summary/Keyword: I-Space(Information-Space)

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Planning Guidelines for Outdoor Space in the Apartment Complex by Investigating Usage Behavior (이용행태조사를 통한 아파트 외부공간 계획방안에 관한 연구)

  • 김정례;박희진
    • Journal of the Korean housing association
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    • v.12 no.3
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    • pp.1-12
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    • 2001
  • The purpose of this study was to investigate the outdoor space of the recent built apartment complex in Ulsan and to provide the basic information for planning and apartment outdoor space. Multiple methods were utilized such as questionnaire, observation, behavior-mapping, and photography. The sample consisted of 382 residents living in four apartment complex in Ulsan. data were analyzed by frequency and percentage using SPSS PC+. The observation was performed in seven outdoor space, i.e., green area, road area, exercise area, play area, parking area, and approach area. According to the findings of this study, residents did not actively involve in outdoor activities and seldom use the outdoor space. Various changes and erosions were observed as a trace, especially near fence and grass area because of unplanned location of entrances. Finally this study suggested several planning guidelines for outdoor space in apartment complex.

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Design of an Embedded Linux File System with LZSS Algorithm for the PDA System (LZSS 압축 알고리즘을 적용한 PDA용 Embedded Linux 파일 시스템 설계)

  • Jang Seung-Ju
    • The KIPS Transactions:PartA
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    • v.13A no.2 s.99
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    • pp.95-100
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    • 2006
  • I design an Embedded File System in Linux Operating System by applying modified LZSS compressed algorithm. This suggested Compressed File System which is modified file system of the Linux O.S saves the storage space. The compressed file system supports efficient use of storage space. The suggesting file system solves the small space of embedded system. The suggesting file system of this paper gives effect of the large storage space without extending the storage space.

Implementation and Performance Analysis of Single I/O Space Service for Cluster Computers (클러스터 컴퓨터를 위한 단일 I/O 공간 서비스의 구현 및 성능분석)

  • Kim, Tae-Kyu;Kim, Bang-Hyun;Kim, Jong-Hyun
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.517-524
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    • 2006
  • In cluster computers, it is essential to Implement the single I/O space(SIOS) supporting integrated I/O substructure to efficiently process I/O intensive applications. SIOS service provides with global I/O address space to directly access peripherals and hard disks in its own or remote nodes from any node in the cluster computer In this thesis, we propose the implementation method of SIOS in Linux clusters by using only freewares. This method is implemented at device driver level that uses Enhanced Network Block Device(ENBD) and file system level that uses S/W RAID and NFS. The major strengths of this method are easiness of implementation and almost no cost due to using freewares. In addition, since freewares used are open sources, it is possible to apply this method to other platforms with only slight modification. Moreover, experiments show that I/O throughputs are up to 5.5 times higher in write operations and approximately 2.3 times higher in read operations than those of CDD method that uses the device driver developed at kernel level.

ON THE INTERNATIONAL RADIO ASTRONOMY OBSERVATORY ON PLATEAU SUFFA

  • HOJAEV A. S.;SHANIN G. I.
    • Journal of The Korean Astronomical Society
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    • v.29 no.spc1
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    • pp.411-412
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    • 1996
  • We present the update information on the International Radio Astronomy Observatory Suffa project and describe the original design of new 70-m radiotelescope RT-70 for millimeter astronomy as well. Some oreographic, seeing and climatic features of Suffa are also given.

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A Fundamental Study on the Planning of Classroom Space in the Ubiquitous Environments (유비쿼터스 환경의 교실 공간 계획에 관한 기초적 연구)

  • Cho, Hyun-Ho;Lee, Jae-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.4
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    • pp.4-13
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    • 2007
  • In 21st century, mankind greets an era of ubiquitous computing where physical and virtual space are merged through the innovation of digital and IT(Information Technology), meanwhile ubiquitous computing and network paradigm suggest a new direction which our future educational system should head for. A society where people, computers, and objects can be connected with each other anytime and anywhere, that is, a society of ubiquitous computing where everything in our living space are interconnected by a immense network system may bring a variety of changes into our educational environment in schools. In this study I analysed the forecast of school educational orientation and ubiquitous educational environment and facilities in developed countries, and on the basis of the result, I performed a fundamental work for formation of a ubiquitous classroom environment which is feasible in Korea. In the section of conclusion, I present a model of ubiquitous classroom as a scenario based on ubiquitous computing technology applicable to future classroom environment.

About the residents' attitude for the storage in economical sized housing - For the standardization of storage space in Apartment ( Part I )- (국민주택규모에 있어서 거주자의 수납의식에 관한 연구 - 아파트 수납공간 표준화를 위한 연구 ( I ) - About the residents' attitude for the storage in economical sized housing - For the standardization of storage space in Apartment ( Part I ) ))

  • 정미란
    • Journal of the Korean housing association
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    • v.3 no.1
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    • pp.47-56
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    • 1992
  • This study attempts to fiugure out how residents differentially perceive the storage according to the housing types and sizes. The major findings are as follows: 1) The residents in the tenement house dissatisfy the storage space more than those in the detached house. 2) It is the arrangement that is considered as the most important factor while storaging. 3) It is non-daily goods that is the most difficult item to store. 4) Most information about storage is obtained form mass media.

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Study on the Characteristics of Media Environment of MRS (혼합현실공간(MRS)의 미디어환경 특성연구)

  • Han, Jung-Yeob;Ahn, Jin-Keun
    • The Journal of the Korea Contents Association
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    • v.10 no.11
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    • pp.169-179
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    • 2010
  • In these days, space design is evolving to the mixed reality space where fused on-line and off-line. But, standard and measure of mixed reality space has not been suggested and there has been little research about media environment and expression method as a mixed system either. That's why here I suggest four media environments and their characteristics that act not only as a critical point in the mixed reality space based on ubiquitous technology but also as a standard for spatial discerning. 1) Real space that is a media environment only seen by human visual and tactical sense is evolving using expression methods like new materials based on digital technology and LED. 2) Augmented reality space is a media environment using information instruments is expressed with diverse 2D and 3D contents. 3) Cyber Space is a environment depends totally on media instruments is produced by perfect graphic information without any spatial and physical limitations. 4) Augmented cyber space is realized only through the displays in cyber studio and is a space where real objects and graphic information are mixed. Depending on the purpose of the experience, media environment and expressional characteristics of mixed reality space can be fused, blended, and mixed, and that can be realized to the intelligent information space where one can experience without spatial, visual, informational limitations. In the future, studies on physical characteristics of contents according to the media environment characteristics are necessary.

Study on the Characteristics of the User Space Perception through the Use Dewey's Theory of Experience (존 듀이의 경험이론을 통한 이용자 공간 지각 특성 연구)

  • Koh, Gwi-Han;Kim, Jung-Gon;Kang, Min-Gi
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.100-107
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    • 2013
  • In smart era, concept of User experience has been an important issue both in academic and practical areas in recent years. Interactive space became one of the major design paradigms. For elevating the interactive effect, we need user?centered design methodology which uses the influential factors on the interactivity. As, well developed information technology made a lot of changes to various fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system. So, a user's movement in the space in more than just a movement itself-user's movement now forms a important spatial structure that leads the narrative of the space. in this research, I will come up with the problems that the interactive space has right now, and analyze what the public space must have, and combine them with interactive space by HCI theory. architecture space is not the old space adapting digital technology. In order to take the role as new space paradigm. environment and technology, it has to develop technology continuously and experimental space at the same time. It must have co-evolution of architecture space field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user centric human friendly.

A Study on the Features of Visual-Information Acquirement Shown at Searching of Spatial Information - With the Experiment of Observing the Space of Hall in Subway Station - (공간정보의 탐색과정에 나타난 시각정보획득특성에 관한 연구 - 지하철 홀 공간의 주시실험을 대상으로 -)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.90-98
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    • 2014
  • This study has analyzed the meaning of observation time in the course of acquiring the information of subjects who observed the space of hall in subway stations to figure out the process of spatial information excluded and the features of intensive searching. The followings are the results from the analysis of searching process with the interpretation of the process for information acquirement through the interpretation of observation area and time. First, based on the general definition of observation time, the reason for analyzing the features of acquiring spatial information according to the subjects' observation time has been established. The feature of decreased analysis data reflected that of observation time in the process of perceiving and recognizing spatial information, which showed that the observation was focused on the enter of the space during the time spent in the process of observing the space and the spent time with considerable exclusion of bottom end (in particular, right bottom end). Second, while the subjects were observing the space of hall in subway stations, they focused on the top of the left center and the signs on the right exit the most, which was followed by the focus on the both side horizontally and the clock on the top. Third, the analysis of consecutive observation frequency enabled the comparison of the changes to the observation concentration by area. The difference of time by area produced the data with which the change to the contents of spatial searching in the process of searching space could be known. Fourth, as the observation frequency in the area of I changed [three times -> six times -> 9 times], the observation time included in the area increased, which showed the process for the change from perception to recognition of information with the concentration of attention through visual information. It makes it possible to understand that more time was spent on the information to be acquired with the exclusion of the unnecessary information around.

A Design-related Information Processing Model for Brand Communication in Retail Spaces

  • LEE, Jeongmin;CHU, Wujin;YI, Jisu
    • Journal of Distribution Science
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    • v.20 no.6
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    • pp.109-123
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    • 2022
  • Purpose: This research presents a practical tool aimed at increasing collaboration between designers and marketers for effective retail space branding. We present a design-related information processing model (DIP Model), which is a schematic map that includes cognitive theories which have design applications to retail space branding. Research design, data and methodology: Through literature review and practitioner opinion survey, 43 theories pertaining to the brand communication in retail spaces were selected, and design applications of the theories were analysed through field trips to stores of global brands. Results: The DIP Model consists of two axes: the information processing axis (i.e., encoding vsretrieval) and the regulatory focus axis(i.e., promotion vs prevention). Theories related to information processing axis are theories that facilitate the encoding and retrieval of information as intended by the company. Theories related to regulatory focus axis are theories that reinforce positive cognition and prevent negative cognition regarding the brand. Conclusions: The DIP Model is developed as a tool to categorise cognitive theories that are applicable to the design of brand communication in retail spaces. As such, the model can provide a better understanding of the role of behavioural design, with the aim of building stronger brands in retail spaces.