• 제목/요약/키워드: Humanoid nao

검색결과 7건 처리시간 0.019초

피드백을 결합한 CPG 기반의 적응적인 휴머노이드 로봇 보행 (CPG-based Adaptive Walking for Humanoid Robots Combining Feedback)

  • 이재민;서기성
    • 전기학회논문지
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    • 제63권5호
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    • pp.683-689
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    • 2014
  • The paper introduces dynamic generation technique of foot trajectories for humanoid robots using CPG(Central Pattern Generator) and proposes adaptive walking method for slope terrains combining a feedback network. The proposed CPG based technique generates the trajectory of foot in the Cartesian coordinates system and it can change the step length adaptively according to the feedback information. To cope with variable slope terrains, the sensory feedback network in the CPG are designed using the geometry relationship between foot position and body center position such that humanoid robot can maintain its stability. To demonstrate the effectiveness of the proposed approach, the experiments on humanoid robot Nao are executed in the Webot simulation. The performance and motion features of the CPG based approach are compared and analyzed focusing on the adaptability in slope terrains.

CPG를 이용한 휴머노이드 로봇 Nao의 보행궤적 생성 (Generation of Walking Trajectory of Humanoid Robot using CPG)

  • 이재민;서기성
    • 한국지능시스템학회논문지
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    • 제23권4호
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    • pp.360-365
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    • 2013
  • 본 연구에서는 발끝 궤적을 미리 설계하지 않고, CPG(Central Pattern Generator)를 이용하여 동적으로 생성할 수 있는 기법을 제안한다. 생성된 발끝 궤적은 CPG 의 진동적인 출력에 따라 가변적인데, 이는 발끝 궤적이 CPG 진동적인 출력 신호의 맵핑 함수로 주어지기 때문이다. 이를 통해 환경에 적응적인 궤적을 생성할 수 있는 토대를 마련할 수 있다. 제안된 기법의 효율성을 검증하기 위해서, Webots 시뮬레이션을 통해 휴머노이드 로봇 Nao에 대한 실험을 수행하고, 성능과 동작 특성을 분석한다.

굴곡진 지형에 대한 CPG 및 GA 결합 기반 적응적인 휴머노이드 보행 기법 (A Combined CPG and GA Based Adaptive Humanoid Walking for Rolling Terrains)

  • 경덕환;서기성
    • 전기학회논문지
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    • 제67권5호
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    • pp.663-668
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    • 2018
  • A combined CPG (Central Pattern Generator) based foot trajectory and GA (Genetic Algorithm) based joint compensation method is presented for adaptive humanoid walking. In order to increase an adaptability of humanoid walking for rough terrains, the experiment for rolling terrains are introduced. The CPG based foot trajectory method has been successfully applied to basic slops and variable slops, but has a limitation for the rolling terrains. The experiments are conducted in an ODE based Webots simulation environment using humanoid robot Nao to verify a stability of walking for various rolling terrains. The proposed method is compared to the previous CPG foot trajectory technique and shows better performance especially for the cascade rolling terrains.

저하된 로봇 비전에서의 물체 인식을 위한 진화적 생성 기반의 컬러 검출 기법 (Evolutionary Generation Based Color Detection Technique for Object Identification in Degraded Robot Vision)

  • 김경태;서기성
    • 전기학회논문지
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    • 제64권7호
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    • pp.1040-1046
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    • 2015
  • This paper introduces GP(Genetic Programming) based color detection model for an object detection of humanoid robot vision. Existing color detection methods have used linear/nonlinear transformation of RGB color-model. However, most of cases have difficulties to classify colors satisfactory because of interference of among color channels and susceptibility for illumination variation. Especially, they are outstanding in degraded images from robot vision. To solve these problems, we propose illumination robust and non-parametric multi-colors detection model using evolution of GP. The proposed method is compared to the existing color-models for various environments in robot vision for real humanoid Nao.

적응적인 휴머노이드 보행을 위한 CPG 궤적 및 GP 관절 보정의 결합 기법 (A Combined CPG Foot Trajectory and GP Joint Compensation Method for Adaptive Humanoid Walking)

  • 조영완;김훈이;서기성
    • 전기학회논문지
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    • 제65권9호
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    • pp.1551-1556
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    • 2016
  • A combined CPG (Central Pattern Generator) based foot trajectory and GP (Genetic Programming) based joint compensation method is presented for the adaptive humanoid walking. The CPG based foot trajectory methods have been successfully applied to basic slops and variable slops with slow rates, but have a limitation for the steep slop terrains. In order to increase an adaptability of humanoid walking for the rough terrains, a GP based joint compensation method is proposed and combined to the CPG (Central Pattern Generator) based foot trajectory method. The experiments using humanoid robot Nao are conducted in an ODE based Webots simulation environmemt to verify a stability of walking for the various aslope terrains. The proposed method is compared to the previous CPG foot trajectory technique and shows better performances especially for the steep varied slopes.

휴머노이드 로봇을 활용한 이러닝 시스템에서 Mesa Effect와 Cold Start Problem 해소 방안 (A Method to Resolve the Cold Start Problem and Mesa Effect Using Humanoid Robots in E-Learning)

  • 김은지;박필립;권오병
    • 로봇학회논문지
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    • 제10권2호
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    • pp.90-95
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    • 2015
  • The main goal of e-learning systems is just-in-time knowledge acquisition. Rule-based e-learning systems, however, suffer from the mesa effect and the cold start problem, which both result in low user acceptance. E-learning systems suffer a further drawback in rendering the implementation of a natural interface in humanoids difficult. To address these concerns, even exceptional questions of the learner must be answerable. This paper aims to propose a method that can understand the learner's verbal cues and then intelligently explore additional domains of knowledge based on crowd data sources such as Wikipedia and social media, ultimately allowing for better answers in real-time. A prototype system was implemented using the NAO platform.

Work chain-based inverse kinematics of robot to imitate human motion with Kinect

  • Zhang, Ming;Chen, Jianxin;Wei, Xin;Zhang, Dezhou
    • ETRI Journal
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    • 제40권4호
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    • pp.511-521
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    • 2018
  • The ability to realize human-motion imitation using robots is closely related to developments in the field of artificial intelligence. However, it is not easy to imitate human motions entirely owing to the physical differences between the human body and robots. In this paper, we propose a work chain-based inverse kinematics to enable a robot to imitate the human motion of upper limbs in real time. Two work chains are built on each arm to ensure that there is motion similarity, such as the end effector trajectory and the joint-angle configuration. In addition, a two-phase filter is used to remove the interference and noise, together with a self-collision avoidance scheme to maintain the stability of the robot during the imitation. Experimental results verify the effectiveness of our solution on the humanoid robot Nao-H25 in terms of accuracy and real-time performance.