• Title/Summary/Keyword: Hybrid mobile robot

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A Study on Applications and Design of Driving Controller Circuit in hybrid Stepping Motor (Hybrid Stepping Motor의 Driving Controller 설계와 응용에 관한 연구)

  • 최도순
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.2
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    • pp.74-79
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    • 2001
  • The Stewing Motor has applied for engineering technology and that special used to auto mobile technology, robot technology and still more automatic machinery. If it make used to the motor for automatic machinery. That have high precision step of motor and high efficiency. n order to operation in this paper, the static position of motor to have analyzing, comparison of constant voltage control methode and constant current methode. And designed to a controller circuit of 4 phase unipolar driving and 2 phase bipolar driving of stepping motor.

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Navigation Control Architecture of the Reactive Layer for Autonomous Mobile Robots (자율이동로봇을 위한 반사층의 실시간 주행제어구조)

  • Kim, Hyung-Jin;Jeon, Sung-Yong;Sohn, Won-Jong;Hong, Keum-Shik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.11 s.254
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    • pp.1348-1357
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    • 2006
  • In a hybrid three-layer control architecture(deliberative, sequencing, and reflexive), the lowest reflexive layer consists of resources, actions, an action coordinator, and motion controllers. Because the execution of individual components in the reflexive layer should be done in real-time, each component has to be simple and, due to this reason, the Linux-RTAI(Real-Time Application Interface for Linux) has been used as an operating system. In this paper, a navigation control architecture, which combines the components in the reflexive layer and the navigation-related modules in the sequencing layer, is proposed. And then, as basic components, four actions(Goto, Avoid, Move, and EmergencyStop) are designed. Experimental results confirm the effectiveness of the proposed architecture and the performance of individual associated actions.

Development of a New Optimal Path Planning Algorithm for Mobile Robots Using the Ant Colony Optimization Method (개미 집단 최적화 기법을 이용한 이동 로봇 최적 경로 생성 알고리즘 개발)

  • Ko, Jong-Hoon;Kim, Joo-Min;Kim, Dae-Won
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1827_1828
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    • 2009
  • In this paper proposes a new algorithm for path planning using the ant colony optimization algorithm. The proposed algorithm is a new hybrid algorithm that composes of the features of the ant colony algorithm method and the Maklink graph method. At first, paths are produced for a mobile robot in a static environment, and then, the midpoints of each obstacles nodes are found using the Maklink graph method. Finally, the shortest path is selected by the ant colony optimization algorithm.

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DEVELOPMENT OF A NEW OPTIMAL PATH PLANNING ALGORITHM FOR MOBILE ROBOTS USING THE ANT COLONY OPTIMIZATION METHOD (개미 집단 최적화 기법을 이용한 이동로봇 최적 경로 생성 알고리즘 개발)

  • Lee, Jun-Oh;Ko, Jong-Hoon;Kim, Dae-Won
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.311-312
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    • 2007
  • This paper proposes a new algorithm for path planning and obstacles avoidance using the ant colony optimization algorithm. The proposed algorithm is a new hybrid algorithm that composes of the ant colony algorithm method and the Maklink graph method. At first, we produce the path of a mobile robot a the static environment. And then we find midpoints of each path using the Maklink graph. Finally the ant colony optimization algorithm is adopted to get a shortest path. In this paper, we prove the performance of the proposed algorithm is better than that of the Dijkstra algorithm through simulation.

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Hybrid Behavior Evolution Model Using Rule and Link Descriptors (규칙 구성자와 연결 구성자를 이용한 혼합형 행동 진화 모델)

  • Park, Sa Joon
    • Journal of Intelligence and Information Systems
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    • v.12 no.3
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    • pp.67-82
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    • 2006
  • We propose the HBEM(Hybrid Behavior Evolution Model) composed of rule classification and evolutionary neural network using rule descriptor and link descriptor for evolutionary behavior of virtual robots. In our model, two levels of the knowledge of behaviors were represented. In the upper level, the representation was improved using rule and link descriptors together. And then in the lower level, behavior knowledge was represented in form of bit string and learned adapting their chromosomes by the genetic operators. A virtual robot was composed by the learned chromosome which had the best fitness. The composed virtual robot perceives the surrounding situations and they were classifying the pattern through rules and processing the result in neural network and behaving. To evaluate our proposed model, we developed HBES(Hybrid Behavior Evolution System) and adapted the problem of gathering food of the virtual robots. In the results of testing our system, the learning time was fewer than the evolution neural network of the condition which was same. And then, to evaluate the effect improving the fitness by the rules we respectively measured the fitness adapted or not about the chromosomes where the learning was completed. In the results of evaluating, if the rules were not adapted the fitness was lowered. It showed that our proposed model was better in the learning performance and more regular than the evolutionary neural network in the behavior evolution of the virtual robots.

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Dynamic Consideration of Athletic Constraints on Skating Motion (스케이트 운동의 생성을 위한 구속조건의 고찰)

  • Hwang, Chang-Soon
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.3
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    • pp.55-67
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    • 2009
  • This paper addresses the dynamic consideration of the athletic constraints on skating motion. In order to generate a human-like skating motion, the athletic constraints are distinctively analyzed into dynamic constraints and physical constraints. A close investigation of the athletic constraints evolved valid extent of dominant parameter for a leg muscle. During the human-like skating motion, the state of actuation was shifted from region of maximum force to region of maximum power. Simulation results were intuitively comprehensible, and the effectiveness of analytic algorithm was demonstrated for skating motion.

Multi-functional Automated Cultivation for House Melon;Development of Tele-robotic System (시설멜론용 다기능 재배생력화 시스템;원격 로봇작업 시스템 개발)

  • Im, D.H.;Kim, S.C.;Cho, S.I.;Chung, S.C.;Hwang, H.
    • Journal of Biosystems Engineering
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    • v.33 no.3
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    • pp.186-195
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    • 2008
  • In this paper, a prototype tele-operative system with a mobile base was developed in order to automate cultivation of house melon. A man-machine interactive hybrid decision-making system via tele-operative task interface was proposed to overcome limitations of computer image recognition. Identifying house melon including position data from the field image was critical to automate cultivation. And it was not simple especially when melon is covered partly by leaves and stems. The developed system was composed of 5 major modules: (a) main remote monitoring and task control module, (b) wireless remote image acquisition and data transmission module, (c) three-wheel mobile base mounted with a 4 dof articulated type robot manipulator (d) exchangeable modular type end tools, and (e) melon storage module. The system was operated through the graphic user interface using touch screen monitor and wireless data communication among operator, computer, and machine. Once task was selected from the task control and monitoring module, the analog signal of the color image of the field was captured and transmitted to the host computer using R.F. module by wireless. A sequence of algorithms to identify location and size of a melon was performed based on the local image processing. Laboratory experiment showed the developed prototype system showed the practical feasibility of automating various cultivating tasks of house melon.

An Implementation of IEEE 1516.1-2000 Standard with the Hybrid Data Communication Method (하이브리드 데이터 통신 방식을 적용한 IEEE 1516.1-2000 표준의 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1094-1103
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    • 2012
  • Recently, software industry regarding national defense increases system development of distributed simulation system of M&S based to overcome limit of resource and expense. It is one of key technologies for offering of mutual validation among objects and reuse of objects which are discussed for developing these systems. RTI, implementation of HLA interface specification as software providing these technologies uses Federation Object Model for exchanging information with joined federates in the federation and each federate has a characteristic that is supposed to have identical FOM in the federation. This technology is a software which is to provide the core technology which was suggested by the United state's military M&S standard framework. Simulator, virtual simulation, and inter-connection between military weapons system S/W which executes on network which is M&S's core base technology, and it is a technology which also can be used for various inter-connection between S/W such as game and on-line phone. These days although RTI is used in military war game or tactical training unit field, there is none in Korea. Also, it is used in mobile-game, distribution game, net management, robot field, and other civilian field, but the number of examples are so small and informalized. Through this developing project, we developed the core technique and RTI software and provided performance of COTS level to improve communication algorithms.