• 제목/요약/키워드: Human simulation

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여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구 (A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras)

  • 전찬모;이주연;노상도
    • 한국CDE학회논문집
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    • 제21권1호
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

어포던스 기반 FSA모델을 이용한 대피자 행동 모델링 및 시뮬레이션 (Modeling and Simulation of Emergent Evacuation Using Affordance-based FSA Models)

  • 주재구;김남훈
    • 대한산업공학회지
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    • 제37권2호
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    • pp.96-104
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    • 2011
  • Modeling and simulation of human-involved complex systems pose challenges to representing human decision makings into logical systems because of the nondeterministic and dynamic nature of human behaviors. In modeling perspectives, human's activities in systems can increase uncertainty and complexity, because he or she can potentially access all other resources within the system and change the system states. To address all of these human involvements in the system, this research suggests applying the Finite State Automata (FSA)-based formal modeling of human-involved systems that incorporates the ecological concept of affordances to an evacuation simulation, so that human behavioral patterns under urgent and dynamic emergency situations can be considered in the real-time simulation. The proposed simulation methodologies were interpreted using the warehouse fire evacuation simulation to clarify the applicability of the proposed methodology. This research is expected to merge system engineering technologies and human factors, and come out to the new predictive modeling methodology for disaster simulations. This research can be applied to a variety of applications such as building layout designs and building access control systems for emergency situations.

인적요소를 고려한 선상 탈출 시뮬레이션 기술 (A Review of Simulation for Human Escape on Shipboard)

  • 김홍태;이동곤;박진형
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 춘계 학술대회 논문집
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    • pp.135-140
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    • 2001
  • In the last years there have been some severe accidents with passenger vessels. So, International Maritime Organization(IMO) has recognized that computer stimulation of the evacuation may be required for passenger vessels. Human elements is a key issues of escape analysis on shipboard. There are technical requirements to simulate of escape analysis for human elements. Technical requirements include model of ship structure, evacuation algorithm, human behaviour analysis and influence of ship listing/motion. This paper provides the key issues and technologies of simulation for human escape on shipboard.

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온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구 (Research on Ontology-based Task Adaptability Improvement for Digital Human Model)

  • 강수호;손미애
    • 한국CDE학회논문집
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    • 제17권2호
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

The evolution of the Human Systems and Simulation Laboratory in nuclear power research

  • Anna Hall;Jeffrey C. Joe;Tina M. Miyake;Ronald L. Boring
    • Nuclear Engineering and Technology
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    • 제55권3호
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    • pp.801-813
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    • 2023
  • The events at Three Mile Island in the United States brought about fundamental changes in the ways that simulation would be used in nuclear operations. The need for research simulators was identified to scientifically study human-centered risk and make recommendations for process control system designs. This paper documents the human factors research conducted at the Human Systems and Simulation Laboratory (HSSL) since its inception in 2010 at Idaho National Laboratory. The facility's primary purposes are to provide support to utilities for system upgrades and to validate modernized control room concepts. In the last decade, however, as nuclear industry needs have evolved, so too have the purposes of the HSSL. Thus, beyond control room modernization, human factors researchers have evaluated the security of nuclear infrastructure from cyber adversaries and evaluated human-in-the-loop simulations for joint operations with an integrated hydrogen generation plant. Lastly, our review presents research using human reliability analysis techniques with data collected from HSSL-based studies and concludes with potential future directions for the HSSL, including severe accident management and advanced control room technologies.

Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.250-265
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    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

동력학 모델을 이용한 인체 동작 제어 (Human Motion Control Using Dynamic Model)

  • 김창회;오병주;김승호
    • 대한인간공학회지
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    • 제18권3호
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    • pp.141-152
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    • 1999
  • In this paper, We performed the human body dynamic modelling for the realistic animation based on the dynamical behavior of human body, and designed controller for the effective control of complicate human dynamic model. The human body was simplified as a rigid body which consists of 18 actuated degrees of freedom for the real time computation. Complex human kinematic mechanism was regarded as a composition of 6 serial kinematic chains : left arm, right arm, support leg, free leg, body, and head. Based on the this kinematic analysis, dynamic model of human body was determined using Newton-Euler formulation recursively. The balance controller was designed in order to control the nonlinear dynamics model of human body. The effectiveness of designed controller was examined by the graphical simulation of human walking motion. The simulation results were compared with the model base control results. And it was demonstrated that, the balance controller showed better performance in mimicking the dynamic motion of human walking.

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Digital Human Simulation을 이용한 근골격계질환 예방에 관한 연구 -조선업을 대상으로- (A Study for Prevention of Musculoskeletal Disorders Using Digital Human Simulation in the Shipbuilding Industry)

  • 장성록
    • 한국안전학회지
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    • 제22권3호
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    • pp.81-87
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    • 2007
  • In this study digital human models of ship construction tasks using modeling & simulation were constructed and human models' activities through human activity analysis were evaluated. Human Factors experts analyzed the actual workers' tasks using the same technique used in human activity analysis at the same time. The main objective of this study is to check a possibility of applying digital human modeling technique to ship construction tasks that are mostly non-standardized(not uniformed) whereas most applications of digital human modeling technique have been applied to standardized tasks. We evaluated postures of both real workers and digital humans by RULA. It turned out that the final scores of RULA evaluation on real workers are the same as the RULA scores for digital humans. However, there were differences of RULA detail scores between real workers and digital humans in the several processes related with the wrist twist and deviations. Those differences are considered to be resulted from the error in the on-site measuring worker's body dimension which could be reduced by accurate tools to correct data for body dimension and digital real drawings for facilities. The results showed possibility of application of digital human modeling and ergonomic analysis on informal work operations as well as formal operations in the shipbuilding industry.

진화론적 시뮬레이션을 이용한 다대다 함정교전 전술 생성 방법론 (Many-to-Many Warship Combat Tactics Generation Methodology Using the Evolutionary Simulation)

  • 정찬호;류한얼;유용준;지승도;김재익
    • 한국시뮬레이션학회논문지
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    • 제20권3호
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    • pp.79-88
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    • 2011
  • 함정 전투체계는 무기체계, 정보통신 등의 기술 발전으로 인한 복잡한 전장 환경에 적응하기 위하여 다양한 전술을 운용해야 한다. 현재 운용되는 국방 M&S 시스템은 의사결정을 위해 운용자, 즉 인간의 개입이 필수적이다. 하지만 인간이 개입되는 시뮬레이션은 실시간 정도의 저속에서 가능하고, 반복적인 실험의 어려움이 따르게 된다. 이를 개선하기 위해 에이전트 기반의 국방 M&S 시스템의 연구가 최근 들어 활발히 진행되고 있다. 그러나 현존하는 에이전트 기반 M&S 시스템은 고속 시뮬레이션은 가능하지만, 고정된 전술 분석용으로 활용되는데 그치고 있다. 따라서 본 논문에서는 주어진 시나리오에 대한 고속의 반복적인 실험 및 다양한 전술 운용과 창발적 전술 생성을 위해 진화론적 시뮬레이션을 이용한 다대다 함정교전 전술 생성 방법론을 제안하였다. 타당성 검증을 위해 서해상에서 벌어지는 가상의 3:3 함정교전 시뮬레이션을 수행하였고, 이를 통해 창발적 전술 생성의 가능성을 제시하였다.

3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구 (A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation)

  • 민경철;김동준
    • 한국해양공학회지
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    • 제22권5호
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.