• Title/Summary/Keyword: Human Motion Capture

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humanoid's imitation of human motion by using motion capture (모션 캡쳐를 이용한 휴머노이드 로봇의 인간 동작 모방)

  • Song, Jin-Suk;Kim, Chang-Whan;Yang, Hyun-Suk
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1939-1940
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    • 2006
  • 휴머노이드 로봇의 동작 생성에 있어 최대 관심사 중 하나는 '얼마나 인간처럼 행동하는가?' 이다. 이를 위해 동작 획득 장비를 사용하여 얻은 인간 동작을 로봇으로 전이함으로써 인간과 유사한 움직임을 구현하는 것이 일반적인 방법이다. 인간의 동작 전환 과정에서 동작을 구분하고 그 구분된 동작을 재결합하는 과정이 빈번이 발생한다. 지금까지 동작을 구분하고 재결합하는 것은 많은 부분 수동적으로 처리되었다. 그러한 방법들이 실효적인 성과를 얻었지만 보다 더 효과적이고 체계적으로 인간다운 동작을 구현 할 수 있는 시스템이 필요하다. 본 연구에서는, 기구학에 근거하여 인간의 상체 동작을 구분하고 가중 함수를 이용하여 구분한 동작을 재결합함으로써 새로운 연속 동작을 생성한다. 생성된 연속 동작을 휴머노이드 로봇에 구현하여 제안한 동작모방시스템의 실효성을 검증한다.

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Restoration of Realtime Three-Dimension Positions Using PSD Sensor (PSD센서를 이용한 실시간 3차원 위치의 복원)

  • Choi, Hun-Il;Jo, Yong-Jun;Ryu, Young-Kee
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.507-510
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    • 2003
  • In this paper, optical sensor system using PSD(Position Sensitive Detection) is proposed to obtain the three dimensional position of moving markers attached to human body. To find the coordinates of an moving marrer with stereo vision system, two different sight rays of an moving marker are required. Usually, those are acquired with two optical sensors synchronized at the same time. PSD sensor is used to measure the position of an incidence light in real-time. To get the three-dimension position of light source on moving markers, a conventional camera calibration method are used. In this research, we realized a low cost motion capture system. The proposed system shows high three-dimension measurement accuracy and fast sampling frequency.

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Motion Generation of Human Body using Real-time Marker-Free Motion Capture (실시간 마커프리 모션캡쳐를 이용한 인체 동작 생성)

  • 이란희;김성은;박창준;이인호
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.559-562
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    • 2003
  • 본 논문에서는 실시간 마커프리 모션캡쳐 시스템으로 캡쳐된 동작자의 Root와 End-effector 위치 데이터를 이용하여 가상 캐릭터의 동작을 생성하는 방법에 0해 기술한다. 동작자의 신체중심이 되는 Root와 머리, 손, 발과 같은 End-effector의 위치 데이터는 동작자의 전방 좌, 우에 위치한 동기화된 2대의 컬러 CCD 카메라를 이용하여 3차원 위치를 캡쳐한다. 영상으로부터 추출되지 않은 중간관절의 위치를 생성하기 위해 Root와 End-effector의 3차원 위치값들을 IK( Inverse Kinematics) 알고리듬에 적용하고, 생성된 위치값들에 다양한 신체의 제약조건을 고려하여 정밀하게 계산한다. 이러한 과정을 거치므로 서 20개 관절의 위치값을 생성할 수 있으며, 생성된 관절의 위치값을 가상 캐릭터에 적용하므로 서 캐릭터의 움직임을 실시간으로 생성할 수 있다.

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Password Guessing Attack Resistant Circular Keypad for Smart Devices (패스워드 추정 공격에 강인한 스마트 기기용 순환식 키패드)

  • Tak, Dongkil;Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1395-1403
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    • 2016
  • In recent years, researches of security threats reported that various types of social engineering attack were frequently observed. In this paper, we propose secure keypad scheme for mobile devices. In our scheme, every edge of keypad is linked each other, and it looks like a sphere. With this keypad, users input their password using pre-selected grid pointer. Because of circulation of the keypad layout, even though the attacker snatch the user password typing motion through the human eyes or motion capture devices, attacker do not estimate the original password. Moreover, without the information of grid pointer position, the attacker do not acquire original password. Therefore, our scheme is resistant to password guessing attack.

A Study on the Correction of Face Motion Recognition Data Using Kinect Method (키넥트 방식을 활용한 얼굴모션인식 데이터 제어에 관한 연구)

  • Lee, Junsang;Park, Junhong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.513-515
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    • 2019
  • Techniques to recognize depth values using Kinect infrared projectors continue to evolve. Techniques to track human movements are being developed from the Marcris method to the Bimarris method. Capture of facial movement using Kinect has disadvantages that are not sophisticated. In addition, a method to control the gestures and movements on the face in real time requires much research. Therefore, this paper proposes a technique to create natural 3D image contents by studying technology to apply and control branding technology to extracted face recognition data using Kinect infrared method.

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Analysis on the Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control - Part 2: Combination of Kinematic and Dynamic Constraints (상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 2: 제한조건의 선형 결합)

  • Kim, Hyunchul;Lee, Choon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.875-881
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    • 2014
  • The redundancy resolution of the seven DOF (Degree of Freedom) upper limb exoskeleton is key to the synchronous motion between a robot and a human user. According to the seven DOF human arm model, positioning and orientating the wrist can be completed by multiple arm configurations that results in the non-unique solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and its effect on the redundancy resolution of the seven DOF human arm model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing two cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid of the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each of two consecutive points along the task space trajectory. The contribution of each criterion on the redundancy was verified by the post processing of experimental data collected with a motion capture system. Results indicate that the bimodal redundancy resolution approach improved the accuracy of the predicted swivel angle. Statistical testing of the dynamic constraint contribution shows that under moderate speeds and no load, the dynamic component of the human arm is not dominant, and it is enough to resolve the redundancy without dynamic constraint for the realtime application.

3D Volumetric Capture-based Dynamic Face Production for Hyper-Realistic Metahuman (극사실적 메타휴먼을 위한 3D 볼류메트릭 캡쳐 기반의 동적 페이스 제작)

  • Oh, Moon-Seok;Han, Gyu-Hoon;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.751-761
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    • 2022
  • With the development of digital graphics technology, the metaverse has become a significant trend in the content market. The demand for technology that generates high-quality 3D (dimension) models is rapidly increasing. Accordingly, various technical attempts are being made to create high-quality 3D virtual humans represented by digital humans. 3D volumetric capture is spotlighted as a technology that can create a 3D manikin faster and more precisely than the existing 3D model creation method. In this study, we try to analyze 3D high-precision facial production technology based on practical cases of the difficulties in content production and technologies applied in volumetric 3D and 4D model creation. Based on the actual model implementation case through 3D volumetric capture, we considered techniques for 3D virtual human face production and producted a new metahuman using a graphics pipeline for an efficient human facial generation.

Analysis on Kinematics and Dynamics of Human Arm Movement Toward Upper Limb Exoskeleton Robot Control Part 1: System Model and Kinematic Constraint (상지 외골격 로봇 제어를 위한 인체 팔 동작의 기구학 및 동역학적 분석 - 파트 1: 시스템 모델 및 기구학적 제한)

  • Kim, Hyunchul;Lee, Choon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.12
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    • pp.1106-1114
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    • 2012
  • To achieve synchronized motion between a wearable robot and a human user, the redundancy must be resolved in the same manner by both systems. According to the seven DOF (Degrees of Freedom) human arm model composed of the shoulder, elbow, and wrist joints, positioning and orientating the wrist in space is a task requiring only six DOFs. Due to this redundancy, a given task can be completed by multiple arm configurations, and thus there exists no unique mathematical solution to the inverse kinematics. This paper presents analysis on the kinematic and dynamic aspect of the human arm movement and their effect on the redundancy resolution of the human arm based on a seven DOF manipulator model. The redundancy of the arm is expressed mathematically by defining the swivel angle. The final form of swivel angle can be represented as a linear combination of two different swivel angles achieved by optimizing different cost functions based on kinematic and dynamic criteria. The kinematic criterion is to maximize the projection of the longest principal axis of the manipulability ellipsoid for the human arm on the vector connecting the wrist and the virtual target on the head region. The dynamic criterion is to minimize the mechanical work done in the joint space for each two consecutive points along the task space trajectory. As a first step, the redundancy based on the kinematic criterion will be thoroughly studied based on the motion capture data analysis. Experimental results indicate that by using the proposed redundancy resolution criterion in the kinematic level, error between the predicted and the actual swivel angle acquired from the motor control system is less than five degrees.

Inexpensive Visual Motion Data Glove for Human-Computer Interface Via Hand Gesture Recognition (손 동작 인식을 통한 인간 - 컴퓨터 인터페이스용 저가형 비주얼 모션 데이터 글러브)

  • Han, Young-Mo
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.341-346
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    • 2009
  • The motion data glove is a representative human-computer interaction tool that inputs human hand gestures to computers by measuring their motions. The motion data glove is essential equipment used for new computer technologiesincluding home automation, virtual reality, biometrics, motion capture. For its popular usage, this paper attempts to develop an inexpensive visual.type motion data glove that can be used without any special equipment. The proposed approach has the special feature; it can be developed as a low-cost one becauseof not using high-cost motion-sensing fibers that were used in the conventional approaches. That makes its easy production and popular use possible. This approach adopts a visual method that is obtained by improving conventional optic motion capture technology, instead of mechanical method using motion-sensing fibers. Compared to conventional visual methods, the proposed method has the following advantages and originalities Firstly, conventional visual methods use many cameras and equipments to reconstruct 3D pose with eliminating occlusions But the proposed method adopts a mono vision approachthat makes simple and low cost equipments possible. Secondly, conventional mono vision methods have difficulty in reconstructing 3D pose of occluded parts in images because they have weak points about occlusions. But the proposed approach can reconstruct occluded parts in images by using originally designed thin-bar-shaped optic indicators. Thirdly, many cases of conventional methods use nonlinear numerical computation image analysis algorithm, so they have inconvenience about their initialization and computation times. But the proposed method improves these inconveniences by using a closed-form image analysis algorithm that is obtained from original formulation. Fourthly, many cases of conventional closed-form algorithms use approximations in their formulations processes, so they have disadvantages of low accuracy and confined applications due to singularities. But the proposed method improves these disadvantages by original formulation techniques where a closed-form algorithm is derived by using exponential-form twist coordinates, instead of using approximations or local parameterizations such as Euler angels.

Development of Sleeve Patterns of Structural Firefighting Protective Clothing using by 3D Body Shape and 3D Motion Analysis (3차원 인체형상과 3차원 동작분석에 의한 방화복 소매패턴 개발)

  • Han, Sul-Ah;Nam, Yun-Ja;Yoon, Hye-Jun;Lee, Sang-Hee;Kim, Hyun-Joo
    • Fashion & Textile Research Journal
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    • v.14 no.1
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    • pp.109-121
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    • 2012
  • This study aims at developing ergonomics patterns for the sleeve of structural firefighting protective clothing through 3D motion analysis in order to ensure efficiency and safety of firefighters who are exposed to harmful environment at work. A new research pattern was developed by applying the total results of 3D motion analysis, changes of body surface length measurements, and 2D data on 3D body shape analysis on the size 3 patterns of the existing coat sleeve. For the sleeves, we used the body surface length of the range of shoulder's flexion and the joint angle of the range of wrist's ulnar deviation. And for the production of structural firefighting protective clothing using the research pattern, we recruited a recognized producer of structural firefighting protective clothing designated by KFI. Unlike everyday clothes, structural firefighting protective clothing should be able to fully protect the wearers from the harmful environment that threatens their lives and should not cause any restrictions on their movement. Therefore, the focus of research and development of such protective clothing should be placed on consistent development of new technologies and production methods that will provide protection and comfort for the wearer rather than production cost reduction or operational efficiency. This study is meaningful as it applied 3D motion analysis instead of the existing methods to develop the patterns. In particular, since 3D motion analysis enables the measurement of the range of motion, there should be continuous research on the development of ergonomics patterns that consider workers' range of motion.