• Title/Summary/Keyword: Human senses

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A Study on Characteristics of Experiencing Sensibility Space in The Perception of Kineticism 'Movement' (키네티시즘의 '움직임' 지각을 통한 체험적 감성 공간 특성에 관한 연구)

  • Kim, Jun-Young;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.67-76
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    • 2010
  • Recently the trend that human emotions become central is strongly on the rise beyond functions in the area of space. In the present situation, the current study is to examine the characteristics of experiential space of emotions through an approach to space appearing in kinetic art paying attention to the fact that the new spatial expressions and forms of Kineticism lie in introduction of 'movement' as a phenomenon that humans who are main agents of experiences can perceive. For research methods, spatial expressions were proposed according to each characteristic extracting characteristics to create space through 'movement' of Kineticism, and the features of experiential space of emotion were elicited by analyzing sensible elements and perceptual characteristics which stimulate human sensitivity through expressive aspects of 'movement' appearing in the case. As a result, it was found that characteristics appeared including immersion through non-daily stimulation, empathy through visual·perceptual stimulation, syn-aesthetic experiences through stimulation of thinking senses, and perceptual activation through physical movement etc. Namely, the present study has its meanings in seeking another directions and possibilities as emotional space to activate experiencers' diverse perceptions and senses by analyzing the characteristics of experiential emotional space through 'movement' of Kineticism which is one of modern plastic arts.

A Structural Analysis between Comfort Feeling and Sensing in Indoor Environment Using Fuzzy Inference (퍼지추론을 이용한 실내환경 쾌적감성과 감각과의 구조 분석)

  • Kim, Jin;Jo, Am
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.2
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    • pp.91-102
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    • 1999
  • There are various kinds of good feelings in indoor environment such as comfort, pleasure, delight, refreshment, geniality, etc. Each feeling is interrelated with other complex elements of senses such as warmth, coldness, calmness, clearness, brightness, etc. In this paper, we described what is good feeling in indoor environment, and developed elements of good feelings using Emotion & Sensibility engineering approach. Resultant elements of good feelings were "comfort," "refreshment," and "freshness." Secondary, we investigated the relationships of these elements with certain elements of senses. "Comfort" is related with "warmth, calmness, brightness, and very clearness in indoor air." "Refreshment" and "freshness" are related with "coldness, moderately calmness, very brightness, and very clearness in indoor air." The relationships were formulated as a fuzzy model. By applying human intuition to this model, we could determine physical ranges of "comfort, refreshment, and freshness."

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A Study on Clustering Kansei Factors for the Surface Roughness of Materials

  • Jun, Chang Lim;Choi, Kyungmee
    • Communications for Statistical Applications and Methods
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    • v.10 no.1
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    • pp.49-60
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    • 2003
  • The human sensibility product design requires information on consumer's emotions such as vision, auditory, olfactory, gustatory, or tactile perceptions. In this study, tactile sense which has not been well studied compared to other senses, is measured and statistically analysed. The emotional responses of 37 pairs of positive and negative adjectives describing tactile senses are collected and analysed through the questionnaire to find the correlation between adjectives and surface roughness of the sample. Mean ranks for 37 pairs of adjectives on four samples are obtained, and used to cluster these adjectives by factor analysis, multidimensional scaling, or cluster analysis.

A Study on the Holistic Healing Environment of Children's Library -Focused on the theory of Rudolf Steiner- (어린이 도서관의 전인적 치유환경에 관한 연구 -루돌프 슈타이너의 이론을 중심으로-)

  • Kim, Hye-Yeon;Kim, Kwang-Ho;Jin, Dal-Rae
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.13 no.3
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    • pp.47-55
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    • 2007
  • The theme of this study is holistic healing environment of children's library and it was researched on the basis of anthroposophy theory of Rudolf Steiner. According to Steiner's theory, human being consists of body, spirit, and soul. Especially, children are sensitive ones, and through synthetic function of 12 kinds of senses, they can be holistically healed (healing of body, spirit, and soul). As the sense independently functions or it is a element that cannot be described, it needs spatial plan to support synthetic function of it. We classified the healing space's meaning of children library by motion (including art and music), reading, & landscape healing activities and analyzed spatial characteristic to support each activity.

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Metaverse Interaction Technology Trends and Development Prospects (메타버스 상호작용 기술 동향 및 발전 전망)

  • S.M. Baek;Y.H. Lee;J.Y. Kim;S.H. Park;Y.-H. Gil
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.12-23
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    • 2024
  • The Metaverse industry is developing rapidly, and related technologies are being actively improved. Tools such as controllers, keyboards, and mouses are used to interact in the Metaverse, but they are not natural and intuitive interfaces to resemble real-world interactions. Immersive interaction in a Metaverse space requires the engagement of various senses such as vision, touch, and proprioception. Moreover, in terms of body senses, it requires a sense of body ownership and agency. In addition, eliciting cognitive and emotional empathy based on non-verbal expression, which cannot be suitably conveyed to the digital world, requires higher-level technologies than existing emotion measurement solutions. This diversity of technologies can converge to build an immersive realistic Metaverse environment. We review the latest research trends in technologies related to immersive interactions and analyze future development prospects.

Effective brain-wave DB building system using the five senses stimulation (오감자극을 활용한 효율적인 뇌파 DB구축 시스템)

  • Shin, Jeong-Hoon;Jin, Sang-Hyeon
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.4
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    • pp.227-236
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    • 2007
  • Ubiquitous systems have grown explosively over the few years. Nowadays users' needs for high qualify service lead a various type of user terminals. One of various type of user interface, various types of effective human computer interface methods have been developed. In many researches, researchers have focused on using brain-wave interface, that is to say, BCI. Nowadays, researches which are related to BCI are under way to find out effective methods. But, most researches which are related to BCI are not centralized and not systematic. These problems brought about ineffective results of researches. In most researches related in HCI, that is to say - pattern recognition, the most important foundation of the research is to build correct and sufficient DB. But there is no effective and reliable standard research conditions when researchers are gathering brain-wave in BCI. Subjects as well as researchers do not know effective methods for gathering DB. Researchers do not know how to instruct subjects and subjects also do not know how to follow researchers' instruction. To solve these kinds of problems, we propose effective brain-wave DB building system using the five senses stimulation. Researcher instructs the subject to use the five senses. Subjects imagine the instructed senses. It is also possible for researchers to distinguish whether brain-wave is right or not. In real time, researches verify gathered brain-wane data using spectrogram. To verify effectiveness of our proposed system, we analyze the spectrogram of gathered brain-wave DB and pattern. On the basis of spectrogram and pattern analysis, we propose an effective brain-wave DB building method using the five senses stimulation.

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A Human Sensibility Ergonomics Method for Vehicle Driving Simulator and Verbal Expressions Collected (자동차 주행 시뮬레이터의 운동감 재현 및 감성평가를 위한 감성어휘의 수집)

  • Jeong, Yeong-Hun;Eom, Seong-Suk;Son, Gwon;Choe, Gyeong-Hyeon
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.2
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    • pp.1-14
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    • 2000
  • Driving simulators have been developed for evaluating users' reaction to various driving situations. Dynamic simulators have, however, limitations of the motion feedback in space. Therefore, this paper presents a driving simulator and suggests a human sensibility ergonomics (kansei engineering) method to be used in improving sense of motion through a vehicle simulator. Human sensibility ergonomics(kansei engineering) is defined as translating technology of the customer' feeling about a new product into design elements. Constituents of the simulator were defined and the virtual world was generated by the object modeling technique. Senses perceived were classified into feelings of velocity, acceleration, rotation, and vibration based on the human sensibility associated with driving. And the most frequent verbal expressions were collected from 17 male subjects to define complex human sensibility.

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Human Sense-Based Simulation-Experience Model for Interactive Art Production (인터랙티브 아트 제작을 위한 인간의 감각 기반 시뮬레이션-체험 결합 모델)

  • Liu, Ting-Ting;Lim, Young-Hoon;Paik, Joon-Ki
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.169-184
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    • 2021
  • Recent advances in science and technology leveraged various artistic tools. Interactive art based on various media technologies became popular in a short period, and is widely appreciated as a new form of art. This new form of art has a different method of expression from traditional art such as painting or sculpture. It aims to strike a balance among the artist, audience, and piece of art through interaction between the work and viewers. Viewers can take part in the creation process, going beyond the conventional way of art appreciation. This paper analyzes interactive art production techniques based on human senses from the artist's perspective. "Simulation-experience model" will be suggested after looking at several example artworks. Charming, which was produced based on this model, will be introduced and its meaning will be analyzed. The objective of this paper is to predict the future of interactive art and changes in the art form by studying interactive art production techniques based on human senses. We believe that the prediction is helpful in understanding the artistic and technological value and the social influence of interactive art in the future.

Tangible Space Initiative

  • Ahn, Chong-Keun;Kim, Lae-Hyun;Ha, Sung-Do
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1053-1056
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    • 2004
  • Research in Human Computer Interface (HCI) is towards development of an application environment able to deal with interactions of both human and computers that can be more intuitive and efficient. This can be achieved by bridging the gap between the synthetic virtual environment and the natural physical environment. Thus a project called Tangible Space Initiative (TSI) has been launched by KIST. TSI is subdivided into Tangible Interface (TI) which controls 3D cyber space with user's perspective, Responsive Cyber Space (RCS) which creates and controls the virtual environment and Tangible Agent (TA) which senses and acts upon the physical interface environment on behalf of any components of TSI or the user. This paper is a brief introduction to a new generation of Human Computer Interface that bring user to a new era of interaction with computers in the future.

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A Study on the Technical Demand of Human Sensibility Ergonomics (감성공학 기술수요분석에 관한 연구)

  • 이병민;윤석기
    • Journal of Korea Technology Innovation Society
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    • v.1 no.1
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    • pp.59-68
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    • 1998
  • Human Sensibility Ergonomics could be termed as an engineering approach to realize image or feeling of human into product design. Therefore, we measure qualitatively, quantitatively and scientifically the sensibility of human and apply it to design of product and environment, Later, we will try to help to manufacture products conveniently and comfortably for more pleasent human life. As the concept of products is changed from producer oriented products to consumer oriented, the technical trend of Human Sensibility Ergonomics improves and the demand of it increases. As we recognize the concept and importance of Human Sensibility Ergonomics in the country, we are going to apply to automobil, home appliance, etc. So, it is important to analyze the technical trend, survey the demand of Human Sensibility Ergonomics in the inside and outside of country, because it contributes to set up research direction and of Human Sensibility Ergonomics and to estabilish the priority of R&D, etc. This study is the analysis of the technical trend and character by fieldes of Human Sensibility Ergonomics in the country, surveyed the technical demand on automobile, home appliance in product field and the sensor of the five senses and processing technology in the infra technology field of Human Sensibility Ergonomics.

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