• 제목/요약/키워드: Human-System Interface

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온/오프라인 통합 문자 인식 시스템 (Unified Character Recognition System)

  • 이장길;김동현;조현태;박재화
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2010년도 한국컴퓨터종합학술대회논문집 Vol.37 No.1(C)
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    • pp.501-506
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    • 2010
  • 본 논문에서는 필기체 문자 인식을 위하여 기존의 기술을 검토, 분석 및 새로운 방안을 제안하여 온라인 문자 입력 방식과 오프라인 문자 입력 방식의 적절한 통합화 과정을 제안하고 이를 통하여 온/오프라인 모두에 적용 가능한 통합형 필기체 문자 인식 시스템을 제안하고자 한다. 이를 위해 온/오프라인 문자 입력 방식의 차이를 줄이도록 전처리 과정을 시행하고 데이터 저장 효율을 위해 베지어 곡선 근사화 작업을 진행한다. 또한 이러한 통합 데이터를 처리할 수 있는 인식 엔진을 제안하고자 한다.

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CRISPR/Cas9-Mediated Re-Sensitization of Antibiotic-Resistant Escherichia coli Harboring Extended-Spectrum β-Lactamases

  • Kim, Jun-Seob;Cho, Da-Hyeong;Park, Myeongseo;Chung, Woo-Jae;Shin, Dongwoo;Ko, Kwan Soo;Kweon, Dae-Hyuk
    • Journal of Microbiology and Biotechnology
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    • 제26권2호
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    • pp.394-401
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    • 2016
  • Recently, the clustered regularly interspaced short palindromic repeats (CRISPR)-associated protein 9 (CRISPR/Cas9) system, a genome editing technology, was shown to be versatile in treating several antibiotic-resistant bacteria. In the present study, we applied the CRISPR/Cas9 technology to kill extended-spectrum beta-lactamase (ESBL)-producing Escherichia coli. ESBL bacteria are mostly multidrug resistant (MDR), and have plasmid-mediated antibiotic resistance genes that can be easily transferred to other members of the bacterial community by horizontal gene transfer. To restore sensitivity to antibiotics in these bacteria, we searched for a CRISPR/Cas9 target sequence that was conserved among >1,000 ESBL mutants. There was only one target sequence for each TEM- and SHV-type ESBL, with each of these sequences found in ~200 ESBL strains of each type. Furthermore, we showed that these target sequences can be exploited to re-sensitize MDR cells in which resistance is mediated by genes that are not the target of the CRISPR/Cas9 system, but by genes that are present on the same plasmid as target genes. We believe our Re-Sensitization to Antibiotics from Resistance (ReSAFR) technology, which enhances the practical value of the CRISPR/Cas9 system, will be an effective method of treatment against plasmid-carrying MDR bacteria.

임베디드 리눅스 기반 산업용 무선 HMI 소프트웨어 모듈 설계 및 구현 (The Design and Implementation of Embedded Linux-Based Industrial Wireless HMI Software Module)

  • 최숙영;문승진
    • 한국지능시스템학회논문지
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    • 제17권3호
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    • pp.336-342
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    • 2007
  • 산업용 HMI(Human Machine Interface) 시스템은 공장 자동화의 주요 구성요소 중 하나로서 PLC와 연결되어 자동화 설비 또는 장치의 운전 상태를 감시하고 제어하는데 사용된다. 이러한 HMI는 주로 제조업체별로 특정한 시스템을 사용하고, 근거리에 위치하여 쓰이기 때문에 시스템 개발 시 많은 부하를 주게 되고 시스템 확장이 어려운 단점이 있다. 이에 본 논문에서는 오픈 소스인 임베디드 리눅스 기반에 멀티 플랫폼을 지원하는 Qt/Embedded와 무선 통신 모듈을 사용하여 터치패널형 산업용 HMI 소프트웨어 모듈을 설계 및 구현하였다. 이 모듈은 Qt가 지원되는 시스템이면 소스 수정 없이 사용할 수 있으며 무선 랜 모듈을 이용하여 시스템의 이동성 및 네트워크 구축 및 시스템 확장을 보다 유동성 있게 설계할 수 있다. 이에, 리눅스 기반의 무선통신이 가능한 HMI 소프트웨어 모듈 구현으로 이동성 확보 및 범용 운영체제의 사용으로 인한 시스템 개발 시 부하 감소와 가격 경쟁력의 향상을 이루게 되었다.

BIM 기반 지능형 굴삭시스템 (BIM Based Intelligent Excavation System)

  • 김정환;서종원
    • 한국BIM학회 논문집
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    • 제1권1호
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    • pp.1-5
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    • 2011
  • 토공사는 타공종에 비하여 건설공사에서 차지하는 비용 및 공사기간의 비중이 높다. 이에 따라 토공사는 건설공사의 생산성에 높은 영향을 미치게 되는데, 종래의 토공사 시스템에서는 숙련된 굴삭조종자의 휴리스틱스에 의한 토공사 계획 및 토공작업을 수행하는 노동집약적 프로세스를 고수하고 있어 생산성을 높이기 힘든 상황이다. 이러한 당면과제를 극복하고자 본 논문에서는 BIM 기반의 지능형 굴삭시스템을 소개하며 굴삭 작업 계획 생성 시스템, 원격조종 및 자율 굴삭 작업에 필수적인 Human-Machine Interface(HMI), 웹기반 Project Management Information System(PMIS)이 개발되는 과정에서 적용된 BIM 요소기술에 대하여 검토하고, 적용된 결과를 제시하고자 한다.

A Case Study on Designing a Console Design Review System Considering Operators' Viewing Range and Anthropometric Data

  • Cha, Woo Chang;Choi, Eun Gyeong
    • 대한인간공학회지
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    • 제36권5호
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    • pp.373-383
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    • 2017
  • Objective: The aim of this study is to introduce an operator console design review system suitable for designing and evaluating consoles based on human factor guidelines for a digitalized main control room in an advanced nuclear power plant which has a requirement for anthropometric data usage. Background: The system interface of the main control room in a nuclear power plant has been getting digitalized and consists of various consoles with many information displays. Console operators often face human-computer interactive problems due to inappropriate console design stemming from the perceptual constraints of anthropometric data usage. Method: Computational models with a process of visual perception and variables of anthropometric data are used for designing and evaluating operator consoles suitable for human system interface guidelines, which are used in an advanced nuclear power plant. Results: From the computational model and simulation application, console dimensions and a designing test module, which would be used for designing suitable consoles with safety concerns in a nuclear power plant, have been introduced. Conclusion: This case study may influence employing a suitable design concept with various anthropometric data in many areas with safety concerns and may show a feasible solution to designing and evaluating the safety console dimensions. Application: The results of this study may be used for designing a control room with the human factors requiring a safe working environment.

동작인식기반 Digital TV인터페이스를 위한 지시동작에 관한 연구 (A Study on Vision Based Gesture Recognition Interface Design for Digital TV)

  • 김현석;황성원;문현정
    • 디자인학연구
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    • 제20권3호
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    • pp.257-268
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    • 2007
  • 인간 대 컴퓨터 인터페이스의 발전은 기술의 발전에 크게 의존되어 왔다. 그러나 인위적 환경을 통한 커뮤니케이션 방법인 키보드, 마우스나 OMR 등의 비직관적 인터페이스를 넘어선 직관적 인터페이스의 연구가 활발히 진행되고 있다. 이와 더불어 일반 가정에서도 대형화면 TV의 급속한 보급과 디지털환경을 통한 다양한 서비스의 제공이 이뤄지고 있다. 이러한 인터페이스와 TV환경의 변화는 인간 대 TV의 인터페이스에 획기적 변화를 요구하게 되었다. 기존의 인터페이스에서 동작인식을 기반으로 하는 인터페이스로의 전환은 보다 직관적인 인터페이스로서 제시될 수 있을 것이다. 본 연구에서는 지시동작인식이론과 디지털 TV 인터페이스 분석에 대한 이론을 바탕으로, 이에 요구되는 최소기능 추출 후 인터뷰를 통해 추출된 지시동작을 분석하는 기초적 연구이다. 이를 통해 디지털 TV에서 요구되어지는 특정 기능에 대한 동작모형을 제시하여 이에 적합한 인터페이스 환경을 디자인하는데 대한 기초자료로 활용하고자 한다.

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Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • 제2권4호
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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IMS를 위한 Human Interface 시스템 개발 - 원격제어 시스템의 활용 - (Development of a Human Interface System for the IMS, - Application of the Teleoperation System -)

  • 차인혁;한창수;이병주
    • 한국정밀공학회지
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    • 제15권8호
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    • pp.156-164
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    • 1998
  • IMS is a more advanced manufacturing system than FMS. However, IMS do not have sufficient performance for the work in the various and uncertain environment, because of the difficulty of the work and occurrence of the unexpected condition. If IMS is hard to work properly, teleoperation system can support it by using the human's consideration and judgment. The master mechanism is a basic component of the teleoperation system and the development of the useful one is important for efficiency of the work. A master mechanism of exoskeleton type can increase the work efficiency, mobility and harmony between a working robot and an operator. This paper describes an arm-harness of exoskeleton type, which is able to drive a robot according to judgment. This device is applied to a robot system for evaluating the system performance through the experiment.

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Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • 대한인간공학회지
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    • 제34권5호
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.