• 제목/요약/키워드: Human system

검색결과 13,292건 처리시간 0.038초

건축의 내부공간과 인체치수와의 상관성 분석 연구-주거공간을 중심으로- (A Study on the Relationships between Human Dimensions and Interior Space Focus on Residential Space)

  • 최상헌
    • 한국실내디자인학회논문집
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    • 제1호
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    • pp.67-71
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    • 1992
  • This study analyse the quantitative relationships between the compositive factors of the residential interior space in the view point of physical aspects. The proposed analytical methods are focused on finding the quantitative relationships between the human dimensions of the static and dynamic life style situations and the compositive factors of the architectural interior spaces. As a result, the major analystical methods are ; the analysis of Space-human Body System for finding the quantitative relationships between the human dimensions and the order of architectural structures ; the analysis of Space-Objects-Human Body System for finding the quantitiative relationships between the human dimensions and furniture dimensions of the interior space ; the analysis of Space-Objects - Life Activities of Human Body System for finding the quantitative relation ships between the human dimensions of daily or non daily life activities including static furniture systems.

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2차원 와이어 구동식 중량물 권양 시스템을 위한 퍼지제어기 설계 (Design of Fuzzy Controller for a 2-Dimensional Wire-Driven Heavy Material Lifting System)

  • 이용찬;이형준;이연정
    • 한국지능시스템학회논문지
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    • 제25권2호
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    • pp.97-104
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    • 2015
  • 본 논문에서는 중량물을 들어 올리는 작업자를 돕기 위한 2차원 와이어 구동식 중량물 권양 시스템과 퍼지제어기를 제안한다. 2차원 와이어 구동식 중량물 권양 시스템은 사람이 전체 제어루프에 포함된 인간지원시스템의 일종이다. 기존 인간지원시스템 대부분의 제어 방식이 사용자의 특성을 고려하지 못하는 단점을 해결하기 위하여 물건을 들어 올리는 작업자의 힘을 덜어주어야 하는 요구조건과 사람의 작업 모션을 고려한 퍼지제어기 설계 방식을 제안한다. 실험을 통해 제안된 시스템의 2차원 작업 모션의 성능을 검증한다.

소비자 제품과 관련된 휴먼에러의 예방을 위한 제품안전활동 (Product Safety Activities for Preventing Human Errors Related with Consumer Products)

  • 임현교;고병인
    • 대한인간공학회지
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    • 제30권1호
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    • pp.9-17
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    • 2011
  • Consumer products are produced on the premise that consumers can use their products safely and effectively no matter how serious human errors they may make. However, different careers and educational experiences of them may induce diverse human errors when they want to use them. In that sense, not a few policies to reduce human errors may show some implications for human error prevention and industrial design of consumer products. In this paper, producers' safety efforts required by Product Liability(PL) Act were reviewed in view of human error prevention, and legal aspects of manufacturers' responsibility for consumer products were discussed in relation to Product Liability Act. Then, principal approaches for them were introduced under the title of System Safety Precedence. After that, major key points for preventing human errors related with consumer products - such as ergonomic design and effective labeling - were discussed with reference to ISO standards. Therefore, it was shown that all the efforts required by PL Act would be correspondent to human error prevention in the whole manufacturing processes if understood by ergonomists. To make a conclusion, it could be said that, for human error prevention, the principle of System Safety Precedence would be indispensable, and that all the efforts for preventing human errors should be systematically organized in Product Safety Management Systems.

반도체산업에서의 인적오류제어방법 및 연구 (A method and analysis of human-error management of a semiconductor industry)

  • 윤용구;박범
    • 대한안전경영과학회지
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    • 제8권1호
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    • pp.17-26
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    • 2006
  • Basis frame-work's base in a semiconductor industry have gas, chemical, electricity and various facilities in bring to it. That it is a foundation by fire, power failure, blast, spill of toxicant huge by large size accident human and physical loss and damage because it can bring this efficient, connect with each kind mechanical, physical thing to prevent usefully need that control finding achievement factor of human factor of human action. Large size accident in a semiconductor industry to machine and human and it is involved that present, in system by safety interlock defect of machine is conclusion for error of behaviour. What is not construing in this study, do safety in a semiconductor industry to do improvement. Control human error analyzes in human control with and considers mechanical element and several elements. Also, apply achievement factor using O'conner Model by control method of human error. In analyze by failure mode effect using actuality example.

유사홀로그램 가시화 기반 가상 휴먼의 제스쳐 상호작용 영향 분석 (Exploring the Effects of Gesture Interaction on Co-presence of a Virtual Human in a Hologram-like System)

  • Kim, Daewhan;Jo, Dongsik
    • 한국정보통신학회논문지
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    • 제24권10호
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    • pp.1390-1393
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    • 2020
  • Recently, a hologram-like system and a virtual human to provide a realistic experience has been serviced in various places such as musical performance and museum exhibition. Also, the realistically responded virtual human in the hologram-like system need to be expressed in a way that matches the users' interaction. In this paper, to improve the feeling of being in the same space with a virtual human in the hologram-like system, user's gesture based interactive contents were presented, and the effectiveness of interaction was evaluated. Our approach was found that the gesture based interaction was provided a higher sense of co-presence for immersion with the virtual human.

인체 임피던스를 이용한 양방향 통신 시스템의 설계 (Development of a Half-Duplex Communication Device for Use via Human Skin)

  • 김원준;송교용;김영필;고동영;김정한
    • 한국생산제조학회지
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    • 제24권5호
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    • pp.583-587
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    • 2015
  • In this study, a half-duplex mutual communication device via human skin was developed. Frequency-shift keying (FSK) digital modulation and demodulation control were used to transmit and receive data. Data communication through the human body is an effective communication technique and has high-grade security characteristics. In addition, making contact is a natural instinct of humans. Transmitting data through the human body is currently a highly conspicuous technology, because recently a lot of commercial sensors for humans have been developed. A body area network (BAN) can be easily constructed by this communication method on human skin. In this study, a half-duplex FSK mutual communication device was developed using a commercial FSK modulator and demodulator. A special control switching circuit and communication sequence were developed for mutual communication through human skin.

초전형 적외선 센서 회전방식을 이용한 정지 인체 감지 시스템에 관한 연구 (A Design of Standing Human Body Sensing System Using Rotation of a PIR Sensor)

  • 차형우;조민형
    • 전자공학회논문지
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    • 제53권1호
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    • pp.129-136
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    • 2016
  • 초전형 적외선(pyroelectric infrared : PIR) 센서를 이용하여 정지 및 이동인체 감지 시스템을 개발하였다. 감지 시스템은 전원부, 초전형 적외선 센서 인터페이스 회로, 극소형 스템핑 모터, 그리고 디지털 제어부로 구성된다. 정지된 인체를 감지하는 원리는 PIR 센서와 프레넬 렌즈(Fresnel lens)를 부착한 스템핑 모터를 180도로 6초 간격으로 회전하여 인체의 유무를 검출하고 일정기간 동안 인체 감지 신호가 없으면 모터를 정지시키는 것이다. 제안한 감지 시스템에 필요한 제어 알고리즘을 개발하였다. 실험을 통해 감지 시스템은 $37^{\circ}C$의 정지 및 이동하는 인체에 대하여 6m의 감지거리와 30도의 감지 각도를 갖고 있다는 것을 확인하였다.

감성공학을 적용한 제품개발 시스템 설계에 관한 연구 (A Study of the Application System Design for the Human Sensibility Ergonomics)

  • 김기범;박범;김지관;이정용
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 춘계학술대회논문집
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    • pp.8-12
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    • 1996
  • In many fields, the human sensibility ergonomics has applied to the product development for user's satisfaction. Also, it may use to lots of products and environments related to human convenient life. If the measurement and the validation of human sensibility are accomplished subjectively and qualitatively, then a good result is expected. Under the very competitive products development, designers applying with human sensibility ergonomics has faced with lots of problems including lack of experience, time, cost, and knowledge. In this study, a method of design for human sensibility application system is presented. In this study, a method of design for human sensibility application system is presented. Information element database such as adjectives, sensitivities, functions, and design factors is conducted, and design of system development including product development mechanism is produced. Also, the requirements and the specifications of this development model are discussed to develop the qualified implementation system.

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Standard Terminology System Referenced by 3D Human Body Model

  • Choi, Byung-Kwan;Lim, Ji-Hye
    • Journal of information and communication convergence engineering
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    • 제17권2호
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    • pp.91-96
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    • 2019
  • In this study, a system to increase the expressiveness of existing standard terminology using three-dimensional (3D) data is designed. We analyze the existing medical terminology system by searching the reference literature and perform an expert group focus survey. A human body image is generated using a 3D modeling tool. Then, the anatomical position of the human body is mapped to the 3D coordinates' identification (ID) and metadata. We define the term to represent the 3D human body position in a total of 12 categories, including semantic terminology entity and semantic disorder. The Blender and 3ds Max programs are used to create the 3D model from medical imaging data. The generated 3D human body model is expressed by the ID of the coordinate type (x, y, and z axes) based on the anatomical position and mapped to the semantic entity including the meaning. We propose a system of standard terminology enabling integration and utilization of the 3D human body model, coordinates (ID), and metadata. In the future, through cooperation with the Electronic Health Record system, we will contribute to clinical research to generate higher-quality big data.

운동관절 데이터베이스를 이용한 3차원 인체모형의 동작제어 (Motion Control of 3D Human Character Using Motion Database)

  • 김시중;국태용
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 1998년도 춘계학술발표논문집
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    • pp.262-267
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    • 1998
  • A hierarchical motion control system for animation of 3D human character is implemented using the motion database in realtime. The proposed motion control system consists of coordination controller for gait timing and balancing of walking motion, joint servo controller for realistic limb movement, and motion database for goal-directed character animation which makes time-consuming animation relatively easy task. As one example among the various applications of the proposed motion control system. We present a simple virtual reality system in which the motion control system plays a central role in generating realistic motion of virtual human character.

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