• 제목/요약/키워드: Humanoid robot navigation

검색결과 12건 처리시간 0.023초

Optimization-based humanoid robot navigation using monocular camera within indoor environment

  • Han, Young-Joong;Kim, In-Seok;Hong, Young-Dae
    • ETRI Journal
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    • 제40권4호
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    • pp.446-457
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    • 2018
  • Robot navigation allows robot mobility. Therefore, mobility is an area of robotics that has been actively investigated since robots were first developed. In recent years, interest in personal service robots for homes and public facilities has increased. As a result, robot navigation within the home environment, which is an indoor environment, is being actively investigated. However, the problem with conventional navigation algorithms is that they require a large computation time for their building mapping and path planning processes. This problem makes it difficult to cope with an environment that changes in real-time. Therefore, we propose a humanoid robot navigation algorithm consisting of an image processing and optimization algorithm. This algorithm realizes navigation with less computation time than conventional navigation algorithms using map building and path planning processes, and can cope with an environment that changes in real-time.

Hierarchical Fuzzy Motion Planning for Humanoid Robots Using Locomotion Primitives and a Global Navigation Path

  • Kim, Yong-Tae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제10권3호
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    • pp.203-209
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    • 2010
  • This paper presents a hierarchical fuzzy motion planner for humanoid robots in 3D uneven environments. First, we define both motion primitives and locomotion primitives of humanoid robots. A high-level planner finds a global path from a global navigation map that is generated based on a combination of 2.5 dimensional maps of the workspace. We use a passage map, an obstacle map and a gradient map of obstacles to distinguish obstacles. A mid-level planner creates subgoals that help the robot efficiently cope with various obstacles using only a small set of locomotion primitives that are useful for stable navigation of the robot. We use a local obstacle map to find the subgoals along the global path. A low-level planner searches for an optimal sequence of locomotion primitives between subgoals by using fuzzy motion planning. We verify our approach on a virtual humanoid robot in a simulated environment. Simulation results show a reduction in planning time and the feasibility of the proposed method.

스테레오 비전을 이용한 실시간 인간형 로봇 궤적 추출 및 네비게이션 (Real-time Humanoid Robot Trajectory Estimation and Navigation with Stereo Vision)

  • 박지환;조성호
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제37권8호
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    • pp.641-646
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    • 2010
  • 스테레오 카메라를 갖춘 인간형 로봇이 자율적으로 주변 상황을 인지하면서 목적지까지의 경로를 실시간으로 생성 및 수정하는 간단한 알고리즘을 제시한다. 특징점들을 시각적 이미지에서 추출함으로써 주위의 장애물들을 인지한다. 인간형 로봇의 뒤뚱거리는 보행 움직임을 모델링함으로써 로봇의 중심부 기준에서의 실제 경로를 유추하여 계획된 경로와 비교함으로써 시각적 피드백 제어를 구현하고 성공적인 네비게이션을 수행한다. 실제 인간형 로봇의 네비게이션 실험을 통해 제안된 알고리즘의 가능성을 입증한다.

Real-time Footstep Planning and Following for Navigation of Humanoid Robots

  • Hong, Young-Dae
    • Journal of Electrical Engineering and Technology
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    • 제10권5호
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    • pp.2142-2148
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    • 2015
  • This paper proposes novel real-time footstep planning and following methods for the navigation of humanoid robots. A footstep command is defined by a walking direction and step lengths for footstep planning. The walking direction is determined by a uni-vector field navigation method, and the allowable yawing range caused by hardware limitation is considered. The lateral step length is determined to avoid collisions between the two legs while walking. The sagittal step length is modified by a binary search algorithm when collision occurs between the robot body and obstacles in a narrow space. If the robot body still collides with obstacles despite the modification of the sagittal step length, the lateral step length is shifted at the next footstep. For footstep following, a walking pattern generator based on a 3-D linear inverted pendulum model is utilized, which can generate modifiable walking patterns using the zero-moment point variation scheme. Therefore, it enables a humanoid robot to follow the footstep command planned for each footstep. The effectiveness of the proposed method is verified through simulation and experiment.

구조 특성을 반영한 인간형 로봇을 위한 실시간 CoM/ZMP 궤적 변환 방법 (Real-Time CoM/ZMP Trajectory Transformation Method for Humanoid Robots Considering Structure Characteristics)

  • 홍석민
    • 한국항행학회논문지
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    • 제21권1호
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    • pp.132-137
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    • 2017
  • 본 논문에서는 로봇의 구조나 보행 상황을 반영해 하나의 보행 패턴을 다른 보행 패턴으로 변환하게 해주는 영모멘트 점 (ZMP; zero moment point)와 질량 중심 (CoM; center of mass)의 실시간 변환 방법을 제안한다. 일반적으로 휴머노이드 로봇은 높이와 질량과 같은 자체적인 구조 특성을 가지고 있다. 이러한 구조적 특성으로 인해 인간 또는 휴머노이드 로봇으로부터 측정되거나 생성되어진 CoM / ZMP 보행 패턴을 다른 로봇에 직접 적용하는 것은 어렵다. 이를 위하여 간단한 휴머노이드 로봇 모델인 cart-table model을 사용해 보폭의 길이, 보행 시간, CoM 높이 변화에 따라 보행 패턴의 특성을 분석한다. 그러한 분석으로부터 변환 방정식을 유도하고 시뮬레이션을 통해 제안된 방법을 검증한다.

분산 환경에서 휴머노이드 로봇의 비주얼 서보잉 (Visual Servoing for Humanoid Robot in a Distributed Environment)

  • 지민석;홍승범;이중재
    • 한국항행학회논문지
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    • 제13권5호
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    • pp.705-713
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    • 2009
  • 본 논문에서는 휴머노이드 로봇의 코바 기반 비주얼 서보잉 시스템에 대해 논하고자한다. 네트워크로 연결된 휴머노이드 로봇의 효율적인 제어를 위해서 비주얼 서보잉에 필요한 각 서비스를 분산객체로 정의하고, 이를 코바 미들웨어 상에서 구현한다. 필요한 서비스로는 각 서비스를 고유한 이름으로 탐색할 수 있는 네이밍 서비스, 스테레오 카메라로부터 획득되는 영상을 제공하는데 필요한 영상 서비스 그리고 목표물을 추적하면서 3차원 위치 정보를 추출하는 비주얼 서보잉 서비스 등이 있다. 실험에서는 실시간으로 목표물인 풍선을 추적하고 일정시간 정지해 있을 경우 풍선을 터뜨리는 결과를 보인다.

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휴머노이드 로봇의 안전한 차량 주행 전략 및 원격 제어 인터페이스 개발 (Development of Tele-operation Interface and Stable Navigation Strategy for Humanoid Robot Driving)

  • 신세호;김민성;안준우;김상현;박재흥
    • 제어로봇시스템학회논문지
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    • 제22권11호
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    • pp.904-911
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    • 2016
  • This paper presents a novel driving system by the humanoid robot to drive a vehicle in disaster response situations. To enhance robot's capability for substituting human activities in responding to natural and man-made disaster, the one of prerequisite skills for the rescue robot is the mounted mobility to maneuver a vehicle safely in disaster site. Therefore, our driving system for the humanoid is developed in order to steer a vehicle through unknown obstacles even under poor communication conditions such as time-delay and black-out. Especially, the proposed system includes a tele-manipulation interface and stable navigation strategies. First, we propose a new type of path estimation method to overcome limited communication. Second, we establish navigation strategies when the operator cannot recognize obstacles based on Dynamic Window Approach. The effectiveness of the proposed developments is verified through simulation and experiments, which demonstrate suitable system for driving a vehicle in disaster response.

보행 프리미티브 기반 휴머노이드 로봇의 퍼지 보행 계획 (Fuzzy Footstep Planning for Humanoid Robots Using Locomotion Primitives)

  • 김용태;노수희;한남이
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2007년도 춘계학술대회 학술발표 논문집 제17권 제1호
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    • pp.7-10
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    • 2007
  • This paper presents a fuzzy footstep planner for humanoid robots in complex environments. First, we define locomotion primitives for humanoid robots. A global planner finds a global path from a navigation map that is generated based on a combination of 2.5 dimensional maps of the 3D workspace. A local planner searches for an optimal sequence of locomotion primitives along the global path by using fuzzy footstep planning. We verify our approach on a virtual humanoid robot in a simulated environment. Simulation results show a reduction in planning time and the feasibility of the proposed method.

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휴머노이드 로봇 HUMIC 개발 및 Gazebo 시뮬레이터를 이용한 강화학습 기반 로봇 행동 지능 연구 (Development of Humanoid Robot HUMIC and Reinforcement Learning-based Robot Behavior Intelligence using Gazebo Simulator)

  • 김영기;한지형
    • 로봇학회논문지
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    • 제16권3호
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    • pp.260-269
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    • 2021
  • To verify performance or conduct experiments using actual robots, a lot of costs are needed such as robot hardware, experimental space, and time. Therefore, a simulation environment is an essential tool in robotics research. In this paper, we develop the HUMIC simulator using ROS and Gazebo. HUMIC is a humanoid robot, which is developed by HCIR Lab., for human-robot interaction and an upper body of HUMIC is similar to humans with a head, body, waist, arms, and hands. The Gazebo is an open-source three-dimensional robot simulator that provides the ability to simulate robots accurately and efficiently along with simulated indoor and outdoor environments. We develop a GUI for users to easily simulate and manipulate the HUMIC simulator. Moreover, we open the developed HUMIC simulator and GUI for other robotics researchers to use. We test the developed HUMIC simulator for object detection and reinforcement learning-based navigation tasks successfully. As a further study, we plan to develop robot behavior intelligence based on reinforcement learning algorithms using the developed simulator, and then apply it to the real robot.

퍼지 기반 다기준 의사 결정을 이용한 휴머노이드 로봇 걸음새 계획기 (Humanoid Robot Footstep Planner with Fuzzy-Based Multi-Criteria Decision Making)

  • 이기백
    • 한국생산제조학회지
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    • 제24권4호
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    • pp.441-447
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    • 2015
  • This paper proposes a novel fuzzy-based multi-criteria decision making method and implements a footstep planner for humanoid robots with it. Humanoid robots require additional footstep planning process in addition to path planning for the autonomous navigation. Moreover, it is necessary to consider safety and energy consumption as well as path efficiency and multi-criteria decision making is indispensable. The proposed method can provide not only well- distributed and non-dominated, but also more preferable solutions for users. The planned footsteps by the proposed method were verified through simulation. The results indicate that the user's preference is properly reflected in optimized solutions maintaining solution quality.